three.cad/src/sketcher/extrude.js

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import * as THREE from '../../node_modules/three/src/Three';
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import { pointMaterial } from '../utils/static'
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export function extrude(sketch) {
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let constraints = sketch.constraints;
let linkedObjs = sketch.linkedObjs;
let children = sketch.children;
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let objIdx = sketch.objIdx;
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let visited = new Set()
let v2s = []
function findPair(node) {
visited.add(node)
let linkedObj = linkedObjs.get(node.l_id)
let arr;
if (linkedObj[0] == 'line') {
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// console.log(children, objIdx, linkedObj)
arr = children[objIdx.get(linkedObj[1][2])].geometry.attributes.position.array
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} else if (linkedObj[0] == 'arc') {
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arr = children[objIdx.get(linkedObj[1][3])].geometry.attributes.position.array
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}
for (let i = 0; i < arr.length; i += 3) {
v2s.push(new THREE.Vector2(arr[i], arr[i + 1]))
}
for (let i = 0; i < 2; i++) {
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// let d = linkedObj[1][i]
let d = children[objIdx.get(linkedObj[1][i])]
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if (d == -1 || d == node) continue;
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if (d == children[1]) {
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console.log('pair found')
};
findTouching(d)
}
}
function findTouching(node) {
for (let t of node.constraints) {
if (constraints.get(t)[0] != 'coincident') continue
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for (let c of constraints.get(t)[2]) {
if (c == -1) continue;
const d = children[objIdx.get(c)]
if (d == node) continue;
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if (d == children[1]) {
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console.log('loop found')
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} else {
if (!visited.has(d)) {
findPair(d)
}
};
}
}
}
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findPair(children[1])
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const shape = new THREE.Shape(v2s);
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const extrudeSettings = { depth: 8, bevelEnabled: false };
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const geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings);
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const phong = new THREE.MeshPhongMaterial({ color: 0x156289, emissive: 0x072534, side: THREE.DoubleSide, flatShading: true });
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const mesh = new THREE.Mesh(geometry, phong)
// mesh.applyMatrix4(sketch.inverse)
// mesh.matrix.premultiply(sketch.matrix).multiply(sketch.inverse)
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mesh.matrixAutoUpdate = false;
mesh.matrix.multiply(sketch.matrix)
this.scene.add(mesh)
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const wireframe = new THREE.WireframeGeometry(geometry);
const pts = new THREE.Points(wireframe, pointMaterial);
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pts.matrixAutoUpdate = false;
pts.matrix.multiply(sketch.matrix)
this.scene.add(pts)
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this.render()
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// this.dispatchEvent({ type: 'change' })
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// this.visible = false
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}