import * as THREE from '../../node_modules/three/src/Three'; const lineMaterial = new THREE.LineBasicMaterial({ linewidth: 2, color: 0x156289, }) const pointMaterial = new THREE.PointsMaterial({ color: 0x156289, size: 4, }) export async function drawDimension() { let pts = await this.awaitPts(2) if (pts.length != 2) return; const line = new THREE.LineSegments( new THREE.BufferGeometry().setAttribute('position', new THREE.Float32BufferAttribute(3 * 8, 3) ), lineMaterial.clone() ); const point = new THREE.Points( new THREE.BufferGeometry().setAttribute('position', new THREE.Float32BufferAttribute(3, 3) ), pointMaterial.clone() ) const group = this.obj3d.children[0] group.add(line) group.add(point) let dir, hyp, proj, perp, p1e, p2e, loc; const p1 = new THREE.Vector2(...pts[0].geometry.attributes.position.array.slice(0, 2)) const p2 = new THREE.Vector2(...pts[1].geometry.attributes.position.array.slice(0, 2)) const p3 = new THREE.Vector2() const onMove = (e) => { loc = this.getLocation(e) p3.set(loc.x, loc.y) dir = p2.clone().sub(p1).normalize() hyp = p3.clone().sub(p1) proj = dir.multiplyScalar(hyp.dot(dir)) perp = hyp.sub(proj) p1e = p1.clone().add(perp).toArray() p2e = p2.clone().add(perp).toArray() const linegeom = line.geometry.attributes.position.array linegeom.set(p1.toArray(), 0) linegeom.set(p1e, 3) linegeom.set(p1e, 6) linegeom.set(p2e, 9) linegeom.set(p2e, 12) linegeom.set(p2.toArray(), 15) linegeom.set(p1e, 18) linegeom.set(p3.toArray(), 21) point.geometry.attributes.position.set(p3.toArray()) line.geometry.attributes.position.needsUpdate = true; point.geometry.attributes.position.needsUpdate = true; sc.render() } let onEnd, onKey; let add = await new Promise((res) => { onEnd = (e) => { res(true) this.updateOtherBuffers() } onKey = (e) => { if (e.key == 'Escape') res(false) } this.canvas.addEventListener('pointermove', onMove) this.canvas.addEventListener('pointerdown', onEnd) window.addEventListener('keydown', onKey) }) this.canvas.removeEventListener('pointermove', onMove) this.canvas.removeEventListener('pointerdown', onEnd) this.canvas.removeEventListener('keydown', onKey) if (add) { this.constraints.set(++this.c_id, //??? [ 'pt_pt_distance', 10, [pts[0].name, pts[1].name, -1, -1] ] ) pts[0].userData.constraints.push(this.c_id) pts[1].userData.constraints.push(this.c_id) this.updateOtherBuffers() line.name = this.c_id point.name = this.c_id } else { group.children.splice(group.children.length - 2).forEach( e => { e.geometry.dispose() e.material.dispose() } ) sc.render() } return }