import React, { useEffect, useReducer, useRef, useState } from 'react'; import './app.css' import { Provider, useDispatch, useSelector } from 'react-redux' import { FaCube, FaEdit } from 'react-icons/fa' import { MdEdit, MdDone, MdVisibilityOff, MdVisibility } from 'react-icons/md' import { RiShape2Fill } from 'react-icons/ri' import * as Icon from "./icons"; import { color } from './utils/shared' export const Root = ({ store }) => ( ); const App = () => { const dispatch = useDispatch() const treeEntries = useSelector(state => state.treeEntries) const activeSketchNid = useSelector(state => state.activeSketchNid) // const [state, setState] = useState('x') // useEffect(()=>{ // console.log('hereeee') // },[state]) useEffect(() => { if (!activeSketchNid) { sc.canvas.addEventListener('pointermove', sc.onHover) sc.canvas.addEventListener('pointerdown', sc.onPick) return () => { sc.canvas.removeEventListener('pointermove', sc.onHover) sc.canvas.removeEventListener('pointerdown', sc.onPick) } } }, [activeSketchNid]) const btnz = [ activeSketchNid ? [MdDone, () => { treeEntries.byNid[activeSketchNid].deactivate() sc.activeSketch = null // sc.activeDim = this.activeSketch.obj3d.children[1].children }, 'Finish'] : [FaEdit, sc.addSketch, 'Sketch'] , [FaCube, () => sc.extrude(treeEntries.byNid[activeSketchNid]), 'Extrude'], [Icon.Union, () => sc.extrude(treeEntries.byNid[activeSketchNid]), 'Union'], [Icon.Subtract, subtract, 'Subtract'], [Icon.Intersect, () => sc.extrude(treeEntries.byNid[activeSketchNid]), 'Intersect'], [Icon.Dimension, () => sc.extrude(treeEntries.byNid[activeSketchNid]), 'Dimension'], [Icon.Line, () => sc.extrude(treeEntries.byNid[activeSketchNid]), 'Line'], [Icon.Arc, () => sc.extrude(treeEntries.byNid[activeSketchNid]), 'Arc'], ] return
{ btnz.map(([Icon, fcn, txt], idx) => (
{txt}
)) }
{treeEntries.allNids.map((entId, idx) => ( ))}
} const TreeEntry = ({ entId }) => { const treeEntries = useSelector(state => state.treeEntries.byNid) const activeSketchNid = useSelector(state => state.activeSketchNid) let obj3d, entry; entry = treeEntries[entId] if (entId[0] == "s") { obj3d = treeEntries[entId].obj3d } else { obj3d = treeEntries[entId] } const [_, forceUpdate] = useReducer(x => x + 1, 0); const vis = obj3d.visible return
{ activeSketchNid && treeEntries[activeSketchNid].deactivate() entry.activate() sc.activeSketch = entry; }} >
{ vis ?
{ obj3d.visible = false; sc.render() forceUpdate() }} >
:
{ obj3d.visible = true; sc.render() forceUpdate() }} >
}
{ if (entId[0] == 'm') { entry.material.color.set(color.hover) sc.render() } }} onPointerLeave={() => { const obj = entry if (entId[0] == 'm' && !sc.selected.includes(obj)) { obj.material.color.set(color.mesh) sc.render() } }} onPointerDown={() => { if (entId[0] == 'm') { sc.selected.push( entry ) sc.render() } }} > {entId}
} const subtract = () => { // //Create a bsp tree from each of the meshes // console.log(sc.selected.length != 2 || !sc.selected.every(e => e.userData.type == 'mesh'), "wtf") if (sc.selected.length != 2 || !sc.selected.every(e => e.userData.type == 'mesh')) return // console.log('here') const [m1, m2] = sc.selected let bspA = BoolOp.fromMesh(m1) let bspB = BoolOp.fromMesh(m2) m1.visible = false m2.visible = false // // Subtract one bsp from the other via .subtract... other supported modes are .union and .intersect let bspResult = bspA.subtract(bspB) // //Get the resulting mesh from the result bsp, and assign meshA.material to the resulting mesh let meshResult = BoolOp.toMesh(bspResult, m1.matrix, m1.material) sc.obj3d.add(meshResult) sc.render() }