import * as THREE from '../node_modules/three/src/Three'; import { TrackballControls } from '../lib/trackball' import { Sketch } from './Sketch' import Stats from '../lib/stats.module.js'; import { extrude, flipBufferGeometryNormals } from './extrude' import { onHover, onPick } from './mouseEvents'; import { _vec2, _vec3, color, awaitSelection, ptObj, setHover } from './shared' import { AxesHelper } from './axes' import CSG from "../lib/three-csg" window.loader = new THREE.ObjectLoader(); window.id = 0 window.sid = 1 window.mid = 1 const pointMaterial = new THREE.PointsMaterial({ color: color.selpoint, size: 4, }) export class Scene { constructor(store) { this.sid = 1 this.mid = 1 this.store = store; this.canvas = document.querySelector('#c'); this.rect = this.canvas.getBoundingClientRect().toJSON() this.renderer = new THREE.WebGLRenderer({ canvas: this.canvas }); const size = 1; const near = 0; const far = 100; this.camera = new THREE.OrthographicCamera(-size, size, size, -size, near, far); this.camera.zoom = 0.1; const cameraDist = 50 const xzAngle = 30 * Math.PI / 180 this.camera.position.set( cameraDist * Math.sin(xzAngle), cameraDist * Math.tan(30 * Math.PI / 180), cameraDist * Math.cos(xzAngle) ); const controls = new TrackballControls(this.camera, this.canvas); controls.target.set(0, 0, 0); controls.update(); this.obj3d = new THREE.Scene() // this.obj3d.background = new THREE.Color(color.background); const helpersGroup = new THREE.Group(); helpersGroup.name = "helpers"; this.obj3d.add(helpersGroup); for (let i = 0; i < 4; i++) { const freePt = new THREE.Points( new THREE.BufferGeometry().setAttribute('position', new THREE.Float32BufferAttribute(3, 3) ), pointMaterial.clone() ) freePt.matrixAutoUpdate = false freePt.visible = false freePt.depthTest = false freePt.userData.type = 'selpoint' helpersGroup.add(freePt); } this.selpoints = this.obj3d.children[0].children this.fptIdx = 0; this.fptObj = {} const planeGeom = new THREE.PlaneGeometry(5, 5) const pxy = new THREE.Mesh( planeGeom, new THREE.MeshBasicMaterial({ color: color.plane, opacity: 0.02, side: THREE.DoubleSide, transparent: true, depthWrite: false, toneMapped: false }) ); pxy.add( new THREE.LineSegments( new THREE.EdgesGeometry(planeGeom), new THREE.LineBasicMaterial({ color: color.planeBorder }) ) ) pxy.userData.type = 'plane' pxy.layers.enable(1) pxy.children[0].layers.disable(1) const pyz = pxy.clone().rotateY(Math.PI / 2); const pxz = pxy.clone().rotateX(-Math.PI / 2); helpersGroup.add(pxy); [pxz, pyz].forEach(e => { e.traverse(f => f.material = f.material.clone()) helpersGroup.add(e); }); this.axes = new AxesHelper(this.camera.zoom) this.axes.visible = false helpersGroup.add(this.axes); const dist = 15 const light1 = new THREE.PointLight(color.lighting, 0.7); light1.position.set(dist, dist, dist); helpersGroup.add(light1); const light2 = new THREE.PointLight(color.lighting, 0.7); light2.position.set(-dist, -dist, -dist); helpersGroup.add(light2); this.render = render.bind(this); this.addSketch = addSketch.bind(this); this.extrude = extrude.bind(this); this.onHover = onHover.bind(this); this.onPick = onPick.bind(this); this.setHover = setHover.bind(this); this.awaitSelection = awaitSelection.bind(this); this.obj3d.addEventListener('change', this.render); controls.addEventListener('change', this.render); controls.addEventListener('start', this.render); window.addEventListener('resize', this.render); this.stats = new Stats(); this.stats.showPanel(0); // 0: fps, 1: ms, 2: mb, 3+: custom document.getElementById('stats').appendChild(this.stats.dom); this.hovered = []; this.selected = []; this.activeSketch = null; this.render(); } resizeCanvas(renderer) { const canvas = renderer.domElement; const width = canvas.clientWidth; const height = canvas.clientHeight; const needResize = canvas.width !== width || canvas.height !== height; if (needResize) { renderer.setSize(width, height, false); } return needResize; } saveState() { localStorage.setItem( 'sv2', JSON.stringify([id, this.sid, this.mid, this.store.getState().treeEntries]) ) } loadState() { //uglyyy const [curid, cursid, curmid, state] = JSON.parse( localStorage.getItem('sv2') ) window.id = curid this.sid = cursid this.mid = curmid const entries = state.byId for (let k in entries) { if (k[0] == 's') { entries[k].obj3d = loader.parse(entries[k].obj3d) this.obj3d.add(entries[k].obj3d) entries[k] = new Sketch(this, state.byId[k]) entries[k].obj3d.addEventListener('change', this.render) // !! took 3 hours to realize } else if (k[0] == 'e') { entries[k] = loader.parse(state.byId[k]) if (entries[k].userData.inverted) { flipBufferGeometryNormals(entries[k].geometry) } this.obj3d.add(entries[k]) } else { entries[k] = loader.parse(state.byId[k]) this.obj3d.add(entries[k]) } } this.store.dispatch({ type: 'restore-state', state }) return state } clearSelection() { for (let x = 0, obj; x < this.selected.length; x++) { obj = this.selected[x] if (obj.userData.type == 'selpoint') { obj.visible = false } else { setHover(obj, 0) } } this.selected = [] for (let x = 0; x < this.hovered.length; x++) { const obj = this.hovered[x] setHover(obj, 0) } } boolOp(m1, m2, op, refresh = false) { let bspA = CSG.fromMesh(m1) let bspB = CSG.fromMesh(m2) m1.visible = false m2.visible = false m1.traverse(e => e.layers.disable(1)) m2.traverse(e => e.layers.disable(1)) let bspResult, opChar; switch (op) { case 's': bspResult = bspA.subtract(bspB) opChar = "-" break; case 'u': bspResult = bspA.union(bspB) opChar = "\u222a" break; case 'i': bspResult = bspA.intersect(bspB) opChar = "\u2229" break; default: break; } let mesh = CSG.toMesh(bspResult, m1.matrix, m1.material) mesh.userData.type = 'mesh' mesh.userData.featureInfo = [m1.name, m2.name, op] mesh.name = `(${m1.name} ${opChar} ${m2.name})` mesh.layers.enable(1) const vertices = new THREE.Points(mesh.geometry, new THREE.PointsMaterial({ size: 0 })); vertices.userData.type = 'point' vertices.layers.enable(1) mesh.add(vertices) if (!refresh) { sc.obj3d.add(mesh) this.store.dispatch({ type: 'set-entry-visibility', obj: { [m1.name]: false, [m2.name]: false, [mesh.name]: true, } }) this.store.dispatch({ type: 'rx-boolean', mesh, deps: [m1.name, m2.name] }) } else { return mesh } } refreshNode(id) { let curId let que = [id] let idx = 0 const { byId, tree } = this.store.getState().treeEntries while (idx < que.length) { curId = que[idx++] const info = byId[curId].userData.featureInfo let newNode if (info.length == 2) { newNode = this.extrude(byId[info[0]], info[1], true) } else if (info.length == 3) { newNode = this.boolOp(byId[info[0]], byId[info[1]], info[2], true) } byId[curId].geometry.copy(newNode.geometry) for (let k in tree[curId]) { que.push(k) } } } } let idx, x, y, ele, pos, dims, matrix; function render() { this.stats.begin(); if (this.resizeCanvas(this.renderer)) { const canvas = this.renderer.domElement; this.camera.left = -canvas.clientWidth / canvas.clientHeight; this.camera.right = canvas.clientWidth / canvas.clientHeight; this.camera.updateProjectionMatrix(); Object.assign(this.rect, this.canvas.getBoundingClientRect().toJSON()) } if (this.axes) this.axes.resize(this.camera.zoom) this.renderer.render(this.obj3d, this.camera); if (this.activeSketch) { dims = this.activeSketch.dimGroup.children matrix = this.activeSketch.obj3d.matrix for (idx = 1; idx < dims.length; idx += 2) { ele = dims[idx] pos = _vec3.set( ...ele.geometry.attributes.position.array ).applyMatrix4(matrix).project(this.camera) x = (pos.x * .5 + .5) * this.canvas.clientWidth + 10 + this.rect.left; y = (pos.y * -.5 + .5) * this.canvas.clientHeight + this.rect.top; ele.label.style.transform = `translate(0%, -50%) translate(${x}px,${y}px)`; } } this.stats.end(); } async function addSketch() { let sketch; const references = await this.awaitSelection({ selpoint: 3 }, { plane: 1 }); if (!references) return; if (references[0].userData.type == 'plane') { sketch = new Sketch(this) sketch.obj3d.matrix = references[0].matrix sketch.plane.applyMatrix4(sketch.obj3d.matrix) sketch.obj3d.inverse = sketch.obj3d.matrix.clone().invert() this.obj3d.add(sketch.obj3d) } else { sketch = new Sketch(this) this.obj3d.add(sketch.obj3d) sketch.align( ...references.map( el => new THREE.Vector3(...el.geometry.attributes.position.array).applyMatrix4(el.matrixWorld) ) ) } this.clearSelection() sketch.obj3d.addEventListener('change', this.render); this.store.dispatch({ type: 'rx-sketch', obj: sketch }) sketch.activate() this.render() } window.sc = new Scene(store) sc.loadState() // sc.camera.layers.enable(1) // rc.layers.set(1)