import React, { useReducer } from 'react';
import { useDispatch, useSelector } from 'react-redux'
import { MdEdit, MdVisibilityOff, MdVisibility, MdDelete } from 'react-icons/md'
import { FaCube, FaEdit } from 'react-icons/fa'
export const Tree = () => {
const treeEntries = useSelector(state => state.treeEntries)
return
{treeEntries.allIds.map((entId, idx) => (
))}
}
const treeIcons = {
'mesh': FaCube,
'sketch': FaEdit
}
const TreeEntry = ({ entId }) => {
const treeEntries = useSelector(state => state.treeEntries.byId)
const dispatch = useDispatch()
const activeSketchId = useSelector(state => state.activeSketchId)
let obj3d, entry;
entry = treeEntries[entId]
if (treeEntries[entId].obj3d) {
obj3d = treeEntries[entId].obj3d
} else {
obj3d = treeEntries[entId]
}
console.log(obj3d.userData.type)
let Icon = treeIcons[obj3d.userData.type]
const [_, forceUpdate] = useReducer(x => x + 1, 0);
// const vis = obj3d.visible
const vis = obj3d.layers.mask & 1
return {
activeSketchId && treeEntries[activeSketchId].deactivate()
console.log(entry)
entry.activate()
sc.clearSelection()
sc.activeSketch = entry;
}}
>
{
if (entId[0] == 'm') {
// entry.material.color.set(color.hover)
sc.render()
}
}}
onPointerLeave={() => {
const obj = entry
if (entId[0] == 'm' && !sc.selected.includes(obj)) {
// obj.material.color.set(color.mesh)
sc.render()
}
}}
onPointerDown={() => {
if (entId[0] == 'm') {
sc.selected.push(
entry
)
sc.render()
}
}}
>
{entId}
{
dispatch({ type: 'delete-node', id: entId })
}}
/>
{
vis ?
{
obj3d.traverse((e) => e.layers.disableAll())
sc.render()
forceUpdate()
}}
/>
:
{
if (obj3d.userData.type == 'sketch') {
obj3d.traverse((e) => e.layers.enable(0))
} else {
obj3d.traverse((e) => {
e.layers.enable(0)
e.layers.enable(1)
})
}
sc.render()
forceUpdate()
}}
/>
}
}