import * as THREE from '../../node_modules/three/src/Three'; const lineMaterial = new THREE.LineBasicMaterial({ linewidth: 2, color: 0x156289, }) const pointMaterial = new THREE.PointsMaterial({ color: 0x156289, size: 4, }) export async function drawDimension() { let pts = await this.awaitPts(2) if (pts.length != 2) return; const line = new THREE.LineSegments( new THREE.BufferGeometry().setAttribute('position', new THREE.Float32BufferAttribute(3 * 8, 3) ), lineMaterial.clone() ); const point = new THREE.Points( new THREE.BufferGeometry().setAttribute('position', new THREE.Float32BufferAttribute(3, 3) ), pointMaterial.clone() ) line.userData.construction = true point.userData.construction = true const groupLines = this.obj3d.children[1] const groupPts = this.obj3d.children[2] groupLines.add(line) groupPts.add(point) const onMove = this._onMoveDimension(...pts, point, line) let onEnd, onKey; let add = await new Promise((res) => { onEnd = (e) => res(true) onKey = (e) => e.key == 'Escape' && res(false) this.canvas.addEventListener('pointermove', onMove) this.canvas.addEventListener('pointerdown', onEnd) window.addEventListener('keydown', onKey) }) this.canvas.removeEventListener('pointermove', onMove) this.canvas.removeEventListener('pointerdown', onEnd) window.removeEventListener('keydown', onKey) if (add) { this.constraints.set(++this.c_id, //??? [ 'pt_pt_distance', 10, [pts[0].name, pts[1].name, -1, -1] ] ) pts[0].userData.constraints.push(this.c_id) pts[1].userData.constraints.push(this.c_id) this.updateOtherBuffers() line.name = this.c_id point.name = this.c_id } else { [groupLines.splice(groupLines.length - 1), groupPts.splice(groupLines.length - 1)].forEach( e => { e.geometry.dispose() e.material.dispose() } ) sc.render() } return } export function _onMoveDimension(_p1, _p2, point, line) { const p1 = new THREE.Vector2(..._p1.geometry.attributes.position.array.slice(0, 2)) const p2 = new THREE.Vector2(..._p2.geometry.attributes.position.array.slice(0, 2)) const p3 = new THREE.Vector2() let dir, hyp, proj, perp, p1e, p2e, loc; return (e) => { loc = this.getLocation(e) p3.set(loc.x, loc.y) dir = p2.clone().sub(p1).normalize() hyp = p3.clone().sub(p1) proj = dir.multiplyScalar(hyp.dot(dir)) perp = hyp.sub(proj) p1e = p1.clone().add(perp).toArray() p2e = p2.clone().add(perp).toArray() const linegeom = line.geometry.attributes.position.array linegeom.set(p1.toArray(), 0) linegeom.set(p1e, 3) linegeom.set(p1e, 6) linegeom.set(p2e, 9) linegeom.set(p2e, 12) linegeom.set(p2.toArray(), 15) linegeom.set(p1e, 18) linegeom.set(p3.toArray(), 21) point.geometry.attributes.position.set(p3.toArray()) line.geometry.attributes.position.needsUpdate = true; point.geometry.attributes.position.needsUpdate = true; sc.render() } }