import React, { useEffect, useReducer, useRef, useState } from 'react';
import './app.css'
import { Provider, useDispatch, useSelector } from 'react-redux'
import { FaCube, FaEdit } from 'react-icons/fa'
import { MdEdit, MdDone, MdVisibilityOff, MdVisibility } from 'react-icons/md'
import { RiShape2Fill } from 'react-icons/ri'
import * as Icon from "./icons";
import { color } from './utils/shared'
export const Root = ({ store }) => (
);
const App = () => {
const dispatch = useDispatch()
const treeEntries = useSelector(state => state.treeEntries)
const activeSketchNid = useSelector(state => state.activeSketchNid)
// const [state, setState] = useState('x')
// useEffect(()=>{
// console.log('hereeee')
// },[state])
useEffect(() => {
if (!activeSketchNid) {
sc.canvas.addEventListener('pointermove', sc.onHover)
sc.canvas.addEventListener('pointerdown', sc.onPick)
return () => {
sc.canvas.removeEventListener('pointermove', sc.onHover)
sc.canvas.removeEventListener('pointerdown', sc.onPick)
}
}
}, [activeSketchNid])
const btnz = [
activeSketchNid ?
[MdDone, () => {
treeEntries.byNid[activeSketchNid].deactivate()
sc.activeSketch = null
// sc.activeDim = this.activeSketch.obj3d.children[1].children
}, 'Finish'] :
[FaEdit, sc.addSketch, 'Sketch']
,
[FaCube, () => sc.extrude(treeEntries.byNid[activeSketchNid]), 'Extrude'],
[Icon.Union, () => sc.extrude(treeEntries.byNid[activeSketchNid]), 'Union'],
[Icon.Subtract, subtract, 'Subtract'],
[Icon.Intersect, () => sc.extrude(treeEntries.byNid[activeSketchNid]), 'Intersect'],
[Icon.Dimension, () => sc.extrude(treeEntries.byNid[activeSketchNid]), 'Dimension'],
[Icon.Line, () => sc.extrude(treeEntries.byNid[activeSketchNid]), 'Line'],
[Icon.Arc, () => sc.extrude(treeEntries.byNid[activeSketchNid]), 'Arc'],
]
return
{
btnz.map(([Icon, fcn, txt], idx) => (
))
}
{treeEntries.allNids.map((entId, idx) => (
))}
}
const TreeEntry = ({ entId }) => {
const treeEntries = useSelector(state => state.treeEntries.byNid)
const activeSketchNid = useSelector(state => state.activeSketchNid)
let obj3d, entry;
entry = treeEntries[entId]
if (entId[0] == "s") {
obj3d = treeEntries[entId].obj3d
} else {
obj3d = treeEntries[entId]
}
const [_, forceUpdate] = useReducer(x => x + 1, 0);
const vis = obj3d.visible
return
{
activeSketchNid && treeEntries[activeSketchNid].deactivate()
entry.activate()
sc.activeSketch = entry;
}}
>
{
vis ?
{
obj3d.visible = false;
sc.render()
forceUpdate()
}}
>
:
{
obj3d.visible = true;
sc.render()
forceUpdate()
}}
>
}
{
if (entId[0] == 'm') {
entry.material.color.set(color.hover)
sc.render()
}
}}
onPointerLeave={() => {
const obj = entry
if (entId[0] == 'm' && !sc.selected.includes(obj)) {
obj.material.color.set(color.m)
sc.render()
}
}}
onPointerDown={() => {
if (entId[0] == 'm') {
sc.selected.push(
entry
)
sc.render()
}
}}
>
{entId}
}
const subtract = () => {
// //Create a bsp tree from each of the meshes
// console.log(sc.selected.length != 2 || !sc.selected.every(e => e.userData.type == 'mesh'), "wtf")
if (sc.selected.length != 2 || !sc.selected.every(e => e.userData.type == 'mesh')) return
// console.log('here')
const [m1, m2] = sc.selected
let bspA = BoolOp.fromMesh(m1)
let bspB = BoolOp.fromMesh(m2)
m1.visible = false
m2.visible = false
// // Subtract one bsp from the other via .subtract... other supported modes are .union and .intersect
let bspResult = bspA.subtract(bspB)
// //Get the resulting mesh from the result bsp, and assign meshA.material to the resulting mesh
let meshResult = BoolOp.toMesh(bspResult, m1.matrix, m1.material)
sc.obj3d.add(meshResult)
sc.render()
}