import * as THREE from 'three/src/Three'; // import { OrbitControls } from './utils/OrbitControls' import { TrackballControls } from './utils/trackball' import { Sketcher } from './sketcher/Sketcher' import Stats from './utils/stats.module.js'; import { add3DPoint } from './datums' import { extrude } from './extrude' import { onHover, onPick } from './utils/mouseEvents'; import { _vec2, _vec3, color } from './utils/static' import { Vector3 } from 'three/src/Three'; import CSG from "./utils/three-csg.js" const eq = (a1, a2) => { if (a1.length != a2.length) return false for (let i = 0; i < a1.length; i++) { if (a1[i] != a2[i]) return false } return true } export class Scene extends THREE.Scene { constructor(store) { super() this.name = 'Scene' this.store = store; this.canvas = document.querySelector('#c'); this.renderer = new THREE.WebGLRenderer({ canvas: this.canvas }); const size = 1; const near = 0; const far = 100; this.camera = new THREE.OrthographicCamera(-size, size, size, -size, near, far); this.camera.zoom = 0.1; this.camera.position.set(50, 50, 50); // const controls = new OrbitControls(camera, view1Elem); const controls = new TrackballControls(this.camera, this.canvas); controls.target.set(0, 0, 0); controls.update(); this.background = new THREE.Color(0x888888); const helpersGroup = new THREE.Group(); helpersGroup.name = "helpersGroup"; this.add(helpersGroup); const axesHelper = new THREE.AxesHelper(0.4); helpersGroup.add(axesHelper); // console.log(color) const pxy = new THREE.Mesh( new THREE.PlaneGeometry(5, 5), new THREE.MeshBasicMaterial({ color: color.Plane, opacity: 0.2, side: THREE.DoubleSide, transparent: true, depthWrite: false, toneMapped: false }) ); pxy.name = "Plane" helpersGroup.add(pxy); const pyz = pxy.clone().rotateY(Math.PI / 2); pyz.material = pyz.material.clone(); const pxz = pxy.clone().rotateX(-Math.PI / 2); pxz.material = pxz.material.clone(); helpersGroup.add(pyz); helpersGroup.add(pxz); const intensity = 1; const light1 = new THREE.DirectionalLight(color.lighting, intensity); light1.position.set(10, 10, 10); this.add(light1); const light2 = new THREE.DirectionalLight(color.lighting, intensity); light2.position.set(-10, -10, -5); this.add(light2); const ambient = new THREE.AmbientLight(color.lighting, intensity); this.add(ambient); this.render = render.bind(this); this.resizeCanvas = resizeCanvas.bind(this); this.addSketch = addSketch.bind(this); this.extrude = extrude.bind(this); this.onHover = onHover.bind(this); this.onPick = onPick.bind(this); this.addEventListener('change', this.render); controls.addEventListener('change', this.render); controls.addEventListener('start', this.render); window.addEventListener('resize', this.render); this.stats = new Stats(); this.stats.showPanel(0); // 0: fps, 1: ms, 2: mb, 3+: custom document.getElementById('stats').appendChild(this.stats.dom); this.hovered = []; this.selected = []; this.render(); } } function render() { this.stats.begin(); if (this.resizeCanvas(this.renderer)) { const canvas = this.renderer.domElement; this.camera.left = -canvas.clientWidth / canvas.clientHeight; this.camera.right = canvas.clientWidth / canvas.clientHeight; this.camera.updateProjectionMatrix(); } this.renderer.render(this, this.camera); this.stats.end(); } function resizeCanvas(renderer) { const canvas = renderer.domElement; const width = canvas.clientWidth; const height = canvas.clientHeight; const needResize = canvas.width !== width || canvas.height !== height; if (needResize) { renderer.setSize(width, height, false); } return needResize; } async function addSketch() { let references = this.selected.slice() if (references.length == 0) { while (references.length < 3) { let pt; try { pt = await new Promise((res, rej) => { this.canvas.addEventListener('pointerdown', () => res(this.hovered[0]), { once: true }) window.addEventListener('keydown', (e) => rej(e), { once: true }) }) if (pt.type == 'Points') { references.push(pt) } else if (pt.name == 'Plane') { references = [pt] break; } } catch (e) { if (e.key == 'Escape') { console.log('cancelled') return; } } } } const sketcher = new Sketcher(this.camera, this.canvas, this.store) if (references.length == 1 && references[0].name == 'Plane') { this.add(sketcher) sketcher.matrix = references[0].matrix sketcher.plane.applyMatrix4(sketcher.matrix) sketcher.inverse = sketcher.matrix.clone().invert() } else if (references.length == 3) { this.add(sketcher) sketcher.align( ...references.map( el => new Vector3(...el.geometry.attributes.position.array).applyMatrix4(el.matrixWorld) ) ) } else { console.log('cancelled') return; } sketcher.activate() sketcher.addEventListener('change', this.render); this.render() this.store.dispatch({ type: 'rx-sketch', obj: sketcher }) window.sketcher = sketcher } window.sc = new Scene(store); window.loader = new THREE.ObjectLoader(); // const mm = [] // for (let i = 1; i <= 3; i++) { // const obj = loader.parse(JSON.parse(localStorage.getItem(i.toString()))) // mm.push(obj) // sc.add(mm[mm.length - 1]) // obj.visible = false // } // //Create a bsp tree from each of the meshes // let bspA = CSG.fromMesh( mm[0] ) // let bspB = CSG.fromMesh( mm[2] ) // // Subtract one bsp from the other via .subtract... other supported modes are .union and .intersect // let bspResult = bspA.subtract(bspB) // //Get the resulting mesh from the result bsp, and assign meshA.material to the resulting mesh // let meshResult = CSG.toMesh( bspResult, mm[0].matrix, mm[0].material ) // sc.add(meshResult)