three.cad/src/sketcher/sketchArc.js
2021-03-25 01:04:13 -07:00

63 lines
1.8 KiB
JavaScript

import * as THREE from 'three/src/Three'
import { get2PtArc, get3PtArc } from './geometry'
import {lineMaterial, pointMaterial} from './Sketcher'
export function sketchArc(mouseLoc) {
const p1Geom = new THREE.BufferGeometry().setAttribute('position',
new THREE.BufferAttribute(new Float32Array(mouseLoc), 3)
)
const p1 = new THREE.Points(p1Geom,
new THREE.PointsMaterial().copy(pointMaterial)
);
p1.matrixAutoUpdate = false;
p1.constraints = new Set()
const p2Geom = new THREE.BufferGeometry().setAttribute('position',
new THREE.BufferAttribute(new Float32Array(3), 3)
)
const p2 = new THREE.Points(
p2Geom,
new THREE.PointsMaterial().copy(pointMaterial)
);
p2.matrixAutoUpdate = false;
p2.constraints = new Set()
const arcGeom = new THREE.BufferGeometry().setAttribute('position',
new THREE.BufferAttribute(new Float32Array(3 * 37), 3)
)
const arc = new THREE.Line(arcGeom,
new THREE.LineBasicMaterial().copy(lineMaterial)
);
arc.frustumCulled = false;
const p3Geom = new THREE.BufferGeometry().setAttribute('position',
new THREE.BufferAttribute(new Float32Array(3), 3)
)
const p3 = new THREE.Points(p3Geom,
new THREE.PointsMaterial().copy(pointMaterial)
);
return [p1, p2, p3, arc]
}
export function sketchArc2(mouseLoc, toPush) {
const [p1, p2, p3, arc] = toPush
p2.geometry.attributes.position.set(mouseLoc);
p2.geometry.attributes.position.needsUpdate = true;
p2.geometry.computeBoundingSphere();
const [points, center] = get2PtArc(
p1.geometry.attributes.position.array,
p2.geometry.attributes.position.array
)
arc.geometry.attributes.position.set(
points
);
arc.geometry.attributes.position.needsUpdate = true;
p3.geometry.attributes.position.set(center);
p3.geometry.attributes.position.needsUpdate = true;
p3.geometry.computeBoundingSphere()
}