three.cad/src/Sketcher.js
2021-03-20 12:08:15 -07:00

267 lines
7.2 KiB
JavaScript

import { Matrix4 } from 'three';
import * as THREE from '../node_modules/three/src/Three'
export class Sketcher extends THREE.Group {
constructor(camera, domElement, plane) {
super()
this.camera = camera;
this.domElement = domElement;
this.scene = scene;
this.plane = plane;
this.matrixAutoUpdate = false;
this.sketchNormal = new THREE.Vector3(0, 0, 1)
this.orientSketcher(plane)
this.add(new THREE.PlaneHelper(this.plane, 1, 0xffff00));
this.linesGroup = new THREE.Group()
this.linesArr = this.linesGroup.children
this.pointsGroup = new THREE.Group()
this.ptsArr = this.pointsGroup.children
this.add(this.linesGroup)
this.add(this.pointsGroup)
window.lg = this.linesArr
window.pg = this.ptsArr
this.pickThreshold = 100
this.grabbedObject = null
this.lineMaterial = new THREE.LineBasicMaterial({
color: 0x555,
})
this.pointMaterial = new THREE.PointsMaterial({
color: 0xAAA,
size: 3,
})
this.pointStart = this.pointStart.bind(this);
this.pointEnd = this.pointEnd.bind(this);
this.move = this.move.bind(this);
this.keyHandler = this.keyHandler.bind(this);
this.picker = this.picker.bind(this);
this.grabbedMove = this.grabbedMove.bind(this);
this.grabEnd = this.grabEnd.bind(this);
this.raycaster = new THREE.Raycaster();
window.addEventListener('keydown', this.keyHandler)
domElement.addEventListener('pointerdown', this.picker)
this.mode = ""
this.keyTable = {
'l': this.addLine,
'Escape': this.clear
}
}
orientSketcher() {
const theta = this.sketchNormal.angleTo(this.plane.normal)
const axis = this.sketchNormal.clone().cross(this.plane.normal).normalize()
const rot = new THREE.Matrix4().makeRotationAxis(axis, theta)
const trans = new THREE.Matrix4().makeTranslation(0, 0, this.plane.constant)
this.matrix = rot.multiply(trans) // world matrix will auto update in next render
this.inverse = this.matrix.clone().invert()
}
keyHandler(e) {
switch (e.key) {
case 'Escape':
this.clear()
this.mode = ""
break;
case 'l':
this.addLine()
this.mode = "line"
break;
case '=':
this.plane.applyMatrix4(new Matrix4().makeRotationY(0.1))
this.orientSketcher()
this.dispatchEvent({ type: 'change' })
break;
case '-':
this.plane.applyMatrix4(new Matrix4().makeRotationY(-0.1))
this.orientSketcher()
this.dispatchEvent({ type: 'change' })
break;
}
}
picker(e) {
if (this.mode || e.buttons != 1) return
this.raycaster.setFromCamera(
new THREE.Vector2(
(e.clientX / window.innerWidth) * 2 - 1,
- (e.clientY / window.innerHeight) * 2 + 1
),
this.camera
);
// console.log(this.ptsArr)
const candidates = this.raycaster.intersectObjects(this.ptsArr)
// console.log(candidates)
if (!candidates.length) return;
let minDist = candidates[0].distanceToRay
let idx = 0
for (let i = 1; i < candidates.length; i++) {
if (candidates.distanceToRay < minDist) {
minDist = candidates.distanceToRay
idx = i
}
}
if (minDist < this.pickThreshold) {
this.grabPtIdx = this.ptsArr.indexOf(
candidates[idx].object
)
} else {
return
}
this.domElement.addEventListener('pointermove', this.grabbedMove);
this.domElement.addEventListener('pointerup', this.grabEnd);
}
grabbedMove(e) {
const mouseLoc = this.getLocation(e);
this.moveLinePt(this.grabPtIdx,mouseLoc)
this.dispatchEvent({ type: 'change' })
}
moveLinePt(ptIdx, absPos) {
this.ptsArr[ptIdx].geometry.attributes.position.set(absPos);
this.ptsArr[ptIdx].geometry.attributes.position.needsUpdate = true;
const lineIdx = Math.floor(ptIdx / 2)
const endPtIdx = (ptIdx % 2) * 3
this.linesArr[lineIdx].geometry.attributes.position.set(absPos, endPtIdx)
this.linesArr[lineIdx].geometry.attributes.position.needsUpdate = true;
}
grabEnd() {
this.domElement.removeEventListener('pointermove', this.grabbedMove)
this.domElement.removeEventListener('pointerup', this.grabEnd)
this.ptsArr[this.grabPtIdx].geometry.computeBoundingSphere()
// this.grabbedObject = null
}
addLine() {
this.domElement.addEventListener('pointerdown', this.pointStart)
}
clear() {
if (this.mode == "") return
this.domElement.removeEventListener('pointerdown', this.pointStart)
this.domElement.removeEventListener('pointermove', this.move);
this.domElement.removeEventListener('pointerdown', this.pointEnd);
this.domElement.removeEventListener('pointerdown', this.pointEnd);
const lastLine = this.linesArr[this.linesArr.length - 1]
this.linesGroup.remove(lastLine)
lastLine.geometry.dispose()
const lastPoints = this.ptsArr.slice(this.ptsArr.length - 2)
this.pointsGroup.remove(...lastPoints)
lastPoints.forEach(obj => obj.geometry.dispose())
this.dispatchEvent({ type: 'change' })
}
getLocation(e) {
this.raycaster.setFromCamera(
new THREE.Vector2(
(e.clientX / window.innerWidth) * 2 - 1,
- (e.clientY / window.innerHeight) * 2 + 1
),
this.camera
);
// return this.worldToLocal(this.raycaster.ray.intersectPlane(this.plane)).toArray()
return this.raycaster.ray.intersectPlane(this.plane).applyMatrix4(this.inverse).toArray()
}
pointStart(e) {
if (e.buttons !== 1) return
const mouseLoc = this.getLocation(e);
this.lineGeom = new THREE.BufferGeometry()
this.lineGeom.setAttribute('position',
new THREE.BufferAttribute(
new Float32Array(6), 3
)
);
this.lineGeom.attributes.position.set(mouseLoc)
this.line = new THREE.LineSegments(this.lineGeom, this.lineMaterial);
this.line.frustumCulled = false;
this.linesGroup.add(this.line)
this.p1Geom = new THREE.BufferGeometry()
this.p1Geom.setAttribute('position',
new THREE.BufferAttribute(
new Float32Array(3), 3
)
);
this.p1Geom.attributes.position.set(mouseLoc)
this.p1 = new THREE.Points(this.p1Geom, this.pointMaterial);
this.pointsGroup.add(this.p1)
this.p2Geom = new THREE.BufferGeometry()
this.p2Geom.setAttribute('position',
new THREE.BufferAttribute(
new Float32Array(3), 3
)
);
this.p2 = new THREE.Points(this.p2Geom, this.pointMaterial);
this.pointsGroup.add(this.p2)
this.domElement.removeEventListener('pointerdown', this.pointStart)
this.domElement.addEventListener('pointermove', this.move)
this.domElement.addEventListener('pointerdown', this.pointEnd)
}
move(e) {
const mouseLoc = this.getLocation(e);
this.lineGeom.attributes.position.set(mouseLoc, 3)
this.lineGeom.attributes.position.needsUpdate = true;
this.p2Geom.attributes.position.set(mouseLoc);
this.p2Geom.attributes.position.needsUpdate = true;
this.p2Geom.computeBoundingSphere();
this.dispatchEvent({ type: 'change' })
}
pointEnd(e) {
if (e.buttons !== 1) return;
this.domElement.removeEventListener('pointermove', this.move);
this.domElement.removeEventListener('pointerdown', this.pointEnd);
this.pointStart(e)
}
}