tinySG/MDK-ARM/lvgl/lvgl.htm
2024-12-13 02:31:47 +08:00

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<title>Static Call Graph - [lvgl\lvgl.axf]</title></head>
<body><HR>
<H1>Static Call Graph for image lvgl\lvgl.axf</H1><HR>
<BR><P>#&#060CALLGRAPH&#062# ARM Linker, 5050106: Last Updated: Fri Dec 13 02:30:53 2024
<BR><P>
<H3>Maximum Stack Usage = 912 bytes + Unknown(Functions without stacksize, Cycles, Untraceable Function Pointers)</H3><H3>
Call chain for Maximum Stack Depth:</H3>
_lv_disp_refr_timer &rArr; refr_invalid_areas &rArr; refr_area &rArr; refr_area_part &rArr; lv_draw_img &rArr; decode_and_draw &rArr; show_error &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
<P>
<H3>
Functions with no stack information
</H3><UL>
<LI><a href="#[90]">__user_initial_stackheap</a>
</UL>
</UL>
<P>
<H3>
Mutually Recursive functions
</H3> <LI><a href="#[21]">ADC1_COMP_IRQHandler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[21]">ADC1_COMP_IRQHandler</a><BR>
<LI><a href="#[11]">HardFault_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[11]">HardFault_Handler</a><BR>
<LI><a href="#[10]">NMI_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[10]">NMI_Handler</a><BR>
<LI><a href="#[184]">event_send_core</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[184]">event_send_core</a><BR>
<LI><a href="#[b8]">_lv_area_is_point_on</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[b8]">_lv_area_is_point_on</a><BR>
<LI><a href="#[260]">lv_obj_transform_point</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[260]">lv_obj_transform_point</a><BR>
<LI><a href="#[ef]">lv_obj_move_children_by</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[ef]">lv_obj_move_children_by</a><BR>
<LI><a href="#[26e]">lv_obj_scroll_by_bounded</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[bd]">lv_obj_update_layout</a><BR>
<LI><a href="#[1a6]">layout_update_core</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[1a6]">layout_update_core</a><BR>
<LI><a href="#[26b]">refresh_children_style</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[26b]">refresh_children_style</a><BR>
<LI><a href="#[108]">_vsnprintf</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[108]">_vsnprintf</a><BR>
<LI><a href="#[10e]">apply_theme</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[10e]">apply_theme</a><BR>
<LI><a href="#[231]">lv_obj_is_group_def</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[231]">lv_obj_is_group_def</a><BR>
<LI><a href="#[22e]">lv_obj_construct</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[22e]">lv_obj_construct</a><BR>
<LI><a href="#[266]">lv_obj_redraw</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[268]">refr_obj</a><BR>
<LI><a href="#[27a]">lv_refr_get_top_obj</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[27a]">lv_refr_get_top_obj</a><BR>
<LI><a href="#[242]">lv_obj_is_editable</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[242]">lv_obj_is_editable</a><BR>
</UL>
<P>
<H3>
Function Pointers
</H3><UL>
<LI><a href="#[21]">ADC1_COMP_IRQHandler</a> from startup_stm32f072xb.o(.text) referenced from startup_stm32f072xb.o(RESET)
<LI><a href="#[33]">CEC_CAN_IRQHandler</a> from startup_stm32f072xb.o(.text) referenced from startup_stm32f072xb.o(RESET)
<LI><a href="#[1e]">DMA1_Channel1_IRQHandler</a> from startup_stm32f072xb.o(.text) referenced from startup_stm32f072xb.o(RESET)
<LI><a href="#[1f]">DMA1_Channel2_3_IRQHandler</a> from startup_stm32f072xb.o(.text) referenced from startup_stm32f072xb.o(RESET)
<LI><a href="#[20]">DMA1_Channel4_5_6_7_IRQHandler</a> from stm32f0xx_it.o(i.DMA1_Channel4_5_6_7_IRQHandler) referenced from startup_stm32f072xb.o(RESET)
<LI><a href="#[1a]">EXTI0_1_IRQHandler</a> from startup_stm32f072xb.o(.text) referenced from startup_stm32f072xb.o(RESET)
<LI><a href="#[1b]">EXTI2_3_IRQHandler</a> from startup_stm32f072xb.o(.text) referenced from startup_stm32f072xb.o(RESET)
<LI><a href="#[1c]">EXTI4_15_IRQHandler</a> from startup_stm32f072xb.o(.text) referenced from startup_stm32f072xb.o(RESET)
<LI><a href="#[18]">FLASH_IRQHandler</a> from startup_stm32f072xb.o(.text) referenced from startup_stm32f072xb.o(RESET)
<LI><a href="#[11]">HardFault_Handler</a> from stm32f0xx_it.o(i.HardFault_Handler) referenced from startup_stm32f072xb.o(RESET)
<LI><a href="#[2c]">I2C1_IRQHandler</a> from startup_stm32f072xb.o(.text) referenced from startup_stm32f072xb.o(RESET)
<LI><a href="#[2d]">I2C2_IRQHandler</a> from startup_stm32f072xb.o(.text) referenced from startup_stm32f072xb.o(RESET)
<LI><a href="#[6a]">ILI9341_flush</a> from lv_driver.o(i.ILI9341_flush) referenced from startup.o(i.main)
<LI><a href="#[10]">NMI_Handler</a> from stm32f0xx_it.o(i.NMI_Handler) referenced from startup_stm32f072xb.o(RESET)
<LI><a href="#[16]">PVD_VDDIO2_IRQHandler</a> from startup_stm32f072xb.o(.text) referenced from startup_stm32f072xb.o(RESET)
<LI><a href="#[13]">PendSV_Handler</a> from stm32f0xx_it.o(i.PendSV_Handler) referenced from startup_stm32f072xb.o(RESET)
<LI><a href="#[19]">RCC_CRS_IRQHandler</a> from startup_stm32f072xb.o(.text) referenced from startup_stm32f072xb.o(RESET)
<LI><a href="#[17]">RTC_IRQHandler</a> from startup_stm32f072xb.o(.text) referenced from startup_stm32f072xb.o(RESET)
<LI><a href="#[f]">Reset_Handler</a> from startup_stm32f072xb.o(.text) referenced from startup_stm32f072xb.o(RESET)
<LI><a href="#[2e]">SPI1_IRQHandler</a> from startup_stm32f072xb.o(.text) referenced from startup_stm32f072xb.o(RESET)
<LI><a href="#[2f]">SPI2_IRQHandler</a> from startup_stm32f072xb.o(.text) referenced from startup_stm32f072xb.o(RESET)
<LI><a href="#[12]">SVC_Handler</a> from stm32f0xx_it.o(i.SVC_Handler) referenced from startup_stm32f072xb.o(RESET)
<LI><a href="#[14]">SysTick_Handler</a> from stm32f0xx_it.o(i.SysTick_Handler) referenced from startup_stm32f072xb.o(RESET)
<LI><a href="#[35]">SystemInit</a> from system_stm32f0xx.o(i.SystemInit) referenced from startup_stm32f072xb.o(.text)
<LI><a href="#[28]">TIM14_IRQHandler</a> from startup_stm32f072xb.o(.text) referenced from startup_stm32f072xb.o(RESET)
<LI><a href="#[29]">TIM15_IRQHandler</a> from startup_stm32f072xb.o(.text) referenced from startup_stm32f072xb.o(RESET)
<LI><a href="#[2a]">TIM16_IRQHandler</a> from startup_stm32f072xb.o(.text) referenced from startup_stm32f072xb.o(RESET)
<LI><a href="#[2b]">TIM17_IRQHandler</a> from startup_stm32f072xb.o(.text) referenced from startup_stm32f072xb.o(RESET)
<LI><a href="#[22]">TIM1_BRK_UP_TRG_COM_IRQHandler</a> from startup_stm32f072xb.o(.text) referenced from startup_stm32f072xb.o(RESET)
<LI><a href="#[23]">TIM1_CC_IRQHandler</a> from startup_stm32f072xb.o(.text) referenced from startup_stm32f072xb.o(RESET)
<LI><a href="#[24]">TIM2_IRQHandler</a> from startup_stm32f072xb.o(.text) referenced from startup_stm32f072xb.o(RESET)
<LI><a href="#[25]">TIM3_IRQHandler</a> from startup_stm32f072xb.o(.text) referenced from startup_stm32f072xb.o(RESET)
<LI><a href="#[26]">TIM6_DAC_IRQHandler</a> from startup_stm32f072xb.o(.text) referenced from startup_stm32f072xb.o(RESET)
<LI><a href="#[27]">TIM7_IRQHandler</a> from startup_stm32f072xb.o(.text) referenced from startup_stm32f072xb.o(RESET)
<LI><a href="#[1d]">TSC_IRQHandler</a> from startup_stm32f072xb.o(.text) referenced from startup_stm32f072xb.o(RESET)
<LI><a href="#[30]">USART1_IRQHandler</a> from startup_stm32f072xb.o(.text) referenced from startup_stm32f072xb.o(RESET)
<LI><a href="#[31]">USART2_IRQHandler</a> from startup_stm32f072xb.o(.text) referenced from startup_stm32f072xb.o(RESET)
<LI><a href="#[32]">USART3_4_IRQHandler</a> from startup_stm32f072xb.o(.text) referenced from startup_stm32f072xb.o(RESET)
<LI><a href="#[34]">USB_IRQHandler</a> from startup_stm32f072xb.o(.text) referenced from startup_stm32f072xb.o(RESET)
<LI><a href="#[15]">WWDG_IRQHandler</a> from startup_stm32f072xb.o(.text) referenced from startup_stm32f072xb.o(RESET)
<LI><a href="#[79]">__main</a> from __main.o(!!!main) referenced from startup_stm32f072xb.o(.text)
<LI><a href="#[4a]">_lv_disp_refr_timer</a> from lv_refr.o(i._lv_disp_refr_timer) referenced from lv_hal_disp.o(i.lv_disp_drv_register)
<LI><a href="#[5f]">_lv_ll_get_head</a> from lv_ll.o(i._lv_ll_get_head) referenced from lv_group.o(i.lv_group_focus_next)
<LI><a href="#[5e]">_lv_ll_get_next</a> from lv_ll.o(i._lv_ll_get_next) referenced from lv_group.o(i.lv_group_focus_next)
<LI><a href="#[60]">_lv_ll_get_prev</a> from lv_ll.o(i._lv_ll_get_prev) referenced from lv_group.o(i.lv_group_focus_prev)
<LI><a href="#[61]">_lv_ll_get_tail</a> from lv_ll.o(i._lv_ll_get_tail) referenced from lv_group.o(i.lv_group_focus_prev)
<LI><a href="#[69]">_out_buffer</a> from lv_printf.o(i._out_buffer) referenced from lv_printf.o(i.lv_vsnprintf)
<LI><a href="#[3f]">_out_null</a> from lv_printf.o(i._out_null) referenced from lv_printf.o(i._vsnprintf)
<LI><a href="#[37]">anim_timer</a> from lv_anim.o(i.anim_timer) referenced from lv_anim.o(i._lv_anim_core_init)
<LI><a href="#[43]">color_blend_true_color_additive</a> from lv_draw_sw_blend.o(i.color_blend_true_color_additive) referenced from lv_draw_sw_blend.o(i.fill_blended)
<LI><a href="#[43]">color_blend_true_color_additive</a> from lv_draw_sw_blend.o(i.color_blend_true_color_additive) referenced from lv_draw_sw_blend.o(i.map_blended)
<LI><a href="#[42]">color_blend_true_color_multiply</a> from lv_draw_sw_blend.o(i.color_blend_true_color_multiply) referenced from lv_draw_sw_blend.o(i.fill_blended)
<LI><a href="#[42]">color_blend_true_color_multiply</a> from lv_draw_sw_blend.o(i.color_blend_true_color_multiply) referenced from lv_draw_sw_blend.o(i.map_blended)
<LI><a href="#[44]">color_blend_true_color_subtractive</a> from lv_draw_sw_blend.o(i.color_blend_true_color_subtractive) referenced from lv_draw_sw_blend.o(i.fill_blended)
<LI><a href="#[44]">color_blend_true_color_subtractive</a> from lv_draw_sw_blend.o(i.color_blend_true_color_subtractive) referenced from lv_draw_sw_blend.o(i.map_blended)
<LI><a href="#[5d]">find_item</a> from lv_draw_sw_gradient.o(i.find_item) referenced from lv_draw_sw_gradient.o(i.lv_gradient_get)
<LI><a href="#[40]">find_oldest_item_life</a> from lv_draw_sw_gradient.o(i.find_oldest_item_life) referenced from lv_draw_sw_gradient.o(i.allocate_item)
<LI><a href="#[47]">kern_pair_16_compare</a> from lv_font_fmt_txt.o(i.kern_pair_16_compare) referenced from lv_font_fmt_txt.o(i.get_kern_value)
<LI><a href="#[46]">kern_pair_8_compare</a> from lv_font_fmt_txt.o(i.kern_pair_8_compare) referenced from lv_font_fmt_txt.o(i.get_kern_value)
<LI><a href="#[41]">kill_oldest_item</a> from lv_draw_sw_gradient.o(i.kill_oldest_item) referenced from lv_draw_sw_gradient.o(i.allocate_item)
<LI><a href="#[67]">lv_anim_path_ease_out</a> from lv_anim.o(i.lv_anim_path_ease_out) referenced from lv_obj_scroll.o(i.lv_obj_scroll_by)
<LI><a href="#[48]">lv_anim_path_linear</a> from lv_anim.o(i.lv_anim_path_linear) referenced from lv_anim.o(i.lv_anim_init)
<LI><a href="#[4b]">lv_draw_mask_angle</a> from lv_draw_mask.o(i.lv_draw_mask_angle) referenced from lv_draw_mask.o(i.lv_draw_mask_angle_init)
<LI><a href="#[4c]">lv_draw_mask_line</a> from lv_draw_mask.o(i.lv_draw_mask_line) referenced from lv_draw_mask.o(i.lv_draw_mask_line_points_init)
<LI><a href="#[4d]">lv_draw_mask_radius</a> from lv_draw_mask.o(i.lv_draw_mask_radius) referenced from lv_draw_mask.o(i.lv_draw_mask_radius_init)
<LI><a href="#[4e]">lv_draw_sw_arc</a> from lv_draw_sw_arc.o(i.lv_draw_sw_arc) referenced from lv_draw_sw.o(i.lv_draw_sw_init_ctx)
<LI><a href="#[50]">lv_draw_sw_bg</a> from lv_draw_sw_rect.o(i.lv_draw_sw_bg) referenced from lv_draw_sw.o(i.lv_draw_sw_init_ctx)
<LI><a href="#[5c]">lv_draw_sw_blend_basic</a> from lv_draw_sw_blend.o(i.lv_draw_sw_blend_basic) referenced from lv_draw_sw.o(i.lv_draw_sw_init_ctx)
<LI><a href="#[57]">lv_draw_sw_buffer_copy</a> from lv_draw_sw.o(i.lv_draw_sw_buffer_copy) referenced from lv_draw_sw.o(i.lv_draw_sw_init_ctx)
<LI><a href="#[52]">lv_draw_sw_img_decoded</a> from lv_draw_sw_img.o(i.lv_draw_sw_img_decoded) referenced from lv_draw_sw.o(i.lv_draw_sw_init_ctx)
<LI><a href="#[49]">lv_draw_sw_init_ctx</a> from lv_draw_sw.o(i.lv_draw_sw_init_ctx) referenced from lv_hal_disp.o(i.lv_disp_drv_init)
<LI><a href="#[59]">lv_draw_sw_layer_adjust</a> from lv_draw_sw_layer.o(i.lv_draw_sw_layer_adjust) referenced from lv_draw_sw.o(i.lv_draw_sw_init_ctx)
<LI><a href="#[5a]">lv_draw_sw_layer_blend</a> from lv_draw_sw_layer.o(i.lv_draw_sw_layer_blend) referenced from lv_draw_sw.o(i.lv_draw_sw_init_ctx)
<LI><a href="#[58]">lv_draw_sw_layer_create</a> from lv_draw_sw_layer.o(i.lv_draw_sw_layer_create) referenced from lv_draw_sw.o(i.lv_draw_sw_init_ctx)
<LI><a href="#[5b]">lv_draw_sw_layer_destroy</a> from lv_draw_sw_layer.o(i.lv_draw_sw_layer_destroy) referenced from lv_draw_sw.o(i.lv_draw_sw_init_ctx)
<LI><a href="#[51]">lv_draw_sw_letter</a> from lv_draw_sw_letter.o(i.lv_draw_sw_letter) referenced from lv_draw_sw.o(i.lv_draw_sw_init_ctx)
<LI><a href="#[53]">lv_draw_sw_line</a> from lv_draw_sw_line.o(i.lv_draw_sw_line) referenced from lv_draw_sw.o(i.lv_draw_sw_init_ctx)
<LI><a href="#[54]">lv_draw_sw_polygon</a> from lv_draw_sw_polygon.o(i.lv_draw_sw_polygon) referenced from lv_draw_sw.o(i.lv_draw_sw_init_ctx)
<LI><a href="#[4f]">lv_draw_sw_rect</a> from lv_draw_sw_rect.o(i.lv_draw_sw_rect) referenced from lv_draw_sw.o(i.lv_draw_sw_init_ctx)
<LI><a href="#[55]">lv_draw_sw_transform</a> from lv_draw_sw_transform.o(i.lv_draw_sw_transform) referenced from lv_draw_sw.o(i.lv_draw_sw_init_ctx)
<LI><a href="#[56]">lv_draw_sw_wait_for_finish</a> from lv_draw_sw.o(i.lv_draw_sw_wait_for_finish) referenced from lv_draw_sw.o(i.lv_draw_sw_init_ctx)
<LI><a href="#[72]">lv_font_get_bitmap_fmt_txt</a> from lv_font_fmt_txt.o(i.lv_font_get_bitmap_fmt_txt) referenced from lv_font_montserrat_14.o(.constdata)
<LI><a href="#[71]">lv_font_get_glyph_dsc_fmt_txt</a> from lv_font_fmt_txt.o(i.lv_font_get_glyph_dsc_fmt_txt) referenced from lv_font_montserrat_14.o(.constdata)
<LI><a href="#[3b]">lv_img_decoder_built_in_close</a> from lv_img_decoder.o(i.lv_img_decoder_built_in_close) referenced from lv_img_decoder.o(i._lv_img_decoder_init)
<LI><a href="#[38]">lv_img_decoder_built_in_info</a> from lv_img_decoder.o(i.lv_img_decoder_built_in_info) referenced from lv_img_decoder.o(i._lv_img_decoder_init)
<LI><a href="#[39]">lv_img_decoder_built_in_open</a> from lv_img_decoder.o(i.lv_img_decoder_built_in_open) referenced from lv_img_decoder.o(i._lv_img_decoder_init)
<LI><a href="#[3a]">lv_img_decoder_built_in_read_line</a> from lv_img_decoder.o(i.lv_img_decoder_built_in_read_line) referenced from lv_img_decoder.o(i._lv_img_decoder_init)
<LI><a href="#[6e]">lv_label_constructor</a> from lv_label.o(i.lv_label_constructor) referenced from lv_label.o(.constdata)
<LI><a href="#[6f]">lv_label_destructor</a> from lv_label.o(i.lv_label_destructor) referenced from lv_label.o(.constdata)
<LI><a href="#[70]">lv_label_event</a> from lv_label.o(i.lv_label_event) referenced from lv_label.o(.constdata)
<LI><a href="#[6b]">lv_obj_constructor</a> from lv_obj.o(i.lv_obj_constructor) referenced from lv_obj.o(.constdata)
<LI><a href="#[6c]">lv_obj_destructor</a> from lv_obj.o(i.lv_obj_destructor) referenced from lv_obj.o(.constdata)
<LI><a href="#[6d]">lv_obj_event</a> from lv_obj.o(i.lv_obj_event) referenced from lv_obj.o(.constdata)
<LI><a href="#[68]">lv_style_set_prop_helper</a> from lv_style.o(i.lv_style_set_prop_helper) referenced from lv_style.o(i.lv_style_set_prop)
<LI><a href="#[75]">lv_txt_utf8_get_byte_id</a> from lv_txt.o(i.lv_txt_utf8_get_byte_id) referenced from lv_txt.o(.data)
<LI><a href="#[77]">lv_txt_utf8_get_char_id</a> from lv_txt.o(i.lv_txt_utf8_get_char_id) referenced from lv_txt.o(.data)
<LI><a href="#[78]">lv_txt_utf8_get_length</a> from lv_txt.o(i.lv_txt_utf8_get_length) referenced from lv_txt.o(.data)
<LI><a href="#[74]">lv_txt_utf8_next</a> from lv_txt.o(i.lv_txt_utf8_next) referenced from lv_txt.o(.data)
<LI><a href="#[76]">lv_txt_utf8_prev</a> from lv_txt.o(i.lv_txt_utf8_prev) referenced from lv_txt.o(.data)
<LI><a href="#[73]">lv_txt_utf8_size</a> from lv_txt.o(i.lv_txt_utf8_size) referenced from lv_txt.o(.data)
<LI><a href="#[66]">scroll_anim_ready_cb</a> from lv_obj_scroll.o(i.scroll_anim_ready_cb) referenced from lv_obj_scroll.o(i.lv_obj_scroll_by)
<LI><a href="#[65]">scroll_x_anim</a> from lv_obj_scroll.o(i.scroll_x_anim) referenced from lv_obj_scroll.o(i.lv_obj_scroll_by)
<LI><a href="#[65]">scroll_x_anim</a> from lv_obj_scroll.o(i.scroll_x_anim) referenced from lv_obj_scroll.o(i.lv_obj_scroll_to_x)
<LI><a href="#[65]">scroll_x_anim</a> from lv_obj_scroll.o(i.scroll_x_anim) referenced from lv_obj_scroll.o(i.scroll_area_into_view)
<LI><a href="#[64]">scroll_y_anim</a> from lv_obj_scroll.o(i.scroll_y_anim) referenced from lv_obj_scroll.o(i.lv_obj_scroll_by)
<LI><a href="#[64]">scroll_y_anim</a> from lv_obj_scroll.o(i.scroll_y_anim) referenced from lv_obj_scroll.o(i.lv_obj_scroll_to_y)
<LI><a href="#[64]">scroll_y_anim</a> from lv_obj_scroll.o(i.scroll_y_anim) referenced from lv_obj_scroll.o(i.scroll_area_into_view)
<LI><a href="#[62]">set_ofs_x_anim</a> from lv_label.o(i.set_ofs_x_anim) referenced from lv_label.o(i.lv_label_refr_text)
<LI><a href="#[62]">set_ofs_x_anim</a> from lv_label.o(i.set_ofs_x_anim) referenced from lv_label.o(i.lv_label_set_long_mode)
<LI><a href="#[63]">set_ofs_y_anim</a> from lv_label.o(i.set_ofs_y_anim) referenced from lv_label.o(i.lv_label_refr_text)
<LI><a href="#[63]">set_ofs_y_anim</a> from lv_label.o(i.set_ofs_y_anim) referenced from lv_label.o(i.lv_label_set_long_mode)
<LI><a href="#[3c]">trans_anim_cb</a> from lv_obj_style.o(i.trans_anim_cb) referenced from lv_obj_style.o(i._lv_obj_style_create_transition)
<LI><a href="#[3e]">trans_anim_ready_cb</a> from lv_obj_style.o(i.trans_anim_ready_cb) referenced from lv_obj_style.o(i._lv_obj_style_create_transition)
<LI><a href="#[3d]">trans_anim_start_cb</a> from lv_obj_style.o(i.trans_anim_start_cb) referenced from lv_obj_style.o(i._lv_obj_style_create_transition)
<LI><a href="#[45]">unicode_list_compare</a> from lv_font_fmt_txt.o(i.unicode_list_compare) referenced from lv_font_fmt_txt.o(i.get_glyph_dsc_id)
</UL>
<P>
<H3>
Global Symbols
</H3>
<P><STRONG><a name="[79]"></a>__main</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, __main.o(!!!main))
<BR><BR>[Calls]<UL><LI><a href="#[7a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__scatterload
<LI><a href="#[7b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_entry
</UL>
<P><STRONG><a name="[7a]"></a>__scatterload</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, __scatter.o(!!!scatter))
<BR><BR>[Called By]<UL><LI><a href="#[79]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__main
</UL>
<P><STRONG><a name="[7c]"></a>__scatterload_rt2</STRONG> (Thumb, 52 bytes, Stack size unknown bytes, __scatter.o(!!!scatter), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[7b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_entry
</UL>
<P><STRONG><a name="[290]"></a>__scatterload_rt2_thumb_only</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, __scatter.o(!!!scatter), UNUSED)
<P><STRONG><a name="[291]"></a>__scatterload_null</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, __scatter.o(!!!scatter), UNUSED)
<P><STRONG><a name="[7d]"></a>__scatterload_copy</STRONG> (Thumb, 26 bytes, Stack size unknown bytes, __scatter_copy.o(!!handler_copy), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[7d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__scatterload_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[7d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__scatterload_copy
</UL>
<P><STRONG><a name="[292]"></a>__scatterload_zeroinit</STRONG> (Thumb, 28 bytes, Stack size unknown bytes, __scatter_zi.o(!!handler_zi), UNUSED)
<P><STRONG><a name="[81]"></a>__rt_lib_init</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit.o(.ARM.Collect$$libinit$$00000000))
<BR><BR>[Called By]<UL><LI><a href="#[80]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_entry_li
</UL>
<P><STRONG><a name="[293]"></a>__rt_lib_init_alloca_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$0000002E))
<P><STRONG><a name="[294]"></a>__rt_lib_init_argv_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$0000002C))
<P><STRONG><a name="[295]"></a>__rt_lib_init_atexit_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$0000001B))
<P><STRONG><a name="[296]"></a>__rt_lib_init_clock_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$00000021))
<P><STRONG><a name="[297]"></a>__rt_lib_init_cpp_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$00000032))
<P><STRONG><a name="[298]"></a>__rt_lib_init_exceptions_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$00000030))
<P><STRONG><a name="[299]"></a>__rt_lib_init_fp_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$00000002))
<P><STRONG><a name="[29a]"></a>__rt_lib_init_fp_trap_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$0000001F))
<P><STRONG><a name="[29b]"></a>__rt_lib_init_getenv_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$00000023))
<P><STRONG><a name="[29c]"></a>__rt_lib_init_heap_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$0000000A))
<P><STRONG><a name="[29d]"></a>__rt_lib_init_lc_collate_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$00000011))
<P><STRONG><a name="[29e]"></a>__rt_lib_init_lc_ctype_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$00000013))
<P><STRONG><a name="[29f]"></a>__rt_lib_init_lc_monetary_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$00000015))
<P><STRONG><a name="[2a0]"></a>__rt_lib_init_lc_numeric_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$00000017))
<P><STRONG><a name="[2a1]"></a>__rt_lib_init_lc_time_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$00000019))
<P><STRONG><a name="[2a2]"></a>__rt_lib_init_preinit_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$00000004))
<P><STRONG><a name="[2a3]"></a>__rt_lib_init_rand_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$0000000E))
<P><STRONG><a name="[2a4]"></a>__rt_lib_init_return</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$00000033))
<P><STRONG><a name="[2a5]"></a>__rt_lib_init_signal_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$0000001D))
<P><STRONG><a name="[2a6]"></a>__rt_lib_init_stdio_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$00000025))
<P><STRONG><a name="[2a7]"></a>__rt_lib_init_user_alloc_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$0000000C))
<P><STRONG><a name="[86]"></a>__rt_lib_shutdown</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libshutdown.o(.ARM.Collect$$libshutdown$$00000000))
<BR><BR>[Called By]<UL><LI><a href="#[85]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_exit_ls
</UL>
<P><STRONG><a name="[2a8]"></a>__rt_lib_shutdown_fp_trap_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libshutdown2.o(.ARM.Collect$$libshutdown$$00000006))
<P><STRONG><a name="[2a9]"></a>__rt_lib_shutdown_heap_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libshutdown2.o(.ARM.Collect$$libshutdown$$0000000E))
<P><STRONG><a name="[2aa]"></a>__rt_lib_shutdown_return</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libshutdown2.o(.ARM.Collect$$libshutdown$$0000000F))
<P><STRONG><a name="[2ab]"></a>__rt_lib_shutdown_signal_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libshutdown2.o(.ARM.Collect$$libshutdown$$00000009))
<P><STRONG><a name="[2ac]"></a>__rt_lib_shutdown_stdio_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libshutdown2.o(.ARM.Collect$$libshutdown$$00000003))
<P><STRONG><a name="[2ad]"></a>__rt_lib_shutdown_user_alloc_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libshutdown2.o(.ARM.Collect$$libshutdown$$0000000B))
<P><STRONG><a name="[7b]"></a>__rt_entry</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, __rtentry.o(.ARM.Collect$$rtentry$$00000000))
<BR><BR>[Called By]<UL><LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__scatterload_rt2
<LI><a href="#[79]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__main
</UL>
<P><STRONG><a name="[2ae]"></a>__rt_entry_presh_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, __rtentry2.o(.ARM.Collect$$rtentry$$00000002))
<P><STRONG><a name="[7e]"></a>__rt_entry_sh</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, __rtentry4.o(.ARM.Collect$$rtentry$$00000004))
<BR><BR>[Stack]<UL><LI>Max Depth = 8 + Unknown Stack Size
<LI>Call Chain = __rt_entry_sh &rArr; __user_setup_stackheap
</UL>
<BR>[Calls]<UL><LI><a href="#[7f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__user_setup_stackheap
</UL>
<P><STRONG><a name="[80]"></a>__rt_entry_li</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, __rtentry2.o(.ARM.Collect$$rtentry$$0000000A))
<BR><BR>[Calls]<UL><LI><a href="#[81]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_lib_init
</UL>
<P><STRONG><a name="[2af]"></a>__rt_entry_postsh_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, __rtentry2.o(.ARM.Collect$$rtentry$$00000009))
<P><STRONG><a name="[82]"></a>__rt_entry_main</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, __rtentry2.o(.ARM.Collect$$rtentry$$0000000D))
<BR><BR>[Stack]<UL><LI>Max Depth = 624 + Unknown Stack Size
<LI>Call Chain = __rt_entry_main &rArr; main &rArr; lv_disp_drv_register &rArr; lv_obj_create &rArr; lv_obj_class_init_obj &rArr; lv_theme_apply &rArr; lv_obj_remove_style &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr; refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[83]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
<LI><a href="#[84]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;exit
</UL>
<P><STRONG><a name="[2b0]"></a>__rt_entry_postli_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, __rtentry2.o(.ARM.Collect$$rtentry$$0000000C))
<P><STRONG><a name="[92]"></a>__rt_exit</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, rtexit.o(.ARM.Collect$$rtexit$$00000000))
<BR><BR>[Called By]<UL><LI><a href="#[84]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;exit
</UL>
<P><STRONG><a name="[85]"></a>__rt_exit_ls</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, rtexit2.o(.ARM.Collect$$rtexit$$00000003))
<BR><BR>[Calls]<UL><LI><a href="#[86]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_lib_shutdown
</UL>
<P><STRONG><a name="[2b1]"></a>__rt_exit_prels_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, rtexit2.o(.ARM.Collect$$rtexit$$00000002))
<P><STRONG><a name="[87]"></a>__rt_exit_exit</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, rtexit2.o(.ARM.Collect$$rtexit$$00000004))
<BR><BR>[Calls]<UL><LI><a href="#[88]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_sys_exit
</UL>
<P><STRONG><a name="[8a]"></a>__aeabi_memcpy4</STRONG> (Thumb, 56 bytes, Stack size 0 bytes, rt_memcpy.o(.emb_text))
<BR><BR>[Called By]<UL><LI><a href="#[15b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[89]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy
</UL>
<P><STRONG><a name="[2b2]"></a>__aeabi_memcpy8</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, rt_memcpy.o(.emb_text), UNUSED)
<P><STRONG><a name="[f]"></a>Reset_Handler</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, startup_stm32f072xb.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f072xb.o(RESET)
</UL>
<P><STRONG><a name="[21]"></a>ADC1_COMP_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f072xb.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[21]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ADC1_COMP_IRQHandler
</UL>
<BR>[Called By]<UL><LI><a href="#[21]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ADC1_COMP_IRQHandler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f072xb.o(RESET)
</UL>
<P><STRONG><a name="[33]"></a>CEC_CAN_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f072xb.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f072xb.o(RESET)
</UL>
<P><STRONG><a name="[1e]"></a>DMA1_Channel1_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f072xb.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f072xb.o(RESET)
</UL>
<P><STRONG><a name="[1f]"></a>DMA1_Channel2_3_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f072xb.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f072xb.o(RESET)
</UL>
<P><STRONG><a name="[1a]"></a>EXTI0_1_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f072xb.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f072xb.o(RESET)
</UL>
<P><STRONG><a name="[1b]"></a>EXTI2_3_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f072xb.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f072xb.o(RESET)
</UL>
<P><STRONG><a name="[1c]"></a>EXTI4_15_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f072xb.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f072xb.o(RESET)
</UL>
<P><STRONG><a name="[18]"></a>FLASH_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f072xb.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f072xb.o(RESET)
</UL>
<P><STRONG><a name="[2c]"></a>I2C1_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f072xb.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f072xb.o(RESET)
</UL>
<P><STRONG><a name="[2d]"></a>I2C2_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f072xb.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f072xb.o(RESET)
</UL>
<P><STRONG><a name="[16]"></a>PVD_VDDIO2_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f072xb.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f072xb.o(RESET)
</UL>
<P><STRONG><a name="[19]"></a>RCC_CRS_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f072xb.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f072xb.o(RESET)
</UL>
<P><STRONG><a name="[17]"></a>RTC_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f072xb.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f072xb.o(RESET)
</UL>
<P><STRONG><a name="[2e]"></a>SPI1_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f072xb.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f072xb.o(RESET)
</UL>
<P><STRONG><a name="[2f]"></a>SPI2_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f072xb.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f072xb.o(RESET)
</UL>
<P><STRONG><a name="[28]"></a>TIM14_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f072xb.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f072xb.o(RESET)
</UL>
<P><STRONG><a name="[29]"></a>TIM15_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f072xb.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f072xb.o(RESET)
</UL>
<P><STRONG><a name="[2a]"></a>TIM16_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f072xb.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f072xb.o(RESET)
</UL>
<P><STRONG><a name="[2b]"></a>TIM17_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f072xb.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f072xb.o(RESET)
</UL>
<P><STRONG><a name="[22]"></a>TIM1_BRK_UP_TRG_COM_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f072xb.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f072xb.o(RESET)
</UL>
<P><STRONG><a name="[23]"></a>TIM1_CC_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f072xb.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f072xb.o(RESET)
</UL>
<P><STRONG><a name="[24]"></a>TIM2_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f072xb.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f072xb.o(RESET)
</UL>
<P><STRONG><a name="[25]"></a>TIM3_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f072xb.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f072xb.o(RESET)
</UL>
<P><STRONG><a name="[26]"></a>TIM6_DAC_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f072xb.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f072xb.o(RESET)
</UL>
<P><STRONG><a name="[27]"></a>TIM7_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f072xb.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f072xb.o(RESET)
</UL>
<P><STRONG><a name="[1d]"></a>TSC_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f072xb.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f072xb.o(RESET)
</UL>
<P><STRONG><a name="[30]"></a>USART1_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f072xb.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f072xb.o(RESET)
</UL>
<P><STRONG><a name="[31]"></a>USART2_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f072xb.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f072xb.o(RESET)
</UL>
<P><STRONG><a name="[32]"></a>USART3_4_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f072xb.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f072xb.o(RESET)
</UL>
<P><STRONG><a name="[34]"></a>USB_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f072xb.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f072xb.o(RESET)
</UL>
<P><STRONG><a name="[15]"></a>WWDG_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f072xb.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f072xb.o(RESET)
</UL>
<P><STRONG><a name="[90]"></a>__user_initial_stackheap</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, startup_stm32f072xb.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[7f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__user_setup_stackheap
</UL>
<P><STRONG><a name="[107]"></a>__aeabi_uldivmod</STRONG> (Thumb, 258 bytes, Stack size 32 bytes, lludiv.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = __aeabi_uldivmod
</UL>
<BR>[Called By]<UL><LI><a href="#[106]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_ntoa_long_long
</UL>
<P><STRONG><a name="[2b3]"></a>_ll_udiv</STRONG> (Thumb, 0 bytes, Stack size 32 bytes, lludiv.o(.text), UNUSED)
<P><STRONG><a name="[1fd]"></a>strcpy</STRONG> (Thumb, 70 bytes, Stack size 16 bytes, strcpy.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = strcpy
</UL>
<BR>[Called By]<UL><LI><a href="#[d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_open
</UL>
<P><STRONG><a name="[1e9]"></a>strlen</STRONG> (Thumb, 62 bytes, Stack size 12 bytes, strlen.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = strlen
</UL>
<BR>[Called By]<UL><LI><a href="#[d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[1e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_get_ext
<LI><a href="#[dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_open
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>
<P><STRONG><a name="[89]"></a>__aeabi_memcpy</STRONG> (Thumb, 130 bytes, Stack size 24 bytes, rt_memcpy.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = __aeabi_memcpy
</UL>
<BR>[Calls]<UL><LI><a href="#[8a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy4
</UL>
<BR>[Called By]<UL><LI><a href="#[1d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_layer_create
<LI><a href="#[b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_diff
<LI><a href="#[266]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_redraw
<LI><a href="#[4a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
<LI><a href="#[bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_sync_areas
<LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layer_get_area
</UL>
<P><STRONG><a name="[2b4]"></a>__rt_memcpy</STRONG> (Thumb, 0 bytes, Stack size 24 bytes, rt_memcpy.o(.text), UNUSED)
<P><STRONG><a name="[8c]"></a>_memset_w</STRONG> (Thumb, 26 bytes, Stack size 0 bytes, rt_memclr.o(.text), UNUSED)
<BR><BR>[Called By]<UL><LI><a href="#[8e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_memclr_w
<LI><a href="#[8b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_memset
</UL>
<P><STRONG><a name="[8b]"></a>_memset</STRONG> (Thumb, 30 bytes, Stack size 0 bytes, rt_memclr.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[8c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_memset_w
</UL>
<BR>[Called By]<UL><LI><a href="#[8d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr
</UL>
<P><STRONG><a name="[8d]"></a>__aeabi_memclr</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, rt_memclr.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[8b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_memset
</UL>
<P><STRONG><a name="[2b5]"></a>__rt_memclr</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, rt_memclr.o(.text), UNUSED)
<P><STRONG><a name="[a9]"></a>__aeabi_memclr4</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, rt_memclr.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_sync_areas
<LI><a href="#[148]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg
<LI><a href="#[a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_SPI2_Init
<LI><a href="#[ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_SPI2_Init
<LI><a href="#[a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_GPIO_Init
</UL>
<P><STRONG><a name="[2b6]"></a>__aeabi_memclr8</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, rt_memclr.o(.text), UNUSED)
<P><STRONG><a name="[8e]"></a>__rt_memclr_w</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, rt_memclr.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[8c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_memset_w
</UL>
<P><STRONG><a name="[1f8]"></a>strcmp</STRONG> (Thumb, 160 bytes, Stack size 16 bytes, strcmpv6m.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = strcmp
</UL>
<BR>[Called By]<UL><LI><a href="#[39]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_open
<LI><a href="#[38]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_info
</UL>
<P><STRONG><a name="[2b7]"></a>__aeabi_uidiv</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, aeabi_sdivfast.o(.text), UNUSED)
<P><STRONG><a name="[a5]"></a>__aeabi_uidivmod</STRONG> (Thumb, 28 bytes, Stack size 0 bytes, aeabi_sdivfast.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[1b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_speed_to_time
<LI><a href="#[267]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_rand
<LI><a href="#[4a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
<LI><a href="#[199]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_max_row
<LI><a href="#[163]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_rotate
<LI><a href="#[104]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_ntoa_long
<LI><a href="#[283]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_handler
<LI><a href="#[55]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_transform
<LI><a href="#[52]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_img_decoded
<LI><a href="#[4e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
<LI><a href="#[28d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_blur_corner
<LI><a href="#[a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LL_Init1msTick
</UL>
<P><STRONG><a name="[2b8]"></a>__aeabi_idiv</STRONG> (Thumb, 0 bytes, Stack size 8 bytes, aeabi_sdivfast.o(.text), UNUSED)
<P><STRONG><a name="[16a]"></a>__aeabi_idivmod</STRONG> (Thumb, 460 bytes, Stack size 8 bytes, aeabi_sdivfast.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = __aeabi_idivmod
</UL>
<BR>[Called By]<UL><LI><a href="#[da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_point_transform
<LI><a href="#[17e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[1a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[1a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_pos
<LI><a href="#[1b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_clamp_width
<LI><a href="#[1b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_clamp_height
<LI><a href="#[279]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;transform_point
<LI><a href="#[268]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj
<LI><a href="#[178]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_trigo_sin
<LI><a href="#[16c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_line_points_init
<LI><a href="#[1b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_map
<LI><a href="#[55]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_transform
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[58]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_layer_create
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_draw_corner_buf
<LI><a href="#[28d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_blur_corner
<LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_ver
<LI><a href="#[16b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
<LI><a href="#[169]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_hor
<LI><a href="#[1ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gradient_calculate
</UL>
<P><STRONG><a name="[2b9]"></a>__use_two_region_memory</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, heapauxi.o(.text), UNUSED)
<P><STRONG><a name="[6]"></a>__rt_heap_escrow</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, heapauxi.o(.text), UNUSED)
<P><STRONG><a name="[5]"></a>__rt_heap_expand</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, heapauxi.o(.text), UNUSED)
<P><STRONG><a name="[2ba]"></a>__user_libspace</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, libspace.o(.text), UNUSED)
<P><STRONG><a name="[8f]"></a>__user_perproc_libspace</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, libspace.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[7f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__user_setup_stackheap
</UL>
<P><STRONG><a name="[2bb]"></a>__user_perthread_libspace</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, libspace.o(.text), UNUSED)
<P><STRONG><a name="[2bc]"></a>__I$use$semihosting</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, use_no_semi.o(.text), UNUSED)
<P><STRONG><a name="[2bd]"></a>__use_no_semihosting_swi</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, use_no_semi.o(.text), UNUSED)
<P><STRONG><a name="[2be]"></a>__semihosting_library_function</STRONG> (Thumb, 0 bytes, Stack size 8 bytes, indicate_semi.o(.text), UNUSED)
<P><STRONG><a name="[7f]"></a>__user_setup_stackheap</STRONG> (Thumb, 62 bytes, Stack size 8 bytes, sys_stackheap_outer.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 8 + Unknown Stack Size
<LI>Call Chain = __user_setup_stackheap
</UL>
<BR>[Calls]<UL><LI><a href="#[90]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__user_initial_stackheap
<LI><a href="#[8f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__user_perproc_libspace
</UL>
<BR>[Called By]<UL><LI><a href="#[7e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_entry_sh
</UL>
<P><STRONG><a name="[84]"></a>exit</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, exit.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[92]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_exit
<LI><a href="#[91]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_call_atexit_fns (Weak Reference)
</UL>
<BR>[Called By]<UL><LI><a href="#[82]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_entry_main
</UL>
<P><STRONG><a name="[88]"></a>_sys_exit</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, sys_exit.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[87]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_exit_exit
</UL>
<P><STRONG><a name="[93]"></a>DMA1_Channel3_TransferComplete</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, core.o(i.DMA1_Channel3_TransferComplete))
<BR><BR>[Called By]<UL><LI><a href="#[20]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;DMA1_Channel4_5_6_7_IRQHandler
</UL>
<P><STRONG><a name="[20]"></a>DMA1_Channel4_5_6_7_IRQHandler</STRONG> (Thumb, 8 bytes, Stack size 8 bytes, stm32f0xx_it.o(i.DMA1_Channel4_5_6_7_IRQHandler))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = DMA1_Channel4_5_6_7_IRQHandler
</UL>
<BR>[Calls]<UL><LI><a href="#[93]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;DMA1_Channel3_TransferComplete
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f072xb.o(RESET)
</UL>
<P><STRONG><a name="[11]"></a>HardFault_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, stm32f0xx_it.o(i.HardFault_Handler))
<BR><BR>[Calls]<UL><LI><a href="#[11]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HardFault_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[11]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HardFault_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f072xb.o(RESET)
</UL>
<P><STRONG><a name="[99]"></a>ILI9341_exitStandby</STRONG> (Thumb, 28 bytes, Stack size 8 bytes, core.o(i.ILI9341_exitStandby))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = ILI9341_exitStandby &rArr; ILI9341_WriteCommand
</UL>
<BR>[Calls]<UL><LI><a href="#[9a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LL_mDelay
<LI><a href="#[94]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_WriteCommand
</UL>
<BR>[Called By]<UL><LI><a href="#[9e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_init
</UL>
<P><STRONG><a name="[6a]"></a>ILI9341_flush</STRONG> (Thumb, 72 bytes, Stack size 24 bytes, lv_driver.o(i.ILI9341_flush))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = ILI9341_flush &rArr; ILI9341_setAddressWindow &rArr; ILI9341_WriteData16
</UL>
<BR>[Calls]<UL><LI><a href="#[9d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_flush_ready
<LI><a href="#[9c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Send_DMA_Data16
<LI><a href="#[9b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_setAddressWindow
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup.o(i.main)
</UL>
<P><STRONG><a name="[9e]"></a>ILI9341_init</STRONG> (Thumb, 92 bytes, Stack size 16 bytes, core.o(i.ILI9341_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 120<LI>Call Chain = ILI9341_init &rArr; MX_SPI2_Init &rArr; LL_GPIO_Init
</UL>
<BR>[Calls]<UL><LI><a href="#[9a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LL_mDelay
<LI><a href="#[a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_setOrientation
<LI><a href="#[a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_reset
<LI><a href="#[99]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_exitStandby
<LI><a href="#[a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_SPI2_Init
<LI><a href="#[9f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_DMA_Init
<LI><a href="#[a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LL_DMA_DisableChannel
<LI><a href="#[96]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_WriteData
<LI><a href="#[94]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_WriteCommand
</UL>
<BR>[Called By]<UL><LI><a href="#[83]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>
<P><STRONG><a name="[a2]"></a>ILI9341_reset</STRONG> (Thumb, 26 bytes, Stack size 8 bytes, core.o(i.ILI9341_reset))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = ILI9341_reset &rArr; LL_mDelay
</UL>
<BR>[Calls]<UL><LI><a href="#[9a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LL_mDelay
</UL>
<BR>[Called By]<UL><LI><a href="#[9e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_init
</UL>
<P><STRONG><a name="[9b]"></a>ILI9341_setAddressWindow</STRONG> (Thumb, 54 bytes, Stack size 24 bytes, core.o(i.ILI9341_setAddressWindow))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = ILI9341_setAddressWindow &rArr; ILI9341_WriteData16
</UL>
<BR>[Calls]<UL><LI><a href="#[97]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_WriteData16
<LI><a href="#[94]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_WriteCommand
</UL>
<BR>[Called By]<UL><LI><a href="#[6a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_flush
</UL>
<P><STRONG><a name="[a3]"></a>ILI9341_setOrientation</STRONG> (Thumb, 58 bytes, Stack size 16 bytes, core.o(i.ILI9341_setOrientation))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = ILI9341_setOrientation &rArr; ILI9341_WriteData
</UL>
<BR>[Calls]<UL><LI><a href="#[96]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_WriteData
<LI><a href="#[94]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_WriteCommand
</UL>
<BR>[Called By]<UL><LI><a href="#[9e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_init
</UL>
<P><STRONG><a name="[aa]"></a>LL_GPIO_Init</STRONG> (Thumb, 180 bytes, Stack size 16 bytes, stm32f0xx_ll_gpio.o(i.LL_GPIO_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = LL_GPIO_Init
</UL>
<BR>[Called By]<UL><LI><a href="#[a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_SPI2_Init
<LI><a href="#[ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_SPI2_Init
<LI><a href="#[a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_GPIO_Init
</UL>
<P><STRONG><a name="[a4]"></a>LL_Init1msTick</STRONG> (Thumb, 26 bytes, Stack size 8 bytes, stm32f0xx_ll_utils.o(i.LL_Init1msTick))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = LL_Init1msTick
</UL>
<BR>[Calls]<UL><LI><a href="#[a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_uidivmod
</UL>
<BR>[Called By]<UL><LI><a href="#[ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SystemClock_Config
</UL>
<P><STRONG><a name="[ab]"></a>LL_SPI_Init</STRONG> (Thumb, 120 bytes, Stack size 8 bytes, stm32f0xx_ll_spi.o(i.LL_SPI_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = LL_SPI_Init
</UL>
<BR>[Called By]<UL><LI><a href="#[a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_SPI2_Init
<LI><a href="#[ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_SPI2_Init
</UL>
<P><STRONG><a name="[ae]"></a>LL_SetSystemCoreClock</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, stm32f0xx_ll_utils.o(i.LL_SetSystemCoreClock))
<BR><BR>[Called By]<UL><LI><a href="#[ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SystemClock_Config
</UL>
<P><STRONG><a name="[9a]"></a>LL_mDelay</STRONG> (Thumb, 34 bytes, Stack size 4 bytes, stm32f0xx_ll_utils.o(i.LL_mDelay))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = LL_mDelay
</UL>
<BR>[Called By]<UL><LI><a href="#[a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_reset
<LI><a href="#[9e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_init
<LI><a href="#[99]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_exitStandby
<LI><a href="#[83]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>
<P><STRONG><a name="[a6]"></a>MX_DMA_Init</STRONG> (Thumb, 28 bytes, Stack size 8 bytes, main.o(i.MX_DMA_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = MX_DMA_Init &rArr; LL_AHB1_GRP1_EnableClock
</UL>
<BR>[Calls]<UL><LI><a href="#[a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LL_AHB1_GRP1_EnableClock
</UL>
<BR>[Called By]<UL><LI><a href="#[83]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>
<P><STRONG><a name="[a8]"></a>MX_GPIO_Init</STRONG> (Thumb, 370 bytes, Stack size 48 bytes, main.o(i.MX_GPIO_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = MX_GPIO_Init &rArr; LL_GPIO_Init
</UL>
<BR>[Calls]<UL><LI><a href="#[aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LL_GPIO_Init
<LI><a href="#[a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LL_AHB1_GRP1_EnableClock
<LI><a href="#[a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr4
</UL>
<BR>[Called By]<UL><LI><a href="#[83]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>
<P><STRONG><a name="[ac]"></a>MX_SPI2_Init</STRONG> (Thumb, 242 bytes, Stack size 88 bytes, main.o(i.MX_SPI2_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = MX_SPI2_Init &rArr; LL_GPIO_Init
</UL>
<BR>[Calls]<UL><LI><a href="#[ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LL_SPI_Init
<LI><a href="#[aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LL_GPIO_Init
<LI><a href="#[a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LL_AHB1_GRP1_EnableClock
<LI><a href="#[a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr4
</UL>
<BR>[Called By]<UL><LI><a href="#[83]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>
<P><STRONG><a name="[10]"></a>NMI_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, stm32f0xx_it.o(i.NMI_Handler))
<BR><BR>[Calls]<UL><LI><a href="#[10]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;NMI_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[10]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;NMI_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f072xb.o(RESET)
</UL>
<P><STRONG><a name="[13]"></a>PendSV_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, stm32f0xx_it.o(i.PendSV_Handler))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f072xb.o(RESET)
</UL>
<P><STRONG><a name="[12]"></a>SVC_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, stm32f0xx_it.o(i.SVC_Handler))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f072xb.o(RESET)
</UL>
<P><STRONG><a name="[9c]"></a>Send_DMA_Data16</STRONG> (Thumb, 236 bytes, Stack size 32 bytes, core.o(i.Send_DMA_Data16))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = Send_DMA_Data16
</UL>
<BR>[Calls]<UL><LI><a href="#[98]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LL_SPI_SetDataWidth
<LI><a href="#[a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LL_DMA_DisableChannel
</UL>
<BR>[Called By]<UL><LI><a href="#[6a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_flush
</UL>
<P><STRONG><a name="[14]"></a>SysTick_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, stm32f0xx_it.o(i.SysTick_Handler))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f072xb.o(RESET)
</UL>
<P><STRONG><a name="[ad]"></a>SystemClock_Config</STRONG> (Thumb, 130 bytes, Stack size 16 bytes, main.o(i.SystemClock_Config))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = SystemClock_Config &rArr; LL_Init1msTick
</UL>
<BR>[Calls]<UL><LI><a href="#[ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LL_SetSystemCoreClock
<LI><a href="#[a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LL_Init1msTick
</UL>
<BR>[Called By]<UL><LI><a href="#[83]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>
<P><STRONG><a name="[35]"></a>SystemInit</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, system_stm32f0xx.o(i.SystemInit))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f072xb.o(.text)
</UL>
<P><STRONG><a name="[28e]"></a>__ARM_clz</STRONG> (Thumb, 46 bytes, Stack size 0 bytes, lv_tlsf.o(i.__ARM_clz))
<BR><BR>[Called By]<UL><LI><a href="#[119]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tlsf_fls
<LI><a href="#[11a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tlsf_ffs
</UL>
<P><STRONG><a name="[189]"></a>__ARM_common_switch8</STRONG> (Thumb, 26 bytes, Stack size 8 bytes, lv_disp.o(i.__ARM_common_switch8))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = __ARM_common_switch8
</UL>
<BR>[Called By]<UL><LI><a href="#[184]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;event_send_core
<LI><a href="#[1a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_pos
<LI><a href="#[19d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;hex_char_to_num
<LI><a href="#[141]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_cf_has_alpha
<LI><a href="#[1f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_cf_get_px_size
</UL>
<P><STRONG><a name="[b1]"></a>_lv_anim_core_init</STRONG> (Thumb, 34 bytes, Stack size 8 bytes, lv_anim.o(i._lv_anim_core_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = _lv_anim_core_init &rArr; lv_timer_create &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_init
<LI><a href="#[b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_create
<LI><a href="#[b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_mark_list_change
</UL>
<BR>[Called By]<UL><LI><a href="#[1fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>
<P><STRONG><a name="[b5]"></a>_lv_area_diff</STRONG> (Thumb, 302 bytes, Stack size 48 bytes, lv_area.o(i._lv_area_diff))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = _lv_area_diff &rArr; _lv_area_is_in &rArr; _lv_area_is_point_on &rArr; _lv_area_is_point_on (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_in
<LI><a href="#[b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_on
<LI><a href="#[89]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy
</UL>
<BR>[Called By]<UL><LI><a href="#[bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_sync_areas
</UL>
<P><STRONG><a name="[e3]"></a>_lv_area_intersect</STRONG> (Thumb, 80 bytes, Stack size 16 bytes, lv_area.o(i._lv_area_intersect))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = _lv_area_intersect
</UL>
<BR>[Called By]<UL><LI><a href="#[df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_inv_area
<LI><a href="#[21f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_area_is_visible
<LI><a href="#[266]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_redraw
<LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layer_get_area
<LI><a href="#[15b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[13f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decode_and_draw
<LI><a href="#[16e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[14e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
<LI><a href="#[17c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_quarter_3
<LI><a href="#[17b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_quarter_2
<LI><a href="#[17a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_quarter_1
<LI><a href="#[177]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_quarter_0
<LI><a href="#[54]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_polygon
<LI><a href="#[53]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_line
<LI><a href="#[52]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_img_decoded
<LI><a href="#[5c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_basic
<LI><a href="#[4e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
<LI><a href="#[15f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_generic
<LI><a href="#[181]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[154]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg_img
<LI><a href="#[148]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg
<LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_ver
<LI><a href="#[16b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
<LI><a href="#[169]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_hor
</UL>
<P><STRONG><a name="[b7]"></a>_lv_area_is_in</STRONG> (Thumb, 160 bytes, Stack size 24 bytes, lv_area.o(i._lv_area_is_in))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = _lv_area_is_in &rArr; _lv_area_is_point_on &rArr; _lv_area_is_point_on (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_point_on
</UL>
<BR>[Called By]<UL><LI><a href="#[df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_inv_area
<LI><a href="#[236]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[1a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[261]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to
<LI><a href="#[b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_diff
<LI><a href="#[268]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj
<LI><a href="#[27a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_top_obj
<LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layer_alpha_test
<LI><a href="#[14a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_is_any
<LI><a href="#[181]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
</UL>
<P><STRONG><a name="[b6]"></a>_lv_area_is_on</STRONG> (Thumb, 56 bytes, Stack size 0 bytes, lv_area.o(i._lv_area_is_on))
<BR><BR>[Called By]<UL><LI><a href="#[b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_diff
<LI><a href="#[be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_join_area
</UL>
<P><STRONG><a name="[b9]"></a>_lv_area_is_out</STRONG> (Thumb, 160 bytes, Stack size 24 bytes, lv_area.o(i._lv_area_is_out))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = _lv_area_is_out &rArr; _lv_area_is_point_on &rArr; _lv_area_is_point_on (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_point_on
</UL>
<BR>[Called By]<UL><LI><a href="#[14a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_is_any
<LI><a href="#[181]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
</UL>
<P><STRONG><a name="[b8]"></a>_lv_area_is_point_on</STRONG> (Thumb, 282 bytes, Stack size 32 bytes, lv_area.o(i._lv_area_is_point_on))
<BR><BR>[Stack]<UL><LI>Max Depth = 40 + In Cycle
<LI>Call Chain = _lv_area_is_point_on &rArr; _lv_area_is_point_on (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_point_on
<LI><a href="#[ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_point_within_circle
</UL>
<BR>[Called By]<UL><LI><a href="#[b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_point_on
<LI><a href="#[b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_in
<LI><a href="#[b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_out
</UL>
<P><STRONG><a name="[27b]"></a>_lv_area_join</STRONG> (Thumb, 68 bytes, Stack size 8 bytes, lv_area.o(i._lv_area_join))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = _lv_area_join
</UL>
<BR>[Called By]<UL><LI><a href="#[be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_join_area
</UL>
<P><STRONG><a name="[4a]"></a>_lv_disp_refr_timer</STRONG> (Thumb, 544 bytes, Stack size 32 bytes, lv_refr.o(i._lv_disp_refr_timer))
<BR><BR>[Stack]<UL><LI>Max Depth = 912<LI>Call Chain = _lv_disp_refr_timer &rArr; refr_invalid_areas &rArr; refr_area &rArr; refr_area_part &rArr; lv_draw_img &rArr; decode_and_draw &rArr; show_error &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_elaps
<LI><a href="#[bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
<LI><a href="#[c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_layer_sys
<LI><a href="#[c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_ins_tail
<LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_update_layout
<LI><a href="#[d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align
<LI><a href="#[cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_text_color
<LI><a href="#[d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_text_align
<LI><a href="#[cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_pad_top
<LI><a href="#[d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_pad_right
<LI><a href="#[cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_pad_left
<LI><a href="#[ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_pad_bottom
<LI><a href="#[c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_bg_opa
<LI><a href="#[cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_bg_color
<LI><a href="#[d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_get_idle
<LI><a href="#[c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_free_all
<LI><a href="#[d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text_fmt
<LI><a href="#[d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_create
<LI><a href="#[c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_font_clean_up_fmt_txt
<LI><a href="#[c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_draw_mask_cleanup
<LI><a href="#[bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_sync_areas
<LI><a href="#[c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_invalid_areas
<LI><a href="#[be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_join_area
<LI><a href="#[ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_make
<LI><a href="#[a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_uidivmod
<LI><a href="#[89]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_hal_disp.o(i.lv_disp_drv_register)
</UL>
<P><STRONG><a name="[c6]"></a>_lv_draw_mask_cleanup</STRONG> (Thumb, 42 bytes, Stack size 16 bytes, lv_draw_mask.o(i._lv_draw_mask_cleanup))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = _lv_draw_mask_cleanup &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
</UL>
<BR>[Called By]<UL><LI><a href="#[4a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
</UL>
<P><STRONG><a name="[235]"></a>_lv_event_mark_deleted</STRONG> (Thumb, 34 bytes, Stack size 0 bytes, lv_event.o(i._lv_event_mark_deleted))
<BR><BR>[Called By]<UL><LI><a href="#[6c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_destructor
</UL>
<P><STRONG><a name="[c5]"></a>_lv_font_clean_up_fmt_txt</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, lv_font_fmt_txt.o(i._lv_font_clean_up_fmt_txt))
<BR><BR>[Called By]<UL><LI><a href="#[4a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
</UL>
<P><STRONG><a name="[d7]"></a>_lv_fs_init</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_fs.o(i._lv_fs_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = _lv_fs_init
</UL>
<BR>[Calls]<UL><LI><a href="#[b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_init
</UL>
<BR>[Called By]<UL><LI><a href="#[1fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>
<P><STRONG><a name="[d8]"></a>_lv_group_init</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_group.o(i._lv_group_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = _lv_group_init
</UL>
<BR>[Calls]<UL><LI><a href="#[b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_init
</UL>
<BR>[Called By]<UL><LI><a href="#[1fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>
<P><STRONG><a name="[d9]"></a>_lv_img_buf_get_transformed_area</STRONG> (Thumb, 372 bytes, Stack size 40 bytes, lv_img_buf.o(i._lv_img_buf_get_transformed_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 120<LI>Call Chain = _lv_img_buf_get_transformed_area &rArr; lv_point_transform &rArr; lv_trigo_sin &rArr; __aeabi_idivmod
</UL>
<BR>[Calls]<UL><LI><a href="#[da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_point_transform
</UL>
<BR>[Called By]<UL><LI><a href="#[13f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decode_and_draw
</UL>
<P><STRONG><a name="[db]"></a>_lv_img_cache_open</STRONG> (Thumb, 82 bytes, Stack size 24 bytes, lv_img_cache.o(i._lv_img_cache_open))
<BR><BR>[Stack]<UL><LI>Max Depth = 176<LI>Call Chain = _lv_img_cache_open &rArr; lv_img_decoder_open &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_elaps
<LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_open
</UL>
<BR>[Called By]<UL><LI><a href="#[13f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decode_and_draw
</UL>
<P><STRONG><a name="[dd]"></a>_lv_img_decoder_init</STRONG> (Thumb, 38 bytes, Stack size 8 bytes, lv_img_decoder.o(i._lv_img_decoder_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 144<LI>Call Chain = _lv_img_decoder_init &rArr; lv_img_decoder_create &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_init
<LI><a href="#[de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_create
</UL>
<BR>[Called By]<UL><LI><a href="#[1fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>
<P><STRONG><a name="[df]"></a>_lv_inv_area</STRONG> (Thumb, 214 bytes, Stack size 40 bytes, lv_refr.o(i._lv_inv_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = _lv_inv_area &rArr; _lv_area_is_in &rArr; _lv_area_is_point_on &rArr; _lv_area_is_point_on (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_ver_res
<LI><a href="#[e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_hor_res
<LI><a href="#[bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
<LI><a href="#[e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_is_invalidation_enabled
<LI><a href="#[b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_in
<LI><a href="#[e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_resume
<LI><a href="#[e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[232]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
</UL>
<P><STRONG><a name="[e6]"></a>_lv_ll_clear</STRONG> (Thumb, 44 bytes, Stack size 16 bytes, lv_ll.o(i._lv_ll_clear))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = _lv_ll_clear &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_remove
<LI><a href="#[5e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_next
<LI><a href="#[5f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_head
</UL>
<BR>[Called By]<UL><LI><a href="#[bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_sync_areas
</UL>
<P><STRONG><a name="[5f]"></a>_lv_ll_get_head</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_ll.o(i._lv_ll_get_head))
<BR><BR>[Called By]<UL><LI><a href="#[215]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_disp
<LI><a href="#[1ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
<LI><a href="#[194]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_next
<LI><a href="#[e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_remove
<LI><a href="#[e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_clear
<LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_obj
<LI><a href="#[1f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_add_obj
<LI><a href="#[3e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_ready_cb
<LI><a href="#[1af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_get
<LI><a href="#[156]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_get_info
<LI><a href="#[ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_ins_prev
<LI><a href="#[bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_sync_areas
<LI><a href="#[dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_open
<LI><a href="#[1e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_get_drv
<LI><a href="#[283]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_handler
<LI><a href="#[37]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_timer
<LI><a href="#[b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_mark_list_change
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_group.o(i.lv_group_focus_next)
</UL>
<P><STRONG><a name="[5e]"></a>_lv_ll_get_next</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_ll.o(i._lv_ll_get_next))
<BR><BR>[Called By]<UL><LI><a href="#[215]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_disp
<LI><a href="#[1ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
<LI><a href="#[194]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_next
<LI><a href="#[e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_remove
<LI><a href="#[e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_clear
<LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_obj
<LI><a href="#[1f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_add_obj
<LI><a href="#[3e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_ready_cb
<LI><a href="#[1af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_get
<LI><a href="#[156]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_get_info
<LI><a href="#[bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_sync_areas
<LI><a href="#[dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_open
<LI><a href="#[1e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_get_drv
<LI><a href="#[283]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_handler
<LI><a href="#[37]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_timer
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_group.o(i.lv_group_focus_next)
</UL>
<P><STRONG><a name="[60]"></a>_lv_ll_get_prev</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_ll.o(i._lv_ll_get_prev))
<BR><BR>[Called By]<UL><LI><a href="#[26c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_del
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_group.o(i.lv_group_focus_prev)
</UL>
<P><STRONG><a name="[61]"></a>_lv_ll_get_tail</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_ll.o(i._lv_ll_get_tail))
<BR><BR>[Called By]<UL><LI><a href="#[e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_remove
<LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_obj
<LI><a href="#[26c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_del
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_group.o(i.lv_group_focus_prev)
</UL>
<P><STRONG><a name="[b2]"></a>_lv_ll_init</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, lv_ll.o(i._lv_ll_init))
<BR><BR>[Called By]<UL><LI><a href="#[d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_group_init
<LI><a href="#[fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_timer_core_init
<LI><a href="#[fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_style_init
<LI><a href="#[dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_img_decoder_init
<LI><a href="#[d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_fs_init
<LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_anim_core_init
<LI><a href="#[1fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
<LI><a href="#[1bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
</UL>
<P><STRONG><a name="[e8]"></a>_lv_ll_ins_head</STRONG> (Thumb, 64 bytes, Stack size 16 bytes, lv_ll.o(i._lv_ll_ins_head))
<BR><BR>[Stack]<UL><LI>Max Depth = 128<LI>Call Chain = _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_prev
<LI><a href="#[eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_next
</UL>
<BR>[Called By]<UL><LI><a href="#[fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_start
<LI><a href="#[f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_style_create_transition
<LI><a href="#[ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_ins_prev
<LI><a href="#[de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_create
<LI><a href="#[b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_create
<LI><a href="#[1bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
</UL>
<P><STRONG><a name="[ec]"></a>_lv_ll_ins_prev</STRONG> (Thumb, 98 bytes, Stack size 24 bytes, lv_ll.o(i._lv_ll_ins_prev))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = _lv_ll_ins_prev &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_ins_head
<LI><a href="#[5f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_head
<LI><a href="#[e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_prev
<LI><a href="#[eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_next
</UL>
<BR>[Called By]<UL><LI><a href="#[bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_sync_areas
</UL>
<P><STRONG><a name="[c1]"></a>_lv_ll_ins_tail</STRONG> (Thumb, 64 bytes, Stack size 16 bytes, lv_ll.o(i._lv_ll_ins_tail))
<BR><BR>[Stack]<UL><LI>Max Depth = 128<LI>Call Chain = _lv_ll_ins_tail &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_prev
<LI><a href="#[eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_next
</UL>
<BR>[Called By]<UL><LI><a href="#[1f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_add_obj
<LI><a href="#[4a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
</UL>
<P><STRONG><a name="[1b3]"></a>_lv_ll_is_empty</STRONG> (Thumb, 24 bytes, Stack size 0 bytes, lv_ll.o(i._lv_ll_is_empty))
<BR><BR>[Called By]<UL><LI><a href="#[fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_start
<LI><a href="#[bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_sync_areas
</UL>
<P><STRONG><a name="[e7]"></a>_lv_ll_remove</STRONG> (Thumb, 104 bytes, Stack size 16 bytes, lv_ll.o(i._lv_ll_remove))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = _lv_ll_remove
</UL>
<BR>[Calls]<UL><LI><a href="#[61]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_tail
<LI><a href="#[5e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_next
<LI><a href="#[5f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_head
<LI><a href="#[ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_prev
<LI><a href="#[eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_next
</UL>
<BR>[Called By]<UL><LI><a href="#[1ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
<LI><a href="#[e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_clear
<LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_obj
<LI><a href="#[26c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_del
<LI><a href="#[3e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_ready_cb
<LI><a href="#[bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_sync_areas
<LI><a href="#[282]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_del
<LI><a href="#[10d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_ready_handler
</UL>
<P><STRONG><a name="[1a3]"></a>_lv_obj_get_ext_draw_size</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, lv_obj_draw.o(i._lv_obj_get_ext_draw_size))
<BR><BR>[Called By]<UL><LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[26a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_ext_draw_size
<LI><a href="#[21f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_area_is_visible
<LI><a href="#[266]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_redraw
<LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layer_get_area
</UL>
<P><STRONG><a name="[278]"></a>_lv_obj_get_layer_type</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_obj_draw.o(i._lv_obj_get_layer_type))
<BR><BR>[Called By]<UL><LI><a href="#[260]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_transform_point
<LI><a href="#[268]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj
<LI><a href="#[27a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_top_obj
</UL>
<P><STRONG><a name="[ed]"></a>_lv_obj_scroll_by_raw</STRONG> (Thumb, 72 bytes, Stack size 16 bytes, lv_obj_scroll.o(i._lv_obj_scroll_by_raw))
<BR><BR>[Stack]<UL><LI>Max Depth = 360<LI>Call Chain = _lv_obj_scroll_by_raw &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr; lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_allocate_spec_attr
<LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_children_by
</UL>
<BR>[Called By]<UL><LI><a href="#[264]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[64]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_y_anim
<LI><a href="#[65]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_x_anim
</UL>
<P><STRONG><a name="[f2]"></a>_lv_obj_style_apply_color_filter</STRONG> (Thumb, 64 bytes, Stack size 32 bytes, lv_obj_style.o(i._lv_obj_style_apply_color_filter))
<BR><BR>[Stack]<UL><LI>Max Depth = 176<LI>Call Chain = _lv_obj_style_apply_color_filter &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[25d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_color_filtered
<LI><a href="#[256]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_color_filtered
<LI><a href="#[239]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[16e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>
<P><STRONG><a name="[f4]"></a>_lv_obj_style_create_transition</STRONG> (Thumb, 294 bytes, Stack size 136 bytes, lv_obj_style.o(i._lv_obj_style_create_transition))
<BR><BR>[Stack]<UL><LI>Max Depth = 336<LI>Call Chain = _lv_obj_style_create_transition &rArr; lv_style_set_prop &rArr; lv_style_set_prop_internal &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_start
<LI><a href="#[f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_init
<LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_ins_head
<LI><a href="#[f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_trans_style
<LI><a href="#[f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[21c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_state
</UL>
<P><STRONG><a name="[fb]"></a>_lv_obj_style_init</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_style.o(i._lv_obj_style_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = _lv_obj_style_init
</UL>
<BR>[Calls]<UL><LI><a href="#[b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_init
</UL>
<BR>[Called By]<UL><LI><a href="#[1fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>
<P><STRONG><a name="[fc]"></a>_lv_obj_style_state_compare</STRONG> (Thumb, 534 bytes, Stack size 40 bytes, lv_obj_style.o(i._lv_obj_style_state_compare))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = _lv_obj_style_state_compare &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_get_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[21c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_state
</UL>
<P><STRONG><a name="[110]"></a>_lv_refr_get_disp_refreshing</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_refr.o(i._lv_refr_get_disp_refreshing))
<BR><BR>[Called By]<UL><LI><a href="#[1d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_layer_destroy
<LI><a href="#[1d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_layer_create
<LI><a href="#[1d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;map_set_px
<LI><a href="#[18c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;fill_set_px
<LI><a href="#[58]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_layer_create
<LI><a href="#[5a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_layer_blend
<LI><a href="#[59]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_layer_adjust
<LI><a href="#[52]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_img_decoded
<LI><a href="#[5c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_basic
<LI><a href="#[1e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb_no_aa
<LI><a href="#[10f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;argb_and_rgb_aa
<LI><a href="#[16b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
<LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_letter_normal
</UL>
<P><STRONG><a name="[201]"></a>_lv_refr_init</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, lv_refr.o(i._lv_refr_init))
<BR><BR>[Called By]<UL><LI><a href="#[1fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>
<P><STRONG><a name="[19b]"></a>_lv_style_get_prop_group</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_style.o(i._lv_style_get_prop_group))
<BR><BR>[Called By]<UL><LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_prop_core
<LI><a href="#[280]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop_internal
</UL>
<P><STRONG><a name="[27e]"></a>_lv_style_prop_lookup_flags</STRONG> (Thumb, 50 bytes, Stack size 0 bytes, lv_style.o(i._lv_style_prop_lookup_flags))
<BR><BR>[Called By]<UL><LI><a href="#[25b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_prop_has_flag
</UL>
<P><STRONG><a name="[fe]"></a>_lv_timer_core_init</STRONG> (Thumb, 18 bytes, Stack size 8 bytes, lv_timer.o(i._lv_timer_core_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = _lv_timer_core_init
</UL>
<BR>[Calls]<UL><LI><a href="#[b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_init
</UL>
<BR>[Called By]<UL><LI><a href="#[1fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>
<P><STRONG><a name="[1ce]"></a>_lv_txt_encoded_letter_next_2</STRONG> (Thumb, 42 bytes, Stack size 40 bytes, lv_txt.o(i._lv_txt_encoded_letter_next_2))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = _lv_txt_encoded_letter_next_2
</UL>
<BR>[Called By]<UL><LI><a href="#[1ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_width
<LI><a href="#[15b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[210]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
</UL>
<P><STRONG><a name="[ff]"></a>_lv_txt_get_next_line</STRONG> (Thumb, 252 bytes, Stack size 64 bytes, lv_txt.o(i._lv_txt_get_next_line))
<BR><BR>[Stack]<UL><LI>Max Depth = 184<LI>Call Chain = _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[101]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_width
<LI><a href="#[100]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_next_word
</UL>
<BR>[Called By]<UL><LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_size
<LI><a href="#[15b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[210]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
</UL>
<P><STRONG><a name="[212]"></a>_lv_txt_is_cmd</STRONG> (Thumb, 56 bytes, Stack size 0 bytes, lv_txt.o(i._lv_txt_is_cmd))
<BR><BR>[Called By]<UL><LI><a href="#[1ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_width
<LI><a href="#[100]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_next_word
<LI><a href="#[210]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
</UL>
<P><STRONG><a name="[102]"></a>_lv_txt_set_text_vfmt</STRONG> (Thumb, 50 bytes, Stack size 32 bytes, lv_txt.o(i._lv_txt_set_text_vfmt))
<BR><BR>[Stack]<UL><LI>Max Depth = 312<LI>Call Chain = _lv_txt_set_text_vfmt &rArr; lv_vsnprintf &rArr; _vsnprintf &rArr; _vsnprintf (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[103]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_vsnprintf
</UL>
<BR>[Called By]<UL><LI><a href="#[d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text_fmt
</UL>
<P><STRONG><a name="[192]"></a>_lv_utils_bsearch</STRONG> (Thumb, 64 bytes, Stack size 40 bytes, lv_utils.o(i._lv_utils_bsearch))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = _lv_utils_bsearch
</UL>
<BR>[Called By]<UL><LI><a href="#[195]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_kern_value
<LI><a href="#[191]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_glyph_dsc_id
</UL>
<P><STRONG><a name="[15f]"></a>draw_border_generic</STRONG> (Thumb, 1158 bytes, Stack size 200 bytes, lv_draw_sw_rect.o(i.draw_border_generic))
<BR><BR>[Stack]<UL><LI>Max Depth = 504<LI>Call Chain = draw_border_generic &rArr; lv_draw_mask_radius_init &rArr; circ_calc_aa4 &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[139]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[137]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[14b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_radius_init
<LI><a href="#[152]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_free_param
<LI><a href="#[14c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_add
<LI><a href="#[e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[151]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_remove_id
<LI><a href="#[14a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_is_any
<LI><a href="#[150]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_apply
<LI><a href="#[13d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_ff
<LI><a href="#[14e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
<LI><a href="#[160]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_simple
</UL>
<BR>[Called By]<UL><LI><a href="#[176]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_outline
<LI><a href="#[15e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border
</UL>
<P><STRONG><a name="[1ae]"></a>lv_anim_del</STRONG> (Thumb, 90 bytes, Stack size 32 bytes, lv_anim.o(i.lv_anim_del))
<BR><BR>[Stack]<UL><LI>Max Depth = 128<LI>Call Chain = lv_anim_del &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_remove
<LI><a href="#[5e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_next
<LI><a href="#[5f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_head
<LI><a href="#[b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_mark_list_change
</UL>
<BR>[Called By]<UL><LI><a href="#[fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_start
<LI><a href="#[6c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_destructor
<LI><a href="#[264]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[124]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_y
<LI><a href="#[12f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_x
<LI><a href="#[26c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_del
<LI><a href="#[26f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
<LI><a href="#[203]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_long_mode
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>
<P><STRONG><a name="[1af]"></a>lv_anim_get</STRONG> (Thumb, 44 bytes, Stack size 16 bytes, lv_anim.o(i.lv_anim_get))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_anim_get
</UL>
<BR>[Calls]<UL><LI><a href="#[5e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_next
<LI><a href="#[5f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_head
</UL>
<BR>[Called By]<UL><LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>
<P><STRONG><a name="[f9]"></a>lv_anim_init</STRONG> (Thumb, 44 bytes, Stack size 8 bytes, lv_anim.o(i.lv_anim_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_anim_init &rArr; lv_memset_00
</UL>
<BR>[Calls]<UL><LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
</UL>
<BR>[Called By]<UL><LI><a href="#[264]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_style_create_transition
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>
<P><STRONG><a name="[67]"></a>lv_anim_path_ease_out</STRONG> (Thumb, 50 bytes, Stack size 16 bytes, lv_anim.o(i.lv_anim_path_ease_out))
<BR><BR>[Stack]<UL><LI>Max Depth = 36<LI>Call Chain = lv_anim_path_ease_out &rArr; lv_bezier3
</UL>
<BR>[Calls]<UL><LI><a href="#[1b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_map
<LI><a href="#[1b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bezier3
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_obj_scroll.o(i.lv_obj_scroll_by)
</UL>
<P><STRONG><a name="[48]"></a>lv_anim_path_linear</STRONG> (Thumb, 36 bytes, Stack size 16 bytes, lv_anim.o(i.lv_anim_path_linear))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = lv_anim_path_linear &rArr; lv_map &rArr; __aeabi_idivmod
</UL>
<BR>[Calls]<UL><LI><a href="#[1b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_map
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_anim.o(i.lv_anim_init)
</UL>
<P><STRONG><a name="[1b2]"></a>lv_anim_speed_to_time</STRONG> (Thumb, 32 bytes, Stack size 8 bytes, lv_anim.o(i.lv_anim_speed_to_time))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_anim_speed_to_time
</UL>
<BR>[Calls]<UL><LI><a href="#[a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_uidivmod
</UL>
<BR>[Called By]<UL><LI><a href="#[264]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>
<P><STRONG><a name="[fa]"></a>lv_anim_start</STRONG> (Thumb, 130 bytes, Stack size 16 bytes, lv_anim.o(i.lv_anim_start))
<BR><BR>[Stack]<UL><LI>Max Depth = 144<LI>Call Chain = lv_anim_start &rArr; lv_anim_del &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[1ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
<LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_ins_head
<LI><a href="#[13e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[1b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_is_empty
<LI><a href="#[b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_mark_list_change
</UL>
<BR>[Called By]<UL><LI><a href="#[264]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_style_create_transition
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>
<P><STRONG><a name="[13c]"></a>lv_area_get_size</STRONG> (Thumb, 28 bytes, Stack size 0 bytes, lv_area.o(i.lv_area_get_size))
<BR><BR>[Called By]<UL><LI><a href="#[17d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_scrollbar
<LI><a href="#[262]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scrollbar_invalidate
<LI><a href="#[c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_invalid_areas
<LI><a href="#[be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_join_area
<LI><a href="#[58]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_layer_create
<LI><a href="#[52]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_img_decoded
<LI><a href="#[5c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_basic
<LI><a href="#[16b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
<LI><a href="#[13b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;convert_cb
</UL>
<P><STRONG><a name="[182]"></a>lv_area_increase</STRONG> (Thumb, 26 bytes, Stack size 0 bytes, lv_area.o(i.lv_area_increase))
<BR><BR>[Called By]<UL><LI><a href="#[1a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_transformed_area
<LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_coords
<LI><a href="#[266]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_redraw
<LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layer_get_area
<LI><a href="#[181]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
</UL>
<P><STRONG><a name="[175]"></a>lv_area_move</STRONG> (Thumb, 26 bytes, Stack size 0 bytes, lv_area.o(i.lv_area_move))
<BR><BR>[Called By]<UL><LI><a href="#[16e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[52]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_img_decoded
<LI><a href="#[5c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_basic
</UL>
<P><STRONG><a name="[1e2]"></a>lv_area_set</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_area.o(i.lv_area_set))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_area_set
</UL>
<BR>[Called By]<UL><LI><a href="#[17e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[28a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area_part
<LI><a href="#[289]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area
<LI><a href="#[51]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_letter
</UL>
<P><STRONG><a name="[145]"></a>lv_area_set_height</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_area.o(i.lv_area_set_height))
<BR><BR>[Called By]<UL><LI><a href="#[13f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decode_and_draw
</UL>
<P><STRONG><a name="[1b1]"></a>lv_bezier3</STRONG> (Thumb, 74 bytes, Stack size 20 bytes, lv_math.o(i.lv_bezier3))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = lv_bezier3
</UL>
<BR>[Called By]<UL><LI><a href="#[67]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_path_ease_out
</UL>
<P><STRONG><a name="[1b4]"></a>lv_clamp_height</STRONG> (Thumb, 124 bytes, Stack size 24 bytes, lv_obj_pos.o(i.lv_clamp_height))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = lv_clamp_height &rArr; __aeabi_idivmod
</UL>
<BR>[Calls]<UL><LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_idivmod
</UL>
<BR>[Called By]<UL><LI><a href="#[1a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
</UL>
<P><STRONG><a name="[1b5]"></a>lv_clamp_width</STRONG> (Thumb, 124 bytes, Stack size 24 bytes, lv_obj_pos.o(i.lv_clamp_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = lv_clamp_width &rArr; __aeabi_idivmod
</UL>
<BR>[Calls]<UL><LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_idivmod
</UL>
<BR>[Called By]<UL><LI><a href="#[1a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
</UL>
<P><STRONG><a name="[18b]"></a>lv_color_fill</STRONG> (Thumb, 60 bytes, Stack size 16 bytes, lv_color.o(i.lv_color_fill))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_color_fill
</UL>
<BR>[Called By]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;fill_normal
</UL>
<P><STRONG><a name="[1bd]"></a>lv_disp_draw_buf_init</STRONG> (Thumb, 22 bytes, Stack size 24 bytes, lv_hal_disp.o(i.lv_disp_draw_buf_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = lv_disp_draw_buf_init &rArr; lv_memset_00
</UL>
<BR>[Calls]<UL><LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
</UL>
<BR>[Called By]<UL><LI><a href="#[83]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>
<P><STRONG><a name="[1be]"></a>lv_disp_drv_init</STRONG> (Thumb, 82 bytes, Stack size 16 bytes, lv_hal_disp.o(i.lv_disp_drv_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_disp_drv_init &rArr; lv_memset_00
</UL>
<BR>[Calls]<UL><LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
</UL>
<BR>[Called By]<UL><LI><a href="#[83]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>
<P><STRONG><a name="[1bf]"></a>lv_disp_drv_register</STRONG> (Thumb, 294 bytes, Stack size 24 bytes, lv_hal_disp.o(i.lv_disp_drv_register))
<BR><BR>[Stack]<UL><LI>Max Depth = 536<LI>Call Chain = lv_disp_drv_register &rArr; lv_obj_create &rArr; lv_obj_class_init_obj &rArr; lv_theme_apply &rArr; lv_obj_remove_style &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr; refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[1c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_flag
<LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_ins_head
<LI><a href="#[b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_init
<LI><a href="#[1c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_style
<LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[1c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
<LI><a href="#[1c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_scrollbar_mode
<LI><a href="#[1c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_ready
<LI><a href="#[b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_create
</UL>
<BR>[Called By]<UL><LI><a href="#[83]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>
<P><STRONG><a name="[9d]"></a>lv_disp_flush_ready</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_hal_disp.o(i.lv_disp_flush_ready))
<BR><BR>[Called By]<UL><LI><a href="#[6a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_flush
</UL>
<P><STRONG><a name="[bc]"></a>lv_disp_get_default</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_hal_disp.o(i.lv_disp_get_default))
<BR><BR>[Called By]<UL><LI><a href="#[df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_inv_area
<LI><a href="#[e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_is_invalidation_enabled
<LI><a href="#[1c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_theme
<LI><a href="#[1c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_scr_prev
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_scr_act
<LI><a href="#[1c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_layer_top
<LI><a href="#[c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_layer_sys
<LI><a href="#[204]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
<LI><a href="#[281]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_get_from_obj
<LI><a href="#[4a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
<LI><a href="#[83]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>
<P><STRONG><a name="[216]"></a>lv_disp_get_dpi</STRONG> (Thumb, 26 bytes, Stack size 0 bytes, lv_hal_disp.o(i.lv_disp_get_dpi))
<BR><BR>[Called By]<UL><LI><a href="#[17e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>
<P><STRONG><a name="[162]"></a>lv_disp_get_draw_buf</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_hal_disp.o(i.lv_disp_get_draw_buf))
<BR><BR>[Called By]<UL><LI><a href="#[28a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area_part
<LI><a href="#[163]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_rotate
<LI><a href="#[161]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_flush
</UL>
<P><STRONG><a name="[e1]"></a>lv_disp_get_hor_res</STRONG> (Thumb, 40 bytes, Stack size 0 bytes, lv_hal_disp.o(i.lv_disp_get_hor_res))
<BR><BR>[Called By]<UL><LI><a href="#[df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_inv_area
<LI><a href="#[264]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[204]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
<LI><a href="#[bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_sync_areas
<LI><a href="#[28a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area_part
<LI><a href="#[289]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area
<LI><a href="#[52]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_img_decoded
<LI><a href="#[16b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
<LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_letter_normal
</UL>
<P><STRONG><a name="[c7]"></a>lv_disp_get_layer_sys</STRONG> (Thumb, 18 bytes, Stack size 8 bytes, lv_disp.o(i.lv_disp_get_layer_sys))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_disp_get_layer_sys
</UL>
<BR>[Calls]<UL><LI><a href="#[bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
</UL>
<BR>[Called By]<UL><LI><a href="#[21f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_area_is_visible
<LI><a href="#[4a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
<LI><a href="#[28a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area_part
</UL>
<P><STRONG><a name="[1c5]"></a>lv_disp_get_layer_top</STRONG> (Thumb, 18 bytes, Stack size 8 bytes, lv_disp.o(i.lv_disp_get_layer_top))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_disp_get_layer_top
</UL>
<BR>[Calls]<UL><LI><a href="#[bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
</UL>
<BR>[Called By]<UL><LI><a href="#[21f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_area_is_visible
<LI><a href="#[28a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area_part
</UL>
<P><STRONG><a name="[1c6]"></a>lv_disp_get_scr_act</STRONG> (Thumb, 18 bytes, Stack size 8 bytes, lv_disp.o(i.lv_disp_get_scr_act))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_disp_get_scr_act
</UL>
<BR>[Calls]<UL><LI><a href="#[bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
</UL>
<BR>[Called By]<UL><LI><a href="#[21f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_area_is_visible
<LI><a href="#[28b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj_and_children
<LI><a href="#[28a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area_part
<LI><a href="#[83]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>
<P><STRONG><a name="[1c7]"></a>lv_disp_get_scr_prev</STRONG> (Thumb, 18 bytes, Stack size 8 bytes, lv_disp.o(i.lv_disp_get_scr_prev))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_disp_get_scr_prev
</UL>
<BR>[Calls]<UL><LI><a href="#[bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
</UL>
<BR>[Called By]<UL><LI><a href="#[21f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_area_is_visible
</UL>
<P><STRONG><a name="[1c8]"></a>lv_disp_get_theme</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_disp.o(i.lv_disp_get_theme))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_disp_get_theme
</UL>
<BR>[Calls]<UL><LI><a href="#[bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
</UL>
<BR>[Called By]<UL><LI><a href="#[281]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_get_from_obj
</UL>
<P><STRONG><a name="[e2]"></a>lv_disp_get_ver_res</STRONG> (Thumb, 40 bytes, Stack size 0 bytes, lv_hal_disp.o(i.lv_disp_get_ver_res))
<BR><BR>[Called By]<UL><LI><a href="#[df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_inv_area
<LI><a href="#[264]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[204]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
<LI><a href="#[28a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area_part
<LI><a href="#[289]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area
</UL>
<P><STRONG><a name="[e0]"></a>lv_disp_is_invalidation_enabled</STRONG> (Thumb, 32 bytes, Stack size 8 bytes, lv_disp.o(i.lv_disp_is_invalidation_enabled))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_disp_is_invalidation_enabled
</UL>
<BR>[Calls]<UL><LI><a href="#[bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
</UL>
<BR>[Called By]<UL><LI><a href="#[df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_inv_area
<LI><a href="#[232]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
</UL>
<P><STRONG><a name="[15d]"></a>lv_draw_img</STRONG> (Thumb, 70 bytes, Stack size 40 bytes, lv_draw_img.o(i.lv_draw_img))
<BR><BR>[Stack]<UL><LI>Max Depth = 712<LI>Call Chain = lv_draw_img &rArr; decode_and_draw &rArr; show_error &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[142]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;show_error
<LI><a href="#[13f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decode_and_draw
</UL>
<BR>[Called By]<UL><LI><a href="#[28a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area_part
<LI><a href="#[5a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_layer_blend
<LI><a href="#[154]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg_img
</UL>
<P><STRONG><a name="[144]"></a>lv_draw_img_decoded</STRONG> (Thumb, 16 bytes, Stack size 16 bytes, lv_draw_img.o(i.lv_draw_img_decoded))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_draw_img_decoded
</UL>
<BR>[Called By]<UL><LI><a href="#[13f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decode_and_draw
</UL>
<P><STRONG><a name="[15c]"></a>lv_draw_img_dsc_init</STRONG> (Thumb, 48 bytes, Stack size 16 bytes, lv_draw_img.o(i.lv_draw_img_dsc_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_draw_img_dsc_init &rArr; lv_memset_00
</UL>
<BR>[Calls]<UL><LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[1c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_make
</UL>
<BR>[Called By]<UL><LI><a href="#[268]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj
<LI><a href="#[28a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area_part
<LI><a href="#[154]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg_img
</UL>
<P><STRONG><a name="[200]"></a>lv_draw_init</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, lv_draw.o(i.lv_draw_init))
<BR><BR>[Called By]<UL><LI><a href="#[1fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>
<P><STRONG><a name="[15b]"></a>lv_draw_label</STRONG> (Thumb, 1354 bytes, Stack size 248 bytes, lv_draw_label.o(i.lv_draw_label))
<BR><BR>[Stack]<UL><LI>Max Depth = 488<LI>Call Chain = lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[1cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_dsc_init
<LI><a href="#[179]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[1ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_width
<LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_size
<LI><a href="#[101]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_width
<LI><a href="#[1cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_line_dsc_init
<LI><a href="#[1d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_line
<LI><a href="#[ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_txt_get_next_line
<LI><a href="#[1ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_txt_encoded_letter_next_2
<LI><a href="#[1cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_letter
<LI><a href="#[1b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_make
<LI><a href="#[1b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_black
<LI><a href="#[1cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[19d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;hex_char_to_num
<LI><a href="#[8a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy4
</UL>
<BR>[Called By]<UL><LI><a href="#[142]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;show_error
<LI><a href="#[16e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[154]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg_img
</UL>
<P><STRONG><a name="[15a]"></a>lv_draw_label_dsc_init</STRONG> (Thumb, 68 bytes, Stack size 16 bytes, lv_draw_label.o(i.lv_draw_label_dsc_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = lv_draw_label_dsc_init &rArr; lv_palette_main &rArr; lv_color_black &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[1d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_palette_main
<LI><a href="#[1b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_black
</UL>
<BR>[Called By]<UL><LI><a href="#[142]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;show_error
<LI><a href="#[16e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[154]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg_img
</UL>
<P><STRONG><a name="[1a1]"></a>lv_draw_layer_adjust</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_draw_layer.o(i.lv_draw_layer_adjust))
<BR><BR>[Called By]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layer_alpha_test
</UL>
<P><STRONG><a name="[28c]"></a>lv_draw_layer_blend</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_draw_layer.o(i.lv_draw_layer_blend))
<BR><BR>[Called By]<UL><LI><a href="#[268]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj
</UL>
<P><STRONG><a name="[1d2]"></a>lv_draw_layer_create</STRONG> (Thumb, 96 bytes, Stack size 24 bytes, lv_draw_layer.o(i.lv_draw_layer_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 136<LI>Call Chain = lv_draw_layer_create &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[110]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_refr_get_disp_refreshing
<LI><a href="#[89]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy
</UL>
<BR>[Called By]<UL><LI><a href="#[268]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj
</UL>
<P><STRONG><a name="[1d3]"></a>lv_draw_layer_destroy</STRONG> (Thumb, 66 bytes, Stack size 16 bytes, lv_draw_layer.o(i.lv_draw_layer_destroy))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = lv_draw_layer_destroy &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[1d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_wait_for_finish
<LI><a href="#[110]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_refr_get_disp_refreshing
</UL>
<BR>[Called By]<UL><LI><a href="#[268]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj
</UL>
<P><STRONG><a name="[1cf]"></a>lv_draw_letter</STRONG> (Thumb, 10 bytes, Stack size 8 bytes, lv_draw_label.o(i.lv_draw_letter))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_draw_letter
</UL>
<BR>[Called By]<UL><LI><a href="#[15b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
</UL>
<P><STRONG><a name="[1d0]"></a>lv_draw_line</STRONG> (Thumb, 26 bytes, Stack size 8 bytes, lv_draw_line.o(i.lv_draw_line))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_draw_line
</UL>
<BR>[Called By]<UL><LI><a href="#[15b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
</UL>
<P><STRONG><a name="[1cc]"></a>lv_draw_line_dsc_init</STRONG> (Thumb, 58 bytes, Stack size 16 bytes, lv_draw_line.o(i.lv_draw_line_dsc_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_draw_line_dsc_init &rArr; lv_memset_00
</UL>
<BR>[Calls]<UL><LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
</UL>
<BR>[Called By]<UL><LI><a href="#[15b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
</UL>
<P><STRONG><a name="[14c]"></a>lv_draw_mask_add</STRONG> (Thumb, 46 bytes, Stack size 8 bytes, lv_draw_mask.o(i.lv_draw_mask_add))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_draw_mask_add
</UL>
<BR>[Called By]<UL><LI><a href="#[236]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[54]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_polygon
<LI><a href="#[4e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
<LI><a href="#[15f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_generic
<LI><a href="#[181]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[148]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg
<LI><a href="#[16b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
</UL>
<P><STRONG><a name="[1d5]"></a>lv_draw_mask_angle_init</STRONG> (Thumb, 170 bytes, Stack size 40 bytes, lv_draw_mask.o(i.lv_draw_mask_angle_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 144<LI>Call Chain = lv_draw_mask_angle_init &rArr; lv_draw_mask_line_angle_init &rArr; lv_draw_mask_line_points_init &rArr; lv_memset_00
</UL>
<BR>[Calls]<UL><LI><a href="#[1d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_line_angle_init
</UL>
<BR>[Called By]<UL><LI><a href="#[4e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
</UL>
<P><STRONG><a name="[150]"></a>lv_draw_mask_apply</STRONG> (Thumb, 56 bytes, Stack size 40 bytes, lv_draw_mask.o(i.lv_draw_mask_apply))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = lv_draw_mask_apply
</UL>
<BR>[Called By]<UL><LI><a href="#[52]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_img_decoded
<LI><a href="#[15f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_generic
<LI><a href="#[181]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[148]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg
<LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_ver
<LI><a href="#[16b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
<LI><a href="#[169]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_hor
<LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_letter_normal
</UL>
<P><STRONG><a name="[152]"></a>lv_draw_mask_free_param</STRONG> (Thumb, 52 bytes, Stack size 8 bytes, lv_draw_mask.o(i.lv_draw_mask_free_param))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_draw_mask_free_param &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
</UL>
<BR>[Called By]<UL><LI><a href="#[236]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[4e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
<LI><a href="#[15f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_generic
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_draw_corner_buf
<LI><a href="#[181]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[148]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg
<LI><a href="#[16b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
</UL>
<P><STRONG><a name="[14a]"></a>lv_draw_mask_is_any</STRONG> (Thumb, 78 bytes, Stack size 16 bytes, lv_draw_mask.o(i.lv_draw_mask_is_any))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = lv_draw_mask_is_any &rArr; _lv_area_is_in &rArr; _lv_area_is_point_on &rArr; _lv_area_is_point_on (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_in
<LI><a href="#[b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_out
</UL>
<BR>[Called By]<UL><LI><a href="#[52]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_img_decoded
<LI><a href="#[15f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_generic
<LI><a href="#[181]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[148]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg
<LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_ver
<LI><a href="#[169]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_hor
<LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_letter_normal
</UL>
<P><STRONG><a name="[1d6]"></a>lv_draw_mask_line_angle_init</STRONG> (Thumb, 66 bytes, Stack size 48 bytes, lv_draw_mask.o(i.lv_draw_mask_line_angle_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_draw_mask_line_angle_init &rArr; lv_draw_mask_line_points_init &rArr; lv_memset_00
</UL>
<BR>[Calls]<UL><LI><a href="#[178]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_trigo_sin
<LI><a href="#[16c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_line_points_init
</UL>
<BR>[Called By]<UL><LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_angle_init
</UL>
<P><STRONG><a name="[16c]"></a>lv_draw_mask_line_points_init</STRONG> (Thumb, 316 bytes, Stack size 48 bytes, lv_draw_mask.o(i.lv_draw_mask_line_points_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = lv_draw_mask_line_points_init &rArr; lv_memset_00
</UL>
<BR>[Calls]<UL><LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_idivmod
</UL>
<BR>[Called By]<UL><LI><a href="#[1d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_line_angle_init
<LI><a href="#[54]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_polygon
<LI><a href="#[16b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
</UL>
<P><STRONG><a name="[14b]"></a>lv_draw_mask_radius_init</STRONG> (Thumb, 276 bytes, Stack size 24 bytes, lv_draw_mask.o(i.lv_draw_mask_radius_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 304<LI>Call Chain = lv_draw_mask_radius_init &rArr; circ_calc_aa4 &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[1d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
<LI><a href="#[136]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;circ_calc_aa4
</UL>
<BR>[Called By]<UL><LI><a href="#[236]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[4e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
<LI><a href="#[15f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_generic
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_draw_corner_buf
<LI><a href="#[181]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[148]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg
</UL>
<P><STRONG><a name="[1d8]"></a>lv_draw_mask_remove_custom</STRONG> (Thumb, 40 bytes, Stack size 20 bytes, lv_draw_mask.o(i.lv_draw_mask_remove_custom))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = lv_draw_mask_remove_custom
</UL>
<BR>[Calls]<UL><LI><a href="#[151]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_remove_id
</UL>
<BR>[Called By]<UL><LI><a href="#[236]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[54]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_polygon
</UL>
<P><STRONG><a name="[151]"></a>lv_draw_mask_remove_id</STRONG> (Thumb, 24 bytes, Stack size 0 bytes, lv_draw_mask.o(i.lv_draw_mask_remove_id))
<BR><BR>[Called By]<UL><LI><a href="#[1d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_remove_custom
<LI><a href="#[4e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
<LI><a href="#[15f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_generic
<LI><a href="#[181]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[148]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg
<LI><a href="#[16b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
</UL>
<P><STRONG><a name="[179]"></a>lv_draw_rect</STRONG> (Thumb, 40 bytes, Stack size 8 bytes, lv_draw_rect.o(i.lv_draw_rect))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_draw_rect
</UL>
<BR>[Called By]<UL><LI><a href="#[236]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[17d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_scrollbar
<LI><a href="#[266]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_redraw
<LI><a href="#[28a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area_part
<LI><a href="#[15b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[142]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;show_error
<LI><a href="#[17c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_quarter_3
<LI><a href="#[17b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_quarter_2
<LI><a href="#[17a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_quarter_1
<LI><a href="#[177]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_quarter_0
<LI><a href="#[54]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_polygon
<LI><a href="#[53]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_line
<LI><a href="#[4e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
</UL>
<P><STRONG><a name="[1cd]"></a>lv_draw_rect_dsc_init</STRONG> (Thumb, 110 bytes, Stack size 24 bytes, lv_draw_rect.o(i.lv_draw_rect_dsc_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = lv_draw_rect_dsc_init &rArr; lv_color_white &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[1bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_white
<LI><a href="#[1b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_black
</UL>
<BR>[Called By]<UL><LI><a href="#[17f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scrollbar_init_draw_dsc
<LI><a href="#[236]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[266]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_redraw
<LI><a href="#[28a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area_part
<LI><a href="#[15b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[142]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;show_error
<LI><a href="#[53]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_line
<LI><a href="#[51]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_letter
<LI><a href="#[4e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
</UL>
<P><STRONG><a name="[4e]"></a>lv_draw_sw_arc</STRONG> (Thumb, 862 bytes, Stack size 352 bytes, lv_draw_sw_arc.o(i.lv_draw_sw_arc))
<BR><BR>[Stack]<UL><LI>Max Depth = 656<LI>Call Chain = lv_draw_sw_arc &rArr; lv_draw_mask_radius_init &rArr; circ_calc_aa4 &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[1cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_dsc_init
<LI><a href="#[179]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[14b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_radius_init
<LI><a href="#[152]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_free_param
<LI><a href="#[14c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_add
<LI><a href="#[e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[151]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_remove_id
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_angle_init
<LI><a href="#[19c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_rounded_area
<LI><a href="#[17c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_quarter_3
<LI><a href="#[17b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_quarter_2
<LI><a href="#[17a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_quarter_1
<LI><a href="#[177]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_quarter_0
<LI><a href="#[a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_uidivmod
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_sw.o(i.lv_draw_sw_init_ctx)
</UL>
<P><STRONG><a name="[50]"></a>lv_draw_sw_bg</STRONG> (Thumb, 24 bytes, Stack size 16 bytes, lv_draw_sw_rect.o(i.lv_draw_sw_bg))
<BR><BR>[Stack]<UL><LI>Max Depth = 816<LI>Call Chain = lv_draw_sw_bg &rArr; draw_bg_img &rArr; lv_draw_img &rArr; decode_and_draw &rArr; show_error &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[154]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg_img
<LI><a href="#[148]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_sw.o(i.lv_draw_sw_init_ctx)
</UL>
<P><STRONG><a name="[14e]"></a>lv_draw_sw_blend</STRONG> (Thumb, 46 bytes, Stack size 24 bytes, lv_draw_sw_blend.o(i.lv_draw_sw_blend))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = lv_draw_sw_blend &rArr; _lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
</UL>
<BR>[Called By]<UL><LI><a href="#[52]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_img_decoded
<LI><a href="#[15f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_generic
<LI><a href="#[181]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[160]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_simple
<LI><a href="#[148]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg
<LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_ver
<LI><a href="#[16b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
<LI><a href="#[169]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_hor
<LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_letter_normal
</UL>
<P><STRONG><a name="[5c]"></a>lv_draw_sw_blend_basic</STRONG> (Thumb, 502 bytes, Stack size 64 bytes, lv_draw_sw_blend.o(i.lv_draw_sw_blend_basic))
<BR><BR>[Stack]<UL><LI>Max Depth = 176<LI>Call Chain = lv_draw_sw_blend_basic &rArr; fill_normal &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[13c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_size
<LI><a href="#[e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[110]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_refr_get_disp_refreshing
<LI><a href="#[175]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_move
<LI><a href="#[1d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;map_set_px
<LI><a href="#[1db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;map_normal
<LI><a href="#[1da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;map_blended
<LI><a href="#[18c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;fill_set_px
<LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;fill_normal
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;fill_blended
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_sw.o(i.lv_draw_sw_init_ctx)
</UL>
<P><STRONG><a name="[57]"></a>lv_draw_sw_buffer_copy</STRONG> (Thumb, 106 bytes, Stack size 32 bytes, lv_draw_sw.o(i.lv_draw_sw_buffer_copy))
<BR><BR>[Stack]<UL><LI>Max Depth = 44<LI>Call Chain = lv_draw_sw_buffer_copy &rArr; lv_memcpy
</UL>
<BR>[Calls]<UL><LI><a href="#[13e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_sw.o(i.lv_draw_sw_init_ctx)
</UL>
<P><STRONG><a name="[52]"></a>lv_draw_sw_img_decoded</STRONG> (Thumb, 802 bytes, Stack size 160 bytes, lv_draw_sw_img.o(i.lv_draw_sw_img_decoded))
<BR><BR>[Stack]<UL><LI>Max Depth = 336<LI>Call Chain = lv_draw_sw_img_decoded &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_hor_res
<LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[139]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[137]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[13c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_size
<LI><a href="#[e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[110]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_refr_get_disp_refreshing
<LI><a href="#[1de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_transform
<LI><a href="#[14a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_is_any
<LI><a href="#[150]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_apply
<LI><a href="#[175]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_move
<LI><a href="#[14e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
<LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
<LI><a href="#[13b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;convert_cb
<LI><a href="#[a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_uidivmod
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_sw.o(i.lv_draw_sw_init_ctx)
</UL>
<P><STRONG><a name="[49]"></a>lv_draw_sw_init_ctx</STRONG> (Thumb, 78 bytes, Stack size 8 bytes, lv_draw_sw.o(i.lv_draw_sw_init_ctx))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_draw_sw_init_ctx &rArr; lv_memset_00
</UL>
<BR>[Calls]<UL><LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_hal_disp.o(i.lv_disp_drv_init)
</UL>
<P><STRONG><a name="[59]"></a>lv_draw_sw_layer_adjust</STRONG> (Thumb, 74 bytes, Stack size 24 bytes, lv_draw_sw_layer.o(i.lv_draw_sw_layer_adjust))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = lv_draw_sw_layer_adjust &rArr; lv_memset_00
</UL>
<BR>[Calls]<UL><LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[110]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_refr_get_disp_refreshing
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_sw.o(i.lv_draw_sw_init_ctx)
</UL>
<P><STRONG><a name="[5a]"></a>lv_draw_sw_layer_blend</STRONG> (Thumb, 150 bytes, Stack size 32 bytes, lv_draw_sw_layer.o(i.lv_draw_sw_layer_blend))
<BR><BR>[Stack]<UL><LI>Max Depth = 744<LI>Call Chain = lv_draw_sw_layer_blend &rArr; lv_draw_img &rArr; decode_and_draw &rArr; show_error &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[1d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_wait_for_finish
<LI><a href="#[15d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_img
<LI><a href="#[110]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_refr_get_disp_refreshing
<LI><a href="#[1df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_cache_invalidate_src
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_sw.o(i.lv_draw_sw_init_ctx)
</UL>
<P><STRONG><a name="[58]"></a>lv_draw_sw_layer_create</STRONG> (Thumb, 268 bytes, Stack size 24 bytes, lv_draw_sw_layer.o(i.lv_draw_sw_layer_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 136<LI>Call Chain = lv_draw_sw_layer_create &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[13c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_size
<LI><a href="#[110]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_refr_get_disp_refreshing
<LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_idivmod
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_sw.o(i.lv_draw_sw_init_ctx)
</UL>
<P><STRONG><a name="[5b]"></a>lv_draw_sw_layer_destroy</STRONG> (Thumb, 10 bytes, Stack size 8 bytes, lv_draw_sw_layer.o(i.lv_draw_sw_layer_destroy))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_draw_sw_layer_destroy &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_sw.o(i.lv_draw_sw_init_ctx)
</UL>
<P><STRONG><a name="[51]"></a>lv_draw_sw_letter</STRONG> (Thumb, 260 bytes, Stack size 128 bytes, lv_draw_sw_letter.o(i.lv_draw_sw_letter))
<BR><BR>[Stack]<UL><LI>Max Depth = 464<LI>Call Chain = lv_draw_sw_letter &rArr; draw_letter_normal &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[1e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_set
<LI><a href="#[1cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_dsc_init
<LI><a href="#[1e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_dsc
<LI><a href="#[1e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_bitmap
<LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_letter_normal
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_sw.o(i.lv_draw_sw_init_ctx)
</UL>
<P><STRONG><a name="[53]"></a>lv_draw_sw_line</STRONG> (Thumb, 410 bytes, Stack size 120 bytes, lv_draw_sw_line.o(i.lv_draw_sw_line))
<BR><BR>[Stack]<UL><LI>Max Depth = 608<LI>Call Chain = lv_draw_sw_line &rArr; draw_line_skew &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[1cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_dsc_init
<LI><a href="#[179]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_ver
<LI><a href="#[16b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
<LI><a href="#[169]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_hor
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_sw.o(i.lv_draw_sw_init_ctx)
</UL>
<P><STRONG><a name="[54]"></a>lv_draw_sw_polygon</STRONG> (Thumb, 654 bytes, Stack size 120 bytes, lv_draw_sw_polygon.o(i.lv_draw_sw_polygon))
<BR><BR>[Stack]<UL><LI>Max Depth = 296<LI>Call Chain = lv_draw_sw_polygon &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[139]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[137]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[179]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[1d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_remove_custom
<LI><a href="#[14c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_add
<LI><a href="#[e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[16c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_line_points_init
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_sw.o(i.lv_draw_sw_init_ctx)
</UL>
<P><STRONG><a name="[4f]"></a>lv_draw_sw_rect</STRONG> (Thumb, 54 bytes, Stack size 16 bytes, lv_draw_sw_rect.o(i.lv_draw_sw_rect))
<BR><BR>[Stack]<UL><LI>Max Depth = 816<LI>Call Chain = lv_draw_sw_rect &rArr; draw_bg_img &rArr; lv_draw_img &rArr; decode_and_draw &rArr; show_error &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[181]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[176]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_outline
<LI><a href="#[15e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border
<LI><a href="#[154]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg_img
<LI><a href="#[148]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_sw.o(i.lv_draw_sw_init_ctx)
</UL>
<P><STRONG><a name="[55]"></a>lv_draw_sw_transform</STRONG> (Thumb, 600 bytes, Stack size 168 bytes, lv_draw_sw_transform.o(i.lv_draw_sw_transform))
<BR><BR>[Stack]<UL><LI>Max Depth = 328<LI>Call Chain = lv_draw_sw_transform &rArr; argb_and_rgb_aa &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[178]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_trigo_sin
<LI><a href="#[1e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;transform_point_upscaled
<LI><a href="#[1e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb_no_aa
<LI><a href="#[1e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb565a8_no_aa
<LI><a href="#[10f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;argb_and_rgb_aa
<LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_idivmod
<LI><a href="#[a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_uidivmod
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_sw.o(i.lv_draw_sw_init_ctx)
</UL>
<P><STRONG><a name="[56]"></a>lv_draw_sw_wait_for_finish</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, lv_draw_sw.o(i.lv_draw_sw_wait_for_finish))
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_sw.o(i.lv_draw_sw_init_ctx)
</UL>
<P><STRONG><a name="[1de]"></a>lv_draw_transform</STRONG> (Thumb, 56 bytes, Stack size 64 bytes, lv_draw_transform.o(i.lv_draw_transform))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = lv_draw_transform
</UL>
<BR>[Called By]<UL><LI><a href="#[52]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_img_decoded
</UL>
<P><STRONG><a name="[1d4]"></a>lv_draw_wait_for_finish</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_draw.o(i.lv_draw_wait_for_finish))
<BR><BR>[Called By]<UL><LI><a href="#[1d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_layer_destroy
<LI><a href="#[5a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_layer_blend
</UL>
<P><STRONG><a name="[207]"></a>lv_event_get_code</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_event.o(i.lv_event_get_code))
<BR><BR>[Called By]<UL><LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[236]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[70]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
</UL>
<P><STRONG><a name="[23f]"></a>lv_event_get_current_target</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_event.o(i.lv_event_get_current_target))
<BR><BR>[Called By]<UL><LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
</UL>
<P><STRONG><a name="[170]"></a>lv_event_get_draw_ctx</STRONG> (Thumb, 34 bytes, Stack size 0 bytes, lv_event.o(i.lv_event_get_draw_ctx))
<BR><BR>[Called By]<UL><LI><a href="#[236]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[16e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>
<P><STRONG><a name="[240]"></a>lv_event_get_indev</STRONG> (Thumb, 74 bytes, Stack size 0 bytes, lv_event.o(i.lv_event_get_indev))
<BR><BR>[Called By]<UL><LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
</UL>
<P><STRONG><a name="[20f]"></a>lv_event_get_param</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_event.o(i.lv_event_get_param))
<BR><BR>[Called By]<UL><LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[236]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[70]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
</UL>
<P><STRONG><a name="[16f]"></a>lv_event_get_target</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_event.o(i.lv_event_get_target))
<BR><BR>[Called By]<UL><LI><a href="#[236]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[70]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
<LI><a href="#[16e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>
<P><STRONG><a name="[f0]"></a>lv_event_send</STRONG> (Thumb, 60 bytes, Stack size 40 bytes, lv_event.o(i.lv_event_send))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = lv_event_send &rArr; event_send_core &rArr; event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[184]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;event_send_core
</UL>
<BR>[Called By]<UL><LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[236]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[17d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_scrollbar
<LI><a href="#[264]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_scroll_by_raw
<LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_obj
<LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;focus_next_core
<LI><a href="#[22f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[26a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_ext_draw_size
<LI><a href="#[205]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[26b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refresh_children_style
<LI><a href="#[26f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
<LI><a href="#[66]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_anim_ready_cb
<LI><a href="#[1a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[261]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to
<LI><a href="#[132]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_self_width
<LI><a href="#[128]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_self_height
<LI><a href="#[266]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_redraw
<LI><a href="#[28b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj_and_children
<LI><a href="#[268]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj
<LI><a href="#[27a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_top_obj
<LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layer_alpha_test
</UL>
<P><STRONG><a name="[20b]"></a>lv_event_set_ext_draw_size</STRONG> (Thumb, 22 bytes, Stack size 0 bytes, lv_event.o(i.lv_event_set_ext_draw_size))
<BR><BR>[Called By]<UL><LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[70]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
</UL>
<P><STRONG><a name="[202]"></a>lv_extra_init</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, lv_extra.o(i.lv_extra_init))
<BR><BR>[Called By]<UL><LI><a href="#[1fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>
<P><STRONG><a name="[72]"></a>lv_font_get_bitmap_fmt_txt</STRONG> (Thumb, 46 bytes, Stack size 8 bytes, lv_font_fmt_txt.o(i.lv_font_get_bitmap_fmt_txt))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = lv_font_get_bitmap_fmt_txt &rArr; get_glyph_dsc_id &rArr; _lv_utils_bsearch
</UL>
<BR>[Calls]<UL><LI><a href="#[191]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_glyph_dsc_id
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_font_montserrat_14.o(.constdata)
</UL>
<P><STRONG><a name="[1e1]"></a>lv_font_get_glyph_bitmap</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_font.o(i.lv_font_get_glyph_bitmap))
<BR><BR>[Called By]<UL><LI><a href="#[51]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_letter
</UL>
<P><STRONG><a name="[1e0]"></a>lv_font_get_glyph_dsc</STRONG> (Thumb, 164 bytes, Stack size 40 bytes, lv_font.o(i.lv_font_get_glyph_dsc))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = lv_font_get_glyph_dsc
</UL>
<BR>[Called By]<UL><LI><a href="#[101]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_width
<LI><a href="#[51]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_letter
</UL>
<P><STRONG><a name="[71]"></a>lv_font_get_glyph_dsc_fmt_txt</STRONG> (Thumb, 154 bytes, Stack size 40 bytes, lv_font_fmt_txt.o(i.lv_font_get_glyph_dsc_fmt_txt))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = lv_font_get_glyph_dsc_fmt_txt &rArr; get_glyph_dsc_id &rArr; _lv_utils_bsearch
</UL>
<BR>[Calls]<UL><LI><a href="#[195]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_kern_value
<LI><a href="#[191]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_glyph_dsc_id
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_font_montserrat_14.o(.constdata)
</UL>
<P><STRONG><a name="[101]"></a>lv_font_get_glyph_width</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_font.o(i.lv_font_get_glyph_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[1e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_dsc
</UL>
<BR>[Called By]<UL><LI><a href="#[1ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_width
<LI><a href="#[ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_txt_get_next_line
<LI><a href="#[15b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[100]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_next_word
<LI><a href="#[210]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[16e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>
<P><STRONG><a name="[1e6]"></a>lv_fs_close</STRONG> (Thumb, 72 bytes, Stack size 16 bytes, lv_fs.o(i.lv_fs_close))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = lv_fs_close &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
</UL>
<BR>[Called By]<UL><LI><a href="#[38]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_info
<LI><a href="#[3b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_close
</UL>
<P><STRONG><a name="[1e7]"></a>lv_fs_get_drv</STRONG> (Thumb, 36 bytes, Stack size 8 bytes, lv_fs.o(i.lv_fs_get_drv))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_fs_get_drv
</UL>
<BR>[Calls]<UL><LI><a href="#[5e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_next
<LI><a href="#[5f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_head
</UL>
<BR>[Called By]<UL><LI><a href="#[1ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_open
</UL>
<P><STRONG><a name="[1e8]"></a>lv_fs_get_ext</STRONG> (Thumb, 40 bytes, Stack size 8 bytes, lv_fs.o(i.lv_fs_get_ext))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = lv_fs_get_ext &rArr; strlen
</UL>
<BR>[Calls]<UL><LI><a href="#[1e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strlen
</UL>
<BR>[Called By]<UL><LI><a href="#[39]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_open
<LI><a href="#[38]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_info
</UL>
<P><STRONG><a name="[1ea]"></a>lv_fs_open</STRONG> (Thumb, 130 bytes, Stack size 24 bytes, lv_fs.o(i.lv_fs_open))
<BR><BR>[Stack]<UL><LI>Max Depth = 136<LI>Call Chain = lv_fs_open &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[1e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_get_drv
<LI><a href="#[1eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_get_real_path
</UL>
<BR>[Called By]<UL><LI><a href="#[39]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_open
<LI><a href="#[38]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_info
</UL>
<P><STRONG><a name="[1ec]"></a>lv_fs_read</STRONG> (Thumb, 74 bytes, Stack size 24 bytes, lv_fs.o(i.lv_fs_read))
<BR><BR>[Stack]<UL><LI>Max Depth = 192<LI>Call Chain = lv_fs_read &rArr; lv_fs_read_cached &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[1ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_read_cached
</UL>
<BR>[Called By]<UL><LI><a href="#[3a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_read_line
<LI><a href="#[39]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_open
<LI><a href="#[38]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_info
<LI><a href="#[1fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_line_indexed
<LI><a href="#[1f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_line_alpha
</UL>
<P><STRONG><a name="[1fa]"></a>lv_fs_seek</STRONG> (Thumb, 148 bytes, Stack size 24 bytes, lv_fs.o(i.lv_fs_seek))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_fs_seek
</UL>
<BR>[Called By]<UL><LI><a href="#[3a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_read_line
<LI><a href="#[39]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_open
<LI><a href="#[1fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_line_indexed
<LI><a href="#[1f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_line_alpha
</UL>
<P><STRONG><a name="[1ee]"></a>lv_gradient_calculate</STRONG> (Thumb, 244 bytes, Stack size 40 bytes, lv_draw_sw_gradient.o(i.lv_gradient_calculate))
<BR><BR>[Stack]<UL><LI>Max Depth = 52<LI>Call Chain = lv_gradient_calculate &rArr; lv_color_to32
</UL>
<BR>[Calls]<UL><LI><a href="#[1ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_to32
<LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_idivmod
</UL>
<BR>[Called By]<UL><LI><a href="#[14d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gradient_get
</UL>
<P><STRONG><a name="[153]"></a>lv_gradient_cleanup</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_draw_sw_gradient.o(i.lv_gradient_cleanup))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_gradient_cleanup &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
</UL>
<BR>[Called By]<UL><LI><a href="#[148]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg
</UL>
<P><STRONG><a name="[14d]"></a>lv_gradient_get</STRONG> (Thumb, 152 bytes, Stack size 32 bytes, lv_draw_sw_gradient.o(i.lv_gradient_get))
<BR><BR>[Stack]<UL><LI>Max Depth = 184<LI>Call Chain = lv_gradient_get &rArr; allocate_item &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[1f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gradient_set_cache_size
<LI><a href="#[1ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gradient_calculate
<LI><a href="#[10a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;iterate_cache
<LI><a href="#[10b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;compute_key
<LI><a href="#[109]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;allocate_item
</UL>
<BR>[Called By]<UL><LI><a href="#[148]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg
</UL>
<P><STRONG><a name="[1f0]"></a>lv_gradient_set_cache_size</STRONG> (Thumb, 40 bytes, Stack size 16 bytes, lv_draw_sw_gradient.o(i.lv_gradient_set_cache_size))
<BR><BR>[Stack]<UL><LI>Max Depth = 128<LI>Call Chain = lv_gradient_set_cache_size &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
</UL>
<BR>[Called By]<UL><LI><a href="#[14d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gradient_get
</UL>
<P><STRONG><a name="[1f1]"></a>lv_group_add_obj</STRONG> (Thumb, 116 bytes, Stack size 16 bytes, lv_group.o(i.lv_group_add_obj))
<BR><BR>[Stack]<UL><LI>Max Depth = 456<LI>Call Chain = lv_group_add_obj &rArr; lv_group_remove_obj &rArr; lv_group_refocus &rArr; lv_group_focus_prev &rArr; focus_next_core &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr; lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_allocate_spec_attr
<LI><a href="#[1f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_group
<LI><a href="#[c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_ins_tail
<LI><a href="#[5e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_next
<LI><a href="#[5f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_head
<LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_obj
<LI><a href="#[1f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_refocus
</UL>
<BR>[Called By]<UL><LI><a href="#[205]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
</UL>
<P><STRONG><a name="[1f5]"></a>lv_group_focus_next</STRONG> (Thumb, 30 bytes, Stack size 8 bytes, lv_group.o(i.lv_group_focus_next))
<BR><BR>[Stack]<UL><LI>Max Depth = 400<LI>Call Chain = lv_group_focus_next &rArr; focus_next_core &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr; lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;focus_next_core
</UL>
<BR>[Called By]<UL><LI><a href="#[1f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_refocus
</UL>
<P><STRONG><a name="[1f6]"></a>lv_group_focus_prev</STRONG> (Thumb, 30 bytes, Stack size 8 bytes, lv_group.o(i.lv_group_focus_prev))
<BR><BR>[Stack]<UL><LI>Max Depth = 400<LI>Call Chain = lv_group_focus_prev &rArr; focus_next_core &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr; lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;focus_next_core
</UL>
<BR>[Called By]<UL><LI><a href="#[1f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_refocus
</UL>
<P><STRONG><a name="[230]"></a>lv_group_get_default</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_group.o(i.lv_group_get_default))
<BR><BR>[Called By]<UL><LI><a href="#[205]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
</UL>
<P><STRONG><a name="[248]"></a>lv_group_get_editing</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_group.o(i.lv_group_get_editing))
<BR><BR>[Called By]<UL><LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
</UL>
<P><STRONG><a name="[1f2]"></a>lv_group_remove_obj</STRONG> (Thumb, 154 bytes, Stack size 24 bytes, lv_group.o(i.lv_group_remove_obj))
<BR><BR>[Stack]<UL><LI>Max Depth = 440<LI>Call Chain = lv_group_remove_obj &rArr; lv_group_refocus &rArr; lv_group_focus_prev &rArr; focus_next_core &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr; lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[1f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_group
<LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_remove
<LI><a href="#[61]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_tail
<LI><a href="#[5e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_next
<LI><a href="#[5f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_head
<LI><a href="#[1f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_refocus
<LI><a href="#[18f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_indev
</UL>
<BR>[Called By]<UL><LI><a href="#[6c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_destructor
<LI><a href="#[1f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_add_obj
</UL>
<P><STRONG><a name="[1df]"></a>lv_img_cache_invalidate_src</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, lv_img_cache.o(i.lv_img_cache_invalidate_src))
<BR><BR>[Called By]<UL><LI><a href="#[5a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_layer_blend
</UL>
<P><STRONG><a name="[1f7]"></a>lv_img_cf_get_px_size</STRONG> (Thumb, 54 bytes, Stack size 4 bytes, lv_draw_img.o(i.lv_img_cf_get_px_size))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = lv_img_cf_get_px_size &rArr; __ARM_common_switch8
</UL>
<BR>[Calls]<UL><LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__ARM_common_switch8
</UL>
<BR>[Called By]<UL><LI><a href="#[3a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_read_line
<LI><a href="#[39]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_open
<LI><a href="#[1fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_line_indexed
<LI><a href="#[1f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_line_alpha
</UL>
<P><STRONG><a name="[141]"></a>lv_img_cf_has_alpha</STRONG> (Thumb, 34 bytes, Stack size 4 bytes, lv_draw_img.o(i.lv_img_cf_has_alpha))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = lv_img_cf_has_alpha &rArr; __ARM_common_switch8
</UL>
<BR>[Calls]<UL><LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__ARM_common_switch8
</UL>
<BR>[Called By]<UL><LI><a href="#[13f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decode_and_draw
</UL>
<P><STRONG><a name="[140]"></a>lv_img_cf_is_chroma_keyed</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, lv_draw_img.o(i.lv_img_cf_is_chroma_keyed))
<BR><BR>[Called By]<UL><LI><a href="#[13f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decode_and_draw
</UL>
<P><STRONG><a name="[3b]"></a>lv_img_decoder_built_in_close</STRONG> (Thumb, 54 bytes, Stack size 16 bytes, lv_img_decoder.o(i.lv_img_decoder_built_in_close))
<BR><BR>[Stack]<UL><LI>Max Depth = 128<LI>Call Chain = lv_img_decoder_built_in_close &rArr; lv_fs_close &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_close
</UL>
<BR>[Called By]<UL><LI><a href="#[39]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_open
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_img_decoder.o(i._lv_img_decoder_init)
</UL>
<P><STRONG><a name="[38]"></a>lv_img_decoder_built_in_info</STRONG> (Thumb, 190 bytes, Stack size 32 bytes, lv_img_decoder.o(i.lv_img_decoder_built_in_info))
<BR><BR>[Stack]<UL><LI>Max Depth = 224<LI>Call Chain = lv_img_decoder_built_in_info &rArr; lv_fs_read &rArr; lv_fs_read_cached &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[155]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_src_get_type
<LI><a href="#[1ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_read
<LI><a href="#[1ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_open
<LI><a href="#[1e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_get_ext
<LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_close
<LI><a href="#[1f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcmp
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_img_decoder.o(i._lv_img_decoder_init)
</UL>
<P><STRONG><a name="[39]"></a>lv_img_decoder_built_in_open</STRONG> (Thumb, 464 bytes, Stack size 32 bytes, lv_img_decoder.o(i.lv_img_decoder_built_in_open))
<BR><BR>[Stack]<UL><LI>Max Depth = 224<LI>Call Chain = lv_img_decoder_built_in_open &rArr; lv_fs_read &rArr; lv_fs_read_cached &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[1f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_cf_get_px_size
<LI><a href="#[1fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_seek
<LI><a href="#[1ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_read
<LI><a href="#[1ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_open
<LI><a href="#[1e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_get_ext
<LI><a href="#[3b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_close
<LI><a href="#[1fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_make
<LI><a href="#[1f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcmp
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_img_decoder.o(i._lv_img_decoder_init)
</UL>
<P><STRONG><a name="[3a]"></a>lv_img_decoder_built_in_read_line</STRONG> (Thumb, 190 bytes, Stack size 48 bytes, lv_img_decoder.o(i.lv_img_decoder_built_in_read_line))
<BR><BR>[Stack]<UL><LI>Max Depth = 336<LI>Call Chain = lv_img_decoder_built_in_read_line &rArr; lv_img_decoder_built_in_line_alpha &rArr; lv_fs_read &rArr; lv_fs_read_cached &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[1f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_cf_get_px_size
<LI><a href="#[1fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_seek
<LI><a href="#[1ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_read
<LI><a href="#[1fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_line_indexed
<LI><a href="#[1f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_line_alpha
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_img_decoder.o(i._lv_img_decoder_init)
</UL>
<P><STRONG><a name="[147]"></a>lv_img_decoder_close</STRONG> (Thumb, 38 bytes, Stack size 8 bytes, lv_img_decoder.o(i.lv_img_decoder_close))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_img_decoder_close &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
</UL>
<BR>[Called By]<UL><LI><a href="#[13f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decode_and_draw
</UL>
<P><STRONG><a name="[de]"></a>lv_img_decoder_create</STRONG> (Thumb, 24 bytes, Stack size 8 bytes, lv_img_decoder.o(i.lv_img_decoder_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 136<LI>Call Chain = lv_img_decoder_create &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_ins_head
<LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
</UL>
<BR>[Called By]<UL><LI><a href="#[dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_img_decoder_init
</UL>
<P><STRONG><a name="[156]"></a>lv_img_decoder_get_info</STRONG> (Thumb, 84 bytes, Stack size 24 bytes, lv_img_decoder.o(i.lv_img_decoder_get_info))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = lv_img_decoder_get_info &rArr; lv_memset_00
</UL>
<BR>[Calls]<UL><LI><a href="#[5e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_next
<LI><a href="#[5f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_head
<LI><a href="#[155]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_src_get_type
<LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
</UL>
<BR>[Called By]<UL><LI><a href="#[28a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area_part
<LI><a href="#[154]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg_img
</UL>
<P><STRONG><a name="[dc]"></a>lv_img_decoder_open</STRONG> (Thumb, 194 bytes, Stack size 40 bytes, lv_img_decoder.o(i.lv_img_decoder_open))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_img_decoder_open &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[5e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_next
<LI><a href="#[5f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_head
<LI><a href="#[155]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_src_get_type
<LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[1e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strlen
<LI><a href="#[1fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcpy
</UL>
<BR>[Called By]<UL><LI><a href="#[db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_img_cache_open
</UL>
<P><STRONG><a name="[146]"></a>lv_img_decoder_read_line</STRONG> (Thumb, 34 bytes, Stack size 32 bytes, lv_img_decoder.o(i.lv_img_decoder_read_line))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = lv_img_decoder_read_line
</UL>
<BR>[Called By]<UL><LI><a href="#[13f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decode_and_draw
</UL>
<P><STRONG><a name="[155]"></a>lv_img_src_get_type</STRONG> (Thumb, 36 bytes, Stack size 0 bytes, lv_draw_img.o(i.lv_img_src_get_type))
<BR><BR>[Called By]<UL><LI><a href="#[239]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[156]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_get_info
<LI><a href="#[38]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_info
<LI><a href="#[dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_open
<LI><a href="#[154]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg_img
</UL>
<P><STRONG><a name="[185]"></a>lv_indev_get_act</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_indev.o(i.lv_indev_get_act))
<BR><BR>[Called By]<UL><LI><a href="#[184]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;event_send_core
<LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
</UL>
<P><STRONG><a name="[194]"></a>lv_indev_get_next</STRONG> (Thumb, 24 bytes, Stack size 8 bytes, lv_hal_indev.o(i.lv_indev_get_next))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_indev_get_next
</UL>
<BR>[Calls]<UL><LI><a href="#[5e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_next
<LI><a href="#[5f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_head
</UL>
<BR>[Called By]<UL><LI><a href="#[18f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_indev
<LI><a href="#[17e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
</UL>
<P><STRONG><a name="[255]"></a>lv_indev_get_scroll_dir</STRONG> (Thumb, 30 bytes, Stack size 0 bytes, lv_indev.o(i.lv_indev_get_scroll_dir))
<BR><BR>[Called By]<UL><LI><a href="#[17e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
</UL>
<P><STRONG><a name="[241]"></a>lv_indev_get_scroll_obj</STRONG> (Thumb, 24 bytes, Stack size 0 bytes, lv_indev.o(i.lv_indev_get_scroll_obj))
<BR><BR>[Called By]<UL><LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[17e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
</UL>
<P><STRONG><a name="[193]"></a>lv_indev_get_type</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_indev.o(i.lv_indev_get_type))
<BR><BR>[Called By]<UL><LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[18f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_indev
</UL>
<P><STRONG><a name="[1fe]"></a>lv_init</STRONG> (Thumb, 88 bytes, Stack size 16 bytes, lv_obj.o(i.lv_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 176<LI>Call Chain = lv_init &rArr; _lv_anim_core_init &rArr; lv_timer_create &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_init
<LI><a href="#[d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_group_init
<LI><a href="#[1ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_init
<LI><a href="#[202]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_extra_init
<LI><a href="#[200]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_init
<LI><a href="#[fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_timer_core_init
<LI><a href="#[201]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_refr_init
<LI><a href="#[fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_style_init
<LI><a href="#[dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_img_decoder_init
<LI><a href="#[d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_fs_init
<LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_anim_core_init
</UL>
<BR>[Called By]<UL><LI><a href="#[83]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>
<P><STRONG><a name="[c8]"></a>lv_label_create</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_label.o(i.lv_label_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 512<LI>Call Chain = lv_label_create &rArr; lv_obj_class_init_obj &rArr; lv_theme_apply &rArr; lv_obj_remove_style &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr; refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[205]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[204]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
</UL>
<BR>[Called By]<UL><LI><a href="#[4a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
<LI><a href="#[83]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>
<P><STRONG><a name="[210]"></a>lv_label_get_letter_on</STRONG> (Thumb, 504 bytes, Stack size 104 bytes, lv_label.o(i.lv_label_get_letter_on))
<BR><BR>[Stack]<UL><LI>Max Depth = 288<LI>Call Chain = lv_label_get_letter_on &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_coords
<LI><a href="#[211]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_style_text_align
<LI><a href="#[1ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_width
<LI><a href="#[101]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_width
<LI><a href="#[ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_txt_get_next_line
<LI><a href="#[1ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_txt_encoded_letter_next_2
<LI><a href="#[212]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_txt_is_cmd
<LI><a href="#[172]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_line_space
<LI><a href="#[20c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_letter_space
<LI><a href="#[20a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_font
</UL>
<BR>[Called By]<UL><LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>
<P><STRONG><a name="[203]"></a>lv_label_set_long_mode</STRONG> (Thumb, 102 bytes, Stack size 16 bytes, lv_label.o(i.lv_label_set_long_mode))
<BR><BR>[Stack]<UL><LI>Max Depth = 488<LI>Call Chain = lv_label_set_long_mode &rArr; lv_label_refr_text &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr; lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
<LI><a href="#[208]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_revert_dots
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>
<BR>[Called By]<UL><LI><a href="#[6e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_constructor
</UL>
<P><STRONG><a name="[d2]"></a>lv_label_set_text</STRONG> (Thumb, 112 bytes, Stack size 16 bytes, lv_label.o(i.lv_label_set_text))
<BR><BR>[Stack]<UL><LI>Max Depth = 488<LI>Call Chain = lv_label_set_text &rArr; lv_label_refr_text &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr; lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[197]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[1e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strlen
<LI><a href="#[1fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcpy
</UL>
<BR>[Called By]<UL><LI><a href="#[4a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
<LI><a href="#[6e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_constructor
<LI><a href="#[83]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>
<P><STRONG><a name="[d5]"></a>lv_label_set_text_fmt</STRONG> (Thumb, 82 bytes, Stack size 32 bytes, lv_label.o(i.lv_label_set_text_fmt))
<BR><BR>[Stack]<UL><LI>Max Depth = 504<LI>Call Chain = lv_label_set_text_fmt &rArr; lv_label_refr_text &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr; lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_txt_set_text_vfmt
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>
<BR>[Called By]<UL><LI><a href="#[4a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
</UL>
<P><STRONG><a name="[1b0]"></a>lv_map</STRONG> (Thumb, 64 bytes, Stack size 8 bytes, lv_math.o(i.lv_map))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_map &rArr; __aeabi_idivmod
</UL>
<BR>[Calls]<UL><LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_idivmod
</UL>
<BR>[Called By]<UL><LI><a href="#[67]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_path_ease_out
<LI><a href="#[48]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_path_linear
</UL>
<P><STRONG><a name="[e9]"></a>lv_mem_alloc</STRONG> (Thumb, 44 bytes, Stack size 16 bytes, lv_mem.o(i.lv_mem_alloc))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[217]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_malloc
</UL>
<BR>[Called By]<UL><LI><a href="#[ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_allocate_spec_attr
<LI><a href="#[197]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_ins_tail
<LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_ins_head
<LI><a href="#[204]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
<LI><a href="#[14b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_radius_init
<LI><a href="#[f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_trans_style
<LI><a href="#[196]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_local_style
<LI><a href="#[27f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_remove_prop
<LI><a href="#[d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[1d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_layer_create
<LI><a href="#[ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_ins_prev
<LI><a href="#[136]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;circ_calc_aa4
<LI><a href="#[1ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_open
<LI><a href="#[39]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_open
<LI><a href="#[dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_open
<LI><a href="#[1bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
<LI><a href="#[280]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop_internal
<LI><a href="#[1ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_read_cached
<LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_txt_set_text_vfmt
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[58]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_layer_create
<LI><a href="#[1f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gradient_set_cache_size
<LI><a href="#[109]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;allocate_item
</UL>
<P><STRONG><a name="[c4]"></a>lv_mem_buf_free_all</STRONG> (Thumb, 38 bytes, Stack size 24 bytes, lv_mem.o(i.lv_mem_buf_free_all))
<BR><BR>[Stack]<UL><LI>Max Depth = 120<LI>Call Chain = lv_mem_buf_free_all &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
</UL>
<BR>[Called By]<UL><LI><a href="#[4a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
</UL>
<P><STRONG><a name="[137]"></a>lv_mem_buf_get</STRONG> (Thumb, 138 bytes, Stack size 24 bytes, lv_mem.o(i.lv_mem_buf_get))
<BR><BR>[Stack]<UL><LI>Max Depth = 176<LI>Call Chain = lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[197]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
</UL>
<BR>[Called By]<UL><LI><a href="#[21c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_state
<LI><a href="#[236]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[163]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_rotate
<LI><a href="#[136]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;circ_calc_aa4
<LI><a href="#[13f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decode_and_draw
<LI><a href="#[1fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_line_indexed
<LI><a href="#[1f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_line_alpha
<LI><a href="#[54]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_polygon
<LI><a href="#[52]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_img_decoded
<LI><a href="#[15f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_generic
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_draw_corner_buf
<LI><a href="#[28d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_blur_corner
<LI><a href="#[181]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[148]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg
<LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_ver
<LI><a href="#[16b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
<LI><a href="#[169]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_hor
<LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_letter_normal
</UL>
<P><STRONG><a name="[139]"></a>lv_mem_buf_release</STRONG> (Thumb, 32 bytes, Stack size 0 bytes, lv_mem.o(i.lv_mem_buf_release))
<BR><BR>[Called By]<UL><LI><a href="#[21c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_state
<LI><a href="#[236]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[163]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_rotate
<LI><a href="#[136]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;circ_calc_aa4
<LI><a href="#[13f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decode_and_draw
<LI><a href="#[1fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_line_indexed
<LI><a href="#[1f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_line_alpha
<LI><a href="#[54]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_polygon
<LI><a href="#[52]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_img_decoded
<LI><a href="#[15f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_generic
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_draw_corner_buf
<LI><a href="#[28d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_blur_corner
<LI><a href="#[181]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[148]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg
<LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_ver
<LI><a href="#[16b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
<LI><a href="#[169]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_hor
<LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_letter_normal
</UL>
<P><STRONG><a name="[d6]"></a>lv_mem_free</STRONG> (Thumb, 38 bytes, Stack size 8 bytes, lv_mem.o(i.lv_mem_free))
<BR><BR>[Stack]<UL><LI>Max Depth = 96<LI>Call Chain = lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[218]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_free
</UL>
<BR>[Called By]<UL><LI><a href="#[197]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[1ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
<LI><a href="#[6c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_destructor
<LI><a href="#[e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_clear
<LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_obj
<LI><a href="#[1c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_style
<LI><a href="#[204]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
<LI><a href="#[152]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_free_param
<LI><a href="#[26c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_del
<LI><a href="#[3e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_ready_cb
<LI><a href="#[26d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_reset
<LI><a href="#[27f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_remove_prop
<LI><a href="#[c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_free_all
<LI><a href="#[d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text_fmt
<LI><a href="#[d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[1d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_layer_destroy
<LI><a href="#[1d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_layer_create
<LI><a href="#[c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_draw_mask_cleanup
<LI><a href="#[bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_sync_areas
<LI><a href="#[136]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;circ_calc_aa4
<LI><a href="#[147]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_close
<LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_close
<LI><a href="#[39]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_open
<LI><a href="#[3b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_close
<LI><a href="#[dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_open
<LI><a href="#[282]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_del
<LI><a href="#[206]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_dot_tmp_free
<LI><a href="#[6f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_destructor
<LI><a href="#[5b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_layer_destroy
<LI><a href="#[1f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gradient_set_cache_size
<LI><a href="#[153]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gradient_cleanup
<LI><a href="#[10d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_ready_handler
</UL>
<P><STRONG><a name="[1ff]"></a>lv_mem_init</STRONG> (Thumb, 18 bytes, Stack size 8 bytes, lv_mem.o(i.lv_mem_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_mem_init &rArr; lv_tlsf_create_with_pool &rArr; lv_tlsf_add_pool &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[219]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_create_with_pool
</UL>
<BR>[Called By]<UL><LI><a href="#[1fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>
<P><STRONG><a name="[197]"></a>lv_mem_realloc</STRONG> (Thumb, 42 bytes, Stack size 8 bytes, lv_mem.o(i.lv_mem_realloc))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[21a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_realloc
</UL>
<BR>[Called By]<UL><LI><a href="#[1c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_style
<LI><a href="#[204]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
<LI><a href="#[137]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_trans_style
<LI><a href="#[196]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_local_style
<LI><a href="#[d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[280]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop_internal
</UL>
<P><STRONG><a name="[13e]"></a>lv_memcpy</STRONG> (Thumb, 278 bytes, Stack size 12 bytes, lv_mem.o(i.lv_memcpy))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = lv_memcpy
</UL>
<BR>[Called By]<UL><LI><a href="#[fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_start
<LI><a href="#[239]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[21a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_realloc
<LI><a href="#[1ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_read_cached
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[1db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;map_normal
<LI><a href="#[57]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_buffer_copy
<LI><a href="#[28d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_blur_corner
<LI><a href="#[181]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[13b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;convert_cb
<LI><a href="#[41]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;kill_oldest_item
</UL>
<P><STRONG><a name="[14f]"></a>lv_memset</STRONG> (Thumb, 92 bytes, Stack size 8 bytes, lv_mem.o(i.lv_memset))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_memset
</UL>
<BR>[Called By]<UL><LI><a href="#[181]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[148]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg
</UL>
<P><STRONG><a name="[c2]"></a>lv_memset_00</STRONG> (Thumb, 84 bytes, Stack size 8 bytes, lv_mem.o(i.lv_memset_00))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_memset_00
</UL>
<BR>[Called By]<UL><LI><a href="#[ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_allocate_spec_attr
<LI><a href="#[f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_init
<LI><a href="#[21c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_state
<LI><a href="#[180]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw_dsc_init
<LI><a href="#[204]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
<LI><a href="#[1cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_dsc_init
<LI><a href="#[14b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_radius_init
<LI><a href="#[f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_trans_style
<LI><a href="#[196]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_local_style
<LI><a href="#[26d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_reset
<LI><a href="#[198]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_init
<LI><a href="#[156]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_get_info
<LI><a href="#[1d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_layer_create
<LI><a href="#[15c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_img_dsc_init
<LI><a href="#[c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_draw_mask_cleanup
<LI><a href="#[4a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
<LI><a href="#[4d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_radius
<LI><a href="#[4c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_line
<LI><a href="#[4b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_angle
<LI><a href="#[1ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;line_mask_steep
<LI><a href="#[1ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;line_mask_flat
<LI><a href="#[1cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_line_dsc_init
<LI><a href="#[15a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_dsc_init
<LI><a href="#[db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_img_cache_open
<LI><a href="#[1ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_open
<LI><a href="#[de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_create
<LI><a href="#[39]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_open
<LI><a href="#[dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_open
<LI><a href="#[16c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_line_points_init
<LI><a href="#[49]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_init_ctx
<LI><a href="#[1bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
<LI><a href="#[1be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_init
<LI><a href="#[1bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_draw_buf_init
<LI><a href="#[58]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_layer_create
<LI><a href="#[59]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_layer_adjust
<LI><a href="#[52]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_img_decoded
<LI><a href="#[15f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_generic
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_draw_corner_buf
<LI><a href="#[181]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[160]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_simple
<LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_ver
<LI><a href="#[16b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
<LI><a href="#[169]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_hor
<LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_letter_normal
<LI><a href="#[1f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gradient_set_cache_size
<LI><a href="#[41]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;kill_oldest_item
</UL>
<P><STRONG><a name="[13d]"></a>lv_memset_ff</STRONG> (Thumb, 90 bytes, Stack size 8 bytes, lv_mem.o(i.lv_memset_ff))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_memset_ff
</UL>
<BR>[Called By]<UL><LI><a href="#[1e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb_no_aa
<LI><a href="#[15f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_generic
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_draw_corner_buf
<LI><a href="#[181]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_ver
<LI><a href="#[16b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
<LI><a href="#[169]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_hor
<LI><a href="#[13b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;convert_cb
</UL>
<P><STRONG><a name="[21b]"></a>lv_obj_add_state</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_obj.o(i.lv_obj_add_state))
<BR><BR>[Stack]<UL><LI>Max Depth = 512<LI>Call Chain = lv_obj_add_state &rArr; lv_obj_set_state &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr; refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[21c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_state
</UL>
<BR>[Called By]<UL><LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
</UL>
<P><STRONG><a name="[d3]"></a>lv_obj_align</STRONG> (Thumb, 26 bytes, Stack size 16 bytes, lv_obj_pos.o(i.lv_obj_align))
<BR><BR>[Stack]<UL><LI>Max Depth = 488<LI>Call Chain = lv_obj_align &rArr; lv_obj_set_pos &rArr; lv_obj_set_y &rArr; lv_obj_set_style_y &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr; refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[21e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_pos
<LI><a href="#[21d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_align
</UL>
<BR>[Called By]<UL><LI><a href="#[4a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
</UL>
<P><STRONG><a name="[ee]"></a>lv_obj_allocate_spec_attr</STRONG> (Thumb, 56 bytes, Stack size 8 bytes, lv_obj.o(i.lv_obj_allocate_spec_attr))
<BR><BR>[Stack]<UL><LI>Max Depth = 120<LI>Call Chain = lv_obj_allocate_spec_attr &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
</UL>
<BR>[Called By]<UL><LI><a href="#[ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_scroll_by_raw
<LI><a href="#[1f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_add_obj
<LI><a href="#[22f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[26a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_ext_draw_size
<LI><a href="#[204]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
<LI><a href="#[1c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_scrollbar_mode
</UL>
<P><STRONG><a name="[21f]"></a>lv_obj_area_is_visible</STRONG> (Thumb, 238 bytes, Stack size 32 bytes, lv_obj_pos.o(i.lv_obj_area_is_visible))
<BR><BR>[Stack]<UL><LI>Max Depth = 296<LI>Call Chain = lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr; lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[215]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_disp
<LI><a href="#[1c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_scr_prev
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_scr_act
<LI><a href="#[1c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_layer_top
<LI><a href="#[c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_layer_sys
<LI><a href="#[12a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag_any
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[1a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_get_ext_draw_size
<LI><a href="#[220]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_screen
<LI><a href="#[e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[1a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_transformed_area
<LI><a href="#[221]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[232]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
</UL>
<P><STRONG><a name="[222]"></a>lv_obj_calculate_ext_draw_size</STRONG> (Thumb, 208 bytes, Stack size 24 bytes, lv_obj_draw.o(i.lv_obj_calculate_ext_draw_size))
<BR><BR>[Stack]<UL><LI>Max Depth = 176<LI>Call Chain = lv_obj_calculate_ext_draw_size &rArr; lv_obj_get_style_shadow_width &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[223]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_width
<LI><a href="#[225]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_spread
<LI><a href="#[224]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_opa
<LI><a href="#[227]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_ofs_y
<LI><a href="#[226]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_ofs_x
<LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_outline_width
<LI><a href="#[22a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_outline_pad
<LI><a href="#[229]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_outline_opa
</UL>
<BR>[Called By]<UL><LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
</UL>
<P><STRONG><a name="[211]"></a>lv_obj_calculate_style_text_align</STRONG> (Thumb, 44 bytes, Stack size 24 bytes, lv_obj_style.o(i.lv_obj_calculate_style_text_align))
<BR><BR>[Stack]<UL><LI>Max Depth = 168<LI>Call Chain = lv_obj_calculate_style_text_align &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[210]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
</UL>
<P><STRONG><a name="[204]"></a>lv_obj_class_create_obj</STRONG> (Thumb, 224 bytes, Stack size 24 bytes, lv_obj_class.o(i.lv_obj_class_create_obj))
<BR><BR>[Stack]<UL><LI>Max Depth = 176<LI>Call Chain = lv_obj_class_create_obj &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_allocate_spec_attr
<LI><a href="#[197]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_ver_res
<LI><a href="#[e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_hor_res
<LI><a href="#[bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
<LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
</UL>
<BR>[Called By]<UL><LI><a href="#[1c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
<LI><a href="#[c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_create
</UL>
<P><STRONG><a name="[205]"></a>lv_obj_class_init_obj</STRONG> (Thumb, 112 bytes, Stack size 16 bytes, lv_obj_class.o(i.lv_obj_class_init_obj))
<BR><BR>[Stack]<UL><LI>Max Depth = 504<LI>Call Chain = lv_obj_class_init_obj &rArr; lv_theme_apply &rArr; lv_obj_remove_style &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr; refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[22d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_apply
<LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[230]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_default
<LI><a href="#[1f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_add_obj
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_self_size
<LI><a href="#[231]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_group_def
<LI><a href="#[22e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_construct
<LI><a href="#[22f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[22b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_mark_layout_as_dirty
<LI><a href="#[22c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_enable_style_refresh
</UL>
<BR>[Called By]<UL><LI><a href="#[1c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
<LI><a href="#[c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_create
</UL>
<P><STRONG><a name="[1c2]"></a>lv_obj_clear_flag</STRONG> (Thumb, 112 bytes, Stack size 32 bytes, lv_obj.o(i.lv_obj_clear_flag))
<BR><BR>[Stack]<UL><LI>Max Depth = 376<LI>Call Chain = lv_obj_clear_flag &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr; lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[22b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_mark_layout_as_dirty
<LI><a href="#[12b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_layout_positioned
<LI><a href="#[232]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
<LI><a href="#[17e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
</UL>
<BR>[Called By]<UL><LI><a href="#[1bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
<LI><a href="#[6e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_constructor
</UL>
<P><STRONG><a name="[233]"></a>lv_obj_clear_state</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_obj.o(i.lv_obj_clear_state))
<BR><BR>[Stack]<UL><LI>Max Depth = 512<LI>Call Chain = lv_obj_clear_state &rArr; lv_obj_set_state &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr; refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[21c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_state
</UL>
<BR>[Called By]<UL><LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
</UL>
<P><STRONG><a name="[1c0]"></a>lv_obj_create</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_obj.o(i.lv_obj_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 512<LI>Call Chain = lv_obj_create &rArr; lv_obj_class_init_obj &rArr; lv_theme_apply &rArr; lv_obj_remove_style &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr; refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[205]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[204]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
</UL>
<BR>[Called By]<UL><LI><a href="#[1bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
</UL>
<P><STRONG><a name="[180]"></a>lv_obj_draw_dsc_init</STRONG> (Thumb, 16 bytes, Stack size 16 bytes, lv_obj_draw.o(i.lv_obj_draw_dsc_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_obj_draw_dsc_init &rArr; lv_memset_00
</UL>
<BR>[Calls]<UL><LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
</UL>
<BR>[Called By]<UL><LI><a href="#[236]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[17d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_scrollbar
</UL>
<P><STRONG><a name="[22c]"></a>lv_obj_enable_style_refresh</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_obj_style.o(i.lv_obj_enable_style_refresh))
<BR><BR>[Called By]<UL><LI><a href="#[6c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_destructor
<LI><a href="#[205]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
</UL>
<P><STRONG><a name="[187]"></a>lv_obj_event_base</STRONG> (Thumb, 48 bytes, Stack size 8 bytes, lv_event.o(i.lv_obj_event_base))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_obj_event_base
</UL>
<BR>[Called By]<UL><LI><a href="#[184]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;event_send_core
<LI><a href="#[70]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
</UL>
<P><STRONG><a name="[129]"></a>lv_obj_get_child_cnt</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_obj_tree.o(i.lv_obj_get_child_cnt))
<BR><BR>[Called By]<UL><LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[243]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[234]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[24e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_bottom
<LI><a href="#[26b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refresh_children_style
<LI><a href="#[ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_children_by
<LI><a href="#[1a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layout_update_core
<LI><a href="#[12e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_width
<LI><a href="#[123]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_height
<LI><a href="#[266]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_redraw
<LI><a href="#[28b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj_and_children
<LI><a href="#[27a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_top_obj
</UL>
<P><STRONG><a name="[171]"></a>lv_obj_get_content_coords</STRONG> (Thumb, 92 bytes, Stack size 16 bytes, lv_obj_pos.o(i.lv_obj_get_content_coords))
<BR><BR>[Stack]<UL><LI>Max Depth = 168<LI>Call Chain = lv_obj_get_content_coords &rArr; lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[182]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_increase
<LI><a href="#[1a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_coords
<LI><a href="#[126]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[130]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[131]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[127]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
</UL>
<BR>[Called By]<UL><LI><a href="#[1a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[261]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to
<LI><a href="#[210]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[16e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>
<P><STRONG><a name="[24c]"></a>lv_obj_get_content_height</STRONG> (Thumb, 50 bytes, Stack size 16 bytes, lv_obj_pos.o(i.lv_obj_get_content_height))
<BR><BR>[Stack]<UL><LI>Max Depth = 168<LI>Call Chain = lv_obj_get_content_height &rArr; lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[126]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[127]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
</UL>
<BR>[Called By]<UL><LI><a href="#[1a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[1a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_pos
</UL>
<P><STRONG><a name="[20e]"></a>lv_obj_get_content_width</STRONG> (Thumb, 50 bytes, Stack size 16 bytes, lv_obj_pos.o(i.lv_obj_get_content_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 168<LI>Call Chain = lv_obj_get_content_width &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[130]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[131]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
</UL>
<BR>[Called By]<UL><LI><a href="#[1a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[1a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_pos
<LI><a href="#[70]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
</UL>
<P><STRONG><a name="[1a4]"></a>lv_obj_get_coords</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_obj_pos.o(i.lv_obj_get_coords))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_obj_get_coords
</UL>
<BR>[Calls]<UL><LI><a href="#[221]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[1a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[261]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to
<LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_coords
<LI><a href="#[266]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_redraw
<LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layer_get_area
</UL>
<P><STRONG><a name="[215]"></a>lv_obj_get_disp</STRONG> (Thumb, 58 bytes, Stack size 16 bytes, lv_obj_tree.o(i.lv_obj_get_disp))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = lv_obj_get_disp &rArr; lv_obj_get_screen
</UL>
<BR>[Calls]<UL><LI><a href="#[5e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_next
<LI><a href="#[5f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_head
<LI><a href="#[220]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_screen
</UL>
<BR>[Called By]<UL><LI><a href="#[264]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[22b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_mark_layout_as_dirty
<LI><a href="#[232]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
<LI><a href="#[21f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_area_is_visible
<LI><a href="#[281]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_get_from_obj
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>
<P><STRONG><a name="[1f3]"></a>lv_obj_get_group</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_get_group))
<BR><BR>[Called By]<UL><LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[6c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_destructor
<LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_obj
<LI><a href="#[1f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_add_obj
</UL>
<P><STRONG><a name="[f8]"></a>lv_obj_get_height</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_obj_pos.o(i.lv_obj_get_height))
<BR><BR>[Called By]<UL><LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[24e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_bottom
<LI><a href="#[17e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_style_create_transition
<LI><a href="#[26f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
<LI><a href="#[1a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[1a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_pos
<LI><a href="#[24c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_height
</UL>
<P><STRONG><a name="[24d]"></a>lv_obj_get_local_style_prop</STRONG> (Thumb, 54 bytes, Stack size 24 bytes, lv_obj_style.o(i.lv_obj_get_local_style_prop))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = lv_obj_get_local_style_prop &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_get_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[272]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_y
<LI><a href="#[271]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_x
</UL>
<P><STRONG><a name="[190]"></a>lv_obj_get_parent</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_obj_tree.o(i.lv_obj_get_parent))
<BR><BR>[Called By]<UL><LI><a href="#[260]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_transform_point
<LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[1c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_flag
<LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;focus_next_core
<LI><a href="#[247]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_view_recursive
<LI><a href="#[22f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[12b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_layout_positioned
<LI><a href="#[25a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_opa_recursive
<LI><a href="#[205]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[26f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
<LI><a href="#[220]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_screen
<LI><a href="#[1a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[1a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_pos
<LI><a href="#[21f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_area_is_visible
<LI><a href="#[28b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj_and_children
</UL>
<P><STRONG><a name="[220]"></a>lv_obj_get_screen</STRONG> (Thumb, 16 bytes, Stack size 4 bytes, lv_obj_tree.o(i.lv_obj_get_screen))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = lv_obj_get_screen
</UL>
<BR>[Calls]<UL><LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
</UL>
<BR>[Called By]<UL><LI><a href="#[215]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_disp
<LI><a href="#[22b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_mark_layout_as_dirty
<LI><a href="#[bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_update_layout
<LI><a href="#[21f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_area_is_visible
</UL>
<P><STRONG><a name="[24e]"></a>lv_obj_get_scroll_bottom</STRONG> (Thumb, 146 bytes, Stack size 32 bytes, lv_obj_scroll.o(i.lv_obj_get_scroll_bottom))
<BR><BR>[Stack]<UL><LI>Max Depth = 184<LI>Call Chain = lv_obj_get_scroll_bottom &rArr; lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[129]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_cnt
<LI><a href="#[12a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag_any
<LI><a href="#[245]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_y
<LI><a href="#[f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[24f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[250]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[251]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
<LI><a href="#[128]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_self_height
</UL>
<BR>[Called By]<UL><LI><a href="#[17e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[26e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by_bounded
<LI><a href="#[26f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
<LI><a href="#[1aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_readjust_scroll
</UL>
<P><STRONG><a name="[244]"></a>lv_obj_get_scroll_dir</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, lv_obj_scroll.o(i.lv_obj_get_scroll_dir))
<BR><BR>[Called By]<UL><LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[17e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[26f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
</UL>
<P><STRONG><a name="[234]"></a>lv_obj_get_scroll_left</STRONG> (Thumb, 188 bytes, Stack size 40 bytes, lv_obj_scroll.o(i.lv_obj_get_scroll_left))
<BR><BR>[Stack]<UL><LI>Max Depth = 192<LI>Call Chain = lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[129]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_cnt
<LI><a href="#[12a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag_any
<LI><a href="#[f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[246]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_x
<LI><a href="#[253]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[254]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[251]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
<LI><a href="#[252]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[132]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_self_width
</UL>
<BR>[Called By]<UL><LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[6b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_constructor
<LI><a href="#[17e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[26e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by_bounded
<LI><a href="#[26f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
<LI><a href="#[1aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_readjust_scroll
<LI><a href="#[1a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
</UL>
<P><STRONG><a name="[243]"></a>lv_obj_get_scroll_right</STRONG> (Thumb, 174 bytes, Stack size 32 bytes, lv_obj_scroll.o(i.lv_obj_get_scroll_right))
<BR><BR>[Stack]<UL><LI>Max Depth = 184<LI>Call Chain = lv_obj_get_scroll_right &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[129]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_cnt
<LI><a href="#[12a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag_any
<LI><a href="#[f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[246]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_x
<LI><a href="#[253]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[254]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[251]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
<LI><a href="#[252]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[132]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_self_width
</UL>
<BR>[Called By]<UL><LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[17e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[26e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by_bounded
<LI><a href="#[26f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
<LI><a href="#[1aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_readjust_scroll
</UL>
<P><STRONG><a name="[265]"></a>lv_obj_get_scroll_snap_x</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, lv_obj_scroll.o(i.lv_obj_get_scroll_snap_x))
<BR><BR>[Called By]<UL><LI><a href="#[26f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
<LI><a href="#[1aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_readjust_scroll
</UL>
<P><STRONG><a name="[263]"></a>lv_obj_get_scroll_snap_y</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, lv_obj_scroll.o(i.lv_obj_get_scroll_snap_y))
<BR><BR>[Called By]<UL><LI><a href="#[26f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
<LI><a href="#[1aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_readjust_scroll
</UL>
<P><STRONG><a name="[174]"></a>lv_obj_get_scroll_top</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, lv_obj_scroll.o(i.lv_obj_get_scroll_top))
<BR><BR>[Called By]<UL><LI><a href="#[6b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_constructor
<LI><a href="#[17e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[26e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by_bounded
<LI><a href="#[26f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
<LI><a href="#[1aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_readjust_scroll
<LI><a href="#[1a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[16e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>
<P><STRONG><a name="[246]"></a>lv_obj_get_scroll_x</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, lv_obj_scroll.o(i.lv_obj_get_scroll_x))
<BR><BR>[Called By]<UL><LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[264]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[243]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[234]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[12f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_x
<LI><a href="#[26e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by_bounded
<LI><a href="#[65]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_x_anim
<LI><a href="#[261]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to
</UL>
<P><STRONG><a name="[245]"></a>lv_obj_get_scroll_y</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, lv_obj_scroll.o(i.lv_obj_get_scroll_y))
<BR><BR>[Called By]<UL><LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[264]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[24e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_bottom
<LI><a href="#[124]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_y
<LI><a href="#[26e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by_bounded
<LI><a href="#[64]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_y_anim
<LI><a href="#[261]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to
</UL>
<P><STRONG><a name="[17e]"></a>lv_obj_get_scrollbar_area</STRONG> (Thumb, 1592 bytes, Stack size 96 bytes, lv_obj_scroll.o(i.lv_obj_get_scrollbar_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 288<LI>Call Chain = lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[1e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_set
<LI><a href="#[174]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_top
<LI><a href="#[243]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[234]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[244]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_dir
<LI><a href="#[24e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_bottom
<LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[241]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_scroll_obj
<LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_scroll_dir
<LI><a href="#[194]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_next
<LI><a href="#[f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[249]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_mode
<LI><a href="#[f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[216]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_dpi
<LI><a href="#[24f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[253]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[254]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[250]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[252]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_idivmod
</UL>
<BR>[Called By]<UL><LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[17d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_scrollbar
<LI><a href="#[1c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_flag
<LI><a href="#[262]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scrollbar_invalidate
</UL>
<P><STRONG><a name="[249]"></a>lv_obj_get_scrollbar_mode</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, lv_obj_scroll.o(i.lv_obj_get_scrollbar_mode))
<BR><BR>[Called By]<UL><LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[17e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
</UL>
<P><STRONG><a name="[128]"></a>lv_obj_get_self_height</STRONG> (Thumb, 24 bytes, Stack size 8 bytes, lv_obj_pos.o(i.lv_obj_get_self_height))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = lv_obj_get_self_height &rArr; lv_event_send &rArr; event_send_core &rArr; event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
</UL>
<BR>[Called By]<UL><LI><a href="#[24e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_bottom
<LI><a href="#[123]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_height
</UL>
<P><STRONG><a name="[132]"></a>lv_obj_get_self_width</STRONG> (Thumb, 24 bytes, Stack size 8 bytes, lv_obj_pos.o(i.lv_obj_get_self_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = lv_obj_get_self_width &rArr; lv_event_send &rArr; event_send_core &rArr; event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
</UL>
<BR>[Called By]<UL><LI><a href="#[243]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[234]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[12e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_width
</UL>
<P><STRONG><a name="[18e]"></a>lv_obj_get_state</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_get_state))
<BR><BR>[Called By]<UL><LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;focus_next_core
</UL>
<P><STRONG><a name="[25a]"></a>lv_obj_get_style_opa_recursive</STRONG> (Thumb, 88 bytes, Stack size 16 bytes, lv_obj_style.o(i.lv_obj_get_style_opa_recursive))
<BR><BR>[Stack]<UL><LI>Max Depth = 168<LI>Call Chain = lv_obj_get_style_opa_recursive &rArr; lv_obj_get_style_opa &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[259]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_opa
</UL>
<BR>[Called By]<UL><LI><a href="#[17f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scrollbar_init_draw_dsc
<LI><a href="#[173]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_label_dsc
<LI><a href="#[239]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
</UL>
<P><STRONG><a name="[f3]"></a>lv_obj_get_style_prop</STRONG> (Thumb, 152 bytes, Stack size 40 bytes, lv_obj_style.o(i.lv_obj_get_style_prop))
<BR><BR>[Stack]<UL><LI>Max Depth = 144<LI>Call Chain = lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[25c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_prop_get_default
<LI><a href="#[25b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_prop_has_flag
<LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_prop_core
</UL>
<BR>[Called By]<UL><LI><a href="#[17f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scrollbar_init_draw_dsc
<LI><a href="#[23a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_width
<LI><a href="#[23b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_height
<LI><a href="#[23d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_radius
<LI><a href="#[24b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_layout
<LI><a href="#[237]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_clip_corner
<LI><a href="#[238]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_post
<LI><a href="#[23e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_opa
<LI><a href="#[24a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_align
<LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[236]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[6b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_constructor
<LI><a href="#[f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_style_apply_color_filter
<LI><a href="#[173]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_label_dsc
<LI><a href="#[25e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_font
<LI><a href="#[25d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_color_filtered
<LI><a href="#[223]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_width
<LI><a href="#[225]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_spread
<LI><a href="#[224]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_opa
<LI><a href="#[227]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_ofs_y
<LI><a href="#[226]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_ofs_x
<LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_outline_width
<LI><a href="#[22a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_outline_pad
<LI><a href="#[229]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_outline_opa
<LI><a href="#[257]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_blend_mode
<LI><a href="#[256]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_color_filtered
<LI><a href="#[22f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[239]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[17e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[222]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_ext_draw_size
<LI><a href="#[f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_style_create_transition
<LI><a href="#[3d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_start_cb
<LI><a href="#[259]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_opa
<LI><a href="#[24f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[253]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[254]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[250]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[251]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
<LI><a href="#[252]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[1a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[1a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_pos
<LI><a href="#[279]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;transform_point
<LI><a href="#[12d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_y
<LI><a href="#[134]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_x
<LI><a href="#[25f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[126]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[130]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[131]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[127]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[1a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_layout
<LI><a href="#[258]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_height
<LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
<LI><a href="#[133]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[12c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_align
<LI><a href="#[211]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_style_text_align
<LI><a href="#[268]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj
<LI><a href="#[210]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
<LI><a href="#[172]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_line_space
<LI><a href="#[20c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_letter_space
<LI><a href="#[20a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_font
<LI><a href="#[214]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_anim_speed
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[16e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>
<P><STRONG><a name="[1a5]"></a>lv_obj_get_transformed_area</STRONG> (Thumb, 358 bytes, Stack size 40 bytes, lv_obj_pos.o(i.lv_obj_get_transformed_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 264<LI>Call Chain = lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr; lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[260]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_transform_point
<LI><a href="#[182]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_increase
</UL>
<BR>[Called By]<UL><LI><a href="#[21f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_area_is_visible
<LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layer_get_area
</UL>
<P><STRONG><a name="[f7]"></a>lv_obj_get_width</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_obj_pos.o(i.lv_obj_get_width))
<BR><BR>[Called By]<UL><LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[243]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[234]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[17e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_style_create_transition
<LI><a href="#[26f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
<LI><a href="#[1a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[1a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_pos
<LI><a href="#[20e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
</UL>
<P><STRONG><a name="[188]"></a>lv_obj_has_flag</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_has_flag))
<BR><BR>[Called By]<UL><LI><a href="#[184]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;event_send_core
<LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;focus_next_core
<LI><a href="#[17e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[26f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
<LI><a href="#[261]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to
<LI><a href="#[ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_children_by
<LI><a href="#[21f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_area_is_visible
<LI><a href="#[266]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_redraw
<LI><a href="#[268]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj
<LI><a href="#[27a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_top_obj
</UL>
<P><STRONG><a name="[12a]"></a>lv_obj_has_flag_any</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_has_flag_any))
<BR><BR>[Called By]<UL><LI><a href="#[243]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[234]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[24e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_bottom
<LI><a href="#[12b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_layout_positioned
<LI><a href="#[21f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_area_is_visible
<LI><a href="#[12e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_width
<LI><a href="#[123]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_height
</UL>
<P><STRONG><a name="[173]"></a>lv_obj_init_draw_label_dsc</STRONG> (Thumb, 172 bytes, Stack size 24 bytes, lv_obj_draw.o(i.lv_obj_init_draw_label_dsc))
<BR><BR>[Stack]<UL><LI>Max Depth = 216<LI>Call Chain = lv_obj_init_draw_label_dsc &rArr; lv_obj_get_style_text_color_filtered &rArr; _lv_obj_style_apply_color_filter &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[25e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_font
<LI><a href="#[25d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_color_filtered
<LI><a href="#[257]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_blend_mode
<LI><a href="#[25a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_opa_recursive
</UL>
<BR>[Called By]<UL><LI><a href="#[16e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>
<P><STRONG><a name="[239]"></a>lv_obj_init_draw_rect_dsc</STRONG> (Thumb, 714 bytes, Stack size 32 bytes, lv_obj_draw.o(i.lv_obj_init_draw_rect_dsc))
<BR><BR>[Stack]<UL><LI>Max Depth = 224<LI>Call Chain = lv_obj_init_draw_rect_dsc &rArr; lv_obj_get_style_text_color_filtered &rArr; _lv_obj_style_apply_color_filter &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[13e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[155]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_src_get_type
<LI><a href="#[f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_style_apply_color_filter
<LI><a href="#[25e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_font
<LI><a href="#[25d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_color_filtered
<LI><a href="#[223]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_width
<LI><a href="#[225]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_spread
<LI><a href="#[224]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_opa
<LI><a href="#[227]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_ofs_y
<LI><a href="#[226]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_ofs_x
<LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_outline_width
<LI><a href="#[22a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_outline_pad
<LI><a href="#[229]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_outline_opa
<LI><a href="#[257]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_blend_mode
<LI><a href="#[256]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_color_filtered
<LI><a href="#[25a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_opa_recursive
</UL>
<BR>[Called By]<UL><LI><a href="#[236]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
</UL>
<P><STRONG><a name="[f1]"></a>lv_obj_invalidate</STRONG> (Thumb, 64 bytes, Stack size 24 bytes, lv_obj_pos.o(i.lv_obj_invalidate))
<BR><BR>[Stack]<UL><LI>Max Depth = 344<LI>Call Chain = lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr; lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_get_ext_draw_size
<LI><a href="#[232]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
<LI><a href="#[221]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[21c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_state
<LI><a href="#[ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_scroll_by_raw
<LI><a href="#[1c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_flag
<LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;focus_next_core
<LI><a href="#[22f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[26a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_ext_draw_size
<LI><a href="#[205]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[26b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refresh_children_style
<LI><a href="#[1c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_scrollbar_mode
<LI><a href="#[1a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[261]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to
<LI><a href="#[d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text_fmt
<LI><a href="#[d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[1bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
<LI><a href="#[63]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;set_ofs_y_anim
<LI><a href="#[62]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;set_ofs_x_anim
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>
<P><STRONG><a name="[232]"></a>lv_obj_invalidate_area</STRONG> (Thumb, 52 bytes, Stack size 24 bytes, lv_obj_pos.o(i.lv_obj_invalidate_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 320<LI>Call Chain = lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr; lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[215]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_disp
<LI><a href="#[df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_inv_area
<LI><a href="#[e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_is_invalidation_enabled
<LI><a href="#[21f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_area_is_visible
<LI><a href="#[221]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[1c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_flag
<LI><a href="#[262]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scrollbar_invalidate
</UL>
<P><STRONG><a name="[242]"></a>lv_obj_is_editable</STRONG> (Thumb, 26 bytes, Stack size 0 bytes, lv_obj_class.o(i.lv_obj_is_editable))
<BR><BR>[Calls]<UL><LI><a href="#[242]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_editable
</UL>
<BR>[Called By]<UL><LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[242]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_editable
</UL>
<P><STRONG><a name="[231]"></a>lv_obj_is_group_def</STRONG> (Thumb, 28 bytes, Stack size 0 bytes, lv_obj_class.o(i.lv_obj_is_group_def))
<BR><BR>[Calls]<UL><LI><a href="#[231]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_group_def
</UL>
<BR>[Called By]<UL><LI><a href="#[231]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_group_def
<LI><a href="#[205]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
</UL>
<P><STRONG><a name="[12b]"></a>lv_obj_is_layout_positioned</STRONG> (Thumb, 42 bytes, Stack size 8 bytes, lv_obj_pos.o(i.lv_obj_is_layout_positioned))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_obj_is_layout_positioned &rArr; lv_obj_get_style_layout &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[12a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag_any
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[1a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_layout
</UL>
<BR>[Called By]<UL><LI><a href="#[1c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_flag
<LI><a href="#[1a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_pos
<LI><a href="#[12e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_width
<LI><a href="#[123]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_height
</UL>
<P><STRONG><a name="[22b]"></a>lv_obj_mark_layout_as_dirty</STRONG> (Thumb, 38 bytes, Stack size 8 bytes, lv_obj_pos.o(i.lv_obj_mark_layout_as_dirty))
<BR><BR>[Stack]<UL><LI>Max Depth = 28<LI>Call Chain = lv_obj_mark_layout_as_dirty &rArr; lv_obj_get_disp &rArr; lv_obj_get_screen
</UL>
<BR>[Calls]<UL><LI><a href="#[215]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_disp
<LI><a href="#[e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_resume
<LI><a href="#[220]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_screen
</UL>
<BR>[Called By]<UL><LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[1c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_flag
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_self_size
<LI><a href="#[22f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[205]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
</UL>
<P><STRONG><a name="[ef]"></a>lv_obj_move_children_by</STRONG> (Thumb, 98 bytes, Stack size 40 bytes, lv_obj_pos.o(i.lv_obj_move_children_by))
<BR><BR>[Stack]<UL><LI>Max Depth = 40 + In Cycle
<LI>Call Chain = lv_obj_move_children_by &rArr; lv_obj_move_children_by (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[129]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_cnt
<LI><a href="#[ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_children_by
</UL>
<BR>[Called By]<UL><LI><a href="#[ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_scroll_by_raw
<LI><a href="#[261]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to
<LI><a href="#[ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_children_by
</UL>
<P><STRONG><a name="[261]"></a>lv_obj_move_to</STRONG> (Thumb, 300 bytes, Stack size 64 bytes, lv_obj_pos.o(i.lv_obj_move_to))
<BR><BR>[Stack]<UL><LI>Max Depth = 408<LI>Call Chain = lv_obj_move_to &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr; lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[245]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_y
<LI><a href="#[246]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_x
<LI><a href="#[b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_in
<LI><a href="#[262]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scrollbar_invalidate
<LI><a href="#[ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_children_by
<LI><a href="#[1a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_coords
<LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_coords
<LI><a href="#[126]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[131]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
</UL>
<BR>[Called By]<UL><LI><a href="#[1a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_pos
</UL>
<P><STRONG><a name="[1aa]"></a>lv_obj_readjust_scroll</STRONG> (Thumb, 140 bytes, Stack size 24 bytes, lv_obj_scroll.o(i.lv_obj_readjust_scroll))
<BR><BR>[Stack]<UL><LI>Max Depth = 480<LI>Call Chain = lv_obj_readjust_scroll &rArr; lv_obj_scroll_by &rArr; _lv_obj_scroll_by_raw &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr; lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[264]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[174]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_top
<LI><a href="#[263]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_snap_y
<LI><a href="#[265]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_snap_x
<LI><a href="#[243]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[234]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[24e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_bottom
<LI><a href="#[252]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
</UL>
<BR>[Called By]<UL><LI><a href="#[1a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layout_update_core
</UL>
<P><STRONG><a name="[266]"></a>lv_obj_redraw</STRONG> (Thumb, 308 bytes, Stack size 128 bytes, lv_refr.o(i.lv_obj_redraw))
<BR><BR>[Stack]<UL><LI>Max Depth = 192 + In Cycle
<LI>Call Chain = lv_obj_redraw &rArr; refr_obj (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[129]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_cnt
<LI><a href="#[f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[1a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_get_ext_draw_size
<LI><a href="#[1cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_dsc_init
<LI><a href="#[179]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[182]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_increase
<LI><a href="#[e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[1a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_coords
<LI><a href="#[267]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_rand
<LI><a href="#[268]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj
<LI><a href="#[ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_make
<LI><a href="#[89]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy
</UL>
<BR>[Called By]<UL><LI><a href="#[268]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj
</UL>
<P><STRONG><a name="[1a8]"></a>lv_obj_refr_pos</STRONG> (Thumb, 484 bytes, Stack size 64 bytes, lv_obj_pos.o(i.lv_obj_refr_pos))
<BR><BR>[Stack]<UL><LI>Max Depth = 472<LI>Call Chain = lv_obj_refr_pos &rArr; lv_obj_move_to &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr; lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__ARM_common_switch8
<LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[12b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_layout_positioned
<LI><a href="#[f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[261]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to
<LI><a href="#[20e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[24c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_height
<LI><a href="#[12d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_y
<LI><a href="#[134]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_x
<LI><a href="#[133]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[12c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_align
<LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_idivmod
</UL>
<BR>[Called By]<UL><LI><a href="#[1a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layout_update_core
</UL>
<P><STRONG><a name="[1a7]"></a>lv_obj_refr_size</STRONG> (Thumb, 706 bytes, Stack size 80 bytes, lv_obj_pos.o(i.lv_obj_refr_size))
<BR><BR>[Stack]<UL><LI>Max Depth = 632<LI>Call Chain = lv_obj_refr_size &rArr; calc_content_width &rArr; lv_obj_scroll_to_x &rArr; lv_obj_scroll_by_bounded &rArr; lv_obj_update_layout (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[174]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_top
<LI><a href="#[234]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[26a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_ext_draw_size
<LI><a href="#[f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_in
<LI><a href="#[262]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scrollbar_invalidate
<LI><a href="#[269]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to
<LI><a href="#[1a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_coords
<LI><a href="#[20e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[24c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_height
<LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_coords
<LI><a href="#[1b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_clamp_width
<LI><a href="#[1b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_clamp_height
<LI><a href="#[25f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[126]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[130]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[131]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[127]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[258]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_height
<LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
<LI><a href="#[133]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[12e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_width
<LI><a href="#[123]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_height
<LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_idivmod
</UL>
<BR>[Called By]<UL><LI><a href="#[1a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layout_update_core
</UL>
<P><STRONG><a name="[26a]"></a>lv_obj_refresh_ext_draw_size</STRONG> (Thumb, 96 bytes, Stack size 16 bytes, lv_obj_draw.o(i.lv_obj_refresh_ext_draw_size))
<BR><BR>[Stack]<UL><LI>Max Depth = 360<LI>Call Chain = lv_obj_refresh_ext_draw_size &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr; lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_allocate_spec_attr
<LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[1a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_get_ext_draw_size
</UL>
<BR>[Called By]<UL><LI><a href="#[21c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_state
<LI><a href="#[22f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[1a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
</UL>
<P><STRONG><a name="[213]"></a>lv_obj_refresh_self_size</STRONG> (Thumb, 44 bytes, Stack size 16 bytes, lv_obj_pos.o(i.lv_obj_refresh_self_size))
<BR><BR>[Stack]<UL><LI>Max Depth = 168<LI>Call Chain = lv_obj_refresh_self_size &rArr; lv_obj_get_style_width &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[22b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_mark_layout_as_dirty
<LI><a href="#[25f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[258]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_height
</UL>
<BR>[Called By]<UL><LI><a href="#[205]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>
<P><STRONG><a name="[22f]"></a>lv_obj_refresh_style</STRONG> (Thumb, 362 bytes, Stack size 40 bytes, lv_obj_style.o(i.lv_obj_refresh_style))
<BR><BR>[Stack]<UL><LI>Max Depth = 408<LI>Call Chain = lv_obj_refresh_style &rArr; refresh_children_style &rArr; refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_allocate_spec_attr
<LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[26a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_ext_draw_size
<LI><a href="#[22b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_mark_layout_as_dirty
<LI><a href="#[26b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refresh_children_style
<LI><a href="#[25b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_prop_has_flag
</UL>
<BR>[Called By]<UL><LI><a href="#[21c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_state
<LI><a href="#[1c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_style
<LI><a href="#[205]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[3c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_cb
<LI><a href="#[270]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<P><STRONG><a name="[1c1]"></a>lv_obj_remove_style</STRONG> (Thumb, 274 bytes, Stack size 64 bytes, lv_obj_style.o(i.lv_obj_remove_style))
<BR><BR>[Stack]<UL><LI>Max Depth = 472<LI>Call Chain = lv_obj_remove_style &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr; refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[197]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[22f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[26c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_del
<LI><a href="#[26d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_reset
</UL>
<BR>[Called By]<UL><LI><a href="#[22d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_apply
<LI><a href="#[6c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_destructor
<LI><a href="#[3e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_ready_cb
<LI><a href="#[1bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
</UL>
<P><STRONG><a name="[264]"></a>lv_obj_scroll_by</STRONG> (Thumb, 268 bytes, Stack size 96 bytes, lv_obj_scroll.o(i.lv_obj_scroll_by))
<BR><BR>[Stack]<UL><LI>Max Depth = 456<LI>Call Chain = lv_obj_scroll_by &rArr; _lv_obj_scroll_by_raw &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr; lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[215]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_disp
<LI><a href="#[f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_ver_res
<LI><a href="#[e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_hor_res
<LI><a href="#[fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_start
<LI><a href="#[f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_init
<LI><a href="#[1ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
<LI><a href="#[ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_scroll_by_raw
<LI><a href="#[245]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_y
<LI><a href="#[246]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_x
<LI><a href="#[1b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_speed_to_time
</UL>
<BR>[Called By]<UL><LI><a href="#[26e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by_bounded
<LI><a href="#[26f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
<LI><a href="#[1aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_readjust_scroll
</UL>
<P><STRONG><a name="[26e]"></a>lv_obj_scroll_by_bounded</STRONG> (Thumb, 216 bytes, Stack size 40 bytes, lv_obj_scroll.o(i.lv_obj_scroll_by_bounded))
<BR><BR>[Stack]<UL><LI>Max Depth = 496 + In Cycle
<LI>Call Chain = lv_obj_scroll_by_bounded &rArr; lv_obj_update_layout (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[264]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[174]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_top
<LI><a href="#[243]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[234]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[24e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_bottom
<LI><a href="#[245]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_y
<LI><a href="#[246]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_x
<LI><a href="#[252]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_update_layout
</UL>
<BR>[Called By]<UL><LI><a href="#[124]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_y
<LI><a href="#[12f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_x
</UL>
<P><STRONG><a name="[269]"></a>lv_obj_scroll_to</STRONG> (Thumb, 26 bytes, Stack size 16 bytes, lv_obj_scroll.o(i.lv_obj_scroll_to))
<BR><BR>[Stack]<UL><LI>Max Depth = 528<LI>Call Chain = lv_obj_scroll_to &rArr; lv_obj_scroll_to_y &rArr; lv_obj_scroll_by_bounded &rArr; lv_obj_update_layout (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[124]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_y
<LI><a href="#[12f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_x
</UL>
<BR>[Called By]<UL><LI><a href="#[1a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
</UL>
<P><STRONG><a name="[247]"></a>lv_obj_scroll_to_view_recursive</STRONG> (Thumb, 56 bytes, Stack size 24 bytes, lv_obj_scroll.o(i.lv_obj_scroll_to_view_recursive))
<BR><BR>[Stack]<UL><LI>Max Depth = 688<LI>Call Chain = lv_obj_scroll_to_view_recursive &rArr; lv_obj_update_layout &rArr; layout_update_core &rArr; layout_update_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[26f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
<LI><a href="#[bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_update_layout
</UL>
<BR>[Called By]<UL><LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
</UL>
<P><STRONG><a name="[12f]"></a>lv_obj_scroll_to_x</STRONG> (Thumb, 36 bytes, Stack size 16 bytes, lv_obj_scroll.o(i.lv_obj_scroll_to_x))
<BR><BR>[Stack]<UL><LI>Max Depth = 512<LI>Call Chain = lv_obj_scroll_to_x &rArr; lv_obj_scroll_by_bounded &rArr; lv_obj_update_layout (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
<LI><a href="#[246]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_x
<LI><a href="#[26e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by_bounded
</UL>
<BR>[Called By]<UL><LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[269]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to
<LI><a href="#[12e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_width
</UL>
<P><STRONG><a name="[124]"></a>lv_obj_scroll_to_y</STRONG> (Thumb, 36 bytes, Stack size 16 bytes, lv_obj_scroll.o(i.lv_obj_scroll_to_y))
<BR><BR>[Stack]<UL><LI>Max Depth = 512<LI>Call Chain = lv_obj_scroll_to_y &rArr; lv_obj_scroll_by_bounded &rArr; lv_obj_update_layout (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
<LI><a href="#[245]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_y
<LI><a href="#[26e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by_bounded
</UL>
<BR>[Called By]<UL><LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[269]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to
<LI><a href="#[123]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_height
</UL>
<P><STRONG><a name="[262]"></a>lv_obj_scrollbar_invalidate</STRONG> (Thumb, 70 bytes, Stack size 24 bytes, lv_obj_scroll.o(i.lv_obj_scrollbar_invalidate))
<BR><BR>[Stack]<UL><LI>Max Depth = 344<LI>Call Chain = lv_obj_scrollbar_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr; lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[232]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
<LI><a href="#[17e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[13c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_size
</UL>
<BR>[Called By]<UL><LI><a href="#[1a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[261]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to
</UL>
<P><STRONG><a name="[270]"></a>lv_obj_set_local_style_prop</STRONG> (Thumb, 36 bytes, Stack size 24 bytes, lv_obj_style.o(i.lv_obj_set_local_style_prop))
<BR><BR>[Stack]<UL><LI>Max Depth = 432<LI>Call Chain = lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr; refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[22f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[196]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_local_style
<LI><a href="#[f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[277]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_y
<LI><a href="#[276]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_x
<LI><a href="#[21d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_align
<LI><a href="#[cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_text_color
<LI><a href="#[d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_text_align
<LI><a href="#[cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_pad_top
<LI><a href="#[d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_pad_right
<LI><a href="#[cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_pad_left
<LI><a href="#[ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_pad_bottom
<LI><a href="#[c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_bg_opa
<LI><a href="#[cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_bg_color
</UL>
<P><STRONG><a name="[21e]"></a>lv_obj_set_pos</STRONG> (Thumb, 20 bytes, Stack size 16 bytes, lv_obj_pos.o(i.lv_obj_set_pos))
<BR><BR>[Stack]<UL><LI>Max Depth = 472<LI>Call Chain = lv_obj_set_pos &rArr; lv_obj_set_y &rArr; lv_obj_set_style_y &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr; refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[272]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_y
<LI><a href="#[271]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_x
</UL>
<BR>[Called By]<UL><LI><a href="#[d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align
</UL>
<P><STRONG><a name="[1c3]"></a>lv_obj_set_scrollbar_mode</STRONG> (Thumb, 42 bytes, Stack size 16 bytes, lv_obj_scroll.o(i.lv_obj_set_scrollbar_mode))
<BR><BR>[Stack]<UL><LI>Max Depth = 360<LI>Call Chain = lv_obj_set_scrollbar_mode &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr; lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_allocate_spec_attr
<LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
</UL>
<BR>[Called By]<UL><LI><a href="#[1bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
</UL>
<P><STRONG><a name="[21d]"></a>lv_obj_set_style_align</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_obj_style_gen.o(i.lv_obj_set_style_align))
<BR><BR>[Stack]<UL><LI>Max Depth = 440<LI>Call Chain = lv_obj_set_style_align &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr; refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[270]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align
</UL>
<P><STRONG><a name="[cb]"></a>lv_obj_set_style_bg_color</STRONG> (Thumb, 24 bytes, Stack size 24 bytes, lv_obj_style_gen.o(i.lv_obj_set_style_bg_color))
<BR><BR>[Stack]<UL><LI>Max Depth = 456<LI>Call Chain = lv_obj_set_style_bg_color &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr; refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[270]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
</UL>
<P><STRONG><a name="[c9]"></a>lv_obj_set_style_bg_opa</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_obj_style_gen.o(i.lv_obj_set_style_bg_opa))
<BR><BR>[Stack]<UL><LI>Max Depth = 440<LI>Call Chain = lv_obj_set_style_bg_opa &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr; refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[270]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
</UL>
<P><STRONG><a name="[ce]"></a>lv_obj_set_style_pad_bottom</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_obj_style_gen.o(i.lv_obj_set_style_pad_bottom))
<BR><BR>[Stack]<UL><LI>Max Depth = 440<LI>Call Chain = lv_obj_set_style_pad_bottom &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr; refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[270]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
</UL>
<P><STRONG><a name="[cf]"></a>lv_obj_set_style_pad_left</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_obj_style_gen.o(i.lv_obj_set_style_pad_left))
<BR><BR>[Stack]<UL><LI>Max Depth = 440<LI>Call Chain = lv_obj_set_style_pad_left &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr; refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[270]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
</UL>
<P><STRONG><a name="[d0]"></a>lv_obj_set_style_pad_right</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_obj_style_gen.o(i.lv_obj_set_style_pad_right))
<BR><BR>[Stack]<UL><LI>Max Depth = 440<LI>Call Chain = lv_obj_set_style_pad_right &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr; refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[270]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
</UL>
<P><STRONG><a name="[cd]"></a>lv_obj_set_style_pad_top</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_obj_style_gen.o(i.lv_obj_set_style_pad_top))
<BR><BR>[Stack]<UL><LI>Max Depth = 440<LI>Call Chain = lv_obj_set_style_pad_top &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr; refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[270]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
</UL>
<P><STRONG><a name="[d1]"></a>lv_obj_set_style_text_align</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_obj_style_gen.o(i.lv_obj_set_style_text_align))
<BR><BR>[Stack]<UL><LI>Max Depth = 440<LI>Call Chain = lv_obj_set_style_text_align &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr; refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[270]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
</UL>
<P><STRONG><a name="[cc]"></a>lv_obj_set_style_text_color</STRONG> (Thumb, 24 bytes, Stack size 24 bytes, lv_obj_style_gen.o(i.lv_obj_set_style_text_color))
<BR><BR>[Stack]<UL><LI>Max Depth = 456<LI>Call Chain = lv_obj_set_style_text_color &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr; refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[270]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
</UL>
<P><STRONG><a name="[276]"></a>lv_obj_set_style_x</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_obj_style_gen.o(i.lv_obj_set_style_x))
<BR><BR>[Stack]<UL><LI>Max Depth = 440<LI>Call Chain = lv_obj_set_style_x &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr; refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[270]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[271]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_x
</UL>
<P><STRONG><a name="[277]"></a>lv_obj_set_style_y</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_obj_style_gen.o(i.lv_obj_set_style_y))
<BR><BR>[Stack]<UL><LI>Max Depth = 440<LI>Call Chain = lv_obj_set_style_y &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr; refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[270]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[272]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_y
</UL>
<P><STRONG><a name="[271]"></a>lv_obj_set_x</STRONG> (Thumb, 44 bytes, Stack size 16 bytes, lv_obj_pos.o(i.lv_obj_set_x))
<BR><BR>[Stack]<UL><LI>Max Depth = 456<LI>Call Chain = lv_obj_set_x &rArr; lv_obj_set_style_x &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr; refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[276]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_x
<LI><a href="#[24d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[21e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_pos
</UL>
<P><STRONG><a name="[272]"></a>lv_obj_set_y</STRONG> (Thumb, 44 bytes, Stack size 16 bytes, lv_obj_pos.o(i.lv_obj_set_y))
<BR><BR>[Stack]<UL><LI>Max Depth = 456<LI>Call Chain = lv_obj_set_y &rArr; lv_obj_set_style_y &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr; refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[277]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_y
<LI><a href="#[24d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[21e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_pos
</UL>
<P><STRONG><a name="[274]"></a>lv_obj_style_get_selector_part</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_obj_style.o(i.lv_obj_style_get_selector_part))
<BR><BR>[Called By]<UL><LI><a href="#[21c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_state
</UL>
<P><STRONG><a name="[273]"></a>lv_obj_style_get_selector_state</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_obj_style.o(i.lv_obj_style_get_selector_state))
<BR><BR>[Called By]<UL><LI><a href="#[21c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_state
</UL>
<P><STRONG><a name="[260]"></a>lv_obj_transform_point</STRONG> (Thumb, 104 bytes, Stack size 40 bytes, lv_obj_pos.o(i.lv_obj_transform_point))
<BR><BR>[Stack]<UL><LI>Max Depth = 224 + In Cycle
<LI>Call Chain = lv_obj_transform_point &rArr; lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[260]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_transform_point
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[278]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_get_layer_type
<LI><a href="#[279]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;transform_point
</UL>
<BR>[Called By]<UL><LI><a href="#[260]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_transform_point
<LI><a href="#[1a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_transformed_area
</UL>
<P><STRONG><a name="[bd]"></a>lv_obj_update_layout</STRONG> (Thumb, 46 bytes, Stack size 16 bytes, lv_obj_pos.o(i.lv_obj_update_layout))
<BR><BR>[Stack]<UL><LI>Max Depth = 664<LI>Call Chain = lv_obj_update_layout &rArr; layout_update_core &rArr; layout_update_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[220]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_screen
<LI><a href="#[1a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layout_update_core
</UL>
<BR>[Called By]<UL><LI><a href="#[247]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_view_recursive
<LI><a href="#[26e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by_bounded
<LI><a href="#[4a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
</UL>
<P><STRONG><a name="[1d1]"></a>lv_palette_main</STRONG> (Thumb, 34 bytes, Stack size 8 bytes, lv_color.o(i.lv_palette_main))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_palette_main &rArr; lv_color_black &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[1ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_black
</UL>
<BR>[Called By]<UL><LI><a href="#[15a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_dsc_init
</UL>
<P><STRONG><a name="[da]"></a>lv_point_transform</STRONG> (Thumb, 320 bytes, Stack size 64 bytes, lv_area.o(i.lv_point_transform))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = lv_point_transform &rArr; lv_trigo_sin &rArr; __aeabi_idivmod
</UL>
<BR>[Calls]<UL><LI><a href="#[178]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_trigo_sin
<LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_idivmod
</UL>
<BR>[Called By]<UL><LI><a href="#[279]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;transform_point
<LI><a href="#[d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_img_buf_get_transformed_area
</UL>
<P><STRONG><a name="[267]"></a>lv_rand</STRONG> (Thumb, 34 bytes, Stack size 8 bytes, lv_math.o(i.lv_rand))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_rand
</UL>
<BR>[Calls]<UL><LI><a href="#[a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_uidivmod
</UL>
<BR>[Called By]<UL><LI><a href="#[266]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_redraw
</UL>
<P><STRONG><a name="[fd]"></a>lv_style_get_prop</STRONG> (Thumb, 8 bytes, Stack size 8 bytes, lv_style.o(i.lv_style_get_prop))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[27c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_get_prop_inlined
</UL>
<BR>[Called By]<UL><LI><a href="#[fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_style_state_compare
<LI><a href="#[3c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_cb
<LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_prop_core
<LI><a href="#[24d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_local_style_prop
</UL>
<P><STRONG><a name="[198]"></a>lv_style_init</STRONG> (Thumb, 10 bytes, Stack size 8 bytes, lv_style.o(i.lv_style_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_style_init &rArr; lv_memset_00
</UL>
<BR>[Calls]<UL><LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
</UL>
<BR>[Called By]<UL><LI><a href="#[f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_trans_style
<LI><a href="#[196]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_local_style
</UL>
<P><STRONG><a name="[28f]"></a>lv_style_is_empty</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, lv_style.o(i.lv_style_is_empty))
<BR><BR>[Called By]<UL><LI><a href="#[3e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_ready_cb
</UL>
<P><STRONG><a name="[25c]"></a>lv_style_prop_get_default</STRONG> (Thumb, 198 bytes, Stack size 16 bytes, lv_style.o(i.lv_style_prop_get_default))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[27d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_make
</UL>
<BR>[Called By]<UL><LI><a href="#[275]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_get_prop_inlined
<LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[27c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_get_prop_inlined
</UL>
<P><STRONG><a name="[27f]"></a>lv_style_remove_prop</STRONG> (Thumb, 196 bytes, Stack size 32 bytes, lv_style.o(i.lv_style_remove_prop))
<BR><BR>[Stack]<UL><LI>Max Depth = 144<LI>Call Chain = lv_style_remove_prop &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
</UL>
<BR>[Called By]<UL><LI><a href="#[26c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_del
<LI><a href="#[3e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_ready_cb
</UL>
<P><STRONG><a name="[26d]"></a>lv_style_reset</STRONG> (Thumb, 34 bytes, Stack size 8 bytes, lv_style.o(i.lv_style_reset))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_style_reset &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
</UL>
<BR>[Called By]<UL><LI><a href="#[1c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_style
</UL>
<P><STRONG><a name="[f6]"></a>lv_style_set_prop</STRONG> (Thumb, 10 bytes, Stack size 8 bytes, lv_style.o(i.lv_style_set_prop))
<BR><BR>[Stack]<UL><LI>Max Depth = 200<LI>Call Chain = lv_style_set_prop &rArr; lv_style_set_prop_internal &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[280]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop_internal
</UL>
<BR>[Called By]<UL><LI><a href="#[f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_style_create_transition
<LI><a href="#[3d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_start_cb
<LI><a href="#[3c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_cb
<LI><a href="#[270]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<P><STRONG><a name="[22d]"></a>lv_theme_apply</STRONG> (Thumb, 32 bytes, Stack size 16 bytes, lv_theme.o(i.lv_theme_apply))
<BR><BR>[Stack]<UL><LI>Max Depth = 488<LI>Call Chain = lv_theme_apply &rArr; lv_obj_remove_style &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr; refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_style
<LI><a href="#[281]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_get_from_obj
<LI><a href="#[10e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;apply_theme
</UL>
<BR>[Called By]<UL><LI><a href="#[205]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
</UL>
<P><STRONG><a name="[281]"></a>lv_theme_get_from_obj</STRONG> (Thumb, 22 bytes, Stack size 8 bytes, lv_theme.o(i.lv_theme_get_from_obj))
<BR><BR>[Stack]<UL><LI>Max Depth = 28<LI>Call Chain = lv_theme_get_from_obj &rArr; lv_obj_get_disp &rArr; lv_obj_get_screen
</UL>
<BR>[Calls]<UL><LI><a href="#[215]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_disp
<LI><a href="#[bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
<LI><a href="#[1c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_theme
</UL>
<BR>[Called By]<UL><LI><a href="#[22d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_apply
</UL>
<P><STRONG><a name="[c3]"></a>lv_tick_elaps</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_hal_tick.o(i.lv_tick_elaps))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_tick_elaps
</UL>
<BR>[Calls]<UL><LI><a href="#[bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
</UL>
<BR>[Called By]<UL><LI><a href="#[4a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
<LI><a href="#[db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_img_cache_open
<LI><a href="#[283]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_handler
<LI><a href="#[284]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_time_remaining
<LI><a href="#[37]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_timer
</UL>
<P><STRONG><a name="[bb]"></a>lv_tick_get</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, lv_hal_tick.o(i.lv_tick_get))
<BR><BR>[Called By]<UL><LI><a href="#[c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_elaps
<LI><a href="#[fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_start
<LI><a href="#[4a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
<LI><a href="#[db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_img_cache_open
<LI><a href="#[1c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_ready
<LI><a href="#[b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_create
<LI><a href="#[283]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_handler
<LI><a href="#[37]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_timer
</UL>
<P><STRONG><a name="[288]"></a>lv_tick_inc</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, lv_hal_tick.o(i.lv_tick_inc))
<BR><BR>[Called By]<UL><LI><a href="#[83]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>
<P><STRONG><a name="[b3]"></a>lv_timer_create</STRONG> (Thumb, 52 bytes, Stack size 24 bytes, lv_timer.o(i.lv_timer_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_timer_create &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_ins_head
</UL>
<BR>[Called By]<UL><LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_anim_core_init
<LI><a href="#[1bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
</UL>
<P><STRONG><a name="[282]"></a>lv_timer_del</STRONG> (Thumb, 26 bytes, Stack size 8 bytes, lv_timer.o(i.lv_timer_del))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_timer_del &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_remove
</UL>
<BR>[Called By]<UL><LI><a href="#[283]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_handler
</UL>
<P><STRONG><a name="[d4]"></a>lv_timer_get_idle</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_timer.o(i.lv_timer_get_idle))
<BR><BR>[Called By]<UL><LI><a href="#[4a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
</UL>
<P><STRONG><a name="[283]"></a>lv_timer_handler</STRONG> (Thumb, 304 bytes, Stack size 32 bytes, lv_timer.o(i.lv_timer_handler))
<BR><BR>[Stack]<UL><LI>Max Depth = 136<LI>Call Chain = lv_timer_handler &rArr; lv_timer_del &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_elaps
<LI><a href="#[5e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_next
<LI><a href="#[5f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_head
<LI><a href="#[282]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_del
<LI><a href="#[284]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_time_remaining
<LI><a href="#[a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_uidivmod
</UL>
<BR>[Called By]<UL><LI><a href="#[83]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>
<P><STRONG><a name="[10c]"></a>lv_timer_pause</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_timer.o(i.lv_timer_pause))
<BR><BR>[Called By]<UL><LI><a href="#[b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_mark_list_change
</UL>
<P><STRONG><a name="[1c4]"></a>lv_timer_ready</STRONG> (Thumb, 18 bytes, Stack size 8 bytes, lv_timer.o(i.lv_timer_ready))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_timer_ready
</UL>
<BR>[Calls]<UL><LI><a href="#[bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
</UL>
<BR>[Called By]<UL><LI><a href="#[1bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
</UL>
<P><STRONG><a name="[e5]"></a>lv_timer_resume</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_timer.o(i.lv_timer_resume))
<BR><BR>[Called By]<UL><LI><a href="#[df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_inv_area
<LI><a href="#[22b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_mark_layout_as_dirty
<LI><a href="#[b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_mark_list_change
</UL>
<P><STRONG><a name="[285]"></a>lv_tlsf_add_pool</STRONG> (Thumb, 84 bytes, Stack size 16 bytes, lv_tlsf.o(i.lv_tlsf_add_pool))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = lv_tlsf_add_pool &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[113]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_link_next
<LI><a href="#[114]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_insert
</UL>
<BR>[Called By]<UL><LI><a href="#[219]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_create_with_pool
</UL>
<P><STRONG><a name="[286]"></a>lv_tlsf_create</STRONG> (Thumb, 52 bytes, Stack size 16 bytes, lv_tlsf.o(i.lv_tlsf_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_tlsf_create
</UL>
<BR>[Called By]<UL><LI><a href="#[219]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_create_with_pool
</UL>
<P><STRONG><a name="[219]"></a>lv_tlsf_create_with_pool</STRONG> (Thumb, 30 bytes, Stack size 16 bytes, lv_tlsf.o(i.lv_tlsf_create_with_pool))
<BR><BR>[Stack]<UL><LI>Max Depth = 96<LI>Call Chain = lv_tlsf_create_with_pool &rArr; lv_tlsf_add_pool &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[286]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_create
<LI><a href="#[285]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_add_pool
</UL>
<BR>[Called By]<UL><LI><a href="#[1ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_init
</UL>
<P><STRONG><a name="[218]"></a>lv_tlsf_free</STRONG> (Thumb, 88 bytes, Stack size 24 bytes, lv_tlsf.o(i.lv_tlsf_free))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[11f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_remove
<LI><a href="#[11e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_merge_next
<LI><a href="#[11c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_mark_as_free
<LI><a href="#[114]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_insert
<LI><a href="#[112]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_absorb
</UL>
<BR>[Called By]<UL><LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[21a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_realloc
</UL>
<P><STRONG><a name="[217]"></a>lv_tlsf_malloc</STRONG> (Thumb, 36 bytes, Stack size 16 bytes, lv_tlsf.o(i.lv_tlsf_malloc))
<BR><BR>[Stack]<UL><LI>Max Depth = 96<LI>Call Chain = lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_prepare_used
<LI><a href="#[118]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_locate_free
<LI><a href="#[287]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;adjust_request_size
</UL>
<BR>[Called By]<UL><LI><a href="#[e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[21a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_realloc
</UL>
<P><STRONG><a name="[21a]"></a>lv_tlsf_realloc</STRONG> (Thumb, 238 bytes, Stack size 48 bytes, lv_tlsf.o(i.lv_tlsf_realloc))
<BR><BR>[Stack]<UL><LI>Max Depth = 144<LI>Call Chain = lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[13e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[217]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_malloc
<LI><a href="#[218]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_free
<LI><a href="#[122]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_split
<LI><a href="#[117]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_next
<LI><a href="#[11e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_merge_next
<LI><a href="#[11d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_mark_as_used
<LI><a href="#[114]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_insert
<LI><a href="#[121]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_can_split
<LI><a href="#[287]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;adjust_request_size
</UL>
<BR>[Called By]<UL><LI><a href="#[197]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
</UL>
<P><STRONG><a name="[178]"></a>lv_trigo_sin</STRONG> (Thumb, 72 bytes, Stack size 8 bytes, lv_math.o(i.lv_trigo_sin))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_trigo_sin &rArr; __aeabi_idivmod
</UL>
<BR>[Calls]<UL><LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_idivmod
</UL>
<BR>[Called By]<UL><LI><a href="#[da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_point_transform
<LI><a href="#[1d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_line_angle_init
<LI><a href="#[55]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_transform
<LI><a href="#[19c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_rounded_area
<LI><a href="#[17c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_quarter_3
<LI><a href="#[17b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_quarter_2
<LI><a href="#[17a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_quarter_1
<LI><a href="#[177]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_quarter_0
</UL>
<P><STRONG><a name="[157]"></a>lv_txt_get_size</STRONG> (Thumb, 184 bytes, Stack size 56 bytes, lv_txt.o(i.lv_txt_get_size))
<BR><BR>[Stack]<UL><LI>Max Depth = 240<LI>Call Chain = lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[1ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_width
<LI><a href="#[ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_txt_get_next_line
</UL>
<BR>[Called By]<UL><LI><a href="#[15b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[70]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
<LI><a href="#[16e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[154]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg_img
</UL>
<P><STRONG><a name="[1ca]"></a>lv_txt_get_width</STRONG> (Thumb, 116 bytes, Stack size 56 bytes, lv_txt.o(i.lv_txt_get_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 120<LI>Call Chain = lv_txt_get_width &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[101]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_width
<LI><a href="#[1ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_txt_encoded_letter_next_2
<LI><a href="#[212]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_txt_is_cmd
</UL>
<BR>[Called By]<UL><LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_size
<LI><a href="#[15b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[210]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
</UL>
<P><STRONG><a name="[103]"></a>lv_vsnprintf</STRONG> (Thumb, 18 bytes, Stack size 8 bytes, lv_printf.o(i.lv_vsnprintf))
<BR><BR>[Stack]<UL><LI>Max Depth = 280<LI>Call Chain = lv_vsnprintf &rArr; _vsnprintf &rArr; _vsnprintf (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[108]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_vsnprintf
</UL>
<BR>[Called By]<UL><LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_txt_set_text_vfmt
</UL>
<P><STRONG><a name="[83]"></a>main</STRONG> (Thumb, 174 bytes, Stack size 88 bytes, startup.o(i.main))
<BR><BR>[Stack]<UL><LI>Max Depth = 624<LI>Call Chain = main &rArr; lv_disp_drv_register &rArr; lv_obj_create &rArr; lv_obj_class_init_obj &rArr; lv_theme_apply &rArr; lv_obj_remove_style &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr; refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_scr_act
<LI><a href="#[1fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
<LI><a href="#[d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_create
<LI><a href="#[288]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_inc
<LI><a href="#[1bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
<LI><a href="#[1be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_init
<LI><a href="#[1bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_draw_buf_init
<LI><a href="#[283]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_handler
<LI><a href="#[9a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LL_mDelay
<LI><a href="#[9e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_init
<LI><a href="#[ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SystemClock_Config
<LI><a href="#[ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_SPI2_Init
<LI><a href="#[a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_GPIO_Init
<LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_DMA_Init
</UL>
<BR>[Called By]<UL><LI><a href="#[82]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_entry_main
</UL>
<P>
<H3>
Local Symbols
</H3>
<P><STRONG><a name="[184]"></a>event_send_core</STRONG> (Thumb, 306 bytes, Stack size 16 bytes, lv_event.o(i.event_send_core))
<BR><BR>[Stack]<UL><LI>Max Depth = 24 + In Cycle
<LI>Call Chain = event_send_core &rArr; event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[185]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_act
<LI><a href="#[187]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event_base
<LI><a href="#[186]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_event_dsc
<LI><a href="#[184]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;event_send_core
<LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__ARM_common_switch8
</UL>
<BR>[Called By]<UL><LI><a href="#[184]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;event_send_core
<LI><a href="#[f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
</UL>
<P><STRONG><a name="[186]"></a>lv_obj_get_event_dsc</STRONG> (Thumb, 30 bytes, Stack size 0 bytes, lv_event.o(i.lv_obj_get_event_dsc))
<BR><BR>[Called By]<UL><LI><a href="#[184]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;event_send_core
</UL>
<P><STRONG><a name="[18d]"></a>focus_next_core</STRONG> (Thumb, 250 bytes, Stack size 48 bytes, lv_group.o(i.focus_next_core))
<BR><BR>[Stack]<UL><LI>Max Depth = 392<LI>Call Chain = focus_next_core &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr; lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_state
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[18f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_indev
</UL>
<BR>[Called By]<UL><LI><a href="#[1f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_prev
<LI><a href="#[1f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_next
</UL>
<P><STRONG><a name="[18f]"></a>get_indev</STRONG> (Thumb, 74 bytes, Stack size 24 bytes, lv_group.o(i.get_indev))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = get_indev &rArr; lv_indev_get_next
</UL>
<BR>[Calls]<UL><LI><a href="#[193]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_type
<LI><a href="#[194]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_next
</UL>
<BR>[Called By]<UL><LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_obj
<LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;focus_next_core
</UL>
<P><STRONG><a name="[1f4]"></a>lv_group_refocus</STRONG> (Thumb, 46 bytes, Stack size 16 bytes, lv_group.o(i.lv_group_refocus))
<BR><BR>[Stack]<UL><LI>Max Depth = 416<LI>Call Chain = lv_group_refocus &rArr; lv_group_focus_prev &rArr; focus_next_core &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr; lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_prev
<LI><a href="#[1f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_next
</UL>
<BR>[Called By]<UL><LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_obj
<LI><a href="#[1f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_add_obj
</UL>
<P><STRONG><a name="[17d]"></a>draw_scrollbar</STRONG> (Thumb, 168 bytes, Stack size 160 bytes, lv_obj.o(i.draw_scrollbar))
<BR><BR>[Stack]<UL><LI>Max Depth = 448<LI>Call Chain = draw_scrollbar &rArr; lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[17f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scrollbar_init_draw_dsc
<LI><a href="#[17e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[180]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw_dsc_init
<LI><a href="#[179]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[13c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_size
</UL>
<BR>[Called By]<UL><LI><a href="#[236]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
</UL>
<P><STRONG><a name="[23c]"></a>lv_area_copy</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, lv_obj.o(i.lv_area_copy))
<BR><BR>[Called By]<UL><LI><a href="#[236]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
</UL>
<P><STRONG><a name="[6b]"></a>lv_obj_constructor</STRONG> (Thumb, 106 bytes, Stack size 24 bytes, lv_obj.o(i.lv_obj_constructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 216<LI>Call Chain = lv_obj_constructor &rArr; lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[174]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_top
<LI><a href="#[234]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_obj.o(.constdata)
</UL>
<P><STRONG><a name="[6c]"></a>lv_obj_destructor</STRONG> (Thumb, 104 bytes, Stack size 16 bytes, lv_obj.o(i.lv_obj_destructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 488<LI>Call Chain = lv_obj_destructor &rArr; lv_obj_remove_style &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr; refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[235]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_event_mark_deleted
<LI><a href="#[1ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
<LI><a href="#[1f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_group
<LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_obj
<LI><a href="#[1c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_style
<LI><a href="#[22c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_enable_style_refresh
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_obj.o(.constdata)
</UL>
<P><STRONG><a name="[236]"></a>lv_obj_draw</STRONG> (Thumb, 674 bytes, Stack size 168 bytes, lv_obj.o(i.lv_obj_draw))
<BR><BR>[Stack]<UL><LI>Max Depth = 616<LI>Call Chain = lv_obj_draw &rArr; draw_scrollbar &rArr; lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[16f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[20f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_param
<LI><a href="#[170]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_draw_ctx
<LI><a href="#[207]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_code
<LI><a href="#[f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[23a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_width
<LI><a href="#[23b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_height
<LI><a href="#[23d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_radius
<LI><a href="#[237]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_clip_corner
<LI><a href="#[238]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_post
<LI><a href="#[23e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_opa
<LI><a href="#[23c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
<LI><a href="#[17d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_scrollbar
<LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[239]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[180]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw_dsc_init
<LI><a href="#[139]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[137]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[1cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_dsc_init
<LI><a href="#[179]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[1d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_remove_custom
<LI><a href="#[14b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_radius_init
<LI><a href="#[152]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_free_param
<LI><a href="#[14c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_add
<LI><a href="#[b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_in
</UL>
<BR>[Called By]<UL><LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
</UL>
<P><STRONG><a name="[6d]"></a>lv_obj_event</STRONG> (Thumb, 800 bytes, Stack size 48 bytes, lv_obj.o(i.lv_obj_event))
<BR><BR>[Stack]<UL><LI>Max Depth = 736<LI>Call Chain = lv_obj_event &rArr; lv_obj_scroll_to_view_recursive &rArr; lv_obj_update_layout &rArr; layout_update_core &rArr; layout_update_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[185]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_act
<LI><a href="#[20b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_set_ext_draw_size
<LI><a href="#[20f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_param
<LI><a href="#[240]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_indev
<LI><a href="#[23f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_current_target
<LI><a href="#[207]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_code
<LI><a href="#[129]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_cnt
<LI><a href="#[f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[24b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_layout
<LI><a href="#[24a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_align
<LI><a href="#[236]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[243]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[234]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[244]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_dir
<LI><a href="#[242]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_editable
<LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[233]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_state
<LI><a href="#[241]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_scroll_obj
<LI><a href="#[1f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_group
<LI><a href="#[193]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_type
<LI><a href="#[248]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_editing
<LI><a href="#[124]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_y
<LI><a href="#[12f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_x
<LI><a href="#[247]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_view_recursive
<LI><a href="#[22b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_mark_layout_as_dirty
<LI><a href="#[232]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
<LI><a href="#[f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[249]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_mode
<LI><a href="#[17e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[245]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_y
<LI><a href="#[246]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_x
<LI><a href="#[f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[222]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_ext_draw_size
<LI><a href="#[21b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_state
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_obj.o(.constdata)
</UL>
<P><STRONG><a name="[24a]"></a>lv_obj_get_style_align</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj.o(i.lv_obj_get_style_align))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_obj_get_style_align &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
</UL>
<P><STRONG><a name="[23e]"></a>lv_obj_get_style_bg_opa</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj.o(i.lv_obj_get_style_bg_opa))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_obj_get_style_bg_opa &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[17f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scrollbar_init_draw_dsc
<LI><a href="#[236]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
</UL>
<P><STRONG><a name="[238]"></a>lv_obj_get_style_border_post</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_obj.o(i.lv_obj_get_style_border_post))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_obj_get_style_border_post &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[236]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
</UL>
<P><STRONG><a name="[237]"></a>lv_obj_get_style_clip_corner</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_obj.o(i.lv_obj_get_style_clip_corner))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_obj_get_style_clip_corner &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[236]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
</UL>
<P><STRONG><a name="[24b]"></a>lv_obj_get_style_layout</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj.o(i.lv_obj_get_style_layout))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_obj_get_style_layout &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
</UL>
<P><STRONG><a name="[23d]"></a>lv_obj_get_style_radius</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj.o(i.lv_obj_get_style_radius))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_obj_get_style_radius &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[17f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scrollbar_init_draw_dsc
<LI><a href="#[236]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
</UL>
<P><STRONG><a name="[23b]"></a>lv_obj_get_style_transform_height</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj.o(i.lv_obj_get_style_transform_height))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_obj_get_style_transform_height &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[236]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
</UL>
<P><STRONG><a name="[23a]"></a>lv_obj_get_style_transform_width</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj.o(i.lv_obj_get_style_transform_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_obj_get_style_transform_width &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[236]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
</UL>
<P><STRONG><a name="[21c]"></a>lv_obj_set_state</STRONG> (Thumb, 396 bytes, Stack size 96 bytes, lv_obj.o(i.lv_obj_set_state))
<BR><BR>[Stack]<UL><LI>Max Depth = 504<LI>Call Chain = lv_obj_set_state &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr; refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[275]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_get_prop_inlined
<LI><a href="#[273]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_style_get_selector_state
<LI><a href="#[274]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_style_get_selector_part
<LI><a href="#[22f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[26a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_ext_draw_size
<LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[139]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[137]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_style_state_compare
<LI><a href="#[f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_style_create_transition
</UL>
<BR>[Called By]<UL><LI><a href="#[233]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_state
<LI><a href="#[21b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_state
</UL>
<P><STRONG><a name="[275]"></a>lv_style_get_prop_inlined</STRONG> (Thumb, 158 bytes, Stack size 16 bytes, lv_obj.o(i.lv_style_get_prop_inlined))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[25c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_prop_get_default
</UL>
<BR>[Called By]<UL><LI><a href="#[21c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_state
</UL>
<P><STRONG><a name="[17f]"></a>scrollbar_init_draw_dsc</STRONG> (Thumb, 244 bytes, Stack size 24 bytes, lv_obj.o(i.scrollbar_init_draw_dsc))
<BR><BR>[Stack]<UL><LI>Max Depth = 192<LI>Call Chain = scrollbar_init_draw_dsc &rArr; lv_obj_get_style_opa_recursive &rArr; lv_obj_get_style_opa &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[23d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_radius
<LI><a href="#[23e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_opa
<LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[25a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_opa_recursive
<LI><a href="#[1cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_dsc_init
</UL>
<BR>[Called By]<UL><LI><a href="#[17d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_scrollbar
</UL>
<P><STRONG><a name="[22e]"></a>lv_obj_construct</STRONG> (Thumb, 36 bytes, Stack size 16 bytes, lv_obj_class.o(i.lv_obj_construct))
<BR><BR>[Stack]<UL><LI>Max Depth = 16 + In Cycle
<LI>Call Chain = lv_obj_construct &rArr; lv_obj_construct (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[22e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_construct
</UL>
<BR>[Called By]<UL><LI><a href="#[22e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_construct
<LI><a href="#[205]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
</UL>
<P><STRONG><a name="[256]"></a>lv_obj_get_style_bg_color_filtered</STRONG> (Thumb, 24 bytes, Stack size 16 bytes, lv_obj_draw.o(i.lv_obj_get_style_bg_color_filtered))
<BR><BR>[Stack]<UL><LI>Max Depth = 192<LI>Call Chain = lv_obj_get_style_bg_color_filtered &rArr; _lv_obj_style_apply_color_filter &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_style_apply_color_filter
</UL>
<BR>[Called By]<UL><LI><a href="#[239]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
</UL>
<P><STRONG><a name="[257]"></a>lv_obj_get_style_blend_mode</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_draw.o(i.lv_obj_get_style_blend_mode))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_obj_get_style_blend_mode &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[173]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_label_dsc
<LI><a href="#[239]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
</UL>
<P><STRONG><a name="[229]"></a>lv_obj_get_style_outline_opa</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_draw.o(i.lv_obj_get_style_outline_opa))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_obj_get_style_outline_opa &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[239]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[222]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_ext_draw_size
</UL>
<P><STRONG><a name="[22a]"></a>lv_obj_get_style_outline_pad</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_draw.o(i.lv_obj_get_style_outline_pad))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_obj_get_style_outline_pad &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[239]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[222]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_ext_draw_size
</UL>
<P><STRONG><a name="[228]"></a>lv_obj_get_style_outline_width</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_draw.o(i.lv_obj_get_style_outline_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_obj_get_style_outline_width &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[239]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[222]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_ext_draw_size
</UL>
<P><STRONG><a name="[226]"></a>lv_obj_get_style_shadow_ofs_x</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_draw.o(i.lv_obj_get_style_shadow_ofs_x))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_obj_get_style_shadow_ofs_x &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[239]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[222]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_ext_draw_size
</UL>
<P><STRONG><a name="[227]"></a>lv_obj_get_style_shadow_ofs_y</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_draw.o(i.lv_obj_get_style_shadow_ofs_y))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_obj_get_style_shadow_ofs_y &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[239]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[222]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_ext_draw_size
</UL>
<P><STRONG><a name="[224]"></a>lv_obj_get_style_shadow_opa</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_draw.o(i.lv_obj_get_style_shadow_opa))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_obj_get_style_shadow_opa &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[239]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[222]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_ext_draw_size
</UL>
<P><STRONG><a name="[225]"></a>lv_obj_get_style_shadow_spread</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_draw.o(i.lv_obj_get_style_shadow_spread))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_obj_get_style_shadow_spread &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[239]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[222]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_ext_draw_size
</UL>
<P><STRONG><a name="[223]"></a>lv_obj_get_style_shadow_width</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_draw.o(i.lv_obj_get_style_shadow_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_obj_get_style_shadow_width &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[239]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[222]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_ext_draw_size
</UL>
<P><STRONG><a name="[25d]"></a>lv_obj_get_style_text_color_filtered</STRONG> (Thumb, 24 bytes, Stack size 16 bytes, lv_obj_draw.o(i.lv_obj_get_style_text_color_filtered))
<BR><BR>[Stack]<UL><LI>Max Depth = 192<LI>Call Chain = lv_obj_get_style_text_color_filtered &rArr; _lv_obj_style_apply_color_filter &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_style_apply_color_filter
</UL>
<BR>[Called By]<UL><LI><a href="#[173]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_label_dsc
<LI><a href="#[239]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
</UL>
<P><STRONG><a name="[25e]"></a>lv_obj_get_style_text_font</STRONG> (Thumb, 10 bytes, Stack size 8 bytes, lv_obj_draw.o(i.lv_obj_get_style_text_font))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_obj_get_style_text_font &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[173]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_label_dsc
<LI><a href="#[239]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
</UL>
<P><STRONG><a name="[123]"></a>calc_content_height</STRONG> (Thumb, 226 bytes, Stack size 40 bytes, lv_obj_pos.o(i.calc_content_height))
<BR><BR>[Stack]<UL><LI>Max Depth = 552<LI>Call Chain = calc_content_height &rArr; lv_obj_scroll_to_y &rArr; lv_obj_scroll_by_bounded &rArr; lv_obj_update_layout (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[129]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_cnt
<LI><a href="#[12a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag_any
<LI><a href="#[124]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_y
<LI><a href="#[12b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_layout_positioned
<LI><a href="#[128]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_self_height
<LI><a href="#[12d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_y
<LI><a href="#[126]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[127]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
<LI><a href="#[12c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_align
</UL>
<BR>[Called By]<UL><LI><a href="#[1a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
</UL>
<P><STRONG><a name="[12e]"></a>calc_content_width</STRONG> (Thumb, 392 bytes, Stack size 40 bytes, lv_obj_pos.o(i.calc_content_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 552<LI>Call Chain = calc_content_width &rArr; lv_obj_scroll_to_x &rArr; lv_obj_scroll_by_bounded &rArr; lv_obj_update_layout (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[129]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_cnt
<LI><a href="#[12a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag_any
<LI><a href="#[12f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_x
<LI><a href="#[12b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_layout_positioned
<LI><a href="#[132]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_self_width
<LI><a href="#[12d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_y
<LI><a href="#[134]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_x
<LI><a href="#[130]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[131]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
<LI><a href="#[133]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[12c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_align
<LI><a href="#[135]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
</UL>
<BR>[Called By]<UL><LI><a href="#[1a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
</UL>
<P><STRONG><a name="[1a6]"></a>layout_update_core</STRONG> (Thumb, 120 bytes, Stack size 16 bytes, lv_obj_pos.o(i.layout_update_core))
<BR><BR>[Stack]<UL><LI>Max Depth = 648 + In Cycle
<LI>Call Chain = layout_update_core &rArr; layout_update_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[129]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_cnt
<LI><a href="#[1aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_readjust_scroll
<LI><a href="#[1a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[1a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_pos
<LI><a href="#[1a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_layout
<LI><a href="#[1a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layout_update_core
</UL>
<BR>[Called By]<UL><LI><a href="#[bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_update_layout
<LI><a href="#[1a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layout_update_core
</UL>
<P><STRONG><a name="[221]"></a>lv_area_copy</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, lv_obj_pos.o(i.lv_area_copy))
<BR><BR>[Called By]<UL><LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[232]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
<LI><a href="#[1a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_coords
<LI><a href="#[21f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_area_is_visible
</UL>
<P><STRONG><a name="[135]"></a>lv_area_get_width</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_obj_pos.o(i.lv_area_get_width))
<BR><BR>[Called By]<UL><LI><a href="#[279]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;transform_point
<LI><a href="#[12e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_width
</UL>
<P><STRONG><a name="[12c]"></a>lv_obj_get_style_align</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_pos.o(i.lv_obj_get_style_align))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_obj_get_style_align &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[1a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_pos
<LI><a href="#[12e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_width
<LI><a href="#[123]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_height
</UL>
<P><STRONG><a name="[133]"></a>lv_obj_get_style_base_dir</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_pos.o(i.lv_obj_get_style_base_dir))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_obj_get_style_base_dir &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[1a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[1a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_pos
<LI><a href="#[12e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_width
</UL>
<P><STRONG><a name="[125]"></a>lv_obj_get_style_border_width</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_pos.o(i.lv_obj_get_style_border_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_obj_get_style_border_width &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[1a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[261]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to
<LI><a href="#[20e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[24c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_height
<LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_coords
<LI><a href="#[12e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_width
<LI><a href="#[123]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_height
</UL>
<P><STRONG><a name="[258]"></a>lv_obj_get_style_height</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_pos.o(i.lv_obj_get_style_height))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_obj_get_style_height &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_self_size
<LI><a href="#[1a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
</UL>
<P><STRONG><a name="[1a9]"></a>lv_obj_get_style_layout</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_pos.o(i.lv_obj_get_style_layout))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_obj_get_style_layout &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[12b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_layout_positioned
<LI><a href="#[1a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layout_update_core
</UL>
<P><STRONG><a name="[127]"></a>lv_obj_get_style_pad_bottom</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_pos.o(i.lv_obj_get_style_pad_bottom))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_obj_get_style_pad_bottom &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[1a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[24c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_height
<LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_coords
<LI><a href="#[123]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_height
</UL>
<P><STRONG><a name="[131]"></a>lv_obj_get_style_pad_left</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_pos.o(i.lv_obj_get_style_pad_left))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_obj_get_style_pad_left &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[1a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[261]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to
<LI><a href="#[20e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_coords
<LI><a href="#[12e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_width
</UL>
<P><STRONG><a name="[130]"></a>lv_obj_get_style_pad_right</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_pos.o(i.lv_obj_get_style_pad_right))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[1a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[20e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_coords
<LI><a href="#[12e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_width
</UL>
<P><STRONG><a name="[126]"></a>lv_obj_get_style_pad_top</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_pos.o(i.lv_obj_get_style_pad_top))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[1a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[261]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to
<LI><a href="#[24c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_height
<LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_coords
<LI><a href="#[123]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_height
</UL>
<P><STRONG><a name="[25f]"></a>lv_obj_get_style_width</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_pos.o(i.lv_obj_get_style_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_obj_get_style_width &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_self_size
<LI><a href="#[1a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
</UL>
<P><STRONG><a name="[134]"></a>lv_obj_get_style_x</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_pos.o(i.lv_obj_get_style_x))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_obj_get_style_x &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[1a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_pos
<LI><a href="#[12e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_width
</UL>
<P><STRONG><a name="[12d]"></a>lv_obj_get_style_y</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_pos.o(i.lv_obj_get_style_y))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_obj_get_style_y &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[1a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_pos
<LI><a href="#[12e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_width
<LI><a href="#[123]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_height
</UL>
<P><STRONG><a name="[279]"></a>transform_point</STRONG> (Thumb, 250 bytes, Stack size 40 bytes, lv_obj_pos.o(i.transform_point))
<BR><BR>[Stack]<UL><LI>Max Depth = 184<LI>Call Chain = transform_point &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_point_transform
<LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[135]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_idivmod
</UL>
<BR>[Called By]<UL><LI><a href="#[260]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_transform_point
</UL>
<P><STRONG><a name="[252]"></a>lv_obj_get_style_base_dir</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_scroll.o(i.lv_obj_get_style_base_dir))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_obj_get_style_base_dir &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[243]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[234]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[17e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[26e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by_bounded
<LI><a href="#[1aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_readjust_scroll
</UL>
<P><STRONG><a name="[251]"></a>lv_obj_get_style_border_width</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_scroll.o(i.lv_obj_get_style_border_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_obj_get_style_border_width &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[243]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[234]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[24e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_bottom
<LI><a href="#[26f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
</UL>
<P><STRONG><a name="[250]"></a>lv_obj_get_style_pad_bottom</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_scroll.o(i.lv_obj_get_style_pad_bottom))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_obj_get_style_pad_bottom &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[24e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_bottom
<LI><a href="#[17e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[26f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
</UL>
<P><STRONG><a name="[254]"></a>lv_obj_get_style_pad_left</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_scroll.o(i.lv_obj_get_style_pad_left))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_obj_get_style_pad_left &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[243]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[234]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[17e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[26f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
</UL>
<P><STRONG><a name="[253]"></a>lv_obj_get_style_pad_right</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_scroll.o(i.lv_obj_get_style_pad_right))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[243]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[234]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[17e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[26f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
</UL>
<P><STRONG><a name="[24f]"></a>lv_obj_get_style_pad_top</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_scroll.o(i.lv_obj_get_style_pad_top))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[24e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_bottom
<LI><a href="#[17e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[26f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
</UL>
<P><STRONG><a name="[66]"></a>scroll_anim_ready_cb</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_obj_scroll.o(i.scroll_anim_ready_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = scroll_anim_ready_cb &rArr; lv_event_send &rArr; event_send_core &rArr; event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_obj_scroll.o(i.lv_obj_scroll_by)
</UL>
<P><STRONG><a name="[26f]"></a>scroll_area_into_view</STRONG> (Thumb, 650 bytes, Stack size 88 bytes, lv_obj_scroll.o(i.scroll_area_into_view))
<BR><BR>[Stack]<UL><LI>Max Depth = 544<LI>Call Chain = scroll_area_into_view &rArr; lv_obj_scroll_by &rArr; _lv_obj_scroll_by_raw &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr; lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[1ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
<LI><a href="#[264]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[174]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_top
<LI><a href="#[263]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_snap_y
<LI><a href="#[265]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_snap_x
<LI><a href="#[243]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[234]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[244]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_dir
<LI><a href="#[24e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_bottom
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[24f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[253]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[254]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[250]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[251]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
</UL>
<BR>[Called By]<UL><LI><a href="#[247]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_view_recursive
</UL>
<P><STRONG><a name="[65]"></a>scroll_x_anim</STRONG> (Thumb, 22 bytes, Stack size 8 bytes, lv_obj_scroll.o(i.scroll_x_anim))
<BR><BR>[Stack]<UL><LI>Max Depth = 368<LI>Call Chain = scroll_x_anim &rArr; _lv_obj_scroll_by_raw &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr; lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_scroll_by_raw
<LI><a href="#[246]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_x
</UL>
<BR>[Address Reference Count : 3]<UL><LI> lv_obj_scroll.o(i.lv_obj_scroll_by)
<LI> lv_obj_scroll.o(i.lv_obj_scroll_to_x)
<LI> lv_obj_scroll.o(i.scroll_area_into_view)
</UL>
<P><STRONG><a name="[64]"></a>scroll_y_anim</STRONG> (Thumb, 22 bytes, Stack size 8 bytes, lv_obj_scroll.o(i.scroll_y_anim))
<BR><BR>[Stack]<UL><LI>Max Depth = 368<LI>Call Chain = scroll_y_anim &rArr; _lv_obj_scroll_by_raw &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr; lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_scroll_by_raw
<LI><a href="#[245]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_y
</UL>
<BR>[Address Reference Count : 3]<UL><LI> lv_obj_scroll.o(i.lv_obj_scroll_by)
<LI> lv_obj_scroll.o(i.lv_obj_scroll_to_y)
<LI> lv_obj_scroll.o(i.scroll_area_into_view)
</UL>
<P><STRONG><a name="[196]"></a>get_local_style</STRONG> (Thumb, 182 bytes, Stack size 24 bytes, lv_obj_style.o(i.get_local_style))
<BR><BR>[Stack]<UL><LI>Max Depth = 176<LI>Call Chain = get_local_style &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[197]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[198]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_init
</UL>
<BR>[Called By]<UL><LI><a href="#[270]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<P><STRONG><a name="[19a]"></a>get_prop_core</STRONG> (Thumb, 240 bytes, Stack size 56 bytes, lv_obj_style.o(i.get_prop_core))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_get_prop
<LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_style_get_prop_group
</UL>
<BR>[Called By]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<P><STRONG><a name="[f5]"></a>get_trans_style</STRONG> (Thumb, 160 bytes, Stack size 24 bytes, lv_obj_style.o(i.get_trans_style))
<BR><BR>[Stack]<UL><LI>Max Depth = 176<LI>Call Chain = get_trans_style &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[197]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[198]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_init
</UL>
<BR>[Called By]<UL><LI><a href="#[f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_style_create_transition
<LI><a href="#[3d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_start_cb
</UL>
<P><STRONG><a name="[259]"></a>lv_obj_get_style_opa</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_style.o(i.lv_obj_get_style_opa))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_obj_get_style_opa &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[25a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_opa_recursive
</UL>
<P><STRONG><a name="[25b]"></a>lv_style_prop_has_flag</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_obj_style.o(i.lv_style_prop_has_flag))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_style_prop_has_flag
</UL>
<BR>[Calls]<UL><LI><a href="#[27e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_style_prop_lookup_flags
</UL>
<BR>[Called By]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[22f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
</UL>
<P><STRONG><a name="[26b]"></a>refresh_children_style</STRONG> (Thumb, 58 bytes, Stack size 24 bytes, lv_obj_style.o(i.refresh_children_style))
<BR><BR>[Stack]<UL><LI>Max Depth = 368 + In Cycle
<LI>Call Chain = refresh_children_style &rArr; refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[129]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_cnt
<LI><a href="#[f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[26b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refresh_children_style
</UL>
<BR>[Called By]<UL><LI><a href="#[22f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[26b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refresh_children_style
</UL>
<P><STRONG><a name="[3c]"></a>trans_anim_cb</STRONG> (Thumb, 328 bytes, Stack size 40 bytes, lv_obj_style.o(i.trans_anim_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 448<LI>Call Chain = trans_anim_cb &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr; refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[22f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
<LI><a href="#[fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_get_prop
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_obj_style.o(i._lv_obj_style_create_transition)
</UL>
<P><STRONG><a name="[3e]"></a>trans_anim_ready_cb</STRONG> (Thumb, 152 bytes, Stack size 24 bytes, lv_obj_style.o(i.trans_anim_ready_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 496<LI>Call Chain = trans_anim_ready_cb &rArr; lv_obj_remove_style &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr; refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_remove
<LI><a href="#[5e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_next
<LI><a href="#[5f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_head
<LI><a href="#[1c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_style
<LI><a href="#[27f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_remove_prop
<LI><a href="#[28f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_is_empty
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_obj_style.o(i._lv_obj_style_create_transition)
</UL>
<P><STRONG><a name="[3d]"></a>trans_anim_start_cb</STRONG> (Thumb, 64 bytes, Stack size 16 bytes, lv_obj_style.o(i.trans_anim_start_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 216<LI>Call Chain = trans_anim_start_cb &rArr; lv_style_set_prop &rArr; lv_style_set_prop_internal &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[26c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_del
<LI><a href="#[f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_trans_style
<LI><a href="#[f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_obj_style.o(i._lv_obj_style_create_transition)
</UL>
<P><STRONG><a name="[26c]"></a>trans_del</STRONG> (Thumb, 158 bytes, Stack size 40 bytes, lv_obj_style.o(i.trans_del))
<BR><BR>[Stack]<UL><LI>Max Depth = 184<LI>Call Chain = trans_del &rArr; lv_style_remove_prop &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[1ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
<LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_remove
<LI><a href="#[61]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_tail
<LI><a href="#[60]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_prev
<LI><a href="#[27f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_remove_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[1c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_style
<LI><a href="#[3d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_start_cb
</UL>
<P><STRONG><a name="[164]"></a>call_flush_cb</STRONG> (Thumb, 50 bytes, Stack size 16 bytes, lv_refr.o(i.call_flush_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = call_flush_cb
</UL>
<BR>[Called By]<UL><LI><a href="#[163]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_rotate
<LI><a href="#[161]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_flush
</UL>
<P><STRONG><a name="[161]"></a>draw_buf_flush</STRONG> (Thumb, 202 bytes, Stack size 24 bytes, lv_refr.o(i.draw_buf_flush))
<BR><BR>[Stack]<UL><LI>Max Depth = 304<LI>Call Chain = draw_buf_flush &rArr; draw_buf_rotate &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[162]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_draw_buf
<LI><a href="#[163]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_rotate
<LI><a href="#[164]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;call_flush_cb
</UL>
<BR>[Called By]<UL><LI><a href="#[28a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area_part
</UL>
<P><STRONG><a name="[163]"></a>draw_buf_rotate</STRONG> (Thumb, 568 bytes, Stack size 104 bytes, lv_refr.o(i.draw_buf_rotate))
<BR><BR>[Stack]<UL><LI>Max Depth = 280<LI>Call Chain = draw_buf_rotate &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[139]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[137]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[162]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_draw_buf
<LI><a href="#[166]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_rotate_90_sqr
<LI><a href="#[165]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_rotate_180
<LI><a href="#[164]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;call_flush_cb
<LI><a href="#[a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_uidivmod
</UL>
<BR>[Called By]<UL><LI><a href="#[161]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_flush
</UL>
<P><STRONG><a name="[167]"></a>draw_buf_rotate4</STRONG> (Thumb, 20 bytes, Stack size 12 bytes, lv_refr.o(i.draw_buf_rotate4))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = draw_buf_rotate4
</UL>
<BR>[Called By]<UL><LI><a href="#[166]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_rotate_90_sqr
</UL>
<P><STRONG><a name="[165]"></a>draw_buf_rotate_180</STRONG> (Thumb, 104 bytes, Stack size 24 bytes, lv_refr.o(i.draw_buf_rotate_180))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = draw_buf_rotate_180
</UL>
<BR>[Called By]<UL><LI><a href="#[163]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_rotate
</UL>
<P><STRONG><a name="[166]"></a>draw_buf_rotate_90_sqr</STRONG> (Thumb, 144 bytes, Stack size 40 bytes, lv_refr.o(i.draw_buf_rotate_90_sqr))
<BR><BR>[Stack]<UL><LI>Max Depth = 52<LI>Call Chain = draw_buf_rotate_90_sqr &rArr; draw_buf_rotate4
</UL>
<BR>[Calls]<UL><LI><a href="#[167]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_rotate4
</UL>
<BR>[Called By]<UL><LI><a href="#[163]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_rotate
</UL>
<P><STRONG><a name="[199]"></a>get_max_row</STRONG> (Thumb, 106 bytes, Stack size 32 bytes, lv_refr.o(i.get_max_row))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = get_max_row
</UL>
<BR>[Calls]<UL><LI><a href="#[a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_uidivmod
</UL>
<BR>[Called By]<UL><LI><a href="#[289]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area
</UL>
<P><STRONG><a name="[1a0]"></a>layer_alpha_test</STRONG> (Thumb, 102 bytes, Stack size 48 bytes, lv_refr.o(i.layer_alpha_test))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = layer_alpha_test &rArr; lv_event_send &rArr; event_send_core &rArr; event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_in
<LI><a href="#[1a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_layer_adjust
</UL>
<BR>[Called By]<UL><LI><a href="#[268]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj
</UL>
<P><STRONG><a name="[1a2]"></a>layer_get_area</STRONG> (Thumb, 152 bytes, Stack size 72 bytes, lv_refr.o(i.layer_get_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 336<LI>Call Chain = layer_get_area &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr; lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_get_ext_draw_size
<LI><a href="#[182]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_increase
<LI><a href="#[e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[1a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_transformed_area
<LI><a href="#[1a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_coords
<LI><a href="#[89]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy
</UL>
<BR>[Called By]<UL><LI><a href="#[268]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj
</UL>
<P><STRONG><a name="[e4]"></a>lv_area_copy</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, lv_refr.o(i.lv_area_copy))
<BR><BR>[Called By]<UL><LI><a href="#[df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_inv_area
<LI><a href="#[be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_join_area
</UL>
<P><STRONG><a name="[ca]"></a>lv_color_make</STRONG> (Thumb, 44 bytes, Stack size 8 bytes, lv_refr.o(i.lv_color_make))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_color_make
</UL>
<BR>[Called By]<UL><LI><a href="#[266]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_redraw
<LI><a href="#[4a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
</UL>
<P><STRONG><a name="[27a]"></a>lv_refr_get_top_obj</STRONG> (Thumb, 122 bytes, Stack size 32 bytes, lv_refr.o(i.lv_refr_get_top_obj))
<BR><BR>[Stack]<UL><LI>Max Depth = 96 + In Cycle
<LI>Call Chain = lv_refr_get_top_obj &rArr; lv_refr_get_top_obj (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[129]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_cnt
<LI><a href="#[f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[278]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_get_layer_type
<LI><a href="#[b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_in
<LI><a href="#[27a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_top_obj
</UL>
<BR>[Called By]<UL><LI><a href="#[28a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area_part
<LI><a href="#[27a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_top_obj
</UL>
<P><STRONG><a name="[be]"></a>lv_refr_join_area</STRONG> (Thumb, 194 bytes, Stack size 40 bytes, lv_refr.o(i.lv_refr_join_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lv_refr_join_area &rArr; _lv_area_join
</UL>
<BR>[Calls]<UL><LI><a href="#[13c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_size
<LI><a href="#[27b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_join
<LI><a href="#[b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_on
<LI><a href="#[e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[4a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
</UL>
<P><STRONG><a name="[289]"></a>refr_area</STRONG> (Thumb, 322 bytes, Stack size 56 bytes, lv_refr.o(i.refr_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 856<LI>Call Chain = refr_area &rArr; refr_area_part &rArr; lv_draw_img &rArr; decode_and_draw &rArr; show_error &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_ver_res
<LI><a href="#[e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_hor_res
<LI><a href="#[1e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_set
<LI><a href="#[28a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area_part
<LI><a href="#[199]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_max_row
</UL>
<BR>[Called By]<UL><LI><a href="#[c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_invalid_areas
</UL>
<P><STRONG><a name="[28a]"></a>refr_area_part</STRONG> (Thumb, 402 bytes, Stack size 88 bytes, lv_refr.o(i.refr_area_part))
<BR><BR>[Stack]<UL><LI>Max Depth = 800<LI>Call Chain = refr_area_part &rArr; lv_draw_img &rArr; decode_and_draw &rArr; show_error &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_ver_res
<LI><a href="#[e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_hor_res
<LI><a href="#[1e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_set
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_scr_act
<LI><a href="#[1c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_layer_top
<LI><a href="#[c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_layer_sys
<LI><a href="#[1cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_dsc_init
<LI><a href="#[179]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[156]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_get_info
<LI><a href="#[15c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_img_dsc_init
<LI><a href="#[15d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_img
<LI><a href="#[162]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_draw_buf
<LI><a href="#[28b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj_and_children
<LI><a href="#[27a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_top_obj
<LI><a href="#[161]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_flush
</UL>
<BR>[Called By]<UL><LI><a href="#[289]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area
</UL>
<P><STRONG><a name="[c0]"></a>refr_invalid_areas</STRONG> (Thumb, 188 bytes, Stack size 24 bytes, lv_refr.o(i.refr_invalid_areas))
<BR><BR>[Stack]<UL><LI>Max Depth = 880<LI>Call Chain = refr_invalid_areas &rArr; refr_area &rArr; refr_area_part &rArr; lv_draw_img &rArr; decode_and_draw &rArr; show_error &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[13c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_size
<LI><a href="#[289]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area
</UL>
<BR>[Called By]<UL><LI><a href="#[4a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
</UL>
<P><STRONG><a name="[268]"></a>refr_obj</STRONG> (Thumb, 538 bytes, Stack size 80 bytes, lv_refr.o(i.refr_obj))
<BR><BR>[Stack]<UL><LI>Max Depth = 416<LI>Call Chain = refr_obj &rArr; layer_get_area &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr; lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[278]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_get_layer_type
<LI><a href="#[b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_in
<LI><a href="#[1d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_layer_destroy
<LI><a href="#[1d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_layer_create
<LI><a href="#[28c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_layer_blend
<LI><a href="#[15c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_img_dsc_init
<LI><a href="#[266]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_redraw
<LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layer_get_area
<LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layer_alpha_test
<LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_idivmod
</UL>
<BR>[Called By]<UL><LI><a href="#[266]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_redraw
<LI><a href="#[28b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj_and_children
</UL>
<P><STRONG><a name="[28b]"></a>refr_obj_and_children</STRONG> (Thumb, 120 bytes, Stack size 32 bytes, lv_refr.o(i.refr_obj_and_children))
<BR><BR>[Stack]<UL><LI>Max Depth = 448<LI>Call Chain = refr_obj_and_children &rArr; refr_obj &rArr; layer_get_area &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr; lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[129]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_cnt
<LI><a href="#[f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_scr_act
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[268]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj
</UL>
<BR>[Called By]<UL><LI><a href="#[28a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area_part
</UL>
<P><STRONG><a name="[bf]"></a>refr_sync_areas</STRONG> (Thumb, 282 bytes, Stack size 80 bytes, lv_refr.o(i.refr_sync_areas))
<BR><BR>[Stack]<UL><LI>Max Depth = 232<LI>Call Chain = refr_sync_areas &rArr; _lv_ll_ins_prev &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_hor_res
<LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_remove
<LI><a href="#[5e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_next
<LI><a href="#[5f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_head
<LI><a href="#[e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_clear
<LI><a href="#[1b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_is_empty
<LI><a href="#[ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_ins_prev
<LI><a href="#[b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_diff
<LI><a href="#[a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr4
<LI><a href="#[89]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy
</UL>
<BR>[Called By]<UL><LI><a href="#[4a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
</UL>
<P><STRONG><a name="[10e]"></a>apply_theme</STRONG> (Thumb, 30 bytes, Stack size 16 bytes, lv_theme.o(i.apply_theme))
<BR><BR>[Stack]<UL><LI>Max Depth = 16 + In Cycle
<LI>Call Chain = apply_theme &rArr; apply_theme (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[10e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;apply_theme
</UL>
<BR>[Called By]<UL><LI><a href="#[22d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_apply
<LI><a href="#[10e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;apply_theme
</UL>
<P><STRONG><a name="[13f]"></a>decode_and_draw</STRONG> (Thumb, 510 bytes, Stack size 72 bytes, lv_draw_img.o(i.decode_and_draw))
<BR><BR>[Stack]<UL><LI>Max Depth = 672<LI>Call Chain = decode_and_draw &rArr; show_error &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[139]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[137]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[146]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_read_line
<LI><a href="#[147]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_close
<LI><a href="#[145]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_set_height
<LI><a href="#[db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_img_cache_open
<LI><a href="#[d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_img_buf_get_transformed_area
<LI><a href="#[140]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_cf_is_chroma_keyed
<LI><a href="#[141]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_cf_has_alpha
<LI><a href="#[144]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_img_decoded
<LI><a href="#[142]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;show_error
<LI><a href="#[143]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[15d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_img
</UL>
<P><STRONG><a name="[143]"></a>lv_area_copy</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, lv_draw_img.o(i.lv_area_copy))
<BR><BR>[Called By]<UL><LI><a href="#[13f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decode_and_draw
</UL>
<P><STRONG><a name="[1c9]"></a>lv_color_make</STRONG> (Thumb, 44 bytes, Stack size 8 bytes, lv_draw_img.o(i.lv_color_make))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_color_make
</UL>
<BR>[Called By]<UL><LI><a href="#[15c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_img_dsc_init
<LI><a href="#[142]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;show_error
</UL>
<P><STRONG><a name="[142]"></a>show_error</STRONG> (Thumb, 76 bytes, Stack size 112 bytes, lv_draw_img.o(i.show_error))
<BR><BR>[Stack]<UL><LI>Max Depth = 600<LI>Call Chain = show_error &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[1cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_dsc_init
<LI><a href="#[179]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[15a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_dsc_init
<LI><a href="#[15b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[1c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_make
</UL>
<BR>[Called By]<UL><LI><a href="#[15d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_img
<LI><a href="#[13f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decode_and_draw
</UL>
<P><STRONG><a name="[19d]"></a>hex_char_to_num</STRONG> (Thumb, 66 bytes, Stack size 4 bytes, lv_draw_label.o(i.hex_char_to_num))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = hex_char_to_num &rArr; __ARM_common_switch8
</UL>
<BR>[Calls]<UL><LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__ARM_common_switch8
</UL>
<BR>[Called By]<UL><LI><a href="#[15b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
</UL>
<P><STRONG><a name="[1cb]"></a>lv_area_get_width</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_draw_label.o(i.lv_area_get_width))
<BR><BR>[Called By]<UL><LI><a href="#[15b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
</UL>
<P><STRONG><a name="[1b6]"></a>lv_color_black</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_draw_label.o(i.lv_color_black))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_color_black &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[1b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_make
</UL>
<BR>[Called By]<UL><LI><a href="#[15a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_dsc_init
<LI><a href="#[15b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
</UL>
<P><STRONG><a name="[1b7]"></a>lv_color_make</STRONG> (Thumb, 44 bytes, Stack size 8 bytes, lv_draw_label.o(i.lv_color_make))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_color_make
</UL>
<BR>[Called By]<UL><LI><a href="#[1b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_black
<LI><a href="#[15b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
</UL>
<P><STRONG><a name="[136]"></a>circ_calc_aa4</STRONG> (Thumb, 712 bytes, Stack size 104 bytes, lv_draw_mask.o(i.circ_calc_aa4))
<BR><BR>[Stack]<UL><LI>Max Depth = 280<LI>Call Chain = circ_calc_aa4 &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[139]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[137]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[138]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;circ_cont
</UL>
<BR>[Called By]<UL><LI><a href="#[14b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_radius_init
</UL>
<P><STRONG><a name="[138]"></a>circ_cont</STRONG> (Thumb, 20 bytes, Stack size 0 bytes, lv_draw_mask.o(i.circ_cont))
<BR><BR>[Called By]<UL><LI><a href="#[136]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;circ_calc_aa4
</UL>
<P><STRONG><a name="[1ab]"></a>line_mask_flat</STRONG> (Thumb, 326 bytes, Stack size 40 bytes, lv_draw_mask.o(i.line_mask_flat))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = line_mask_flat &rArr; lv_memset_00
</UL>
<BR>[Calls]<UL><LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[1ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mask_mix
</UL>
<BR>[Called By]<UL><LI><a href="#[4c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_line
</UL>
<P><STRONG><a name="[1ad]"></a>line_mask_steep</STRONG> (Thumb, 458 bytes, Stack size 48 bytes, lv_draw_mask.o(i.line_mask_steep))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = line_mask_steep &rArr; lv_memset_00
</UL>
<BR>[Calls]<UL><LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[1ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mask_mix
</UL>
<BR>[Called By]<UL><LI><a href="#[4c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_line
</UL>
<P><STRONG><a name="[1d7]"></a>lv_area_copy</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, lv_draw_mask.o(i.lv_area_copy))
<BR><BR>[Called By]<UL><LI><a href="#[14b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_radius_init
<LI><a href="#[4d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_radius
</UL>
<P><STRONG><a name="[4b]"></a>lv_draw_mask_angle</STRONG> (Thumb, 616 bytes, Stack size 56 bytes, lv_draw_mask.o(i.lv_draw_mask_angle))
<BR><BR>[Stack]<UL><LI>Max Depth = 136<LI>Call Chain = lv_draw_mask_angle &rArr; lv_draw_mask_line &rArr; line_mask_steep &rArr; lv_memset_00
</UL>
<BR>[Calls]<UL><LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[4c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_line
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_mask.o(i.lv_draw_mask_angle_init)
</UL>
<P><STRONG><a name="[4c]"></a>lv_draw_mask_line</STRONG> (Thumb, 168 bytes, Stack size 24 bytes, lv_draw_mask.o(i.lv_draw_mask_line))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = lv_draw_mask_line &rArr; line_mask_steep &rArr; lv_memset_00
</UL>
<BR>[Calls]<UL><LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[1ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;line_mask_steep
<LI><a href="#[1ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;line_mask_flat
</UL>
<BR>[Called By]<UL><LI><a href="#[4b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_angle
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_mask.o(i.lv_draw_mask_line_points_init)
</UL>
<P><STRONG><a name="[4d]"></a>lv_draw_mask_radius</STRONG> (Thumb, 660 bytes, Stack size 80 bytes, lv_draw_mask.o(i.lv_draw_mask_radius))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = lv_draw_mask_radius &rArr; lv_memset_00
</UL>
<BR>[Calls]<UL><LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[1ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mask_mix
<LI><a href="#[1d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_mask.o(i.lv_draw_mask_radius_init)
</UL>
<P><STRONG><a name="[1ac]"></a>mask_mix</STRONG> (Thumb, 24 bytes, Stack size 0 bytes, lv_draw_mask.o(i.mask_mix))
<BR><BR>[Called By]<UL><LI><a href="#[4d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_radius
<LI><a href="#[1ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;line_mask_steep
<LI><a href="#[1ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;line_mask_flat
</UL>
<P><STRONG><a name="[1b8]"></a>lv_color_black</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_draw_rect.o(i.lv_color_black))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_color_black &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[1b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_make
</UL>
<BR>[Called By]<UL><LI><a href="#[1cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_dsc_init
</UL>
<P><STRONG><a name="[1b9]"></a>lv_color_make</STRONG> (Thumb, 44 bytes, Stack size 8 bytes, lv_draw_rect.o(i.lv_color_make))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_color_make
</UL>
<BR>[Called By]<UL><LI><a href="#[1bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_white
<LI><a href="#[1b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_black
</UL>
<P><STRONG><a name="[1bc]"></a>lv_color_white</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_draw_rect.o(i.lv_color_white))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_color_white &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[1b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_make
</UL>
<BR>[Called By]<UL><LI><a href="#[1cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_dsc_init
</UL>
<P><STRONG><a name="[1fc]"></a>lv_color_make</STRONG> (Thumb, 44 bytes, Stack size 8 bytes, lv_img_decoder.o(i.lv_color_make))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_color_make
</UL>
<BR>[Called By]<UL><LI><a href="#[39]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_open
</UL>
<P><STRONG><a name="[1f9]"></a>lv_img_decoder_built_in_line_alpha</STRONG> (Thumb, 364 bytes, Stack size 96 bytes, lv_img_decoder.o(i.lv_img_decoder_built_in_line_alpha))
<BR><BR>[Stack]<UL><LI>Max Depth = 288<LI>Call Chain = lv_img_decoder_built_in_line_alpha &rArr; lv_fs_read &rArr; lv_fs_read_cached &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[139]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[137]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[1f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_cf_get_px_size
<LI><a href="#[1fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_seek
<LI><a href="#[1ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_read
</UL>
<BR>[Called By]<UL><LI><a href="#[3a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_read_line
</UL>
<P><STRONG><a name="[1fb]"></a>lv_img_decoder_built_in_line_indexed</STRONG> (Thumb, 316 bytes, Stack size 56 bytes, lv_img_decoder.o(i.lv_img_decoder_built_in_line_indexed))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_img_decoder_built_in_line_indexed &rArr; lv_fs_read &rArr; lv_fs_read_cached &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[139]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[137]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[1f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_cf_get_px_size
<LI><a href="#[1fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_seek
<LI><a href="#[1ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_read
</UL>
<BR>[Called By]<UL><LI><a href="#[3a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_read_line
</UL>
<P><STRONG><a name="[ba]"></a>lv_point_within_circle</STRONG> (Thumb, 58 bytes, Stack size 8 bytes, lv_area.o(i.lv_point_within_circle))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_point_within_circle
</UL>
<BR>[Called By]<UL><LI><a href="#[b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_point_on
</UL>
<P><STRONG><a name="[1ba]"></a>lv_color_black</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_color.o(i.lv_color_black))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_color_black &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[1bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_make
</UL>
<BR>[Called By]<UL><LI><a href="#[1d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_palette_main
</UL>
<P><STRONG><a name="[1bb]"></a>lv_color_make</STRONG> (Thumb, 44 bytes, Stack size 8 bytes, lv_color.o(i.lv_color_make))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_color_make
</UL>
<BR>[Called By]<UL><LI><a href="#[1ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_black
</UL>
<P><STRONG><a name="[1eb]"></a>lv_fs_get_real_path</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_fs.o(i.lv_fs_get_real_path))
<BR><BR>[Called By]<UL><LI><a href="#[1ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_open
</UL>
<P><STRONG><a name="[1ed]"></a>lv_fs_read_cached</STRONG> (Thumb, 304 bytes, Stack size 56 bytes, lv_fs.o(i.lv_fs_read_cached))
<BR><BR>[Stack]<UL><LI>Max Depth = 168<LI>Call Chain = lv_fs_read_cached &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[13e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
</UL>
<BR>[Called By]<UL><LI><a href="#[1ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_read
</UL>
<P><STRONG><a name="[eb]"></a>node_set_next</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, lv_ll.o(i.node_set_next))
<BR><BR>[Called By]<UL><LI><a href="#[e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_remove
<LI><a href="#[c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_ins_tail
<LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_ins_head
<LI><a href="#[ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_ins_prev
</UL>
<P><STRONG><a name="[ea]"></a>node_set_prev</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_ll.o(i.node_set_prev))
<BR><BR>[Called By]<UL><LI><a href="#[e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_remove
<LI><a href="#[c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_ins_tail
<LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_ins_head
<LI><a href="#[ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_ins_prev
</UL>
<P><STRONG><a name="[af]"></a>_atoi</STRONG> (Thumb, 40 bytes, Stack size 16 bytes, lv_printf.o(i._atoi))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = _atoi
</UL>
<BR>[Calls]<UL><LI><a href="#[b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_is_digit
</UL>
<BR>[Called By]<UL><LI><a href="#[108]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_vsnprintf
</UL>
<P><STRONG><a name="[b0]"></a>_is_digit</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, lv_printf.o(i._is_digit))
<BR><BR>[Called By]<UL><LI><a href="#[108]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_vsnprintf
<LI><a href="#[af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_atoi
</UL>
<P><STRONG><a name="[105]"></a>_ntoa_format</STRONG> (Thumb, 294 bytes, Stack size 88 bytes, lv_printf.o(i._ntoa_format))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = _ntoa_format
</UL>
<BR>[Called By]<UL><LI><a href="#[106]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_ntoa_long_long
<LI><a href="#[104]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_ntoa_long
</UL>
<P><STRONG><a name="[104]"></a>_ntoa_long</STRONG> (Thumb, 102 bytes, Stack size 96 bytes, lv_printf.o(i._ntoa_long))
<BR><BR>[Stack]<UL><LI>Max Depth = 184<LI>Call Chain = _ntoa_long &rArr; _ntoa_format
</UL>
<BR>[Calls]<UL><LI><a href="#[105]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_ntoa_format
<LI><a href="#[a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_uidivmod
</UL>
<BR>[Called By]<UL><LI><a href="#[108]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_vsnprintf
</UL>
<P><STRONG><a name="[106]"></a>_ntoa_long_long</STRONG> (Thumb, 116 bytes, Stack size 96 bytes, lv_printf.o(i._ntoa_long_long))
<BR><BR>[Stack]<UL><LI>Max Depth = 184<LI>Call Chain = _ntoa_long_long &rArr; _ntoa_format
</UL>
<BR>[Calls]<UL><LI><a href="#[105]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_ntoa_format
<LI><a href="#[107]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_uldivmod
</UL>
<BR>[Called By]<UL><LI><a href="#[108]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_vsnprintf
</UL>
<P><STRONG><a name="[69]"></a>_out_buffer</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_printf.o(i._out_buffer))
<BR>[Address Reference Count : 1]<UL><LI> lv_printf.o(i.lv_vsnprintf)
</UL>
<P><STRONG><a name="[3f]"></a>_out_null</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, lv_printf.o(i._out_null))
<BR>[Address Reference Count : 1]<UL><LI> lv_printf.o(i._vsnprintf)
</UL>
<P><STRONG><a name="[108]"></a>_vsnprintf</STRONG> (Thumb, 1172 bytes, Stack size 88 bytes, lv_printf.o(i._vsnprintf))
<BR><BR>[Stack]<UL><LI>Max Depth = 272 + In Cycle
<LI>Call Chain = _vsnprintf &rArr; _vsnprintf (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[108]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_vsnprintf
<LI><a href="#[106]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_ntoa_long_long
<LI><a href="#[104]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_ntoa_long
<LI><a href="#[b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_is_digit
<LI><a href="#[af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_atoi
</UL>
<BR>[Called By]<UL><LI><a href="#[103]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_vsnprintf
<LI><a href="#[108]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_vsnprintf
</UL>
<P><STRONG><a name="[27d]"></a>lv_color_make</STRONG> (Thumb, 44 bytes, Stack size 8 bytes, lv_style.o(i.lv_color_make))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_color_make
</UL>
<BR>[Called By]<UL><LI><a href="#[25c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_prop_get_default
</UL>
<P><STRONG><a name="[27c]"></a>lv_style_get_prop_inlined</STRONG> (Thumb, 158 bytes, Stack size 16 bytes, lv_style.o(i.lv_style_get_prop_inlined))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[25c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_prop_get_default
</UL>
<BR>[Called By]<UL><LI><a href="#[fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_get_prop
</UL>
<P><STRONG><a name="[68]"></a>lv_style_set_prop_helper</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_style.o(i.lv_style_set_prop_helper))
<BR>[Address Reference Count : 1]<UL><LI> lv_style.o(i.lv_style_set_prop)
</UL>
<P><STRONG><a name="[280]"></a>lv_style_set_prop_internal</STRONG> (Thumb, 234 bytes, Stack size 40 bytes, lv_style.o(i.lv_style_set_prop_internal))
<BR><BR>[Stack]<UL><LI>Max Depth = 192<LI>Call Chain = lv_style_set_prop_internal &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[197]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_style_get_prop_group
</UL>
<BR>[Called By]<UL><LI><a href="#[f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<P><STRONG><a name="[284]"></a>lv_timer_time_remaining</STRONG> (Thumb, 24 bytes, Stack size 8 bytes, lv_timer.o(i.lv_timer_time_remaining))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_timer_time_remaining &rArr; lv_tick_elaps
</UL>
<BR>[Calls]<UL><LI><a href="#[c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_elaps
</UL>
<BR>[Called By]<UL><LI><a href="#[283]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_handler
</UL>
<P><STRONG><a name="[287]"></a>adjust_request_size</STRONG> (Thumb, 44 bytes, Stack size 8 bytes, lv_tlsf.o(i.adjust_request_size))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = adjust_request_size
</UL>
<BR>[Called By]<UL><LI><a href="#[21a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_realloc
<LI><a href="#[217]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_malloc
</UL>
<P><STRONG><a name="[116]"></a>align_ptr</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, lv_tlsf.o(i.align_ptr))
<BR><BR>[Called By]<UL><LI><a href="#[122]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_split
<LI><a href="#[114]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_insert
</UL>
<P><STRONG><a name="[112]"></a>block_absorb</STRONG> (Thumb, 34 bytes, Stack size 8 bytes, lv_tlsf.o(i.block_absorb))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = block_absorb &rArr; block_link_next
</UL>
<BR>[Calls]<UL><LI><a href="#[113]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_link_next
</UL>
<BR>[Called By]<UL><LI><a href="#[218]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_free
<LI><a href="#[11e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_merge_next
</UL>
<P><STRONG><a name="[121]"></a>block_can_split</STRONG> (Thumb, 20 bytes, Stack size 0 bytes, lv_tlsf.o(i.block_can_split))
<BR><BR>[Called By]<UL><LI><a href="#[21a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_realloc
<LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_prepare_used
</UL>
<P><STRONG><a name="[114]"></a>block_insert</STRONG> (Thumb, 112 bytes, Stack size 40 bytes, lv_tlsf.o(i.block_insert))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[115]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mapping_insert
<LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;align_ptr
</UL>
<BR>[Called By]<UL><LI><a href="#[21a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_realloc
<LI><a href="#[218]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_free
<LI><a href="#[285]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_add_pool
<LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_prepare_used
</UL>
<P><STRONG><a name="[113]"></a>block_link_next</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_tlsf.o(i.block_link_next))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = block_link_next
</UL>
<BR>[Calls]<UL><LI><a href="#[117]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_next
</UL>
<BR>[Called By]<UL><LI><a href="#[285]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_add_pool
<LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_prepare_used
<LI><a href="#[11c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_mark_as_free
<LI><a href="#[112]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_absorb
</UL>
<P><STRONG><a name="[118]"></a>block_locate_free</STRONG> (Thumb, 166 bytes, Stack size 40 bytes, lv_tlsf.o(i.block_locate_free))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = block_locate_free &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[119]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tlsf_fls
<LI><a href="#[11a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tlsf_ffs
<LI><a href="#[11b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;remove_free_block
<LI><a href="#[115]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mapping_insert
</UL>
<BR>[Called By]<UL><LI><a href="#[217]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_malloc
</UL>
<P><STRONG><a name="[11c]"></a>block_mark_as_free</STRONG> (Thumb, 26 bytes, Stack size 8 bytes, lv_tlsf.o(i.block_mark_as_free))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = block_mark_as_free &rArr; block_link_next
</UL>
<BR>[Calls]<UL><LI><a href="#[113]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_link_next
</UL>
<BR>[Called By]<UL><LI><a href="#[218]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_free
<LI><a href="#[122]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_split
</UL>
<P><STRONG><a name="[11d]"></a>block_mark_as_used</STRONG> (Thumb, 26 bytes, Stack size 8 bytes, lv_tlsf.o(i.block_mark_as_used))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = block_mark_as_used
</UL>
<BR>[Calls]<UL><LI><a href="#[117]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_next
</UL>
<BR>[Called By]<UL><LI><a href="#[21a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_realloc
<LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_prepare_used
</UL>
<P><STRONG><a name="[11e]"></a>block_merge_next</STRONG> (Thumb, 54 bytes, Stack size 16 bytes, lv_tlsf.o(i.block_merge_next))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = block_merge_next &rArr; block_remove &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[11f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_remove
<LI><a href="#[117]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_next
<LI><a href="#[112]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_absorb
</UL>
<BR>[Called By]<UL><LI><a href="#[21a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_realloc
<LI><a href="#[218]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_free
</UL>
<P><STRONG><a name="[117]"></a>block_next</STRONG> (Thumb, 22 bytes, Stack size 0 bytes, lv_tlsf.o(i.block_next))
<BR><BR>[Called By]<UL><LI><a href="#[21a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_realloc
<LI><a href="#[11e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_merge_next
<LI><a href="#[11d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_mark_as_used
<LI><a href="#[113]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_link_next
</UL>
<P><STRONG><a name="[120]"></a>block_prepare_used</STRONG> (Thumb, 84 bytes, Stack size 16 bytes, lv_tlsf.o(i.block_prepare_used))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[122]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_split
<LI><a href="#[11d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_mark_as_used
<LI><a href="#[113]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_link_next
<LI><a href="#[114]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_insert
<LI><a href="#[121]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_can_split
</UL>
<BR>[Called By]<UL><LI><a href="#[217]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_malloc
</UL>
<P><STRONG><a name="[11f]"></a>block_remove</STRONG> (Thumb, 34 bytes, Stack size 24 bytes, lv_tlsf.o(i.block_remove))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = block_remove &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[11b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;remove_free_block
<LI><a href="#[115]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mapping_insert
</UL>
<BR>[Called By]<UL><LI><a href="#[218]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_free
<LI><a href="#[11e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_merge_next
</UL>
<P><STRONG><a name="[122]"></a>block_split</STRONG> (Thumb, 104 bytes, Stack size 24 bytes, lv_tlsf.o(i.block_split))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = block_split &rArr; block_mark_as_free &rArr; block_link_next
</UL>
<BR>[Calls]<UL><LI><a href="#[11c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_mark_as_free
<LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;align_ptr
</UL>
<BR>[Called By]<UL><LI><a href="#[21a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_realloc
<LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_prepare_used
</UL>
<P><STRONG><a name="[115]"></a>mapping_insert</STRONG> (Thumb, 44 bytes, Stack size 16 bytes, lv_tlsf.o(i.mapping_insert))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[119]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tlsf_fls
</UL>
<BR>[Called By]<UL><LI><a href="#[11f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_remove
<LI><a href="#[118]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_locate_free
<LI><a href="#[114]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_insert
</UL>
<P><STRONG><a name="[11b]"></a>remove_free_block</STRONG> (Thumb, 70 bytes, Stack size 16 bytes, lv_tlsf.o(i.remove_free_block))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = remove_free_block
</UL>
<BR>[Called By]<UL><LI><a href="#[11f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_remove
<LI><a href="#[118]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_locate_free
</UL>
<P><STRONG><a name="[11a]"></a>tlsf_ffs</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_tlsf.o(i.tlsf_ffs))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = tlsf_ffs
</UL>
<BR>[Calls]<UL><LI><a href="#[28e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__ARM_clz
</UL>
<BR>[Called By]<UL><LI><a href="#[118]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_locate_free
</UL>
<P><STRONG><a name="[119]"></a>tlsf_fls</STRONG> (Thumb, 18 bytes, Stack size 8 bytes, lv_tlsf.o(i.tlsf_fls))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[28e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__ARM_clz
</UL>
<BR>[Called By]<UL><LI><a href="#[115]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mapping_insert
<LI><a href="#[118]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_locate_free
</UL>
<P><STRONG><a name="[100]"></a>lv_txt_get_next_word</STRONG> (Thumb, 298 bytes, Stack size 56 bytes, lv_txt.o(i.lv_txt_get_next_word))
<BR><BR>[Stack]<UL><LI>Max Depth = 120<LI>Call Chain = lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[101]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_width
<LI><a href="#[212]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_txt_is_cmd
</UL>
<BR>[Called By]<UL><LI><a href="#[ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_txt_get_next_line
</UL>
<P><STRONG><a name="[75]"></a>lv_txt_utf8_get_byte_id</STRONG> (Thumb, 44 bytes, Stack size 24 bytes, lv_txt.o(i.lv_txt_utf8_get_byte_id))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_txt_utf8_get_byte_id
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_txt.o(.data)
</UL>
<P><STRONG><a name="[77]"></a>lv_txt_utf8_get_char_id</STRONG> (Thumb, 36 bytes, Stack size 24 bytes, lv_txt.o(i.lv_txt_utf8_get_char_id))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_txt_utf8_get_char_id
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_txt.o(.data)
</UL>
<P><STRONG><a name="[78]"></a>lv_txt_utf8_get_length</STRONG> (Thumb, 34 bytes, Stack size 24 bytes, lv_txt.o(i.lv_txt_utf8_get_length))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_txt_utf8_get_length
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_txt.o(.data)
</UL>
<P><STRONG><a name="[74]"></a>lv_txt_utf8_next</STRONG> (Thumb, 128 bytes, Stack size 16 bytes, lv_txt.o(i.lv_txt_utf8_next))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_txt_utf8_next
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_txt.o(.data)
</UL>
<P><STRONG><a name="[76]"></a>lv_txt_utf8_prev</STRONG> (Thumb, 70 bytes, Stack size 24 bytes, lv_txt.o(i.lv_txt_utf8_prev))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_txt_utf8_prev
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_txt.o(.data)
</UL>
<P><STRONG><a name="[73]"></a>lv_txt_utf8_size</STRONG> (Thumb, 44 bytes, Stack size 0 bytes, lv_txt.o(i.lv_txt_utf8_size))
<BR>[Address Reference Count : 1]<UL><LI> lv_txt.o(.data)
</UL>
<P><STRONG><a name="[16e]"></a>draw_main</STRONG> (Thumb, 604 bytes, Stack size 96 bytes, lv_label.o(i.draw_main))
<BR><BR>[Stack]<UL><LI>Max Depth = 584<LI>Call Chain = draw_main &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[16f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[170]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_draw_ctx
<LI><a href="#[174]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_top
<LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_style_apply_color_filter
<LI><a href="#[173]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_label_dsc
<LI><a href="#[e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_coords
<LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_size
<LI><a href="#[101]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_width
<LI><a href="#[15a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_dsc_init
<LI><a href="#[15b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[175]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_move
<LI><a href="#[172]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
</UL>
<BR>[Called By]<UL><LI><a href="#[70]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
</UL>
<P><STRONG><a name="[6e]"></a>lv_label_constructor</STRONG> (Thumb, 84 bytes, Stack size 16 bytes, lv_label.o(i.lv_label_constructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 504<LI>Call Chain = lv_label_constructor &rArr; lv_label_set_text &rArr; lv_label_refr_text &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr; lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_flag
<LI><a href="#[d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[203]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_long_mode
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_label.o(.constdata)
</UL>
<P><STRONG><a name="[6f]"></a>lv_label_destructor</STRONG> (Thumb, 30 bytes, Stack size 8 bytes, lv_label.o(i.lv_label_destructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 120<LI>Call Chain = lv_label_destructor &rArr; lv_label_dot_tmp_free &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[206]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_dot_tmp_free
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_label.o(.constdata)
</UL>
<P><STRONG><a name="[206]"></a>lv_label_dot_tmp_free</STRONG> (Thumb, 38 bytes, Stack size 16 bytes, lv_label.o(i.lv_label_dot_tmp_free))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = lv_label_dot_tmp_free &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
</UL>
<BR>[Called By]<UL><LI><a href="#[208]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_revert_dots
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[6f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_destructor
</UL>
<P><STRONG><a name="[70]"></a>lv_label_event</STRONG> (Thumb, 246 bytes, Stack size 48 bytes, lv_label.o(i.lv_label_event))
<BR><BR>[Stack]<UL><LI>Max Depth = 632<LI>Call Chain = lv_label_event &rArr; draw_main &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[187]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event_base
<LI><a href="#[20b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_set_ext_draw_size
<LI><a href="#[16f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[20f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_param
<LI><a href="#[207]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_code
<LI><a href="#[20e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_size
<LI><a href="#[172]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_line_space
<LI><a href="#[20c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_letter_space
<LI><a href="#[20a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_font
<LI><a href="#[208]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_revert_dots
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[16e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_label.o(.constdata)
</UL>
<P><STRONG><a name="[209]"></a>lv_label_refr_text</STRONG> (Thumb, 1246 bytes, Stack size 128 bytes, lv_label.o(i.lv_label_refr_text))
<BR><BR>[Stack]<UL><LI>Max Depth = 472<LI>Call Chain = lv_label_refr_text &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr; lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[215]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_disp
<LI><a href="#[fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_start
<LI><a href="#[f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_init
<LI><a href="#[1ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
<LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[13e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_self_size
<LI><a href="#[e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[216]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_dpi
<LI><a href="#[1b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_speed_to_time
<LI><a href="#[1af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_get
<LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_coords
<LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_size
<LI><a href="#[101]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_width
<LI><a href="#[210]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
<LI><a href="#[172]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_line_space
<LI><a href="#[20c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_letter_space
<LI><a href="#[20a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_font
<LI><a href="#[214]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_anim_speed
<LI><a href="#[206]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_dot_tmp_free
<LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_idivmod
<LI><a href="#[1e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strlen
</UL>
<BR>[Called By]<UL><LI><a href="#[d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text_fmt
<LI><a href="#[d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[203]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_long_mode
<LI><a href="#[70]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
</UL>
<P><STRONG><a name="[208]"></a>lv_label_revert_dots</STRONG> (Thumb, 92 bytes, Stack size 16 bytes, lv_label.o(i.lv_label_revert_dots))
<BR><BR>[Stack]<UL><LI>Max Depth = 128<LI>Call Chain = lv_label_revert_dots &rArr; lv_label_dot_tmp_free &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[206]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_dot_tmp_free
</UL>
<BR>[Called By]<UL><LI><a href="#[203]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_long_mode
<LI><a href="#[70]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
</UL>
<P><STRONG><a name="[214]"></a>lv_obj_get_style_anim_speed</STRONG> (Thumb, 10 bytes, Stack size 8 bytes, lv_label.o(i.lv_obj_get_style_anim_speed))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_obj_get_style_anim_speed &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>
<P><STRONG><a name="[20a]"></a>lv_obj_get_style_text_font</STRONG> (Thumb, 10 bytes, Stack size 8 bytes, lv_label.o(i.lv_obj_get_style_text_font))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_obj_get_style_text_font &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[210]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[70]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
</UL>
<P><STRONG><a name="[20c]"></a>lv_obj_get_style_text_letter_space</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_label.o(i.lv_obj_get_style_text_letter_space))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_obj_get_style_text_letter_space &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[210]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[70]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
</UL>
<P><STRONG><a name="[20d]"></a>lv_obj_get_style_text_line_space</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_label.o(i.lv_obj_get_style_text_line_space))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_obj_get_style_text_line_space &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[210]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[70]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
</UL>
<P><STRONG><a name="[172]"></a>lv_obj_get_style_width</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_label.o(i.lv_obj_get_style_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_obj_get_style_width &rArr; lv_obj_get_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[210]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[70]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
<LI><a href="#[16e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>
<P><STRONG><a name="[62]"></a>set_ofs_x_anim</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_label.o(i.set_ofs_x_anim))
<BR><BR>[Stack]<UL><LI>Max Depth = 352<LI>Call Chain = set_ofs_x_anim &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr; lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
</UL>
<BR>[Address Reference Count : 2]<UL><LI> lv_label.o(i.lv_label_refr_text)
<LI> lv_label.o(i.lv_label_set_long_mode)
</UL>
<P><STRONG><a name="[63]"></a>set_ofs_y_anim</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_label.o(i.set_ofs_y_anim))
<BR><BR>[Stack]<UL><LI>Max Depth = 352<LI>Call Chain = set_ofs_y_anim &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr; lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
</UL>
<BR>[Address Reference Count : 2]<UL><LI> lv_label.o(i.lv_label_refr_text)
<LI> lv_label.o(i.lv_label_set_long_mode)
</UL>
<P><STRONG><a name="[177]"></a>draw_quarter_0</STRONG> (Thumb, 390 bytes, Stack size 24 bytes, lv_draw_sw_arc.o(i.draw_quarter_0))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = draw_quarter_0 &rArr; _lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[179]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[178]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_trigo_sin
</UL>
<BR>[Called By]<UL><LI><a href="#[4e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
</UL>
<P><STRONG><a name="[17a]"></a>draw_quarter_1</STRONG> (Thumb, 400 bytes, Stack size 24 bytes, lv_draw_sw_arc.o(i.draw_quarter_1))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = draw_quarter_1 &rArr; _lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[179]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[178]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_trigo_sin
</UL>
<BR>[Called By]<UL><LI><a href="#[4e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
</UL>
<P><STRONG><a name="[17b]"></a>draw_quarter_2</STRONG> (Thumb, 464 bytes, Stack size 24 bytes, lv_draw_sw_arc.o(i.draw_quarter_2))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = draw_quarter_2 &rArr; _lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[179]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[178]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_trigo_sin
</UL>
<BR>[Called By]<UL><LI><a href="#[4e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
</UL>
<P><STRONG><a name="[17c]"></a>draw_quarter_3</STRONG> (Thumb, 398 bytes, Stack size 24 bytes, lv_draw_sw_arc.o(i.draw_quarter_3))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = draw_quarter_3 &rArr; _lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[179]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[178]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_trigo_sin
</UL>
<BR>[Called By]<UL><LI><a href="#[4e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
</UL>
<P><STRONG><a name="[19c]"></a>get_rounded_area</STRONG> (Thumb, 116 bytes, Stack size 40 bytes, lv_draw_sw_arc.o(i.get_rounded_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = get_rounded_area &rArr; lv_trigo_sin &rArr; __aeabi_idivmod
</UL>
<BR>[Calls]<UL><LI><a href="#[178]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_trigo_sin
</UL>
<BR>[Called By]<UL><LI><a href="#[4e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
</UL>
<P><STRONG><a name="[43]"></a>color_blend_true_color_additive</STRONG> (Thumb, 132 bytes, Stack size 24 bytes, lv_draw_sw_blend.o(i.color_blend_true_color_additive))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = color_blend_true_color_additive &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_mix
</UL>
<BR>[Address Reference Count : 2]<UL><LI> lv_draw_sw_blend.o(i.map_blended)
<LI> lv_draw_sw_blend.o(i.fill_blended)
</UL>
<P><STRONG><a name="[42]"></a>color_blend_true_color_multiply</STRONG> (Thumb, 106 bytes, Stack size 24 bytes, lv_draw_sw_blend.o(i.color_blend_true_color_multiply))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = color_blend_true_color_multiply &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_mix
</UL>
<BR>[Address Reference Count : 2]<UL><LI> lv_draw_sw_blend.o(i.map_blended)
<LI> lv_draw_sw_blend.o(i.fill_blended)
</UL>
<P><STRONG><a name="[44]"></a>color_blend_true_color_subtractive</STRONG> (Thumb, 132 bytes, Stack size 24 bytes, lv_draw_sw_blend.o(i.color_blend_true_color_subtractive))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = color_blend_true_color_subtractive &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_mix
</UL>
<BR>[Address Reference Count : 2]<UL><LI> lv_draw_sw_blend.o(i.map_blended)
<LI> lv_draw_sw_blend.o(i.fill_blended)
</UL>
<P><STRONG><a name="[1dc]"></a>fill_blended</STRONG> (Thumb, 320 bytes, Stack size 80 bytes, lv_draw_sw_blend.o(i.fill_blended))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = fill_blended
</UL>
<BR>[Called By]<UL><LI><a href="#[5c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_basic
</UL>
<P><STRONG><a name="[18a]"></a>fill_normal</STRONG> (Thumb, 826 bytes, Stack size 88 bytes, lv_draw_sw_blend.o(i.fill_normal))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = fill_normal &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[18b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_fill
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_mix
</UL>
<BR>[Called By]<UL><LI><a href="#[5c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_basic
</UL>
<P><STRONG><a name="[18c]"></a>fill_set_px</STRONG> (Thumb, 196 bytes, Stack size 88 bytes, lv_draw_sw_blend.o(i.fill_set_px))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = fill_set_px
</UL>
<BR>[Calls]<UL><LI><a href="#[110]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_refr_get_disp_refreshing
</UL>
<BR>[Called By]<UL><LI><a href="#[5c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_basic
</UL>
<P><STRONG><a name="[13a]"></a>lv_color_mix</STRONG> (Thumb, 54 bytes, Stack size 24 bytes, lv_draw_sw_blend.o(i.lv_color_mix))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_color_mix
</UL>
<BR>[Called By]<UL><LI><a href="#[1db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;map_normal
<LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;fill_normal
<LI><a href="#[44]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;color_blend_true_color_subtractive
<LI><a href="#[42]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;color_blend_true_color_multiply
<LI><a href="#[43]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;color_blend_true_color_additive
</UL>
<P><STRONG><a name="[1da]"></a>map_blended</STRONG> (Thumb, 376 bytes, Stack size 72 bytes, lv_draw_sw_blend.o(i.map_blended))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = map_blended
</UL>
<BR>[Called By]<UL><LI><a href="#[5c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_basic
</UL>
<P><STRONG><a name="[1db]"></a>map_normal</STRONG> (Thumb, 790 bytes, Stack size 80 bytes, lv_draw_sw_blend.o(i.map_normal))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = map_normal &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[13e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_mix
</UL>
<BR>[Called By]<UL><LI><a href="#[5c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_basic
</UL>
<P><STRONG><a name="[1d9]"></a>map_set_px</STRONG> (Thumb, 222 bytes, Stack size 88 bytes, lv_draw_sw_blend.o(i.map_set_px))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = map_set_px
</UL>
<BR>[Calls]<UL><LI><a href="#[110]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_refr_get_disp_refreshing
</UL>
<BR>[Called By]<UL><LI><a href="#[5c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_basic
</UL>
<P><STRONG><a name="[109]"></a>allocate_item</STRONG> (Thumb, 210 bytes, Stack size 40 bytes, lv_draw_sw_gradient.o(i.allocate_item))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = allocate_item &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[10a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;iterate_cache
<LI><a href="#[10b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;compute_key
</UL>
<BR>[Called By]<UL><LI><a href="#[14d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gradient_get
</UL>
<P><STRONG><a name="[10b]"></a>compute_key</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_draw_sw_gradient.o(i.compute_key))
<BR><BR>[Called By]<UL><LI><a href="#[14d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gradient_get
<LI><a href="#[109]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;allocate_item
</UL>
<P><STRONG><a name="[5d]"></a>find_item</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, lv_draw_sw_gradient.o(i.find_item))
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_sw_gradient.o(i.lv_gradient_get)
</UL>
<P><STRONG><a name="[40]"></a>find_oldest_item_life</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, lv_draw_sw_gradient.o(i.find_oldest_item_life))
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_sw_gradient.o(i.allocate_item)
</UL>
<P><STRONG><a name="[19f]"></a>get_cache_item_size</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, lv_draw_sw_gradient.o(i.get_cache_item_size))
<BR><BR>[Called By]<UL><LI><a href="#[19e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;next_in_cache
<LI><a href="#[41]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;kill_oldest_item
</UL>
<P><STRONG><a name="[10a]"></a>iterate_cache</STRONG> (Thumb, 52 bytes, Stack size 24 bytes, lv_draw_sw_gradient.o(i.iterate_cache))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = iterate_cache &rArr; next_in_cache
</UL>
<BR>[Calls]<UL><LI><a href="#[19e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;next_in_cache
</UL>
<BR>[Called By]<UL><LI><a href="#[14d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gradient_get
<LI><a href="#[109]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;allocate_item
</UL>
<P><STRONG><a name="[41]"></a>kill_oldest_item</STRONG> (Thumb, 90 bytes, Stack size 24 bytes, lv_draw_sw_gradient.o(i.kill_oldest_item))
<BR><BR>[Stack]<UL><LI>Max Depth = 36<LI>Call Chain = kill_oldest_item &rArr; lv_memcpy
</UL>
<BR>[Calls]<UL><LI><a href="#[13e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_cache_item_size
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_sw_gradient.o(i.allocate_item)
</UL>
<P><STRONG><a name="[1ef]"></a>lv_color_to32</STRONG> (Thumb, 68 bytes, Stack size 12 bytes, lv_draw_sw_gradient.o(i.lv_color_to32))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = lv_color_to32
</UL>
<BR>[Called By]<UL><LI><a href="#[1ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gradient_calculate
</UL>
<P><STRONG><a name="[19e]"></a>next_in_cache</STRONG> (Thumb, 40 bytes, Stack size 16 bytes, lv_draw_sw_gradient.o(i.next_in_cache))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = next_in_cache
</UL>
<BR>[Calls]<UL><LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_cache_item_size
</UL>
<BR>[Called By]<UL><LI><a href="#[10a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;iterate_cache
</UL>
<P><STRONG><a name="[13b]"></a>convert_cb</STRONG> (Thumb, 446 bytes, Stack size 72 bytes, lv_draw_sw_img.o(i.convert_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 84<LI>Call Chain = convert_cb &rArr; lv_memcpy
</UL>
<BR>[Calls]<UL><LI><a href="#[13e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[13c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_size
<LI><a href="#[13d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_ff
</UL>
<BR>[Called By]<UL><LI><a href="#[52]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_img_decoded
</UL>
<P><STRONG><a name="[1dd]"></a>lv_area_copy</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, lv_draw_sw_img.o(i.lv_area_copy))
<BR><BR>[Called By]<UL><LI><a href="#[52]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_img_decoded
</UL>
<P><STRONG><a name="[168]"></a>draw_letter_normal</STRONG> (Thumb, 668 bytes, Stack size 160 bytes, lv_draw_sw_letter.o(i.draw_letter_normal))
<BR><BR>[Stack]<UL><LI>Max Depth = 336<LI>Call Chain = draw_letter_normal &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_hor_res
<LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[139]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[137]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[110]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_refr_get_disp_refreshing
<LI><a href="#[14a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_is_any
<LI><a href="#[150]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_apply
<LI><a href="#[14e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
</UL>
<BR>[Called By]<UL><LI><a href="#[51]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_letter
</UL>
<P><STRONG><a name="[169]"></a>draw_line_hor</STRONG> (Thumb, 368 bytes, Stack size 88 bytes, lv_draw_sw_line.o(i.draw_line_hor))
<BR><BR>[Stack]<UL><LI>Max Depth = 264<LI>Call Chain = draw_line_hor &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[139]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[137]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[14a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_is_any
<LI><a href="#[150]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_apply
<LI><a href="#[13d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_ff
<LI><a href="#[14e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
<LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_idivmod
</UL>
<BR>[Called By]<UL><LI><a href="#[53]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_line
</UL>
<P><STRONG><a name="[16b]"></a>draw_line_skew</STRONG> (Thumb, 850 bytes, Stack size 312 bytes, lv_draw_sw_line.o(i.draw_line_skew))
<BR><BR>[Stack]<UL><LI>Max Depth = 488<LI>Call Chain = draw_line_skew &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_hor_res
<LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[139]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[137]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[152]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_free_param
<LI><a href="#[14c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_add
<LI><a href="#[13c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_size
<LI><a href="#[e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[110]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_refr_get_disp_refreshing
<LI><a href="#[151]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_remove_id
<LI><a href="#[16c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_line_points_init
<LI><a href="#[150]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_apply
<LI><a href="#[13d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_ff
<LI><a href="#[14e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
<LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_idivmod
</UL>
<BR>[Called By]<UL><LI><a href="#[53]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_line
</UL>
<P><STRONG><a name="[16d]"></a>draw_line_ver</STRONG> (Thumb, 342 bytes, Stack size 104 bytes, lv_draw_sw_line.o(i.draw_line_ver))
<BR><BR>[Stack]<UL><LI>Max Depth = 280<LI>Call Chain = draw_line_ver &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[139]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[137]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[14a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_is_any
<LI><a href="#[150]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_apply
<LI><a href="#[13d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_ff
<LI><a href="#[14e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
<LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_idivmod
</UL>
<BR>[Called By]<UL><LI><a href="#[53]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_line
</UL>
<P><STRONG><a name="[148]"></a>draw_bg</STRONG> (Thumb, 940 bytes, Stack size 160 bytes, lv_draw_sw_rect.o(i.draw_bg))
<BR><BR>[Stack]<UL><LI>Max Depth = 464<LI>Call Chain = draw_bg &rArr; lv_draw_mask_radius_init &rArr; circ_calc_aa4 &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[139]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[137]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[14b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_radius_init
<LI><a href="#[152]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_free_param
<LI><a href="#[14c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_add
<LI><a href="#[e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[151]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_remove_id
<LI><a href="#[14a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_is_any
<LI><a href="#[150]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_apply
<LI><a href="#[14f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset
<LI><a href="#[14e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
<LI><a href="#[149]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
<LI><a href="#[14d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gradient_get
<LI><a href="#[153]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gradient_cleanup
<LI><a href="#[a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr4
</UL>
<BR>[Called By]<UL><LI><a href="#[4f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_rect
<LI><a href="#[50]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_bg
</UL>
<P><STRONG><a name="[154]"></a>draw_bg_img</STRONG> (Thumb, 468 bytes, Stack size 88 bytes, lv_draw_sw_rect.o(i.draw_bg_img))
<BR><BR>[Stack]<UL><LI>Max Depth = 800<LI>Call Chain = draw_bg_img &rArr; lv_draw_img &rArr; decode_and_draw &rArr; show_error &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[155]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_src_get_type
<LI><a href="#[e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[156]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_get_info
<LI><a href="#[15c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_img_dsc_init
<LI><a href="#[15d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_img
<LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_size
<LI><a href="#[15a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_dsc_init
<LI><a href="#[15b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[158]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[159]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
</UL>
<BR>[Called By]<UL><LI><a href="#[4f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_rect
<LI><a href="#[50]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_bg
</UL>
<P><STRONG><a name="[15e]"></a>draw_border</STRONG> (Thumb, 222 bytes, Stack size 56 bytes, lv_draw_sw_rect.o(i.draw_border))
<BR><BR>[Stack]<UL><LI>Max Depth = 560<LI>Call Chain = draw_border &rArr; draw_border_generic &rArr; lv_draw_mask_radius_init &rArr; circ_calc_aa4 &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[15f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_generic
<LI><a href="#[149]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[4f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_rect
</UL>
<P><STRONG><a name="[160]"></a>draw_border_simple</STRONG> (Thumb, 242 bytes, Stack size 96 bytes, lv_draw_sw_rect.o(i.draw_border_simple))
<BR><BR>[Stack]<UL><LI>Max Depth = 136<LI>Call Chain = draw_border_simple &rArr; lv_draw_sw_blend &rArr; _lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[14e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
</UL>
<BR>[Called By]<UL><LI><a href="#[15f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_generic
</UL>
<P><STRONG><a name="[176]"></a>draw_outline</STRONG> (Thumb, 194 bytes, Stack size 48 bytes, lv_draw_sw_rect.o(i.draw_outline))
<BR><BR>[Stack]<UL><LI>Max Depth = 552<LI>Call Chain = draw_outline &rArr; draw_border_generic &rArr; lv_draw_mask_radius_init &rArr; circ_calc_aa4 &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[15f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_generic
<LI><a href="#[149]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[4f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_rect
</UL>
<P><STRONG><a name="[181]"></a>draw_shadow</STRONG> (Thumb, 3008 bytes, Stack size 200 bytes, lv_draw_sw_rect.o(i.draw_shadow))
<BR><BR>[Stack]<UL><LI>Max Depth = 600<LI>Call Chain = draw_shadow &rArr; shadow_draw_corner_buf &rArr; lv_draw_mask_radius_init &rArr; circ_calc_aa4 &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[13e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[139]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[137]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[14b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_radius_init
<LI><a href="#[152]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_free_param
<LI><a href="#[14c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_add
<LI><a href="#[b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_in
<LI><a href="#[182]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_increase
<LI><a href="#[e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_out
<LI><a href="#[151]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_remove_id
<LI><a href="#[14a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_is_any
<LI><a href="#[150]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_apply
<LI><a href="#[13d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_ff
<LI><a href="#[14f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset
<LI><a href="#[14e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_draw_corner_buf
<LI><a href="#[158]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[159]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[149]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[4f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_rect
</UL>
<P><STRONG><a name="[149]"></a>lv_area_copy</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, lv_draw_sw_rect.o(i.lv_area_copy))
<BR><BR>[Called By]<UL><LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_draw_corner_buf
<LI><a href="#[181]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[176]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_outline
<LI><a href="#[15e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border
<LI><a href="#[148]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg
</UL>
<P><STRONG><a name="[159]"></a>lv_area_get_height</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_draw_sw_rect.o(i.lv_area_get_height))
<BR><BR>[Called By]<UL><LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_draw_corner_buf
<LI><a href="#[181]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[154]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg_img
</UL>
<P><STRONG><a name="[158]"></a>lv_area_get_width</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_draw_sw_rect.o(i.lv_area_get_width))
<BR><BR>[Called By]<UL><LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_draw_corner_buf
<LI><a href="#[181]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[154]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg_img
</UL>
<P><STRONG><a name="[28d]"></a>shadow_blur_corner</STRONG> (Thumb, 324 bytes, Stack size 80 bytes, lv_draw_sw_rect.o(i.shadow_blur_corner))
<BR><BR>[Stack]<UL><LI>Max Depth = 256<LI>Call Chain = shadow_blur_corner &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[13e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[139]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[137]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_idivmod
<LI><a href="#[a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_uidivmod
</UL>
<BR>[Called By]<UL><LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_draw_corner_buf
</UL>
<P><STRONG><a name="[183]"></a>shadow_draw_corner_buf</STRONG> (Thumb, 402 bytes, Stack size 96 bytes, lv_draw_sw_rect.o(i.shadow_draw_corner_buf))
<BR><BR>[Stack]<UL><LI>Max Depth = 400<LI>Call Chain = shadow_draw_corner_buf &rArr; lv_draw_mask_radius_init &rArr; circ_calc_aa4 &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[139]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[137]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[14b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_radius_init
<LI><a href="#[152]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_free_param
<LI><a href="#[13d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_ff
<LI><a href="#[28d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_blur_corner
<LI><a href="#[158]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[159]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[149]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
<LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_idivmod
</UL>
<BR>[Called By]<UL><LI><a href="#[181]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
</UL>
<P><STRONG><a name="[10f]"></a>argb_and_rgb_aa</STRONG> (Thumb, 758 bytes, Stack size 136 bytes, lv_draw_sw_transform.o(i.argb_and_rgb_aa))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = argb_and_rgb_aa &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[110]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_refr_get_disp_refreshing
<LI><a href="#[111]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_mix
</UL>
<BR>[Called By]<UL><LI><a href="#[55]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_transform
</UL>
<P><STRONG><a name="[111]"></a>lv_color_mix</STRONG> (Thumb, 54 bytes, Stack size 24 bytes, lv_draw_sw_transform.o(i.lv_color_mix))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_color_mix
</UL>
<BR>[Called By]<UL><LI><a href="#[10f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;argb_and_rgb_aa
</UL>
<P><STRONG><a name="[1e4]"></a>rgb565a8_no_aa</STRONG> (Thumb, 122 bytes, Stack size 44 bytes, lv_draw_sw_transform.o(i.rgb565a8_no_aa))
<BR><BR>[Stack]<UL><LI>Max Depth = 44<LI>Call Chain = rgb565a8_no_aa
</UL>
<BR>[Called By]<UL><LI><a href="#[55]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_transform
</UL>
<P><STRONG><a name="[1e5]"></a>rgb_no_aa</STRONG> (Thumb, 140 bytes, Stack size 40 bytes, lv_draw_sw_transform.o(i.rgb_no_aa))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = rgb_no_aa &rArr; lv_memset_ff
</UL>
<BR>[Calls]<UL><LI><a href="#[110]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_refr_get_disp_refreshing
<LI><a href="#[13d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_ff
</UL>
<BR>[Called By]<UL><LI><a href="#[55]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_transform
</UL>
<P><STRONG><a name="[1e3]"></a>transform_point_upscaled</STRONG> (Thumb, 138 bytes, Stack size 20 bytes, lv_draw_sw_transform.o(i.transform_point_upscaled))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = transform_point_upscaled
</UL>
<BR>[Called By]<UL><LI><a href="#[55]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_transform
</UL>
<P><STRONG><a name="[191]"></a>get_glyph_dsc_id</STRONG> (Thumb, 250 bytes, Stack size 32 bytes, lv_font_fmt_txt.o(i.get_glyph_dsc_id))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = get_glyph_dsc_id &rArr; _lv_utils_bsearch
</UL>
<BR>[Calls]<UL><LI><a href="#[192]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_utils_bsearch
</UL>
<BR>[Called By]<UL><LI><a href="#[71]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_dsc_fmt_txt
<LI><a href="#[72]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_bitmap_fmt_txt
</UL>
<P><STRONG><a name="[195]"></a>get_kern_value</STRONG> (Thumb, 140 bytes, Stack size 24 bytes, lv_font_fmt_txt.o(i.get_kern_value))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = get_kern_value &rArr; _lv_utils_bsearch
</UL>
<BR>[Calls]<UL><LI><a href="#[192]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_utils_bsearch
</UL>
<BR>[Called By]<UL><LI><a href="#[71]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_dsc_fmt_txt
</UL>
<P><STRONG><a name="[47]"></a>kern_pair_16_compare</STRONG> (Thumb, 20 bytes, Stack size 0 bytes, lv_font_fmt_txt.o(i.kern_pair_16_compare))
<BR>[Address Reference Count : 1]<UL><LI> lv_font_fmt_txt.o(i.get_kern_value)
</UL>
<P><STRONG><a name="[46]"></a>kern_pair_8_compare</STRONG> (Thumb, 20 bytes, Stack size 0 bytes, lv_font_fmt_txt.o(i.kern_pair_8_compare))
<BR>[Address Reference Count : 1]<UL><LI> lv_font_fmt_txt.o(i.get_kern_value)
</UL>
<P><STRONG><a name="[45]"></a>unicode_list_compare</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_font_fmt_txt.o(i.unicode_list_compare))
<BR>[Address Reference Count : 1]<UL><LI> lv_font_fmt_txt.o(i.get_glyph_dsc_id)
</UL>
<P><STRONG><a name="[b4]"></a>anim_mark_list_change</STRONG> (Thumb, 32 bytes, Stack size 8 bytes, lv_anim.o(i.anim_mark_list_change))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = anim_mark_list_change
</UL>
<BR>[Calls]<UL><LI><a href="#[5f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_head
<LI><a href="#[e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_resume
<LI><a href="#[10c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_pause
</UL>
<BR>[Called By]<UL><LI><a href="#[fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_start
<LI><a href="#[1ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
<LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_anim_core_init
<LI><a href="#[10d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_ready_handler
</UL>
<P><STRONG><a name="[10d]"></a>anim_ready_handler</STRONG> (Thumb, 140 bytes, Stack size 16 bytes, lv_anim.o(i.anim_ready_handler))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = anim_ready_handler &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_remove
<LI><a href="#[b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_mark_list_change
</UL>
<BR>[Called By]<UL><LI><a href="#[37]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_timer
</UL>
<P><STRONG><a name="[37]"></a>anim_timer</STRONG> (Thumb, 202 bytes, Stack size 24 bytes, lv_anim.o(i.anim_timer))
<BR><BR>[Stack]<UL><LI>Max Depth = 136<LI>Call Chain = anim_timer &rArr; anim_ready_handler &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_elaps
<LI><a href="#[5e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_next
<LI><a href="#[5f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_head
<LI><a href="#[10d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_ready_handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_anim.o(i._lv_anim_core_init)
</UL>
<P><STRONG><a name="[94]"></a>ILI9341_WriteCommand</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, core.o(i.ILI9341_WriteCommand))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = ILI9341_WriteCommand
</UL>
<BR>[Calls]<UL><LI><a href="#[95]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Send_Data8
</UL>
<BR>[Called By]<UL><LI><a href="#[a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_setOrientation
<LI><a href="#[9b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_setAddressWindow
<LI><a href="#[9e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_init
<LI><a href="#[99]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_exitStandby
</UL>
<P><STRONG><a name="[96]"></a>ILI9341_WriteData</STRONG> (Thumb, 32 bytes, Stack size 16 bytes, core.o(i.ILI9341_WriteData))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = ILI9341_WriteData
</UL>
<BR>[Calls]<UL><LI><a href="#[95]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Send_Data8
</UL>
<BR>[Called By]<UL><LI><a href="#[a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_setOrientation
<LI><a href="#[9e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_init
</UL>
<P><STRONG><a name="[97]"></a>ILI9341_WriteData16</STRONG> (Thumb, 72 bytes, Stack size 16 bytes, core.o(i.ILI9341_WriteData16))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = ILI9341_WriteData16
</UL>
<BR>[Calls]<UL><LI><a href="#[98]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LL_SPI_SetDataWidth
</UL>
<BR>[Called By]<UL><LI><a href="#[9b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_setAddressWindow
</UL>
<P><STRONG><a name="[a1]"></a>LL_DMA_DisableChannel</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, core.o(i.LL_DMA_DisableChannel))
<BR><BR>[Called By]<UL><LI><a href="#[9c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Send_DMA_Data16
<LI><a href="#[9e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_init
</UL>
<P><STRONG><a name="[98]"></a>LL_SPI_SetDataWidth</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, core.o(i.LL_SPI_SetDataWidth))
<BR><BR>[Called By]<UL><LI><a href="#[9c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Send_DMA_Data16
<LI><a href="#[97]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_WriteData16
</UL>
<P><STRONG><a name="[9f]"></a>MX_DMA_Init</STRONG> (Thumb, 38 bytes, Stack size 8 bytes, core.o(i.MX_DMA_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = MX_DMA_Init
</UL>
<BR>[Called By]<UL><LI><a href="#[9e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_init
</UL>
<P><STRONG><a name="[a0]"></a>MX_SPI2_Init</STRONG> (Thumb, 202 bytes, Stack size 88 bytes, core.o(i.MX_SPI2_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = MX_SPI2_Init &rArr; LL_GPIO_Init
</UL>
<BR>[Calls]<UL><LI><a href="#[ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LL_SPI_Init
<LI><a href="#[aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LL_GPIO_Init
<LI><a href="#[a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr4
</UL>
<BR>[Called By]<UL><LI><a href="#[9e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_init
</UL>
<P><STRONG><a name="[95]"></a>Send_Data8</STRONG> (Thumb, 24 bytes, Stack size 0 bytes, core.o(i.Send_Data8))
<BR><BR>[Called By]<UL><LI><a href="#[96]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_WriteData
<LI><a href="#[94]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_WriteCommand
</UL>
<P><STRONG><a name="[a7]"></a>LL_AHB1_GRP1_EnableClock</STRONG> (Thumb, 18 bytes, Stack size 8 bytes, main.o(i.LL_AHB1_GRP1_EnableClock))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = LL_AHB1_GRP1_EnableClock
</UL>
<BR>[Called By]<UL><LI><a href="#[ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_SPI2_Init
<LI><a href="#[a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_GPIO_Init
<LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_DMA_Init
</UL>
<P>
<H3>
Undefined Global Symbols
</H3>
<P><STRONG><a name="[91]"></a>_call_atexit_fns</STRONG> (ARM, 0 bytes, Stack size 0 bytes, UNDEFINED)
<BR><BR>[Called By]<UL><LI><a href="#[84]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;exit
</UL>
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