DesignPattern/21.StatePattern/2.Code/GameAccout.cpp

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2019-11-09 02:41:43 +00:00
#include "GameAccount.h"
#include "Level.h"
#include <Windows.h>
#include <time.h>
#define random(x) (rand()%x)
GameAccount::GameAccount(){
printf("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϸ<EFBFBD><EFBFBD>ɫ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֣<EFBFBD>100<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>PRIMARY\n");
score = 100;
name = "none";
setLevel(new Primary(this));
}
GameAccount::GameAccount(string iName){
printf("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϸ<EFBFBD><EFBFBD>ɫ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֣<EFBFBD>100<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>PRIMARY\n");
score = 100;
name = iName;
setLevel(new Primary(this));
}
void GameAccount::setLevel(Level* iLevel){
this->level = iLevel;
}
string GameAccount::getName(){
return name;
}
void GameAccount::playCard(){
this->level->playCard();
Sleep(100);
srand((int)time(0));
int res = random(2);
if (res % 2 == 0){
this->win();
}
else{
this->lose();
}
this->level->upgradeLevel();
}
void GameAccount::win(){
if (this->getScore() < 200){
setScore(getScore() + 50);
}
else{
setScore(getScore() + 100);
}
printf("\n\tʤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>»<EFBFBD><EFBFBD><EFBFBD>Ϊ %d\n", score);
}
void GameAccount::lose(){
setScore(getScore() + 30);
printf("\n\t<EFBFBD><EFBFBD><EFBFBD>ƣ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>»<EFBFBD><EFBFBD><EFBFBD>Ϊ %d\n", score);
}
int GameAccount::getScore(){
return this->score;
}
void GameAccount::setScore(int iScore){
this->score = iScore;
}