DesignPattern/20.ObserverPattern/2.Code/AllyCenter.cpp

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#include "AllyCenter.h"
#include "Observer.h"
/*********** AllyCenter ****************/
AllyCenter::AllyCenter(){
printf("大吉大利,今晚吃鸡!\n");
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}
// 加入玩家
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void AllyCenter::join(Observer* player){
if (playerList.size() == 4){
printf("玩家已满!\n");
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return;
}
printf("玩家 %s 加入\n", player->getName().c_str());
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playerList.push_back(player);
if (playerList.size() == 4){
printf("组队成功,不要怂,一起上!\n");
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}
}
// 移除玩家
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void AllyCenter::remove(Observer* player){
printf("玩家 %s 退出\n", player->getName().c_str());
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//playerList.remove(player);
}
/*********** AllyCenter ****************/
/********** AllyCenterController *******/
AllyCenterController::AllyCenterController(){
}
// 实现通知方法
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void AllyCenterController::notify(INFO_TYPE infoType, std::string name){
switch (infoType){
case RESOURCE:
for (Observer* obs : playerList){
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if (obs->getName() != name){
((Player*)obs)->come();
}
}
break;
case HELP:
for (Observer* obs : playerList){
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if (obs->getName() != name){
((Player*)obs)->help();
}
}
break;
default:
printf("Nothing\n");
}
}
/********** AllyCenterController *******/