Add CMakeLists.txt

master
fengqiangguo 2023-08-20 09:39:03 +08:00
parent d86360b4d8
commit ff12528173
6 changed files with 187 additions and 0 deletions

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@ -0,0 +1,8 @@
cmake_minimum_required(VERSION 3.15)
project(BuilderPattern)
set(SRC_LIST main.cpp)
get_filename_component(FOLDER_NAME ${CMAKE_CURRENT_SOURCE_DIR} DIRECTORY)
get_filename_component(FOLDER_NAME ${FOLDER_NAME} NAME)
set(EXECUTABLE_OUTPUT_PATH ${OUTPUT_DIR}/${FOLDER_NAME})
add_executable(app6 ${SRC_LIST})

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@ -0,0 +1,50 @@
#ifndef __SINGLETON_H__
#define __SINGLETON_H__
#include <iostream>
#include <string.h>
#include <mutex>
using namespace std;
class Singleton_Lazy
{
public:
static Singleton_Lazy* getInstance(){
printf("This is Singleton Lazy mode...\n");
if (instance == NULL){
m_mutex.lock();
if (instance == NULL){
printf("创建新的实例\n");
instance = new Singleton_Lazy();
}
m_mutex.unlock();
}
return instance;
}
private:
Singleton_Lazy(){}
static Singleton_Lazy* instance;
static std::mutex m_mutex;
};
Singleton_Lazy* Singleton_Lazy::instance = NULL;
std::mutex Singleton_Lazy::m_mutex;
class Singleton_Hungry
{
public:
static Singleton_Hungry* getInstance()
{
printf("This Singleton Hungry mode...\n");
return instance;
}
private:
Singleton_Hungry() {}
static Singleton_Hungry* instance;
};
Singleton_Hungry* Singleton_Hungry::instance = new Singleton_Hungry;
#endif //__SINGLETON_H__

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@ -0,0 +1,111 @@
#include <iostream>
#include "Singleton.h"
/*单例模式简单实现*/
/*
int main()
{
Singleton *s1 = Singleton::getInstance();
Singleton *s2 = Singleton::getInstance();
system("pause");
return 0;
}
*/
#ifdef win32
/*非线程安全 单例模式*/
#include <process.h>
#include <Windows.h>
//多线程线程数目5
#define THREAD_NUM 5
unsigned int __stdcall CallSingleton(void *pPM)
{
Singleton *s = Singleton::getInstance();
int nThreadNum = *(int *)pPM;
Sleep(50);
//printf("线程编号为%d\n", nThreadNum);
return 0;
}
int main()
{
HANDLE handle[THREAD_NUM];
//线程编号
int threadNum = 0;
while (threadNum < THREAD_NUM)
{
handle[threadNum] = (HANDLE)_beginthreadex(NULL, 0, CallSingleton, &threadNum, 0, NULL);
//等子线程接收到参数时主线程可能改变了这个i的值
threadNum++;
}
//保证子线程已全部运行结束
WaitForMultipleObjects(THREAD_NUM, handle, TRUE, INFINITE);
system("pause");
return 0;
}
/* for linux platform */
#else
#define THREAD_NUM 6
#include<pthread.h>
void* callSingleton_Lazy(void*)
{
Singleton_Lazy *s = Singleton_Lazy::getInstance();
pthread_t nThreadNum = pthread_self();
// sleep(50);
printf("线程编号为%lu\n", nThreadNum);
return 0;
}
void* callSingleton_Hungry(void*)
{
Singleton_Hungry *s = Singleton_Hungry::getInstance();
pthread_t nThreadNum = pthread_self();
// sleep(50);
printf("线程编号为%ld\n", nThreadNum);
return 0;
}
int main()
{
pthread_t threads_pool[THREAD_NUM];
int tids[THREAD_NUM], i;
void* status;
pthread_attr_t attr;
pthread_attr_init(&attr);
pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_JOINABLE);
for(i = 0; i < THREAD_NUM; i++)
{
if(i < THREAD_NUM / 2)
tids[i] = pthread_create(&threads_pool[i], NULL, callSingleton_Lazy, (void*)&i);
else
tids[i] = pthread_create(&threads_pool[i], NULL, callSingleton_Hungry, (void*)&i);
if(tids[i])
{
printf("Error: unable to create thread.\n");
exit(-1);
}
}
pthread_attr_destroy(&attr);
for(i = 0; i < THREAD_NUM; i++)
{
tids[i] = pthread_join(threads_pool[i], &status);
if(tids[i])
{
printf("Error: unable to join.\n");
exit(-1);
}
}
printf("main exiting.\n");
return 0;
}
#endif

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@ -0,0 +1,8 @@
cmake_minimum_required(VERSION 3.15)
project(BuilderPattern)
set(SRC_LIST main.cpp)
get_filename_component(FOLDER_NAME ${CMAKE_CURRENT_SOURCE_DIR} DIRECTORY)
get_filename_component(FOLDER_NAME ${FOLDER_NAME} NAME)
set(EXECUTABLE_OUTPUT_PATH ${OUTPUT_DIR}/${FOLDER_NAME})
add_executable(app7 ${SRC_LIST})

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@ -0,0 +1,7 @@
cmake_minimum_required(VERSION 3.10)
project(SimpleFactory)
set(SRC_LIST main.cpp)
get_filename_component(FOLDER_NAME ${CMAKE_CURRENT_SOURCE_DIR} DIRECTORY)
get_filename_component(FOLDER_NAME ${FOLDER_NAME} NAME)
set(EXECUTABLE_OUTPUT_PATH ${OUTPUT_DIR}/${FOLDER_NAME}/)
add_executable(app8 ${SRC_LIST})

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@ -9,4 +9,7 @@ add_subdirectory(02.FactoryMethod/2.Code/)
add_subdirectory(03.AbstractFactory/2.Code/)
add_subdirectory(04.BuilderPattern/2.Code/)
add_subdirectory(05.PrototypePattern/2.Code/)
add_subdirectory(06.Singleton/2.Code/)
add_subdirectory(07.AdapterPattern/2.Code/)
add_subdirectory(08.BridgePattern/2.Code/)
add_subdirectory(17.IteratorPattern/2.Code/)