#ifndef __COMMAND_PATTERN_H__ #define __COMMAND_PATTERN_H__ #include #include using namespace std; // 命令队列类 #define COMMAND_QUEUE // 抽象命令类 Command class Command { public: Command(){} virtual ~Command(){} // 声明抽象接口:发送命令 virtual void execute() = 0; private: Command *command; }; // 接收者:电灯类 class Lamp { public : Lamp(){ this->lampState = false; } void on(){ lampState = true; printf("Lamp is on\n"); } void off(){ lampState = false; printf("Lamp is off\n"); } bool getLampState(){ return lampState; } private: bool lampState; }; // 接收者:风扇类 class Fan { public: Fan(){ this->fanState = false; } void on(){ fanState = true; printf("Fan is on\n"); } void off(){ fanState = false; printf("Fan is off\n"); } bool getFanState(){ return fanState; } private: bool fanState; }; // 具体命令类 LampCommand class LampCommand :public Command { public: LampCommand(){ printf("开关控制电灯\n"); lamp = new Lamp(); } LampCommand(const LampCommand&) = delete; LampCommand& operator=(const LampCommand&) = delete; ~LampCommand(){ delete lamp; lamp = nullptr; } // 实现execute() void execute(){ if (lamp->getLampState()){ lamp->off(); } else{ lamp->on(); } } private: Lamp *lamp; }; // 具体命令类 FanCommand class FanCommand :public Command { public: FanCommand(){ printf("开关控制风扇\n"); fan = new Fan(); } FanCommand(const FanCommand& a) = delete; FanCommand& operator=(const FanCommand&) = delete; ~FanCommand(){ delete fan; fan = nullptr; } // 实现execute() void execute(){ if (fan->getFanState()){ fan->off(); } else{ fan->on(); } } private: Fan *fan; }; // 调用者 Button class Button { public: Button(){} // 注入具体命令类对象 void setCommand(Command *cmd){ this->command = cmd; } // 发送命令:触摸按钮 void touch(){ printf("触摸开关:"); command->execute(); } private: Command *command; }; #ifdef COMMAND_QUEUE /*************************************/ /* 命令队列 */ #include // 命令队列类 class CommandQueue { public: CommandQueue(){ } void addCommand(Command *cmd){ commandQueue.push_back(cmd); } void execute(){ for (int i = 0; i < commandQueue.size(); i++) { commandQueue[i]->execute(); } } private: vectorcommandQueue; }; // 调用者 class Button2 { public: Button2(){} // 注入具体命令队列类对象 void setCommandQueue(CommandQueue *cmdQueue){ this->cmdQueue = cmdQueue; } // 发送命令:触摸按钮 void touch(){ printf("触摸开关:"); cmdQueue->execute(); } private: CommandQueue *cmdQueue; }; #endif #endif //__COMMAND_PATTERN_H__