#include "GameAccount.h" #include "Level.h" // #include #include #define random(x) (rand()%x) GameAccount::GameAccount(){ level = nullptr; printf("创立游戏角色,积分:100,级别:PRIMARY\n"); score = 100; name = "none"; setLevel(new Primary(this)); } GameAccount::GameAccount(string iName){ level = nullptr; printf("创立游戏角色,积分:100,级别:PRIMARY\n"); score = 100; name = iName; setLevel(new Primary(this)); } GameAccount::~GameAccount(){ if(level){ delete level; level = nullptr; } } void GameAccount::setLevel(Level* iLevel){ if(level != nullptr){ delete level; level = nullptr; } this->level = iLevel; } string GameAccount::getName(){ return name; } void GameAccount::playCard(){ this->level->playCard(); // Sleep(100); srand((int)time(0)); int res = random(2); if (res % 2 == 0){ this->win(); } else{ this->lose(); } this->level->upgradeLevel(); } void GameAccount::win(){ if (this->getScore() < 200){ setScore(getScore() + 50); } else{ setScore(getScore() + 100); } printf("\n\t胜利,最新积分为 %d\n", score); } void GameAccount::lose(){ setScore(getScore() + 30); printf("\n\t输牌,最新积分为 %d\n", score); } int GameAccount::getScore(){ return this->score; } void GameAccount::setScore(int iScore){ this->score = iScore; }