154 lines
2.8 KiB
C++
154 lines
2.8 KiB
C++
#ifndef __BUILDER_PATTERN__
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#define __BUILDER_PATTERN__
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#include <iostream>
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#include <string.h>
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using namespace std;
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// 产品类House
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class House
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{
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public:
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House() {}
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void setFloor(string iFloor) {
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this->floor = iFloor;
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}
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void setWall(string iWall) {
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this->wall = iWall;
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}
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void setRoof(string iRoof) {
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this->roof = iRoof;
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}
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// 打印House信息
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void printfHouseInfo() {
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printf("Floor:%s\t\n", this->floor.c_str());
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printf("Wall:%s\t\n", this->wall.c_str());
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printf("Roof:%s\t\n", this->roof.c_str());
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}
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private:
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string floor;
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string wall;
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string roof;
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};
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// 抽象建造者AbstractBall
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class AbstractBuilder
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{
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public:
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AbstractBuilder() {
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house = new House();
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}
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AbstractBuilder(const AbstractBuilder& o) = delete;
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AbstractBuilder& operator=(const AbstractBuilder& o) = delete;
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virtual ~AbstractBuilder()
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{
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if (house != nullptr)
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{
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delete house;
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house = nullptr;
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}
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}
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// 抽象方法:
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virtual void buildFloor() = 0;
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virtual void buildWall() = 0;
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virtual void buildRoof() = 0;
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virtual House *getHouse() = 0;
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House *house;
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};
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// 具体建造者ConcreteBuilderA
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class ConcreteBuilderA :public AbstractBuilder
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{
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public:
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ConcreteBuilderA() {
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printf("ConcreteBuilderA\n");
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}
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ConcreteBuilderA(const ConcreteBuilderA& o) = delete;
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ConcreteBuilderA& operator=(const ConcreteBuilderA& o) = delete;
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~ConcreteBuilderA()
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{
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if (this->house != nullptr)
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{
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delete house;
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house = nullptr;
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}
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}
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// 具体实现方法
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void buildFloor() {
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this->house->setFloor("Floor_A");
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}
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void buildWall() {
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this->house->setWall("Wall_A");
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}
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void buildRoof() {
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this->house->setRoof("Roof_A");
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}
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House *getHouse() {
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return this->house;
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}
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};
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// 具体建造者ConcreteBuilderB
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class ConcreteBuilderB :public AbstractBuilder
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{
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public:
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ConcreteBuilderB() {
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printf("ConcreteBuilderB\n");
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}
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ConcreteBuilderB(const ConcreteBuilderB&) = delete;
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ConcreteBuilderB& operator=(const ConcreteBuilderB&) = delete;
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~ConcreteBuilderB()
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{
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if (this->house != nullptr)
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{
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delete house;
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house = nullptr;
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}
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}
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// 具体实现方法
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void buildFloor() {
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this->house->setFloor("Floor_B");
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}
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void buildWall() {
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this->house->setWall("Wall_B");
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}
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void buildRoof() {
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this->house->setRoof("Roof_B");
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}
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House *getHouse() {
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return this->house;
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}
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};
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// 指挥者Director
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class Director
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{
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public:
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Director() :builder(nullptr) {}
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~Director()
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{
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if (this->builder != nullptr)
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{
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delete builder;
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builder = nullptr;
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}
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}
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Director(const Director&) = delete;
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Director& operator=(const Director&) = delete;
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// 具体实现方法
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void setBuilder(AbstractBuilder *iBuilder) {
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this->builder = iBuilder;
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}
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// 封装组装流程,返回建造结果
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House *construct() {
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builder->buildFloor();
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builder->buildWall();
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builder->buildRoof();
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return builder->getHouse();
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}
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private:
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AbstractBuilder *builder;
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};
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#endif //__BUILDER_PATTERN__
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