DesignPattern/3.AbstractFactory/2.Code/AbstractFactory.h

122 lines
1.9 KiB
C++

#ifndef __ABSTRACT_FACTORY__
#define __ABSTRACT_FACTORY__
#include <iostream>
#include <string.h>
using namespace std;
//抽象产品类AbstractBall
class AbstractBall
{
public:
AbstractBall(){
}
//抽象方法:
void play(){};
};
//具体产品类Basketball
class Basketball :public AbstractBall
{
public:
Basketball(){
play();
}
//具体实现方法
void play(){
printf("Jungle play Basketball\n\n");
}
};
//具体产品类Football
class Football :public AbstractBall
{
public:
Football(){
play();
}
//具体实现方法
void play(){
printf("Jungle play Football\n\n");
}
};
//抽象产品类AbstractShirt
class AbstractShirt
{
public:
AbstractShirt(){}
//抽象方法:
void wearShirt(){};
};
//具体产品类BasketballShirt
class BasketballShirt :public AbstractShirt
{
public:
BasketballShirt(){
wearShirt();
}
//具体实现方法
void wearShirt(){
printf("Jungle wear Basketball Shirt\n\n");
}
};
//具体产品类FootballShirt
class FootballShirt :public AbstractShirt
{
public:
FootballShirt(){
wearShirt();
}
//具体实现方法
void wearShirt(){
printf("Jungle wear Football Shirt\n\n");
}
};
//抽象工厂类
class AbstractFactory
{
public:
virtual AbstractBall *getBall() = 0;
virtual AbstractShirt *getShirt() = 0;
};
//具体工厂类BasketballFactory
class BasketballFactory :public AbstractFactory
{
public:
BasketballFactory(){
printf("BasketballFactory\n");
}
AbstractBall *getBall(){
printf("Jungle get basketball\n");
return new Basketball();
}
AbstractShirt *getShirt(){
printf("Jungle get basketball shirt\n");
return new BasketballShirt();
}
};
//具体工厂类BasketballFactory
class FootballFactory :public AbstractFactory
{
public:
FootballFactory(){
printf("FootballFactory\n");
}
AbstractBall *getBall(){
printf("Jungle get football\n");
return new Football();
}
AbstractShirt *getShirt(){
printf("Jungle get football shirt\n");
return new FootballShirt();
}
};
#endif //__ABSTRACT_FACTORY__