High-speed-Charting-Control/ChartDemo/ChartCtrl/ChartLineSerie.cpp

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2020-06-10 10:11:21 +00:00
/*
*
* ChartLineSerie.cpp
*
* Written by C<EFBFBD>dric Moonen (cedric_moonen@hotmail.com)
*
*
*
* This code may be used for any non-commercial and commercial purposes in a compiled form.
* The code may be redistributed as long as it remains unmodified and providing that the
* author name and this disclaimer remain intact. The sources can be modified WITH the author
* consent only.
*
* This code is provided without any garanties. I cannot be held responsible for the damage or
* the loss of time it causes. Use it at your own risks
*
* An e-mail to notify me that you are using this code is appreciated also.
*
* History:
* - 25/03/2008: Line series with a width > 1 can now have a style other than solid
* (thanks to Bruno Lavier).
* - 12/08/2008: Performance fix: pen use the PS_GEOMETRIC style only when necessary
* (thanks to Nick Holgate).
*
*
*/
#include "stdafx.h"
#include "ChartLineSerie.h"
#include "ChartCtrl.h"
#include "Math.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CChartLineSerie::CChartLineSerie(CChartCtrl* pParent) : CChartXYSerie(pParent)
{
m_iLineWidth = 1;
m_iPenStyle = PS_SOLID;
m_bSmooth = false;
m_bShadow = false;
}
CChartLineSerie::~CChartLineSerie()
{
}
void CChartLineSerie::SetPenStyle(int NewStyle)
{
m_iPenStyle = NewStyle;
m_pParentCtrl->RefreshCtrl();
}
void CChartLineSerie::SetWidth(int PenWidth)
{
m_iLineWidth = PenWidth;
m_pParentCtrl->RefreshCtrl();
}
void CChartLineSerie::SetSmooth(bool bSmooth)
{
m_bSmooth = bSmooth;
m_pParentCtrl->RefreshCtrl();
}
void CChartLineSerie::DrawAll(CDC *pDC)
{
if (!m_bIsVisible)
return;
if (!pDC->GetSafeHdc())
return;
unsigned uFirst=0, uLast=0;
if (!GetVisiblePoints(uFirst,uLast))
return;
if (uFirst>0)
uFirst--;
if (uLast<GetPointsCount()-1)
uLast++;
if (uLast-uFirst < 1)
return;
CPen NewPen;
CPen ShadowPen;
if (m_iPenStyle != PS_SOLID)
{
LOGBRUSH lb;
lb.lbStyle = BS_SOLID;
lb.lbColor = m_SerieColor;
NewPen.CreatePen(PS_GEOMETRIC | m_iPenStyle, m_iLineWidth, &lb);
lb.lbColor = m_ShadowColor;
ShadowPen.CreatePen(PS_GEOMETRIC | m_iPenStyle, m_iLineWidth, &lb);
}
else
{
NewPen.CreatePen(m_iPenStyle, m_iLineWidth, m_SerieColor);
ShadowPen.CreatePen(m_iPenStyle, m_iLineWidth, m_ShadowColor);
}
CPen* pOldPen;
pDC->SetBkMode(TRANSPARENT);
//To have lines limited in the drawing rectangle :
pDC->IntersectClipRect(m_PlottingRect);
pOldPen = pDC->SelectObject(&NewPen);
if (m_bSmooth)
{
// For a Bezier curve, all points must be drawn.
uFirst = 0;
uLast = GetPointsCount() - 1;
SChartXYPoint* pKnots = NULL;
SChartXYPoint* pFirstControlPts = NULL;
SChartXYPoint* pSecondControlPts = NULL;
GetBezierControlPoints(uFirst,uLast,pKnots,pFirstControlPts,pSecondControlPts);
unsigned Count = uLast - uFirst;
CPoint* pBezierPts = new CPoint[3*(Count-1)+1];
CPoint* pShadowPts = NULL;
if (m_bShadow)
pShadowPts = new CPoint[3*(Count-1)+1];
unsigned index = 0;
for (unsigned n=0; n<Count-1; n++)
{
ValueToScreen(pKnots[n].X, pKnots[n].Y, pBezierPts[index]);
ValueToScreen(pFirstControlPts[n].X, pFirstControlPts[n].Y, pBezierPts[index+1]);
ValueToScreen(pSecondControlPts[n].X, pSecondControlPts[n].Y, pBezierPts[index+2]);
if (m_bShadow)
{
pShadowPts[index] = pBezierPts[index];
pShadowPts[index].Offset(m_iShadowDepth,m_iShadowDepth);
pShadowPts[index+1] = pBezierPts[index+1];
pShadowPts[index+1].Offset(m_iShadowDepth,m_iShadowDepth);
pShadowPts[index+2] = pBezierPts[index+2];
pShadowPts[index+2].Offset(m_iShadowDepth,m_iShadowDepth);
}
index += 3;
}
ValueToScreen(pKnots[Count-1].X, pKnots[Count-1].Y, pBezierPts[index]);
if (m_bShadow)
{
pShadowPts[index] = pBezierPts[index];
pShadowPts[index].Offset(m_iShadowDepth,m_iShadowDepth);
pDC->SelectObject(&ShadowPen);
pDC->PolyBezier(pShadowPts,3*(Count-1)+1);
pDC->SelectObject(&NewPen);
delete[] pShadowPts;
}
pDC->PolyBezier(pBezierPts,3*(Count-1)+1);
delete[] pKnots;
delete[] pFirstControlPts;
delete[] pSecondControlPts;
delete[] pBezierPts;
}
else // Non-smoothed curve
{
if (uLast-uFirst >= 1)
{
CPoint* pPoints = new CPoint[uLast-uFirst+1];
CPoint* pShadow = NULL;
if (m_bShadow)
pShadow = new CPoint[uLast-uFirst+1];
unsigned long pointsCount = 0;
CPoint LastScreenPoint;
for (m_uLastDrawnPoint=uFirst;m_uLastDrawnPoint<=uLast;m_uLastDrawnPoint++)
{
//We don't draw a line between the origin and the first point -> we must have
// a least 2 points before begining drawing
SChartXYPoint Point = GetPoint(m_uLastDrawnPoint);
CPoint ScreenPoint;
ValueToScreen(Point.X, Point.Y, ScreenPoint);
if(LastScreenPoint != ScreenPoint)
{
//Only collate the unique points
pPoints[pointsCount] = ScreenPoint;
LastScreenPoint = ScreenPoint;
if (m_bShadow)
{
ScreenPoint.Offset(m_iShadowDepth,m_iShadowDepth);
pShadow[pointsCount] = ScreenPoint;
}
pointsCount++;
}
}
// We have to do that in order for the Draw function to work properly.
m_uLastDrawnPoint--;
if (m_bShadow)
{
pDC->SelectObject(&ShadowPen);
pDC->Polyline(pShadow, pointsCount);
}
pDC->SelectObject(&NewPen);
pDC->Polyline(pPoints, pointsCount);
delete[] pPoints;
delete[] pShadow;
}
}
pDC->SelectClipRgn(NULL);
pDC->SelectObject(pOldPen);
NewPen.DeleteObject();
ShadowPen.DeleteObject();
}
void CChartLineSerie::Draw(CDC* pDC)
{
if (!m_bIsVisible)
return;
// If shadow or smooth is enabled, then the complete series
// must be redrawn.
if (m_bShadow || m_bSmooth)
{
DrawAll(pDC);
return;
}
if (pDC->GetSafeHdc())
{
CPen NewPen;
if (m_iPenStyle != PS_SOLID)
{
LOGBRUSH lb;
lb.lbStyle = BS_SOLID;
lb.lbColor = m_SerieColor;
NewPen.CreatePen(PS_GEOMETRIC | m_iPenStyle, m_iLineWidth, &lb);
}
else
{
NewPen.CreatePen(m_iPenStyle, m_iLineWidth, m_SerieColor);
}
CPen* pOldPen;
pDC->SetBkMode(TRANSPARENT);
//To have lines limited in the drawing rectangle :
pDC->IntersectClipRect(m_pParentCtrl->GetPlottingRect());
pOldPen = pDC->SelectObject(&NewPen);
//Draw all points that haven't been drawn yet
for (m_uLastDrawnPoint;m_uLastDrawnPoint<GetPointsCount()-1;m_uLastDrawnPoint++)
{
SChartXYPoint Point = GetPoint(m_uLastDrawnPoint);
CPoint ScreenPoint;
ValueToScreen(Point.X, Point.Y, ScreenPoint);
pDC->MoveTo(ScreenPoint.x,ScreenPoint.y);
Point = GetPoint(m_uLastDrawnPoint+1);
ValueToScreen(Point.X, Point.Y, ScreenPoint);
pDC->LineTo(ScreenPoint.x,ScreenPoint.y);
}
pDC->SelectClipRgn(NULL);
pDC->SelectObject(pOldPen);
DeleteObject(NewPen);
}
}
void CChartLineSerie::DrawLegend(CDC *pDC, const CRect& rectBitmap) const
{
if (m_strSerieName== _T(""))
return;
//Draw line:
LOGBRUSH lb;
lb.lbStyle = BS_SOLID;
lb.lbColor = m_SerieColor;
CPen NewPen(PS_GEOMETRIC | m_iPenStyle,m_iLineWidth,&lb);
CPen* pOldPen = pDC->SelectObject(&NewPen);
pDC->MoveTo(rectBitmap.left,rectBitmap.CenterPoint().y);
pDC->LineTo(rectBitmap.right,rectBitmap.CenterPoint().y);
pDC->SelectObject(pOldPen);
DeleteObject(NewPen);
}
bool CChartLineSerie::IsPointOnSerie(const CPoint& screenPoint, unsigned& uIndex) const
{
uIndex = INVALID_POINT;
if (!m_bIsVisible)
return false;
unsigned uFirst=0, uLast=0;
if (!GetVisiblePoints(uFirst, uLast))
return false;
if (uFirst>0)
uFirst--;
if (uLast<GetPointsCount()-1)
uLast++;
bool bResult = false;
for (unsigned i=uFirst ; i < uLast ; i++)
{
SChartXYPoint PointOrig = GetPoint(i);
SChartXYPoint PointDest = GetPoint(i+1);
CPoint ScreenPointOrig, ScreenPointDest;
ValueToScreen(PointOrig.X, PointOrig.Y, ScreenPointOrig);
ValueToScreen(PointDest.X, PointDest.Y, ScreenPointDest);
if (IsNearLine(ScreenPointOrig.x, ScreenPointOrig.y, ScreenPointDest.x, ScreenPointDest.y, screenPoint.x, screenPoint.y))
{
// Check if the click is close to one of the two points.
int xDist = abs(screenPoint.x - ScreenPointOrig.x);
int yDist = abs(screenPoint.y - ScreenPointOrig.y);
if (xDist<=5 && yDist<=5)
uIndex = i;
xDist = abs(screenPoint.x - ScreenPointDest.x);
yDist = abs(screenPoint.y - ScreenPointDest.y);
if (xDist<=5 && yDist<=5)
uIndex = i+1;
bResult = true;
break;
}
}
return bResult;
}
bool CChartLineSerie::IsNearLine(long Axl, long Ayl, long Bxl,
long Byl, long Cxl, long Cyl) const
{
double Ax = Axl;
double Ay = Ayl;
double Bx = Bxl;
double By = Byl;
double Cx = Cxl;
double Cy = Cyl;
// Make a perpendicular projection of point C on line AB
// algorithm from http://www.exaflop.org/docs/cgafaq/cga1.html#Subject%201.02:%20How%20do%20I%20find%20the%20distance%20from%20a%20point%20to%20a%20line?
double L = sqrt((Bx-Ax)*(Bx-Ax) + (By-Ay)*(By-Ay));
double r = (Ay-Cy)*(Ay-By)-(Ax-Cx)*(Bx-Ax);
r = r /(L*L);
if ((0 <= r) && (r <= 1))
{
double Px = Ax + r*(Bx-Ax);
double Py = Ay + r*(By-Ay);
if ((abs(Cx - Px) <= 3.0) &&
(abs(Cy - Py) <= 3.0))
{
return true;
}
}
return false;
}