dust3d/src/skeletonxml.h

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#ifndef SKELETON_XML_H
#define SKELETON_XML_H
#include <QXmlStreamWriter>
#include "skeletonsnapshot.h"
void saveSkeletonToXmlStream(SkeletonSnapshot *snapshot, QXmlStreamWriter *writer);
void loadSkeletonFromXmlStream(SkeletonSnapshot *snapshot, QXmlStreamReader &reader);
#endif