dust3d/src/meshresultpostprocessor.h

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#ifndef MESH_RESULT_POST_PROCESSOR_H
#define MESH_RESULT_POST_PROCESSOR_H
#include <QObject>
#include "meshresultcontext.h"
class MeshResultPostProcessor : public QObject
{
Q_OBJECT
public:
MeshResultPostProcessor(const MeshResultContext &meshResultContext);
~MeshResultPostProcessor();
MeshResultContext *takePostProcessedResultContext();
signals:
void finished();
public slots:
void process();
private:
MeshResultContext *m_meshResultContext;
};
#endif