248 lines
7.6 KiB
C++
248 lines
7.6 KiB
C++
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// Begin License:
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// Copyright (C) 2006-2008 Tobias Sargeant (tobias.sargeant@gmail.com).
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// All rights reserved.
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//
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// This file is part of the Carve CSG Library (http://carve-csg.com/)
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//
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// This file may be used under the terms of the GNU General Public
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// License version 2.0 as published by the Free Software Foundation
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// and appearing in the file LICENSE.GPL2 included in the packaging of
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// this file.
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//
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// This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
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// INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE.
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// End:
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#pragma once
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#include <cstring>
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#include <carve/carve.hpp>
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#include <carve/math.hpp>
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#include <carve/vector.hpp>
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namespace carve {
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namespace math {
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struct Quaternion {
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double x, y, z, w;
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Quaternion(double _x, double _y, double _z, double _w) : x(_x), y(_y), z(_z), w(_w) {
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}
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Quaternion(double angle, const carve::geom3d::Vector &axis) {
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double s = axis.length();
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if (!carve::math::ZERO(s)) {
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double c = 1.0 / s;
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double omega = -0.5 * angle;
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s = sin(omega);
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x = axis.x * c * s;
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y = axis.y * c * s;
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z = axis.z * c * s;
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w = cos(omega);
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normalize();
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} else {
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x = y = z = 0.0;
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w = 1.0;
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}
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}
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double lengthSquared() const {
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return x * x + y * y + z * z + w * w;
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}
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double length() const {
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return sqrt(lengthSquared());
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}
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Quaternion normalized() const {
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return Quaternion(*this).normalize();
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}
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Quaternion &normalize() {
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double l = length();
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if (l == 0.0) {
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x = 1.0; y = 0.0; z = 0.0; w = 0.0;
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} else {
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x /= l; y /= l; z /= l; w /= l;
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}
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return *this;
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}
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};
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struct Matrix3 {
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// access: .m[col][row], .v[col * 4 + row], ._cr
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union {
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double m[3][3];
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double v[9];
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struct {
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// transposed
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double _11, _12, _13;
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double _21, _22, _23;
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double _31, _32, _33;
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};
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};
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Matrix3(double __11, double __21, double __31,
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double __12, double __22, double __32,
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double __13, double __23, double __33) {
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// nb, args are row major, storage is column major.
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_11 = __11; _12 = __12; _13 = __13;
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_21 = __21; _22 = __22; _23 = __23;
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_31 = __31; _32 = __32; _33 = __33;
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}
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Matrix3(double _m[3][3]) {
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std::memcpy(m, _m, sizeof(m));
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}
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Matrix3(double _v[9]) {
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std::memcpy(v, _v, sizeof(v));
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}
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Matrix3() {
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_11 = 1.00; _12 = 0.00; _13 = 0.00;
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_21 = 0.00; _22 = 1.00; _23 = 0.00;
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_31 = 0.00; _32 = 0.00; _33 = 1.00;
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}
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};
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struct Matrix {
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// access: .m[col][row], .v[col * 4 + row], ._cr
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union {
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double m[4][4];
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double v[16];
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struct {
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// transposed
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double _11, _12, _13, _14;
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double _21, _22, _23, _24;
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double _31, _32, _33, _34;
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double _41, _42 ,_43, _44;
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};
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};
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Matrix(double __11, double __21, double __31, double __41,
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double __12, double __22, double __32, double __42,
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double __13, double __23, double __33, double __43,
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double __14, double __24, double __34, double __44) {
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// nb, args are row major, storage is column major.
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_11 = __11; _12 = __12; _13 = __13; _14 = __14;
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_21 = __21; _22 = __22; _23 = __23; _24 = __24;
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_31 = __31; _32 = __32; _33 = __33; _34 = __34;
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_41 = __41; _42 = __42; _43 = __43; _44 = __44;
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}
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Matrix(double _m[4][4]) {
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std::memcpy(m, _m, sizeof(m));
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}
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Matrix(double _v[16]) {
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std::memcpy(v, _v, sizeof(v));
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}
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Matrix() {
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_11 = 1.00; _12 = 0.00; _13 = 0.00; _14 = 0.00;
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_21 = 0.00; _22 = 1.00; _23 = 0.00; _24 = 0.00;
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_31 = 0.00; _32 = 0.00; _33 = 1.00; _34 = 0.00;
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_41 = 0.00; _42 = 0.00; _43 = 0.00; _44 = 1.00;
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}
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static Matrix ROT(const Quaternion &q) {
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const double w = q.w;
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const double x = q.x;
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const double y = q.y;
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const double z = q.z;
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return Matrix(1 - 2*y*y - 2*z*z, 2*x*y - 2*z*w, 2*x*z + 2*y*w, 0.0,
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2*x*y + 2*z*w, 1 - 2*x*x - 2*z*z, 2*y*z - 2*x*w, 0.0,
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2*x*z - 2*y*w, 2*y*z + 2*x*w, 1 - 2*x*x - 2*y*y, 0.0,
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0.0, 0.0, 0.0, 1.0);
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}
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static Matrix ROT(double angle, const carve::geom3d::Vector &axis) {
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return ROT(Quaternion(angle, axis));
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}
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static Matrix ROT(double angle, double x, double y, double z) {
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return ROT(Quaternion(angle, carve::geom::VECTOR(x, y, z)));
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}
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static Matrix TRANS(double x, double y, double z) {
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return Matrix(1.0, 0.0, 0.0, x,
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0.0, 1.0, 0.0, y,
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0.0, 0.0, 1.0, z,
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0.0, 0.0, 0.0, 1.0);
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}
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static Matrix TRANS(const carve::geom3d::Vector &v) {
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return TRANS(v.x, v.y, v.z);
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}
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static Matrix SCALE(double x, double y, double z) {
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return Matrix(x, 0.0, 0.0, 0.0,
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0.0, y, 0.0, 0.0,
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0.0, 0.0, z, 0.0,
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0.0, 0.0, 0.0, 1.0);
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}
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static Matrix SCALE(const carve::geom3d::Vector &v) {
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return SCALE(v.x, v.y, v.z);
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}
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static Matrix IDENT() {
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return Matrix(1.0, 0.0, 0.0, 0.0,
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0.0, 1.0, 0.0, 0.0,
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0.0, 0.0, 1.0, 0.0,
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0.0, 0.0, 0.0, 1.0);
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}
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};
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static inline bool operator==(const Matrix &A, const Matrix &B) {
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for (size_t i = 0; i < 16; ++i) if (A.v[i] != B.v[i]) return false;
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return true;
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}
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static inline bool operator!=(const Matrix &A, const Matrix &B) {
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return !(A == B);
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}
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static inline carve::geom3d::Vector operator*(const Matrix &A, const carve::geom3d::Vector &b) {
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return carve::geom::VECTOR(
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A._11 * b.x + A._21 * b.y + A._31 * b.z + A._41,
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A._12 * b.x + A._22 * b.y + A._32 * b.z + A._42,
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A._13 * b.x + A._23 * b.y + A._33 * b.z + A._43
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);
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}
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static inline carve::geom3d::Vector &operator*=(carve::geom3d::Vector &b, const Matrix &A) {
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b = A * b;
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return b;
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}
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static inline carve::geom3d::Vector operator*(const Matrix3 &A, const carve::geom3d::Vector &b) {
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return carve::geom::VECTOR(
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A._11 * b.x + A._21 * b.y + A._31 * b.z,
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A._12 * b.x + A._22 * b.y + A._32 * b.z,
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A._13 * b.x + A._23 * b.y + A._33 * b.z
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);
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}
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static inline carve::geom3d::Vector &operator*=(carve::geom3d::Vector &b, const Matrix3 &A) {
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b = A * b;
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return b;
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}
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static inline Matrix operator*(const Matrix &A, const Matrix &B) {
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Matrix c;
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for (int i = 0; i < 4; i++) {
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for (int j = 0; j < 4; j++) {
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c.m[i][j] = 0.0;
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for (int k = 0; k < 4; k++) {
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c.m[i][j] += A.m[k][j] * B.m[i][k];
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}
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}
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}
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return c;
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}
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static inline Matrix3 operator*(const Matrix3 &A, const Matrix3 &B) {
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Matrix3 c;
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for (int i = 0; i < 3; i++) {
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for (int j = 0; j < 3; j++) {
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c.m[i][j] = 0.0;
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for (int k = 0; k < 3; k++) {
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c.m[i][j] += A.m[k][j] * B.m[i][k];
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}
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}
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}
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return c;
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}
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}
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}
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