dust3d/src/proceduralanimation.h

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#ifndef DUST3D_PROCEDURAL_ANIMATION_H
#define DUST3D_PROCEDURAL_ANIMATION_H
#include <QString>
enum class ProceduralAnimation
{
None = 0,
FallToDeath,
Count
};
ProceduralAnimation ProceduralAnimationFromString(const char *string);
#define IMPL_ProceduralAnimationFromString \
ProceduralAnimation ProceduralAnimationFromString(const char *string) \
{ \
QString face = string; \
if (face == "FallToDeath") \
return ProceduralAnimation::FallToDeath; \
return ProceduralAnimation::None; \
}
QString ProceduralAnimationToString(ProceduralAnimation cutFace);
#define IMPL_ProceduralAnimationToString \
QString ProceduralAnimationToString(ProceduralAnimation cutFace) \
{ \
switch (cutFace) { \
case ProceduralAnimation::FallToDeath: \
return "FallToDeath"; \
default: \
return ""; \
} \
}
QString ProceduralAnimationToDispName(ProceduralAnimation side);
#define IMPL_ProceduralAnimationToDispName \
QString ProceduralAnimationToDispName(ProceduralAnimation side) \
{ \
switch (side) { \
case ProceduralAnimation::FallToDeath: \
return QObject::tr("Fall to Death"); \
case ProceduralAnimation::None: \
return ""; \
default: \
return ""; \
} \
}
#endif