22 lines
424 B
C
22 lines
424 B
C
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#pragma once
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#include <glm/gtc/matrix_transform.hpp>
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#include "Shader.h"
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class Renderer {
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protected:
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GLProgram* program;
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ProgramInput* input;
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unsigned int n_elements;
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public:
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Renderer();
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void setProgram(GLProgram* program);
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void setProgramInput(ProgramInput* input);
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void setModelview(const glm::mat4& mv);
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void setProjection(const glm::mat4& p);
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void setElementCount(unsigned int n_elements);
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void draw();
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};
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