2020-07-24 05:12:40 +00:00
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#ifndef DUST3D_H
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#define DUST3D_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifdef _WIN32
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# ifdef DUST3D_EXPORTING
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# define DUST3D_DLL __declspec(dllexport)
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# else
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# define DUST3D_DLL __declspec(dllimport)
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# endif
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#else
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# define DUST3D_DLL
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#endif
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# define DUST3D_API __stdcall
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#define DUST3D_OK 0
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#define DUST3D_ERROR 1
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#define DUST3D_UNSUPPORTED 2
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typedef struct _dust3d dust3d;
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DUST3D_DLL void DUST3D_API dust3dInitialize(int argc, char *argv[]);
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DUST3D_DLL dust3d * DUST3D_API dust3dOpenFromMemory(const char *documentType, const char *buffer, int size);
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DUST3D_DLL dust3d * DUST3D_API dust3dOpen(const char *fileName);
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DUST3D_DLL void DUST3D_API dust3dSetUserData(dust3d *ds3, void *userData);
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DUST3D_DLL void * DUST3D_API dust3dGetUserData(dust3d *ds3);
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DUST3D_DLL int DUST3D_API dust3dGenerateMesh(dust3d *ds3);
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DUST3D_DLL int DUST3D_API dust3dGetMeshVertexCount(dust3d *ds3);
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DUST3D_DLL int DUST3D_API dust3dGetMeshTriangleCount(dust3d *ds3);
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DUST3D_DLL void DUST3D_API dust3dGetMeshTriangleIndices(dust3d *ds3, int *indices);
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DUST3D_DLL void DUST3D_API dust3dGetMeshTriangleColors(dust3d *ds3, unsigned int *colors);
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DUST3D_DLL void DUST3D_API dust3dGetMeshVertexPosition(dust3d *ds3, int vertexIndex, float *x, float *y, float *z);
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DUST3D_DLL void DUST3D_API dust3dGetMeshVertexSource(dust3d *ds3, int vertexIndex, unsigned char partId[16], unsigned char nodeId[16]);
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DUST3D_DLL int DUST3D_API dust3dGetMeshTriangleAndQuadCount(dust3d *ds3);
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DUST3D_DLL void DUST3D_API dust3dGetMeshTriangleAndQuadIndices(dust3d *ds3, int *indices);
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DUST3D_DLL void DUST3D_API dust3dClose(dust3d *ds3);
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DUST3D_DLL int DUST3D_API dust3dError(dust3d *ds3);
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2020-11-09 10:46:06 +00:00
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DUST3D_DLL const char * DUST3D_API dust3dVersion();
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2020-07-24 05:12:40 +00:00
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#ifdef __cplusplus
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}
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#endif
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#endif
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