dust3d/thirdparty/carve-1.4.0/lib/face.cpp

282 lines
9.5 KiB
C++
Raw Normal View History

// Begin License:
// Copyright (C) 2006-2008 Tobias Sargeant (tobias.sargeant@gmail.com).
// All rights reserved.
//
// This file is part of the Carve CSG Library (http://carve-csg.com/)
//
// This file may be used under the terms of the GNU General Public
// License version 2.0 as published by the Free Software Foundation
// and appearing in the file LICENSE.GPL2 included in the packaging of
// this file.
//
// This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
// INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE.
// End:
#if defined(HAVE_CONFIG_H)
# include <carve_config.h>
#endif
#include <carve/poly.hpp>
double CALC_X(const carve::geom::plane<3> &p, double y, double z) { return -(p.d + p.N.y * y + p.N.z * z) / p.N.x; }
double CALC_Y(const carve::geom::plane<3> &p, double x, double z) { return -(p.d + p.N.x * x + p.N.z * z) / p.N.y; }
double CALC_Z(const carve::geom::plane<3> &p, double x, double y) { return -(p.d + p.N.x * x + p.N.y * y) / p.N.z; }
namespace carve {
namespace poly {
carve::geom2d::P2 _project_1(const carve::geom3d::Vector &v) {
return carve::geom::VECTOR(v.z, v.y);
}
carve::geom2d::P2 _project_2(const carve::geom3d::Vector &v) {
return carve::geom::VECTOR(v.x, v.z);
}
carve::geom2d::P2 _project_3(const carve::geom3d::Vector &v) {
return carve::geom::VECTOR(v.y, v.x);
}
carve::geom2d::P2 _project_4(const carve::geom3d::Vector &v) {
return carve::geom::VECTOR(v.y, v.z);
}
carve::geom2d::P2 _project_5(const carve::geom3d::Vector &v) {
return carve::geom::VECTOR(v.z, v.x);
}
carve::geom2d::P2 _project_6(const carve::geom3d::Vector &v) {
return carve::geom::VECTOR(v.x, v.y);
}
carve::geom3d::Vector _unproject_1(const carve::geom2d::P2 &p, const carve::geom3d::Plane &plane_eqn) {
return carve::geom::VECTOR(CALC_X(plane_eqn, p.y, p.x), p.y, p.x);
}
carve::geom3d::Vector _unproject_2(const carve::geom2d::P2 &p, const carve::geom3d::Plane &plane_eqn) {
return carve::geom::VECTOR(p.x, CALC_Y(plane_eqn, p.x, p.y), p.y);
}
carve::geom3d::Vector _unproject_3(const carve::geom2d::P2 &p, const carve::geom3d::Plane &plane_eqn) {
return carve::geom::VECTOR(p.y, p.x, CALC_Z(plane_eqn, p.y, p.x));
}
carve::geom3d::Vector _unproject_4(const carve::geom2d::P2 &p, const carve::geom3d::Plane &plane_eqn) {
return carve::geom::VECTOR(CALC_X(plane_eqn, p.x, p.y), p.x, p.y);
}
carve::geom3d::Vector _unproject_5(const carve::geom2d::P2 &p, const carve::geom3d::Plane &plane_eqn) {
return carve::geom::VECTOR(p.y, CALC_Y(plane_eqn, p.y, p.x), p.x);
}
carve::geom3d::Vector _unproject_6(const carve::geom2d::P2 &p, const carve::geom3d::Plane &plane_eqn) {
return carve::geom::VECTOR(p.x, p.y, CALC_Z(plane_eqn, p.x, p.y));
}
static carve::geom2d::P2 (*project_tab[2][3])(const carve::geom3d::Vector &) = {
{ &_project_1, &_project_2, &_project_3 },
{ &_project_4, &_project_5, &_project_6 }
};
static carve::geom3d::Vector (*unproject_tab[2][3])(const carve::geom2d::P2 &, const carve::geom3d::Plane &) = {
{ &_unproject_1, &_unproject_2, &_unproject_3 },
{ &_unproject_4, &_unproject_5, &_unproject_6 }
};
// only implemented for 3d.
template<unsigned ndim>
typename Face<ndim>::project_t Face<ndim>::getProjector(bool positive_facing, int axis) {
return NULL;
}
template<>
Face<3>::project_t Face<3>::getProjector(bool positive_facing, int axis) {
return project_tab[positive_facing ? 1 : 0][axis];
}
template<unsigned ndim>
typename Face<ndim>::unproject_t Face<ndim>::getUnprojector(bool positive_facing, int axis) {
return NULL;
}
template<>
Face<3>::unproject_t Face<3>::getUnprojector(bool positive_facing, int axis) {
return unproject_tab[positive_facing ? 1 : 0][axis];
}
template<unsigned ndim>
Face<ndim>::Face(const std::vector<const vertex_t *> &_vertices,
bool delay_recalc) : tagable() {
vertices = _vertices;
edges.resize(nVertices(), NULL);
if (!delay_recalc && !recalc()) { }
}
template<unsigned ndim>
Face<ndim>::Face(const vertex_t *a,
const vertex_t *b,
const vertex_t *c,
bool delay_recalc) : tagable() {
vertices.reserve(3);
vertices.push_back(a);
vertices.push_back(b);
vertices.push_back(c);
edges.resize(3, NULL);
if (!delay_recalc && !recalc()) { }
}
template<unsigned ndim>
Face<ndim>::Face(const vertex_t *a,
const vertex_t *b,
const vertex_t *c,
const vertex_t *d,
bool delay_recalc) : tagable() {
vertices.reserve(4);
vertices.push_back(a);
vertices.push_back(b);
vertices.push_back(c);
vertices.push_back(d);
edges.resize(4, NULL);
if (!delay_recalc && !recalc()) { }
}
template<unsigned ndim>
void Face<ndim>::invert() {
size_t n_verts = vertices.size();
for (size_t i = 0; i < n_verts / 2; ++i) std::swap(vertices[i], vertices[n_verts - 1 - i]);
if (project != NULL) {
plane_eqn.negate();
int da = carve::geom::largestAxis(plane_eqn.N);
project = getProjector(plane_eqn.N.v[da] > 0, da);
unproject = getUnprojector(plane_eqn.N.v[da] > 0, da);
}
if (edges.size() == n_verts) {
for (size_t i = 0; i < (n_verts - 1) / 2; ++i) std::swap(edges[i], edges[n_verts - 2 - i]);
for (size_t i = 0; i < n_verts; i++) {
const vertex_t *v1 = vertices[i];
const vertex_t *v2 = vertices[(i+1) % n_verts];
CARVE_ASSERT((edges[i]->v1 == v1 && edges[i]->v2 == v2) || (edges[i]->v1 == v2 && edges[i]->v2 == v1));
}
}
}
template<unsigned ndim>
bool Face<ndim>::recalc() {
aabb.fit(vertices.begin(), vertices.end(), vec_adapt_vertex_ptr());
if (!carve::geom3d::fitPlane(vertices.begin(), vertices.end(), vec_adapt_vertex_ptr(), plane_eqn)) {
return false;
}
int da = carve::geom::largestAxis(plane_eqn.N);
project = getProjector(false, da);
double A = carve::geom2d::signedArea(vertices, projector());
if ((A < 0.0) ^ (plane_eqn.N.v[da] < 0.0)) {
plane_eqn.negate();
}
project = getProjector(plane_eqn.N.v[da] > 0, da);
unproject = getUnprojector(plane_eqn.N.v[da] > 0, da);
return true;
}
template<unsigned ndim>
Face<ndim> *Face<ndim>::init(const Face *base, const std::vector<const vertex_t *> &_vertices, bool flipped) {
return init(base, _vertices.begin(), _vertices.end(), flipped);
}
template<unsigned ndim>
bool Face<ndim>::containsPoint(const vector_t &p) const {
if (!carve::math::ZERO(carve::geom::distance(plane_eqn, p))) return false;
// return pointInPolySimple(vertices, projector(), (this->*project)(p));
return carve::geom2d::pointInPoly(vertices, projector(), face::project(this, p)).iclass != POINT_OUT;
}
template<unsigned ndim>
bool Face<ndim>::containsPointInProjection(const vector_t &p) const {
return carve::geom2d::pointInPoly(vertices, projector(), face::project(this, p)).iclass != POINT_OUT;
}
template<unsigned ndim>
bool Face<ndim>::simpleLineSegmentIntersection(const carve::geom::linesegment<ndim> &line,
vector_t &intersection) const {
if (!line.OK()) return false;
carve::geom3d::Vector p;
IntersectionClass intersects = carve::geom3d::lineSegmentPlaneIntersection(plane_eqn,
line,
p);
if (intersects == INTERSECT_NONE || intersects == INTERSECT_BAD) {
return false;
}
carve::geom2d::P2 proj_p(face::project(this, p));
if (carve::geom2d::pointInPolySimple(vertices, projector(), proj_p)) {
intersection = p;
return true;
}
return false;
}
// XXX: should try to return a pre-existing vertex in the case of a
// line-vertex intersection. as it stands, this code isn't used,
// so... meh.
template<unsigned ndim>
IntersectionClass Face<ndim>::lineSegmentIntersection(const carve::geom::linesegment<ndim> &line,
vector_t &intersection) const {
if (!line.OK()) return INTERSECT_NONE;
carve::geom3d::Vector p;
IntersectionClass intersects = carve::geom3d::lineSegmentPlaneIntersection(plane_eqn,
line,
p);
if (intersects == INTERSECT_NONE || intersects == INTERSECT_BAD) {
return intersects;
}
carve::geom2d::P2 proj_p(face::project(this, p));
carve::geom2d::PolyInclusionInfo pi = carve::geom2d::pointInPoly(vertices, projector(), proj_p);
switch (pi.iclass) {
case POINT_VERTEX:
intersection = p;
return INTERSECT_VERTEX;
case POINT_EDGE:
intersection = p;
return INTERSECT_EDGE;
case POINT_IN:
intersection = p;
return INTERSECT_FACE;
case POINT_OUT:
return INTERSECT_NONE;
default:
break;
}
return INTERSECT_NONE;
}
}
}
// explicit instantiations.
template class carve::poly::Face<3>;