dust3d/thirdparty/carve-1.4.0/lib/intersect_face_division.cpp

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// Begin License:
// Copyright (C) 2006-2008 Tobias Sargeant (tobias.sargeant@gmail.com).
// All rights reserved.
//
// This file is part of the Carve CSG Library (http://carve-csg.com/)
//
// This file may be used under the terms of the GNU General Public
// License version 2.0 as published by the Free Software Foundation
// and appearing in the file LICENSE.GPL2 included in the packaging of
// this file.
//
// This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
// INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE.
// End:
#if defined(HAVE_CONFIG_H)
# include <carve_config.h>
#endif
#include <carve/csg.hpp>
#include <carve/polyline.hpp>
#include <carve/debug_hooks.hpp>
#include <carve/timing.hpp>
#include <carve/triangulator.hpp>
#include <list>
#include <set>
#include <iostream>
#include <algorithm>
#include "csg_detail.hpp"
#include "csg_data.hpp"
#include "intersect_common.hpp"
typedef carve::poly::Polyhedron poly_t;
#if defined(CARVE_DEBUG_WRITE_PLY_DATA)
void writePLY(std::string &out_file, const carve::line::PolylineSet *lines, bool ascii);
#endif
namespace {
template<typename T>
void populateVectorFromList(std::list<T> &l, std::vector<T> &v) {
v.clear();
v.reserve(l.size());
for (typename std::list<T>::iterator i = l.begin(); i != l.end(); ++i) {
v.push_back(T());
std::swap(*i, v.back());
}
l.clear();
}
template<typename T>
void populateListFromVector(std::vector<T> &v, std::list<T> &l) {
l.clear();
for (size_t i = 0; i < v.size(); ++i) {
l.push_back(T());
std::swap(v[i], l.back());
}
v.clear();
}
struct GraphEdge {
GraphEdge *next;
GraphEdge *prev;
GraphEdge *loop_next;
const poly_t::vertex_t *src;
const poly_t::vertex_t *tgt;
double ang;
int visited;
GraphEdge(const poly_t::vertex_t *_src, const poly_t::vertex_t *_tgt) :
next(NULL), prev(NULL), loop_next(NULL),
src(_src), tgt(_tgt),
ang(0.0), visited(-1) {
}
};
struct GraphEdges {
GraphEdge *edges;
carve::geom2d::P2 proj;
GraphEdges() : edges(NULL), proj() {
}
};
struct Graph {
typedef std::unordered_map<const poly_t::vertex_t *, GraphEdges, carve::poly::hash_vertex_ptr> graph_t;
graph_t graph;
Graph() : graph() {
}
~Graph() {
int c = 0;
GraphEdge *edge;
for (graph_t::iterator i = graph.begin(), e = graph.end(); i != e; ++i) {
edge = (*i).second.edges;
while (edge) {
GraphEdge *temp = edge;
++c;
edge = edge->next;
delete temp;
}
}
if (c) {
std::cerr << "warning: "
<< c
<< " edges should have already been removed at graph destruction time"
<< std::endl;
}
}
const carve::geom2d::P2 &projection(const poly_t::vertex_t *v) const {
graph_t::const_iterator i = graph.find(v);
CARVE_ASSERT(i != graph.end());
return (*i).second.proj;
}
void computeProjection(const poly_t::face_t *face) {
for (graph_t::iterator i = graph.begin(), e = graph.end(); i != e; ++i) {
(*i).second.proj = carve::poly::face::project(face, (*i).first->v);
}
for (graph_t::iterator i = graph.begin(), e = graph.end(); i != e; ++i) {
for (GraphEdge *e = (*i).second.edges; e; e = e->next) {
e->ang = carve::math::ANG(carve::geom2d::atan2(projection(e->tgt) - projection(e->src)));
}
}
}
void print(std::ostream &out, const carve::csg::VertexIntersections *vi) const {
for (graph_t::const_iterator i = graph.begin(), e = graph.end(); i != e; ++i) {
out << (*i).first << (*i).first->v << '(' << projection((*i).first).x << ',' << projection((*i).first).y << ") :";
for (const GraphEdge *e = (*i).second.edges; e; e = e->next) {
out << ' ' << e->tgt << e->tgt->v << '(' << projection(e->tgt).x << ',' << projection(e->tgt).y << ')';
}
out << std::endl;
if (vi) {
carve::csg::VertexIntersections::const_iterator j = vi->find((*i).first);
if (j != vi->end()) {
out << " (int) ";
for (carve::csg::IObjPairSet::const_iterator
k = (*j).second.begin(), ke = (*j).second.end(); k != ke; ++k) {
if ((*k).first < (*k).second) {
out << (*k).first << ".." << (*k).second << "; ";
}
}
out << std::endl;
}
}
}
}
void addEdge(const poly_t::vertex_t *v1, const poly_t::vertex_t *v2) {
GraphEdges &edges = graph[v1];
GraphEdge *edge = new GraphEdge(v1, v2);
if (edges.edges) edges.edges->prev = edge;
edge->next = edges.edges;
edges.edges = edge;
}
void removeEdge(GraphEdge *edge) {
if (edge->prev != NULL) {
edge->prev->next = edge->next;
} else {
if (edge->next != NULL) {
GraphEdges &edges = (graph[edge->src]);
edges.edges = edge->next;
} else {
graph.erase(edge->src);
}
}
if (edge->next != NULL) {
edge->next->prev = edge->prev;
}
delete edge;
}
bool empty() const {
return graph.size() == 0;
}
GraphEdge *pickStartEdge() {
// Try and find a vertex from which there is only one outbound edge. Won't always succeed.
for (graph_t::iterator i = graph.begin(); i != graph.end(); ++i) {
GraphEdges &ge = i->second;
if (ge.edges->next == NULL) {
return ge.edges;
}
}
return (*graph.begin()).second.edges;
}
GraphEdge *outboundEdges(const poly_t::vertex_t *v) {
return graph[v].edges;
}
};
/**
* \brief Take a set of new edges and split a face based upon those edges.
*
* @param[in] face The face to be split.
* @param[in] edges
* @param[out] face_loops Output list of face loops
* @param[out] hole_loops Output list of hole loops
* @param vi
*/
static void splitFace(const poly_t::face_t *face,
const carve::csg::V2Set &edges,
std::list<std::vector<const poly_t::vertex_t *> > &face_loops,
std::list<std::vector<const poly_t::vertex_t *> > &hole_loops,
const carve::csg::VertexIntersections &vi) {
Graph graph;
for (carve::csg::V2Set::const_iterator
i = edges.begin(), e = edges.end();
i != e;
++i) {
const poly_t::vertex_t *v1 = ((*i).first), *v2 = ((*i).second);
if (carve::geom::equal(v1->v, v2->v)) std::cerr << "WARNING! " << v1->v << "==" << v2->v << std::endl;
graph.addEdge(v1, v2);
}
graph.computeProjection(face);
while (!graph.empty()) {
GraphEdge *edge;
GraphEdge *start;
start = edge = graph.pickStartEdge();
edge->visited = 0;
int len = 0;
while (1) {
double in_ang = M_PI + edge->ang;
if (in_ang > M_TWOPI) in_ang -= M_TWOPI;
GraphEdge *opts;
GraphEdge *out = NULL;
double best = M_TWOPI + 1.0;
for (opts = graph.outboundEdges(edge->tgt); opts; opts = opts->next) {
if (opts->tgt == edge->src) {
if (out == NULL && opts->next == NULL) out = opts;
} else {
double out_ang = carve::math::ANG(in_ang - opts->ang);
if (out == NULL || out_ang < best) {
out = opts;
best = out_ang;
}
}
}
CARVE_ASSERT(out != NULL);
edge->loop_next = out;
if (out->visited >= 0) {
while (start != out) {
GraphEdge *e = start;
start = start->loop_next;
e->loop_next = NULL;
e->visited = -1;
}
len = edge->visited - out->visited + 1;
break;
}
out->visited = edge->visited + 1;
edge = out;
}
std::vector<const poly_t::vertex_t *> loop(len);
std::vector<carve::geom2d::P2> projected(len);
edge = start;
for (int i = 0; i < len; ++i) {
GraphEdge *next = edge->loop_next;
loop[i] = edge->src;
projected[i] = graph.projection(edge->src);
graph.removeEdge(edge);
edge = next;
}
CARVE_ASSERT(edge == start);
if (carve::geom2d::signedArea(projected) < 0) {
face_loops.push_back(std::vector<const poly_t::vertex_t *>());
face_loops.back().swap(loop);
} else {
hole_loops.push_back(std::vector<const poly_t::vertex_t *>());
hole_loops.back().swap(loop);
}
}
}
/**
* \brief Determine the relationship between a face loop and a hole loop.
*
* Determine whether a face and hole share an edge, or a vertex,
* or do not touch. Find a hole vertex that is not part of the
* face, and a hole,face vertex pair that are coincident, if such
* a pair exists.
*
* @param[in] f A face loop.
* @param[in] f_sort A vector indexing \a f in address order
* @param[in] h A hole loop.
* @param[in] h_sort A vector indexing \a h in address order
* @param[out] f_idx Index of a face vertex that is shared with the hole.
* @param[out] h_idx Index of the hole vertex corresponding to \a f_idx.
* @param[out] unmatched_h_idx Index of a hole vertex that is not part of the face.
* @param[out] shares_vertex Boolean indicating that the face and the hole share a vertex.
* @param[out] shares_edge Boolean indicating that the face and the hole share an edge.
*/
static void compareFaceLoopAndHoleLoop(const std::vector<const poly_t::vertex_t *> &f,
const std::vector<unsigned> &f_sort,
const std::vector<const poly_t::vertex_t *> &h,
const std::vector<unsigned> &h_sort,
unsigned &f_idx,
unsigned &h_idx,
int &unmatched_h_idx,
bool &shares_vertex,
bool &shares_edge) {
const size_t F = f.size();
const size_t H = h.size();
shares_vertex = shares_edge = false;
unmatched_h_idx = -1;
unsigned I, J;
for (I = J = 0; I < F && J < H;) {
unsigned i = f_sort[I], j = h_sort[J];
if (f[i] == h[j]) {
shares_vertex = true;
f_idx = i;
h_idx = j;
if (f[(i + F - 1) % F] == h[(j + 1) % H]) {
shares_edge = true;
}
const poly_t::vertex_t *t = f[i];
do { ++I; } while (I < F && f[f_sort[I]] == t);
do { ++J; } while (J < H && h[h_sort[J]] == t);
} else if (f[i] < h[j]) {
++I;
} else {
unmatched_h_idx = j;
++J;
}
}
if (J < H) {
unmatched_h_idx = h_sort[J];
}
}
/**
* \brief Compute an embedding for a set of face loops and hole loops.
*
* Because face and hole loops may be contained within each other,
* it must be determined which hole loops are directly contained
* within a face loop.
*
* @param[in] face The face from which these face and hole loops derive.
* @param[in] face_loops
* @param[in] hole_loops
* @param[out] containing_faces A vector which for each hole loop
* lists the indices of the face
* loops it is containined in.
* @param[out] hole_shared_vertices A map from a face,hole pair to
* a shared vertex pair.
*/
static void computeContainment(const poly_t::face_t *face,
std::vector<std::vector<const poly_t::vertex_t *> > &face_loops,
std::vector<std::vector<const poly_t::vertex_t *> > &hole_loops,
std::vector<std::vector<int> > &containing_faces,
std::map<int, std::map<int, std::pair<unsigned, unsigned> > > &hole_shared_vertices) {
std::vector<std::vector<carve::geom2d::P2> > face_loops_projected, hole_loops_projected;
std::vector<std::vector<unsigned> > face_loops_sorted, hole_loops_sorted;
std::vector<double> face_loop_areas, hole_loop_areas;
face_loops_projected.resize(face_loops.size());
face_loops_sorted.resize(face_loops.size());
face_loop_areas.resize(face_loops.size());
hole_loops.resize(hole_loops.size());
hole_loops_projected.resize(hole_loops.size());
hole_loops_sorted.resize(hole_loops.size());
hole_loop_areas.resize(hole_loops.size());
// produce a projection of each face loop onto a 2D plane, and a
// index vector which sorts vertices by address.
for (size_t m = 0; m < face_loops.size(); ++m) {
const std::vector<const poly_t::vertex_t *> &f_loop = (face_loops[m]);
face_loops_projected[m].reserve(f_loop.size());
face_loops_sorted[m].reserve(f_loop.size());
for (size_t n = 0; n < f_loop.size(); ++n) {
face_loops_projected[m].push_back(carve::poly::face::project(face, f_loop[n]->v));
face_loops_sorted[m].push_back(n);
}
face_loop_areas.push_back(carve::geom2d::signedArea(face_loops_projected[m]));
std::sort(face_loops_sorted[m].begin(), face_loops_sorted[m].end(),
carve::make_index_sort(face_loops[m].begin()));
}
// produce a projection of each hole loop onto a 2D plane, and a
// index vector which sorts vertices by address.
for (size_t m = 0; m < hole_loops.size(); ++m) {
const std::vector<const poly_t::vertex_t *> &h_loop = (hole_loops[m]);
hole_loops_projected[m].reserve(h_loop.size());
hole_loops_projected[m].reserve(h_loop.size());
for (size_t n = 0; n < h_loop.size(); ++n) {
hole_loops_projected[m].push_back(carve::poly::face::project(face, h_loop[n]->v));
hole_loops_sorted[m].push_back(n);
}
hole_loop_areas.push_back(carve::geom2d::signedArea(hole_loops_projected[m]));
std::sort(hole_loops_sorted[m].begin(), hole_loops_sorted[m].end(),
carve::make_index_sort(hole_loops[m].begin()));
}
containing_faces.resize(hole_loops.size());
for (unsigned i = 0; i < hole_loops.size(); ++i) {
for (unsigned j = 0; j < face_loops.size(); ++j) {
unsigned f_idx, h_idx;
int unmatched_h_idx;
bool shares_vertex, shares_edge;
compareFaceLoopAndHoleLoop(face_loops[j],
face_loops_sorted[j],
hole_loops[i],
hole_loops_sorted[i],
f_idx, h_idx,
unmatched_h_idx,
shares_vertex,
shares_edge);
#if defined(CARVE_DEBUG)
std::cerr << "face: " << j
<< " hole: " << i
<< " shares_vertex: " << shares_vertex
<< " shares_edge: " << shares_edge
<< std::endl;
#endif
carve::geom3d::Vector test = hole_loops[i][0]->v;
carve::geom2d::P2 test_p = carve::poly::face::project(face, test);
if (shares_vertex) {
hole_shared_vertices[i][j] = std::make_pair(h_idx, f_idx);
// Hole touches face. Should be able to connect it up
// trivially. Still need to record its containment, so that
// the assignment below works.
if (unmatched_h_idx != -1) {
#if defined(CARVE_DEBUG)
std::cerr << "using unmatched vertex: " << unmatched_h_idx << std::endl;
#endif
test = hole_loops[i][unmatched_h_idx]->v;
test_p = carve::poly::face::project(face, test);
} else {
// XXX: hole shares ALL vertices with face. Pick a point
// internal to the projected poly.
if (shares_edge) {
// Hole shares edge with face => face can't contain hole.
continue;
}
// XXX: how is this possible? Doesn't share an edge, but
// also doesn't have any vertices that are not in
// common. Degenerate hole?
// XXX: come up with a test case for this.
CARVE_FAIL("implement me");
}
}
// XXX: use loop area to avoid some point-in-poly tests? Loop
// area is faster, but not sure which is more robust.
if (carve::geom2d::pointInPolySimple(face_loops_projected[j], test_p)) {
#if defined(CARVE_DEBUG)
std::cerr << "contains: " << i << " - " << j << std::endl;
#endif
containing_faces[i].push_back(j);
} else {
#if defined(CARVE_DEBUG)
std::cerr << "does not contain: " << i << " - " << j << std::endl;
#endif
}
}
#if defined(CARVE_DEBUG)
if (containing_faces[i].size() == 0) {
//HOOK(drawFaceLoopWireframe(hole_loops[i], face->normal, 1.0, 0.0, 0.0, 1.0););
std::cerr << "hole loop: ";
for (unsigned j = 0; j < hole_loops[i].size(); ++j) {
std::cerr << " " << hole_loops[i][j] << ":" << hole_loops[i][j]->v;
}
std::cerr << std::endl;
for (unsigned j = 0; j < face_loops.size(); ++j) {
//HOOK(drawFaceLoopWireframe(face_loops[j], face->normal, 0.0, 1.0, 0.0, 1.0););
}
}
#endif
// CARVE_ASSERT(containing_faces[i].size() >= 1);
}
}
/**
* \brief Merge face loops and hole loops to produce a set of face loops without holes.
*
* @param[in] face The face from which these face loops derive.
* @param[in,out] f_loops A list of face loops.
* @param[in] h_loops A list of hole loops to be incorporated into face loops.
*/
static void mergeFacesAndHoles(const poly_t::face_t *face,
std::list<std::vector<const poly_t::vertex_t *> > &f_loops,
std::list<std::vector<const poly_t::vertex_t *> > &h_loops,
carve::csg::CSG::Hooks &hooks) {
std::vector<std::vector<const poly_t::vertex_t *> > face_loops;
std::vector<std::vector<const poly_t::vertex_t *> > hole_loops;
std::vector<std::vector<int> > containing_faces;
std::map<int, std::map<int, std::pair<unsigned, unsigned> > > hole_shared_vertices;
{
// move input face and hole loops to temp vectors.
size_t m;
face_loops.resize(f_loops.size());
m = 0;
for (std::list<std::vector<const poly_t::vertex_t *> >::iterator
i = f_loops.begin(), ie = f_loops.end();
i != ie;
++i, ++m) {
face_loops[m].swap((*i));
}
hole_loops.resize(h_loops.size());
m = 0;
for (std::list<std::vector<const poly_t::vertex_t *> >::iterator
i = h_loops.begin(), ie = h_loops.end();
i != ie;
++i, ++m) {
hole_loops[m].swap((*i));
}
f_loops.clear();
h_loops.clear();
}
// work out the embedding of holes and faces.
computeContainment(face, face_loops, hole_loops, containing_faces, hole_shared_vertices);
int unassigned = (int)hole_loops.size();
std::vector<std::vector<int> > face_holes;
face_holes.resize(face_loops.size());
for (unsigned i = 0; i < containing_faces.size(); ++i) {
if (containing_faces[i].size() == 0) {
std::map<int, std::map<int, std::pair<unsigned, unsigned> > >::iterator it = hole_shared_vertices.find(i);
if (it != hole_shared_vertices.end()) {
std::map<int, std::pair<unsigned, unsigned> >::iterator it2 = (*it).second.begin();
int f = (*it2).first;
unsigned h_idx = (*it2).second.first;
unsigned f_idx = (*it2).second.second;
// patch the hole into the face directly. because
// f_loop[f_idx] == h_loop[h_idx], we don't need to
// duplicate the f_loop vertex.
std::vector<const poly_t::vertex_t *> &f_loop = face_loops[f];
std::vector<const poly_t::vertex_t *> &h_loop = hole_loops[i];
f_loop.insert(f_loop.begin() + f_idx + 1, h_loop.size(), NULL);
unsigned p = f_idx + 1;
for (unsigned a = h_idx + 1; a < h_loop.size(); ++a, ++p) {
f_loop[p] = h_loop[a];
}
for (unsigned a = 0; a <= h_idx; ++a, ++p) {
f_loop[p] = h_loop[a];
}
#if defined(CARVE_DEBUG)
std::cerr << "hook face " << f << " to hole " << i << "(vertex)" << std::endl;
#endif
} else {
std::cerr << "uncontained hole loop does not share vertices with any face loop!" << std::endl;
}
unassigned--;
}
}
// work out which holes are directly contained within which faces.
while (unassigned) {
std::set<int> removed;
for (unsigned i = 0; i < containing_faces.size(); ++i) {
if (containing_faces[i].size() == 1) {
int f = containing_faces[i][0];
face_holes[f].push_back(i);
#if defined(CARVE_DEBUG)
std::cerr << "hook face " << f << " to hole " << i << std::endl;
#endif
removed.insert(f);
unassigned--;
}
}
for (std::set<int>::iterator f = removed.begin(); f != removed.end(); ++f) {
for (unsigned i = 0; i < containing_faces.size(); ++i) {
containing_faces[i].erase(std::remove(containing_faces[i].begin(),
containing_faces[i].end(),
*f),
containing_faces[i].end());
}
}
}
#if 0
// use old templated projection code to patch holes into faces.
for (unsigned i = 0; i < face_loops.size(); ++i) {
std::vector<std::vector<const poly_t::vertex_t *> > face_hole_loops;
face_hole_loops.resize(face_holes[i].size());
for (unsigned j = 0; j < face_holes[i].size(); ++j) {
face_hole_loops[j].swap(hole_loops[face_holes[i][j]]);
}
if (face_hole_loops.size()) {
f_loops.push_back(carve::triangulate::incorporateHolesIntoPolygon(face->projector(), face_loops[i], face_hole_loops));
} else {
f_loops.push_back(face_loops[i]);
}
}
#else
// use new 2d-only hole patching code.
for (size_t i = 0; i < face_loops.size(); ++i) {
if (!face_holes[i].size()) {
f_loops.push_back(face_loops[i]);
continue;
}
std::vector<std::vector<carve::geom2d::P2> > projected_poly;
projected_poly.resize(face_holes[i].size() + 1);
projected_poly[0].reserve(face_loops[i].size());
for (size_t j = 0; j < face_loops[i].size(); ++j) {
projected_poly[0].push_back(face->project(face_loops[i][j]->v));
}
for (size_t j = 0; j < face_holes[i].size(); ++j) {
projected_poly[j+1].reserve(hole_loops[face_holes[i][j]].size());
for (size_t k = 0; k < hole_loops[face_holes[i][j]].size(); ++k) {
projected_poly[j+1].push_back(face->project(hole_loops[face_holes[i][j]][k]->v));
}
}
std::vector<std::pair<size_t, size_t> > result = carve::triangulate::incorporateHolesIntoPolygon(projected_poly);
f_loops.push_back(std::vector<const poly_t::vertex_t *>());
std::vector<const poly_t::vertex_t *> &out = f_loops.back();
out.reserve(result.size());
for (size_t j = 0; j < result.size(); ++j) {
if (result[j].first == 0) {
out.push_back(face_loops[i][result[j].second]);
} else {
out.push_back(hole_loops[face_holes[i][result[j].first-1]][result[j].second]);
}
}
}
#endif
}
/**
* \brief Assemble the base loop for a face.
*
* The base loop is the original face loop, including vertices
* created by intersections crossing any of its edges.
*
* @param[in] face The face to process.
* @param[in] vmap
* @param[in] face_split_edges
* @param[in] divided_edges A mapping from edge pointer to sets of
* ordered vertices corrsponding to the intersection points
* on that edge.
* @param[out] base_loop A vector of the vertices of the base loop.
*/
static void assembleBaseLoop(const poly_t::face_t *face,
const carve::csg::detail::Data &data,
std::vector<const poly_t::vertex_t *> &base_loop) {
base_loop.clear();
// XXX: assumes that face->edges is in the same order as
// face->vertices. (Which it is)
for (size_t j = 0, je = face->nVertices(); j < je; ++j) {
base_loop.push_back(carve::csg::map_vertex(data.vmap, face->vertex(j)));
const poly_t::edge_t *e = face->edge(j);
carve::csg::detail::EVVMap::const_iterator ev = data.divided_edges.find(e);
if (ev != data.divided_edges.end()) {
const std::vector<const poly_t::vertex_t *> &ev_vec = ((*ev).second);
if (e->v1 == face->vertex(j)) {
// edge is forward;
for (size_t k = 0, ke = ev_vec.size(); k < ke;) {
base_loop.push_back(ev_vec[k++]);
}
} else {
// edge is backward;
for (size_t k = ev_vec.size(); k;) {
base_loop.push_back(ev_vec[--k]);
}
}
}
}
}
// the crossing_data structure holds temporary information regarding
// paths, and their relationship to the loop of edges that forms the
// face perimeter.
struct crossing_data {
std::vector<const poly_t::vertex_t *> *path;
size_t edge_idx[2];
crossing_data(std::vector<const poly_t::vertex_t *> *p, size_t e1, size_t e2) : path(p) {
edge_idx[0] = e1; edge_idx[1] = e2;
}
bool operator<(const crossing_data &c) const {
// the sort order for paths is in order of increasing initial
// position on the edge loop, but decreasing final position.
return edge_idx[0] < c.edge_idx[0] || (edge_idx[0] == c.edge_idx[0] && edge_idx[1] > c.edge_idx[1]);
}
};
bool processCrossingEdges(const poly_t::face_t *face,
const carve::csg::VertexIntersections &vertex_intersections,
carve::csg::CSG::Hooks &hooks,
std::vector<const poly_t::vertex_t *> &base_loop,
std::vector<std::vector<const poly_t::vertex_t *> > &paths,
std::vector<std::vector<const poly_t::vertex_t *> > &loops,
std::list<std::vector<const poly_t::vertex_t *> > &face_loops_out) {
const size_t N = base_loop.size();
std::vector<crossing_data> endpoint_indices;
endpoint_indices.reserve(paths.size());
for (size_t i = 0; i < paths.size(); ++i) {
endpoint_indices.push_back(crossing_data(&paths[i], N, N));
}
// locate endpoints of paths on the base loop.
for (size_t i = 0; i < N; ++i) {
for (size_t j = 0; j < paths.size(); ++j) {
// test beginning of path.
if (paths[j].front() == base_loop[i]) {
if (endpoint_indices[j].edge_idx[0] == N) {
endpoint_indices[j].edge_idx[0] = i;
} else {
// there is a duplicated vertex in the face perimeter. The
// path might attach to either of the duplicate instances
// so we have to work out which is the right one to attach
// to. We assume it's the index currently being examined,
// if the path heads in a direction that's internal to the
// angle made by the prior and next edges of the face
// perimeter. Otherwise, leave it as the currently
// selected index (until another duplicate is found, if it
// exists, and is tested).
const std::vector<const poly_t::vertex_t *> &p = *endpoint_indices[j].path;
const size_t pN = p.size();
const poly_t::vertex_t *a, *b, *c;
a = base_loop[(i+N-1)%N];
b = base_loop[i];
c = base_loop[(i+1)%N];
const poly_t::vertex_t *adj = (p[0] == base_loop[i]) ? p[1] : p[pN-2];
if (carve::geom2d::internalToAngle(face->project(c->v),
face->project(b->v),
face->project(a->v),
face->project(adj->v))) {
endpoint_indices[j].edge_idx[0] = i;
}
}
}
// test end of path.
if (paths[j].back() == base_loop[i]) {
if (endpoint_indices[j].edge_idx[1] == N) {
endpoint_indices[j].edge_idx[1] = i;
} else {
// Work out which of the duplicated vertices is the right
// one to attach to, as above.
const std::vector<const poly_t::vertex_t *> &p = *endpoint_indices[j].path;
const size_t pN = p.size();
const poly_t::vertex_t *a, *b, *c;
a = base_loop[(i+N-1)%N];
b = base_loop[i];
c = base_loop[(i+1)%N];
const poly_t::vertex_t *adj = (p[0] == base_loop[i]) ? p[1] : p[pN-2];
if (carve::geom2d::internalToAngle(face->project(c->v),
face->project(b->v),
face->project(a->v),
face->project(adj->v))) {
endpoint_indices[j].edge_idx[1] = i;
}
}
}
}
}
#if defined(CARVE_DEBUG)
std::cerr << "### N: " << N << std::endl;
for (size_t i = 0; i < paths.size(); ++i) {
std::cerr << "### path: " << i << " endpoints: " << endpoint_indices[i].edge_idx[0] << " - " << endpoint_indices[i].edge_idx[1] << std::endl;
}
#endif
// divide paths up into those that connect to the base loop in two
// places (cross), and those that do not (noncross).
std::vector<crossing_data> cross, noncross;
cross.reserve(endpoint_indices.size() + 1);
noncross.reserve(endpoint_indices.size());
for (size_t i = 0; i < endpoint_indices.size(); ++i) {
#if defined(CARVE_DEBUG)
std::cerr << "### orienting path: " << i << " endpoints: " << endpoint_indices[i].edge_idx[0] << " - " << endpoint_indices[i].edge_idx[1] << std::endl;
#endif
if (endpoint_indices[i].edge_idx[0] != N && endpoint_indices[i].edge_idx[1] != N) {
// Orient each path correctly. Paths should progress from
// smaller perimeter index to larger, but if the path starts
// and ends at the same perimeter index, then the decision
// needs to be made based upon area.
if (endpoint_indices[i].edge_idx[0] == endpoint_indices[i].edge_idx[1]) {
// The path forms a loop that starts and ends at the same
// vertex of the perimeter. In this case, we need to orient
// the path so that the constructed loop has the right
// signed area.
double area = carve::geom2d::signedArea(endpoint_indices[i].path->begin() + 1,
endpoint_indices[i].path->end(),
face->projector());
std::cerr << "HITS THIS CODE - area=" << area << std::endl;
if (area < 0) {
// XXX: Create test case to check that this is the correct sign for the area.
std::reverse(endpoint_indices[i].path->begin(), endpoint_indices[i].path->end());
}
} else {
if (endpoint_indices[i].edge_idx[0] > endpoint_indices[i].edge_idx[1]) {
std::swap(endpoint_indices[i].edge_idx[0], endpoint_indices[i].edge_idx[1]);
std::reverse(endpoint_indices[i].path->begin(), endpoint_indices[i].path->end());
}
}
}
if (endpoint_indices[i].edge_idx[0] != N &&
endpoint_indices[i].edge_idx[1] != N &&
endpoint_indices[i].edge_idx[0] != endpoint_indices[i].edge_idx[1]) {
cross.push_back(endpoint_indices[i]);
} else {
noncross.push_back(endpoint_indices[i]);
}
}
// add a temporary crossing path that connects the beginning and the
// end of the base loop. this stops us from needing special case
// code to handle the left over loop after all the other crossing
// paths are considered.
std::vector<const poly_t::vertex_t *> base_loop_temp_path;
base_loop_temp_path.reserve(2);
base_loop_temp_path.push_back(base_loop.front());
base_loop_temp_path.push_back(base_loop.back());
cross.push_back(crossing_data(&base_loop_temp_path, 0, base_loop.size() - 1));
#if defined(CARVE_DEBUG)
std::cerr << "### crossing edge count (with sentinel): " << cross.size() << std::endl;
#endif
// sort paths by increasing beginning point and decreasing ending point.
std::sort(cross.begin(), cross.end());
std::sort(noncross.begin(), noncross.end());
// divide up the base loop based upon crossing paths.
std::vector<std::vector<const poly_t::vertex_t *> > divided_base_loop;
divided_base_loop.reserve(cross.size());
std::vector<const poly_t::vertex_t *> out;
for (size_t i = 0; i < cross.size(); ++i) {
size_t j;
for (j = i + 1;
j < cross.size() &&
cross[i].edge_idx[0] == cross[j].edge_idx[0] &&
cross[i].edge_idx[1] == cross[j].edge_idx[1];
++j) {}
if (j - i >= 2) {
// when there are multiple paths that begin and end at the
// same point, they need to be ordered so that the constructed
// loops have the right orientation. this means that the loop
// made by taking path(i+1) forward, then path(i) backward
// needs to have negative area. this combined area is equal to
// the area of path(i+1) minus the area of path(i). in turn
// this means that the loop made by path path(i+1) alone has
// to have smaller signed area than loop made by path(i).
// thus, we sort paths in order of decreasing area.
std::vector<std::pair<double, std::vector<const poly_t::vertex_t *> *> > order;
order.reserve(j - i);
for (size_t k = i; k < j; ++k) {
double area = carve::geom2d::signedArea(cross[k].path->begin(),
cross[k].path->end(),
face->projector());
#if defined(CARVE_DEBUG)
std::cerr << "### k=" << k << " area=" << area << std::endl;
#endif
order.push_back(std::make_pair(-area, cross[k].path));
}
std::sort(order.begin(), order.end());
for (size_t k = i; k < j; ++k) {
cross[k].path = order[k-i].second;
#if defined(CARVE_DEBUG)
std::cerr << "### post-sort k=" << k << " cross[k].path->size()=" << cross[k].path->size() << std::endl;
#endif
}
}
}
for (size_t i = 0; i < cross.size(); ++i) {
#if defined(CARVE_DEBUG)
std::cerr << "### i=" << i << " working on edge: " << cross[i].edge_idx[0] << " - " << cross[i].edge_idx[1] << std::endl;
#endif
size_t e1_0 = cross[i].edge_idx[0];
size_t e1_1 = cross[i].edge_idx[1];
std::vector<const poly_t::vertex_t *> &p1 = *cross[i].path;
#if defined(CARVE_DEBUG)
std::cerr << "### path size = " << p1.size() << std::endl;
#endif
out.clear();
if (i < cross.size() - 1 &&
cross[i+1].edge_idx[1] <= cross[i].edge_idx[1]) {
#if defined(CARVE_DEBUG)
std::cerr << "### complex case" << std::endl;
#endif
// complex case. crossing path with other crossing paths embedded within.
size_t pos = e1_0;
size_t skip = i+1;
while (pos != e1_1) {
std::vector<const poly_t::vertex_t *> &p2 = *cross[skip].path;
size_t e2_0 = cross[skip].edge_idx[0];
size_t e2_1 = cross[skip].edge_idx[1];
// copy up to the beginning of the next path.
std::copy(base_loop.begin() + pos, base_loop.begin() + e2_0, std::back_inserter(out));
CARVE_ASSERT(base_loop[e2_0] == p2[0]);
// copy the next path in the right direction.
std::copy(p2.begin(), p2.end() - 1, std::back_inserter(out));
// move to the position of the end of the path.
pos = e2_1;
// advance to the next hit path.
do {
++skip;
} while(skip != cross.size() && cross[skip].edge_idx[0] < e2_1);
if (skip == cross.size()) break;
// if the next hit path is past the start point of the current path, we're done.
if (cross[skip].edge_idx[0] >= e1_1) break;
}
// copy up to the end of the path.
std::copy(base_loop.begin() + pos, base_loop.begin() + e1_1, std::back_inserter(out));
CARVE_ASSERT(base_loop[e1_1] == p1.back());
std::copy(p1.rbegin(), p1.rend() - 1, std::back_inserter(out));
} else {
size_t loop_size = (e1_1 - e1_0) + (p1.size() - 1);
out.reserve(loop_size);
std::copy(base_loop.begin() + e1_0, base_loop.begin() + e1_1, std::back_inserter(out));
std::copy(p1.rbegin(), p1.rend() - 1, std::back_inserter(out));
CARVE_ASSERT(out.size() == loop_size);
}
divided_base_loop.push_back(out);
#if defined(CARVE_DEBUG)
{
std::vector<carve::geom2d::P2> projected;
projected.reserve(out.size());
for (size_t n = 0; n < out.size(); ++n) {
projected.push_back(face->project(out[n]->v));
}
double A = carve::geom2d::signedArea(projected);
std::cerr << "### out area=" << A << std::endl;
CARVE_ASSERT(A <= 0);
}
#endif
}
if (!noncross.size() && !loops.size()) {
populateListFromVector(divided_base_loop, face_loops_out);
return true;
}
// for each divided base loop, work out which noncrossing paths and
// loops are part of it. use the old algorithm to combine these into
// the divided base loop. if none, the divided base loop is just
// output.
std::vector<std::vector<carve::geom2d::P2> > proj;
std::vector<carve::geom::aabb<2> > proj_aabb;
proj.resize(divided_base_loop.size());
proj_aabb.resize(divided_base_loop.size());
// calculate an aabb for each divided base loop, to avoid expensive
// point-in-poly tests.
for (size_t i = 0; i < divided_base_loop.size(); ++i) {
proj[i].reserve(divided_base_loop[i].size());
for (size_t j = 0; j < divided_base_loop[i].size(); ++j) {
proj[i].push_back(face->project(divided_base_loop[i][j]->v));
}
proj_aabb[i].fit(proj[i].begin(), proj[i].end());
}
for (size_t i = 0; i < divided_base_loop.size(); ++i) {
std::vector<std::vector<const poly_t::vertex_t *> *> inc;
carve::geom2d::P2 test;
// for each noncrossing path, choose an endpoint that isn't on the
// base loop as a test point.
for (size_t j = 0; j < noncross.size(); ++j) {
if (noncross[j].edge_idx[0] < N) {
if (noncross[j].path->front() == base_loop[noncross[j].edge_idx[0]]) {
// noncrossing paths may be loops that run from the edge, back to the same vertex.
if (noncross[j].path->front() == noncross[j].path->back()) {
CARVE_ASSERT(noncross[j].path->size() > 2);
test = face->project((*noncross[j].path)[1]->v);
} else {
test = face->project(noncross[j].path->back()->v);
}
} else {
test = face->project(noncross[j].path->front()->v);
}
} else {
test = face->project(noncross[j].path->front()->v);
}
if (proj_aabb[i].intersects(test) &&
carve::geom2d::pointInPoly(proj[i], test).iclass != carve::POINT_OUT) {
inc.push_back(noncross[j].path);
}
}
// for each loop, just test with any point.
for (size_t j = 0; j < loops.size(); ++j) {
test = face->project(loops[j].front()->v);
if (proj_aabb[i].intersects(test) &&
carve::geom2d::pointInPoly(proj[i], test).iclass != carve::POINT_OUT) {
inc.push_back(&loops[j]);
}
}
#if defined(CARVE_DEBUG)
std::cerr << "### divided base loop:" << i << " inc.size()=" << inc.size() << std::endl;
std::cerr << "### inc = [";
for (size_t j = 0; j < inc.size(); ++j) {
std::cerr << " " << inc[j];
}
std::cerr << " ]" << std::endl;
#endif
if (inc.size()) {
carve::csg::V2Set face_edges;
for (size_t j = 0; j < divided_base_loop[i].size() - 1; ++j) {
face_edges.insert(std::make_pair(divided_base_loop[i][j],
divided_base_loop[i][j+1]));
}
face_edges.insert(std::make_pair(divided_base_loop[i].back(),
divided_base_loop[i].front()));
for (size_t j = 0; j < inc.size(); ++j) {
std::vector<const poly_t::vertex_t *> &path = *inc[j];
for (size_t k = 0; k < path.size() - 1; ++k) {
face_edges.insert(std::make_pair(path[k], path[k+1]));
face_edges.insert(std::make_pair(path[k+1], path[k]));
}
}
std::list<std::vector<const poly_t::vertex_t *> > face_loops;
std::list<std::vector<const poly_t::vertex_t *> > hole_loops;
splitFace(face, face_edges, face_loops, hole_loops, vertex_intersections);
if (hole_loops.size()) {
mergeFacesAndHoles(face, face_loops, hole_loops, hooks);
}
std::copy(face_loops.begin(), face_loops.end(), std::back_inserter(face_loops_out));
} else {
face_loops_out.push_back(divided_base_loop[i]);
}
}
return true;
}
void composeEdgesIntoPaths(const carve::csg::V2Set &edges,
const std::vector<const poly_t::vertex_t *> &extra_endpoints,
std::vector<std::vector<const poly_t::vertex_t *> > &paths,
std::vector<std::vector<const poly_t::vertex_t *> > &loops) {
using namespace carve::csg;
detail::VVSMap vertex_graph;
detail::VSet endpoints;
std::vector<const poly_t::vertex_t *> path;
std::list<std::vector<const poly_t::vertex_t *> > temp;
// build graph from edges.
for (V2Set::const_iterator i = edges.begin(); i != edges.end(); ++i) {
#if defined(CARVE_DEBUG)
std::cerr << "### edge: " << (*i).first << " - " << (*i).second << std::endl;
#endif
vertex_graph[(*i).first].insert((*i).second);
vertex_graph[(*i).second].insert((*i).first);
}
// find the endpoints in the graph.
// every vertex with number of incident edges != 2 is an endpoint.
for (detail::VVSMap::const_iterator i = vertex_graph.begin(); i != vertex_graph.end(); ++i) {
if ((*i).second.size() != 2) {
#if defined(CARVE_DEBUG)
std::cerr << "### endpoint: " << (*i).first << std::endl;
#endif
endpoints.insert((*i).first);
}
}
// every vertex on the perimeter of the face is also an endpoint.
for (size_t i = 0; i < extra_endpoints.size(); ++i) {
if (vertex_graph.find(extra_endpoints[i]) != vertex_graph.end()) {
#if defined(CARVE_DEBUG)
std::cerr << "### extra endpoint: " << extra_endpoints[i] << std::endl;
#endif
endpoints.insert(extra_endpoints[i]);
}
}
while (endpoints.size()) {
const poly_t::vertex_t *v = *endpoints.begin();
detail::VVSMap::iterator p = vertex_graph.find(v);
if (p == vertex_graph.end()) {
endpoints.erase(endpoints.begin());
continue;
}
path.clear();
path.push_back(v);
while (1) {
CARVE_ASSERT(p != vertex_graph.end());
// pick a connected vertex to move to.
if ((*p).second.size() == 0) break;
const poly_t::vertex_t *n = *((*p).second.begin());
detail::VVSMap::iterator q = vertex_graph.find(n);
// remove the link.
(*p).second.erase(n);
(*q).second.erase(v);
// move on.
v = n;
path.push_back(v);
if ((*p).second.size() == 0) vertex_graph.erase(p);
if ((*q).second.size() == 0) {
vertex_graph.erase(q);
q = vertex_graph.end();
}
p = q;
if (v == path[0] || p == vertex_graph.end() || endpoints.find(v) != endpoints.end()) break;
}
CARVE_ASSERT(endpoints.find(path.back()) != endpoints.end());
temp.push_back(path);
}
populateVectorFromList(temp, paths);
temp.clear();
// now only loops should remain in the graph.
while (vertex_graph.size()) {
detail::VVSMap::iterator p = vertex_graph.begin();
const poly_t::vertex_t *v = (*p).first;
CARVE_ASSERT((*p).second.size() == 2);
std::vector<const poly_t::vertex_t *> path;
path.clear();
path.push_back(v);
while (1) {
CARVE_ASSERT(p != vertex_graph.end());
// pick a connected vertex to move to.
const poly_t::vertex_t *n = *((*p).second.begin());
detail::VVSMap::iterator q = vertex_graph.find(n);
// remove the link.
(*p).second.erase(n);
(*q).second.erase(v);
// move on.
v = n;
path.push_back(v);
if ((*p).second.size() == 0) vertex_graph.erase(p);
if ((*q).second.size() == 0) vertex_graph.erase(q);
p = q;
if (v == path[0]) break;
}
temp.push_back(path);
}
populateVectorFromList(temp, loops);
}
#if defined(CARVE_DEBUG_WRITE_PLY_DATA)
void dumpFacesAndHoles(const std::list<std::vector<const poly_t::vertex_t *> > &face_loops,
const std::list<std::vector<const poly_t::vertex_t *> > &hole_loops) {
std::map<const poly_t::vertex_t *, size_t> v_included;
for (std::list<std::vector<const poly_t::vertex_t *> >::const_iterator
i = face_loops.begin(); i != face_loops.end(); ++i) {
for (size_t j = 0; j < (*i).size(); ++j) {
if (v_included.find((*i)[j]) == v_included.end()) {
size_t &p = v_included[(*i)[j]];
p = v_included.size() - 1;
}
}
}
for (std::list<std::vector<const poly_t::vertex_t *> >::const_iterator
i = hole_loops.begin(); i != hole_loops.end(); ++i) {
for (size_t j = 0; j < (*i).size(); ++j) {
if (v_included.find((*i)[j]) == v_included.end()) {
size_t &p = v_included[(*i)[j]];
p = v_included.size() - 1;
}
}
}
carve::line::PolylineSet fh;
fh.vertices.resize(v_included.size());
for (std::map<const poly_t::vertex_t *, size_t>::const_iterator
i = v_included.begin(); i != v_included.end(); ++i) {
fh.vertices[(*i).second].v = (*i).first->v;
}
{
std::vector<size_t> connected;
for (std::list<std::vector<const poly_t::vertex_t *> >::const_iterator
i = face_loops.begin(); i != face_loops.end(); ++i) {
connected.clear();
for (size_t j = 0; j < (*i).size(); ++j) {
connected.push_back(v_included[(*i)[j]]);
}
fh.addPolyline(true, connected.begin(), connected.end());
}
for (std::list<std::vector<const poly_t::vertex_t *> >::const_iterator
i = hole_loops.begin(); i != hole_loops.end(); ++i) {
connected.clear();
for (size_t j = 0; j < (*i).size(); ++j) {
connected.push_back(v_included[(*i)[j]]);
}
fh.addPolyline(true, connected.begin(), connected.end());
}
}
std::string out("/tmp/hole_merge.ply");
::writePLY(out, &fh, true);
}
#endif
template<typename T>
std::string ptrstr(const T *ptr) {
std::ostringstream s;
s << ptr;
return s.str().substr(1);
}
void dumpAsGraph(const poly_t::face_t *face,
const std::vector<const poly_t::vertex_t *> &base_loop,
const carve::csg::V2Set &face_edges,
const carve::csg::V2Set &split_edges) {
std::map<const poly_t::vertex_t *, carve::geom2d::P2> proj;
for (size_t i = 0; i < base_loop.size(); ++i) {
proj[base_loop[i]] = face->project(base_loop[i]->v);
}
for (carve::csg::V2Set::iterator i = split_edges.begin(); i != split_edges.end(); ++i) {
proj[(*i).first] = face->project((*i).first->v);
proj[(*i).second] = face->project((*i).second->v);
}
{
carve::geom2d::P2 lo, hi;
std::map<const poly_t::vertex_t *, carve::geom2d::P2>::iterator i;
i = proj.begin();
lo = hi = (*i).second;
for (; i != proj.end(); ++i) {
lo.x = std::min(lo.x, (*i).second.x); lo.y = std::min(lo.y, (*i).second.y);
hi.x = std::max(hi.x, (*i).second.x); hi.y = std::max(hi.y, (*i).second.y);
}
for (i = proj.begin(); i != proj.end(); ++i) {
(*i).second.x = ((*i).second.x - lo.x) / (hi.x - lo.x) * 10;
(*i).second.y = ((*i).second.y - lo.y) / (hi.y - lo.y) * 10;
}
}
std::cerr << "graph G {\nnode [shape=circle,style=filled,fixedsize=true,width=\".1\",height=\".1\"];\nedge [len=4]\n";
for (std::map<const poly_t::vertex_t *, carve::geom2d::P2>::iterator i = proj.begin(); i != proj.end(); ++i) {
std::cerr << " " << ptrstr((*i).first) << " [pos=\"" << (*i).second.x << "," << (*i).second.y << "!\"];\n";
}
for (carve::csg::V2Set::iterator i = face_edges.begin(); i != face_edges.end(); ++i) {
std::cerr << " " << ptrstr((*i).first) << " -- " << ptrstr((*i).second) << ";\n";
}
for (carve::csg::V2Set::iterator i = split_edges.begin(); i != split_edges.end(); ++i) {
std::cerr << " " << ptrstr((*i).first) << " -- " << ptrstr((*i).second) << " [color=\"blue\"];\n";
}
std::cerr << "};\n";
}
void generateOneFaceLoop(const poly_t::face_t *face,
const carve::csg::detail::Data &data,
const carve::csg::VertexIntersections &vertex_intersections,
carve::csg::CSG::Hooks &hooks,
std::list<std::vector<const poly_t::vertex_t *> > &face_loops) {
using namespace carve::csg;
std::vector<const poly_t::vertex_t *> base_loop;
std::list<std::vector<const poly_t::vertex_t *> > hole_loops;
assembleBaseLoop(face, data, base_loop);
detail::FV2SMap::const_iterator fse_iter = data.face_split_edges.find(face);
face_loops.clear();
if (fse_iter == data.face_split_edges.end()) {
// simple case: input face is output face (possibly with the
// addition of vertices at intersections).
face_loops.push_back(base_loop);
return;
}
// complex case: input face is split into multiple output faces.
V2Set face_edges;
for (size_t j = 0, je = base_loop.size() - 1; j < je; ++j) {
face_edges.insert(std::make_pair(base_loop[j], base_loop[j + 1]));
}
face_edges.insert(std::make_pair(base_loop.back(), base_loop[0]));
// collect the split edges (as long as they're not on the perimeter)
const detail::FV2SMap::mapped_type &fse = ((*fse_iter).second);
// split_edges contains all of the edges created by intersections
// that aren't part of the perimeter of the face.
V2Set split_edges;
for (detail::FV2SMap::mapped_type::const_iterator
j = fse.begin(), je = fse.end();
j != je;
++j) {
const poly_t::vertex_t *v1 = ((*j).first), *v2 = ((*j).second);
if (face_edges.find(std::make_pair(v1, v2)) == face_edges.end() &&
face_edges.find(std::make_pair(v2, v1)) == face_edges.end()) {
split_edges.insert(ordered_edge(v1, v2));
}
}
// face is unsplit.
if (!split_edges.size()) {
face_loops.push_back(base_loop);
return;
}
#if defined(CARVE_DEBUG)
dumpAsGraph(face, base_loop, face_edges, split_edges);
#endif
#if 0
// old face splitting method.
for (V2Set::const_iterator i = split_edges.begin(); i != split_edges.end(); ++i) {
face_edges.insert(std::make_pair((*i).first, (*i).second));
face_edges.insert(std::make_pair((*i).second, (*i).first));
}
splitFace(face, face_edges, face_loops, hole_loops, vertex_intersections);
if (hole_loops.size()) {
mergeFacesAndHoles(face, face_loops, hole_loops, hooks);
}
return;
#endif
#if defined(CARVE_DEBUG)
std::cerr << "### split_edges.size(): " << split_edges.size() << std::endl;
#endif
if (split_edges.size() == 1) {
// handle the common case of a face that's split by a single edge.
const poly_t::vertex_t *v1 = split_edges.begin()->first;
const poly_t::vertex_t *v2 = split_edges.begin()->second;
std::vector<const poly_t::vertex_t *>::iterator vi1 = std::find(base_loop.begin(), base_loop.end(), v1);
std::vector<const poly_t::vertex_t *>::iterator vi2 = std::find(base_loop.begin(), base_loop.end(), v2);
if (vi1 != base_loop.end() && vi2 != base_loop.end()) {
// this is an inserted edge that connects two points on the base loop. nice and simple.
if (vi2 < vi1) std::swap(vi1, vi2);
size_t loop1_size = vi2 - vi1 + 1;
size_t loop2_size = base_loop.size() + 2 - loop1_size;
std::vector<const poly_t::vertex_t *> l1;
std::vector<const poly_t::vertex_t *> l2;
l1.reserve(loop1_size);
l2.reserve(loop2_size);
std::copy(vi1, vi2+1, std::back_inserter(l1));
std::copy(vi2, base_loop.end(), std::back_inserter(l2));
std::copy(base_loop.begin(), vi1+1, std::back_inserter(l2));
CARVE_ASSERT(l1.size() == loop1_size);
CARVE_ASSERT(l2.size() == loop2_size);
face_loops.push_back(l1);
face_loops.push_back(l2);
return;
}
}
std::vector<std::vector<const poly_t::vertex_t *> > paths;
std::vector<std::vector<const poly_t::vertex_t *> > loops;
// Take the split edges and compose them into a set of paths and
// loops. Loops are edge paths that do not touch the boundary, or
// any other path or loop - they are holes cut out of the centre
// of the face. Paths are made up of all the other edge segments,
// and start and end at the face perimeter, or where they meet
// another path (sometimes both cases will be true).
composeEdgesIntoPaths(split_edges, base_loop, paths, loops);
#if defined(CARVE_DEBUG)
std::cerr << "### paths.size(): " << paths.size() << std::endl;
std::cerr << "### loops.size(): " << loops.size() << std::endl;
#endif
if (!paths.size()) {
// Loops found by composeEdgesIntoPaths() can't touch the
// boundary, or each other, so we can deal with the no paths
// case simply. The hole loops are the loops produced by
// composeEdgesIntoPaths() oriented so that their signed area
// wrt. the face is negative. The face loops are the base loop
// plus the hole loops, reversed.
face_loops.push_back(base_loop);
for (size_t i = 0; i < loops.size(); ++i) {
hole_loops.push_back(std::vector<const poly_t::vertex_t *>());
hole_loops.back().reserve(loops[i].size()-1);
std::copy(loops[i].begin(), loops[i].end()-1, std::back_inserter(hole_loops.back()));
face_loops.push_back(std::vector<const poly_t::vertex_t *>());
face_loops.back().reserve(loops[i].size()-1);
std::copy(loops[i].rbegin()+1, loops[i].rend(), std::back_inserter(face_loops.back()));
std::vector<carve::geom2d::P2> projected;
projected.reserve(face_loops.back().size());
for (size_t i = 0; i < face_loops.back().size(); ++i) {
projected.push_back(face->project(face_loops.back()[i]->v));
}
if (carve::geom2d::signedArea(projected) > 0.0) {
std::swap(face_loops.back(), hole_loops.back());
}
}
// if there are holes, then they need to be merged with faces.
if (hole_loops.size()) {
mergeFacesAndHoles(face, face_loops, hole_loops, hooks);
}
} else {
if (!processCrossingEdges(face, vertex_intersections, hooks, base_loop, paths, loops, face_loops)) {
// complex case - fall back to old edge tracing code.
#if defined(CARVE_DEBUG)
std::cerr << "### processCrossingEdges failed. Falling back to edge tracing code" << std::endl;
#endif
for (V2Set::const_iterator i = split_edges.begin(); i != split_edges.end(); ++i) {
face_edges.insert(std::make_pair((*i).first, (*i).second));
face_edges.insert(std::make_pair((*i).second, (*i).first));
}
splitFace(face, face_edges, face_loops, hole_loops, vertex_intersections);
if (hole_loops.size()) {
mergeFacesAndHoles(face, face_loops, hole_loops, hooks);
}
}
}
}
}
/**
* \brief Build a set of face loops for all (split) faces of a Polyhedron.
*
* @param[in] poly The polyhedron to process
* @param vmap
* @param face_split_edges
* @param divided_edges
* @param[out] face_loops_out The resulting face loops
*
* @return The number of edges generated.
*/
size_t carve::csg::CSG::generateFaceLoops(const poly_t *poly,
const detail::Data &data,
FaceLoopList &face_loops_out) {
static carve::TimingName FUNC_NAME("CSG::generateFaceLoops()");
carve::TimingBlock block(FUNC_NAME);
size_t generated_edges = 0;
std::vector<const poly_t::vertex_t *> base_loop;
std::list<std::vector<const poly_t::vertex_t *> > face_loops;
for (std::vector<poly_t::face_t >::const_iterator
i = poly->faces.begin(), e = poly->faces.end();
i != e;
++i) {
const poly_t::face_t *face = &(*i);
#if defined(CARVE_DEBUG)
double in_area = 0.0, out_area = 0.0;
{
std::vector<const poly_t::vertex_t *> base_loop;
assembleBaseLoop(face, data, base_loop);
{
std::vector<carve::geom2d::P2> projected;
projected.reserve(base_loop.size());
for (size_t n = 0; n < base_loop.size(); ++n) {
projected.push_back(face->project(base_loop[n]->v));
}
in_area = carve::geom2d::signedArea(projected);
std::cerr << "### in_area=" << in_area << std::endl;
}
}
#endif
generateOneFaceLoop(face, data, vertex_intersections, hooks, face_loops);
#if defined(CARVE_DEBUG)
{
V2Set face_edges;
std::vector<const poly_t::vertex_t *> base_loop;
assembleBaseLoop(face, data, base_loop);
for (size_t j = 0, je = base_loop.size() - 1; j < je; ++j) {
face_edges.insert(std::make_pair(base_loop[j+1], base_loop[j]));
}
face_edges.insert(std::make_pair(base_loop[0], base_loop.back()));
for (std::list<std::vector<const poly_t::vertex_t *> >::const_iterator fli = face_loops.begin(); fli != face_loops.end(); ++ fli) {
{
std::vector<carve::geom2d::P2> projected;
projected.reserve((*fli).size());
for (size_t n = 0; n < (*fli).size(); ++n) {
projected.push_back(face->project((*fli)[n]->v));
}
double area = carve::geom2d::signedArea(projected);
std::cerr << "### loop_area[" << std::distance((std::list<std::vector<const poly_t::vertex_t *> >::const_iterator)face_loops.begin(), fli) << "]=" << area << std::endl;
out_area += area;
}
const std::vector<const poly_t::vertex_t *> &fl = *fli;
for (size_t j = 0, je = fl.size() - 1; j < je; ++j) {
face_edges.insert(std::make_pair(fl[j], fl[j+1]));
}
face_edges.insert(std::make_pair(fl.back(), fl[0]));
}
for (V2Set::const_iterator j = face_edges.begin(); j != face_edges.end(); ++j) {
if (face_edges.find(std::make_pair((*j).second, (*j).first)) == face_edges.end()) {
std::cerr << "### error: unmatched edge [" << (*j).first << "-" << (*j).second << "]" << std::endl;
}
}
std::cerr << "### out_area=" << out_area << std::endl;
if (out_area != in_area) {
std::cerr << "### error: area does not match. delta = " << (out_area - in_area) << std::endl;
// CARVE_ASSERT(fabs(out_area - in_area) < 1e-5);
}
}
#endif
// now record all the resulting face loops.
#if defined(CARVE_DEBUG)
std::cerr << "### ======" << std::endl;
#endif
for (std::list<std::vector<const poly_t::vertex_t *> >::const_iterator
f = face_loops.begin(), fe = face_loops.end();
f != fe;
++f) {
#if defined(CARVE_DEBUG)
std::cerr << "### loop:";
for (size_t i = 0; i < (*f).size(); ++i) {
std::cerr << " " << (*f)[i];
}
std::cerr << std::endl;
#endif
face_loops_out.append(new FaceLoop(face, *f));
generated_edges += (*f).size();
}
#if defined(CARVE_DEBUG)
std::cerr << "### ======" << std::endl;
#endif
}
return generated_edges;
}