dust3d/thirdparty/FastMassSpring/ClothApp/shaders/pick.fshader

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#version 430
in vec2 vTexCoord;
out vec4 fragColor;
uniform int uTessFact;
void main(){
float vx = round(vTexCoord.x * (uTessFact - 1));
float vy = round(vTexCoord.y * (uTessFact - 1));
fragColor = vec4(vx / (uTessFact - 1), vy / (uTessFact - 1), 0.2, 1.0);
}