dust3d/src/isotropicremesh.h

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#ifndef DUST3D_ISOTROPICREMESH_H
#define DUST3D_ISOTROPICREMESH_H
#include <QVector3D>
#include <vector>
void isotropicRemesh(const std::vector<QVector3D> &inputVertices,
std::vector<std::vector<size_t>> &inputTriangles,
std::vector<QVector3D> &outputVertices,
std::vector<std::vector<size_t>> &outputTriangles,
float targetEdgeLength,
unsigned int iterationNum);
#endif