dust3d/src/parttreewidget.h

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#ifndef DUST3D_PART_TREE_WIDGET_H
#define DUST3D_PART_TREE_WIDGET_H
#include <QTreeWidget>
#include <QUuid>
#include <QMouseEvent>
#include "document.h"
class PartTreeWidget : public QTreeWidget
{
Q_OBJECT
signals:
void currentComponentChanged(QUuid componentId);
void moveComponentUp(QUuid componentId);
void moveComponentDown(QUuid componentId);
void moveComponentToTop(QUuid componentId);
void moveComponentToBottom(QUuid componentId);
void checkPart(QUuid partId);
void createNewComponentAndMoveThisIn(QUuid componentId);
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void createNewChildComponent(QUuid parentComponentId);
void renameComponent(QUuid componentId, QString name);
void setComponentExpandState(QUuid componentId, bool expanded);
void setComponentSmoothAll(QUuid componentId, float toSmoothAll);
void setComponentSmoothSeam(QUuid componentId, float toSmoothSeam);
void moveComponent(QUuid componentId, QUuid toParentId);
void removeComponent(QUuid componentId);
void hideOtherComponents(QUuid componentId);
void lockOtherComponents(QUuid componentId);
void hideAllComponents();
void showAllComponents();
void collapseAllComponents();
void expandAllComponents();
void lockAllComponents();
void unlockAllComponents();
void setPartLockState(QUuid partId, bool locked);
void setPartVisibleState(QUuid partId, bool visible);
void setComponentCombineMode(QUuid componentId, CombineMode combineMode);
void hideDescendantComponents(QUuid componentId);
void showDescendantComponents(QUuid componentId);
void lockDescendantComponents(QUuid componentId);
void unlockDescendantComponents(QUuid componentId);
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void addPartToSelection(QUuid partId);
void groupOperationAdded();
public:
PartTreeWidget(const Document *document, QWidget *parent);
QTreeWidgetItem *findComponentItem(QUuid componentId);
public slots:
void componentNameChanged(QUuid componentId);
void componentChildrenChanged(QUuid componentId);
void componentRemoved(QUuid componentId);
void componentAdded(QUuid componentId);
void componentExpandStateChanged(QUuid componentId);
void componentCombineModeChanged(QUuid componentId);
void partRemoved(QUuid partId);
void partPreviewChanged(QUuid partid);
void partLockStateChanged(QUuid partId);
void partVisibleStateChanged(QUuid partId);
void partSubdivStateChanged(QUuid partId);
void partDisableStateChanged(QUuid partId);
void partXmirrorStateChanged(QUuid partId);
void partDeformChanged(QUuid partId);
void partRoundStateChanged(QUuid partId);
void partChamferStateChanged(QUuid partId);
void partColorStateChanged(QUuid partId);
void partCutRotationChanged(QUuid partId);
//void partCutTemplateChanged(QUuid partId);
void partMaterialIdChanged(QUuid partId);
void partChecked(QUuid partId);
void partUnchecked(QUuid partId);
void groupChanged(QTreeWidgetItem *item, int column);
void groupExpanded(QTreeWidgetItem *item);
void groupCollapsed(QTreeWidgetItem *item);
void removeAllContent();
void showContextMenu(const QPoint &pos);
protected:
QSize sizeHint() const override;
void mousePressEvent(QMouseEvent *event) override;
private:
void addComponentChildrenToItem(QUuid componentId, QTreeWidgetItem *parentItem);
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void deleteItemChildren(QTreeWidgetItem *item);
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void selectComponent(QUuid componentId, bool multiple=false);
QWidget *createSmoothMenuWidget(QUuid componentId);
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void updateComponentSelectState(QUuid componentId, bool selected);
void updateComponentAppearance(QUuid componentId);
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bool isComponentSelected(QUuid componentId);
private:
const Document *m_document = nullptr;
std::map<QUuid, QTreeWidgetItem *> m_partItemMap;
std::map<QUuid, QTreeWidgetItem *> m_componentItemMap;
QFont m_normalFont;
QFont m_selectedFont;
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QUuid m_currentSelectedComponentId;
QBrush m_hightlightedPartBackground;
QUuid m_shiftStartComponentId;
std::set<QUuid> m_selectedComponentIds;
};
#endif