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#ifndef DUST3D_APPLICATION_COMPONENT_PREVIEW_GRID_WIDGET_H_
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#define DUST3D_APPLICATION_COMPONENT_PREVIEW_GRID_WIDGET_H_
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#include "component_list_model.h"
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#include "preview_grid_view.h"
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#include <QAbstractListModel>
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#include <dust3d/base/uuid.h>
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#include <memory>
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class Document;
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class SkeletonComponent;
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class ComponentPreviewGridWidget : public PreviewGridView {
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Q_OBJECT
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signals:
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void unselectAllOnCanvas();
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void selectPartOnCanvas(const dust3d::Uuid& partId);
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public:
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ComponentPreviewGridWidget(Document* document, QWidget* parent = nullptr);
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ComponentListModel* componentListModel();
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std::vector<const SkeletonComponent*> getSelectedComponents() const;
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std::vector<dust3d::Uuid> getSelectedComponentIds() const;
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std::vector<dust3d::Uuid> getSelectedPartIds() const;
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private:
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std::unique_ptr<ComponentListModel> m_componentListModel;
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Document* m_document = nullptr;
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};
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#endif
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