dust3d/application/sources/material_layer.h

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#ifndef DUST3D_APPLICATION_MATERIAL_LAYER_H_
#define DUST3D_APPLICATION_MATERIAL_LAYER_H_
#include <dust3d/base/texture_type.h>
#include <dust3d/base/uuid.h>
#include <vector>
class MaterialMap {
public:
dust3d::TextureType forWhat;
dust3d::Uuid imageId;
};
class MaterialLayer {
public:
std::vector<MaterialMap> maps;
float tileScale = 1.0;
};
#endif