dust3d/src/motionlistwidget.h

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#ifndef DUST3D_MOTION_LIST_WIDGET_H
#define DUST3D_MOTION_LIST_WIDGET_H
#include <QTreeWidget>
#include <map>
#include <QMouseEvent>
#include "motionwidget.h"
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class Document;
class MotionListWidget : public QTreeWidget
{
Q_OBJECT
signals:
void removeMotion(QUuid motionId);
void modifyMotion(QUuid motionId);
void cornerButtonClicked(QUuid motionId);
public:
MotionListWidget(const Document *document, QWidget *parent=nullptr);
bool isMotionSelected(QUuid motionId);
public slots:
void reload();
void removeAllContent();
void motionRemoved(QUuid motionId);
void showContextMenu(const QPoint &pos);
void selectMotion(QUuid motionId, bool multiple=false);
void copy();
void setCornerButtonVisible(bool visible);
void setHasContextMenu(bool hasContextMenu);
protected:
void resizeEvent(QResizeEvent *event) override;
void mousePressEvent(QMouseEvent *event) override;
private:
int calculateColumnCount();
void updateMotionSelectState(QUuid motionId, bool selected);
const Document *m_document = nullptr;
std::map<QUuid, std::pair<QTreeWidgetItem *, int>> m_itemMap;
std::set<QUuid> m_selectedMotionIds;
QUuid m_currentSelectedMotionId;
QUuid m_shiftStartMotionId;
bool m_cornerButtonVisible = false;
bool m_hasContextMenu = true;
};
#endif