dust3d/src/snapshotxml.h

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#ifndef DUST3D_SNAPSHOT_XML_H
#define DUST3D_SNAPSHOT_XML_H
#include <QXmlStreamWriter>
#include "snapshot.h"
#define SNAPSHOT_ITEM_CANVAS 0x00000001
#define SNAPSHOT_ITEM_COMPONENT 0x00000002
#define SNAPSHOT_ITEM_MATERIAL 0x00000004
#define SNAPSHOT_ITEM_MOTION 0x00000008
#define SNAPSHOT_ITEM_ALL ( \
SNAPSHOT_ITEM_CANVAS | \
SNAPSHOT_ITEM_COMPONENT | \
SNAPSHOT_ITEM_MATERIAL | \
SNAPSHOT_ITEM_MOTION \
)
void saveSkeletonToXmlStream(Snapshot *snapshot, QXmlStreamWriter *writer);
void loadSkeletonFromXmlStream(Snapshot *snapshot, QXmlStreamReader &reader,
quint32 flags=SNAPSHOT_ITEM_ALL);
#endif