dust3d/src/strokemodifier.cpp

271 lines
9.4 KiB
C++
Raw Normal View History

#include <QVector2D>
#include <QDebug>
#include <unordered_map>
2019-12-14 13:28:14 +00:00
#include "strokemodifier.h"
#include "util.h"
#include "centripetalcatmullromspline.h"
2019-12-14 13:28:14 +00:00
void StrokeModifier::enableIntermediateAddition()
{
m_intermediateAdditionEnabled = true;
}
void StrokeModifier::enableSmooth()
{
m_smooth = true;
}
2019-12-14 13:28:14 +00:00
size_t StrokeModifier::addNode(const QVector3D &position, float radius, const std::vector<QVector2D> &cutTemplate, float cutRotation)
{
size_t nodeIndex = m_nodes.size();
Node node;
2019-07-02 21:49:18 +00:00
node.isOriginal = true;
node.position = position;
node.radius = radius;
node.cutTemplate = cutTemplate;
node.cutRotation = cutRotation;
node.originNodeIndex = nodeIndex;
m_nodes.push_back(node);
return nodeIndex;
}
2019-12-14 13:28:14 +00:00
size_t StrokeModifier::addEdge(size_t firstNodeIndex, size_t secondNodeIndex)
{
size_t edgeIndex = m_edges.size();
Edge edge;
edge.firstNodeIndex = firstNodeIndex;
edge.secondNodeIndex = secondNodeIndex;
m_edges.push_back(edge);
return edgeIndex;
}
2019-12-14 13:28:14 +00:00
void StrokeModifier::createIntermediateNode(const Node &firstNode, const Node &secondNode, float factor, Node *resultNode)
{
float firstFactor = 1.0 - factor;
resultNode->position = firstNode.position * firstFactor + secondNode.position * factor;
resultNode->radius = firstNode.radius * firstFactor + secondNode.radius * factor;
if (factor <= 0.5) {
resultNode->originNodeIndex = firstNode.originNodeIndex;
resultNode->nearOriginNodeIndex = firstNode.originNodeIndex;
resultNode->farOriginNodeIndex = secondNode.originNodeIndex;
resultNode->cutRotation = firstNode.cutRotation;
resultNode->cutTemplate = firstNode.cutTemplate;
} else {
resultNode->originNodeIndex = secondNode.originNodeIndex;
resultNode->nearOriginNodeIndex = secondNode.originNodeIndex;
resultNode->farOriginNodeIndex = firstNode.originNodeIndex;
resultNode->cutRotation = secondNode.cutRotation;
resultNode->cutTemplate = secondNode.cutTemplate;
}
}
2019-12-14 13:28:14 +00:00
void StrokeModifier::subdivide()
{
for (auto &node: m_nodes) {
2019-02-27 12:59:03 +00:00
subdivideFace2D(&node.cutTemplate);
}
}
2019-12-14 13:28:14 +00:00
float StrokeModifier::averageCutTemplateEdgeLength(const std::vector<QVector2D> &cutTemplate)
{
if (cutTemplate.empty())
return 0;
float sum = 0;
for (size_t i = 0; i < cutTemplate.size(); ++i) {
size_t j = (i + 1) % cutTemplate.size();
sum += (cutTemplate[i] - cutTemplate[j]).length();
}
return sum / cutTemplate.size();
}
2019-12-14 13:28:14 +00:00
void StrokeModifier::roundEnd()
{
std::map<size_t, std::vector<size_t>> neighbors;
for (const auto &edge: m_edges) {
neighbors[edge.firstNodeIndex].push_back(edge.secondNodeIndex);
neighbors[edge.secondNodeIndex].push_back(edge.firstNodeIndex);
}
for (const auto &it: neighbors) {
if (1 == it.second.size()) {
const Node &currentNode = m_nodes[it.first];
const Node &neighborNode = m_nodes[it.second[0]];
Node endNode;
endNode.radius = currentNode.radius * 0.5;
endNode.position = currentNode.position + (currentNode.position - neighborNode.position).normalized() * endNode.radius;
endNode.cutTemplate = currentNode.cutTemplate;
endNode.cutRotation = currentNode.cutRotation;
endNode.originNodeIndex = currentNode.originNodeIndex;
size_t endNodeIndex = m_nodes.size();
m_nodes.push_back(endNode);
addEdge(endNode.originNodeIndex, endNodeIndex);
}
}
}
2019-12-14 13:28:14 +00:00
void StrokeModifier::createIntermediateCutTemplateEdges(std::vector<QVector2D> &cutTemplate, float averageCutTemplateLength)
2019-11-01 12:33:10 +00:00
{
std::vector<QVector2D> newCutTemplate;
auto pointCount = cutTemplate.size();
float targetLength = averageCutTemplateLength * 1.2;
for (size_t index = 0; index < pointCount; ++index) {
size_t nextIndex = (index + 1) % pointCount;
newCutTemplate.push_back(cutTemplate[index]);
float oldEdgeLength = (cutTemplate[index] - cutTemplate[nextIndex]).length();
if (targetLength >= oldEdgeLength)
continue;
size_t newInsertNum = oldEdgeLength / targetLength;
if (newInsertNum < 1)
newInsertNum = 1;
if (newInsertNum > 100)
continue;
float stepFactor = 1.0 / (newInsertNum + 1);
float factor = stepFactor;
for (size_t i = 0; i < newInsertNum && factor < 1.0; factor += stepFactor, ++i) {
float firstFactor = 1.0 - factor;
newCutTemplate.push_back(cutTemplate[index] * firstFactor + cutTemplate[nextIndex] * factor);
}
}
cutTemplate = newCutTemplate;
}
2019-12-14 13:28:14 +00:00
void StrokeModifier::finalize()
{
if (!m_intermediateAdditionEnabled)
return;
2019-11-01 12:33:10 +00:00
for (auto &node: m_nodes) {
node.averageCutTemplateLength = averageCutTemplateEdgeLength(node.cutTemplate);
createIntermediateCutTemplateEdges(node.cutTemplate, node.averageCutTemplateLength);
}
auto oldEdges = m_edges;
m_edges.clear();
for (const auto &edge: oldEdges) {
const Node &firstNode = m_nodes[edge.firstNodeIndex];
const Node &secondNode = m_nodes[edge.secondNodeIndex];
2019-07-11 12:52:44 +00:00
//float edgeLengthThreshold = (firstNode.radius + secondNode.radius) * 0.75;
2019-11-01 12:33:10 +00:00
auto firstAverageCutTemplateEdgeLength = firstNode.averageCutTemplateLength * firstNode.radius;
auto secondAverageCutTemplateEdgeLength = secondNode.averageCutTemplateLength * secondNode.radius;
float targetEdgeLength = (firstAverageCutTemplateEdgeLength + secondAverageCutTemplateEdgeLength) * 0.5;
2019-07-11 12:52:44 +00:00
//if (targetEdgeLength < edgeLengthThreshold)
// targetEdgeLength = edgeLengthThreshold;
float currentEdgeLength = (firstNode.position - secondNode.position).length();
if (targetEdgeLength >= currentEdgeLength) {
addEdge(edge.firstNodeIndex, edge.secondNodeIndex);
continue;
}
size_t newInsertNum = currentEdgeLength / targetEdgeLength;
if (newInsertNum < 1)
newInsertNum = 1;
if (newInsertNum > 100) {
addEdge(edge.firstNodeIndex, edge.secondNodeIndex);
continue;
}
float stepFactor = 1.0 / (newInsertNum + 1);
std::vector<size_t> nodeIndices;
nodeIndices.push_back(edge.firstNodeIndex);
float factor = stepFactor;
for (size_t i = 0; i < newInsertNum && factor < 1.0; factor += stepFactor, ++i) {
Node intermediateNode;
const Node &firstNode = m_nodes[edge.firstNodeIndex];
const Node &secondNode = m_nodes[edge.secondNodeIndex];
createIntermediateNode(firstNode, secondNode, factor, &intermediateNode);
size_t intermedidateNodeIndex = m_nodes.size();
nodeIndices.push_back(intermedidateNodeIndex);
m_nodes.push_back(intermediateNode);
}
nodeIndices.push_back(edge.secondNodeIndex);
for (size_t i = 1; i < nodeIndices.size(); ++i) {
addEdge(nodeIndices[i - 1], nodeIndices[i]);
}
}
if (m_smooth)
smooth();
}
void StrokeModifier::smooth()
{
std::unordered_map<int, std::vector<int>> neighborMap;
for (const auto &edge: m_edges) {
neighborMap[edge.firstNodeIndex].push_back(edge.secondNodeIndex);
neighborMap[edge.secondNodeIndex].push_back(edge.firstNodeIndex);
}
int startEndpoint = 0;
for (const auto &edge: m_edges) {
auto findNeighbor = neighborMap.find(edge.firstNodeIndex);
if (findNeighbor == neighborMap.end())
continue;
if (1 != findNeighbor->second.size()) {
auto findNeighborNeighbor = neighborMap.find(edge.secondNodeIndex);
if (findNeighborNeighbor == neighborMap.end())
continue;
if (1 != findNeighborNeighbor->second.size())
continue;
startEndpoint = edge.secondNodeIndex;
} else {
startEndpoint = edge.firstNodeIndex;
}
break;
}
if (-1 == startEndpoint)
return;
int loopIndex = startEndpoint;
int previousIndex = -1;
bool isRing = false;
std::vector<int> loop;
while (-1 != loopIndex) {
loop.push_back(loopIndex);
auto findNeighbor = neighborMap.find(loopIndex);
if (findNeighbor == neighborMap.end())
return;
int nextIndex = -1;
for (const auto &index: findNeighbor->second) {
if (index == previousIndex)
continue;
if (index == startEndpoint) {
isRing = true;
break;
}
nextIndex = index;
break;
}
previousIndex = loopIndex;
loopIndex = nextIndex;
}
CentripetalCatmullRomSpline spline(isRing);
for (size_t i = 0; i < loop.size(); ++i) {
const auto &nodeIndex = loop[i];
const auto &node = m_nodes[nodeIndex];
bool isKnot = node.originNodeIndex == nodeIndex;
spline.addPoint((int)nodeIndex, node.position, isKnot);
}
if (!spline.interpolate())
return;
for (const auto &it: spline.splineNodes()) {
if (-1 == it.source)
continue;
auto &node = m_nodes[it.source];
node.position = it.position;
}
}
const std::vector<StrokeModifier::Node> &StrokeModifier::nodes() const
{
return m_nodes;
}
const std::vector<StrokeModifier::Edge> &StrokeModifier::edges() const
{
return m_edges;
}