dust3d/src/meshutil.h

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#ifndef MESH_UTIL_H
#define MESH_UTIL_H
#include <vector>
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int mergeMeshs(void *meshliteContext, const std::vector<int> &meshIds);
int unionMeshs(void *meshliteContext, const std::vector<int> &meshIds, int *errorCount=0);
int subdivMesh(void *meshliteContext, int meshId, int *errorCount=0);
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int fixMeshHoles(void *meshliteContext, int meshId);
#endif