dust3d/thirdparty/cgal/CGAL-4.13/include/CGAL/Triangulation_ds_face_2.h

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// Copyright (c) 1997 INRIA Sophia-Antipolis (France).
// All rights reserved.
//
// This file is part of CGAL (www.cgal.org).
// You can redistribute it and/or modify it under the terms of the GNU
// General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
//
// Licensees holding a valid commercial license may use this file in
// accordance with the commercial license agreement provided with the software.
//
// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
//
// $URL$
// $Id$
// SPDX-License-Identifier: GPL-3.0+
//
//
// Author(s) : Mariette Yvinec
#ifndef CGAL_TRIANGULATION_DS_FACE_2_H
#define CGAL_TRIANGULATION_DS_FACE_2_H
#include <CGAL/license/TDS_2.h>
#include <CGAL/basic.h>
#include <CGAL/Triangulation_utils_2.h>
namespace CGAL {
template < class Fb >
class Triangulation_ds_face_2
: public Fb
{
public:
typedef typename Fb::Triangulation_data_structure Tds;
typedef typename Tds::Vertex Vertex;
typedef typename Tds::Face Face;
typedef typename Tds::Vertex_handle Vertex_handle;
typedef typename Tds::Face_handle Face_handle;
public :
// creators
Triangulation_ds_face_2()
: Fb()
{}
Triangulation_ds_face_2(Vertex_handle v0, Vertex_handle v1, Vertex_handle v2)
: Fb(v0,v1,v2)
{}
Triangulation_ds_face_2(Vertex_handle v0, Vertex_handle v1, Vertex_handle v2,
Face_handle n0, Face_handle n1, Face_handle n2)
: Fb(v0,v1,v2,n0,n1,n2)
{}
Triangulation_ds_face_2( const Face& f)
: Fb(f)
{}
static int ccw(int i) {return Triangulation_cw_ccw_2::ccw(i);}
static int cw(int i) {return Triangulation_cw_ccw_2::cw(i);}
Vertex_handle mirror_vertex(int i) const;
int mirror_index(int i) const;
bool is_valid(bool verbose = false, int level = 0) const;
};
template < class Fb >
inline
typename Triangulation_ds_face_2<Fb>::Vertex_handle
Triangulation_ds_face_2<Fb>::
mirror_vertex(int i) const
{
CGAL_triangulation_precondition ( this->neighbor(i) != Face_handle()
&& this->dimension() >= 1);
//return neighbor(i)->vertex(neighbor(i)->index(this->handle()));
return this->neighbor(i)->vertex(mirror_index(i));
}
template < class Fb >
inline int
Triangulation_ds_face_2<Fb>::
mirror_index(int i) const
{
// return the index of opposite vertex in neighbor(i);
CGAL_triangulation_precondition (this->neighbor(i) != Face_handle() &&
this->dimension() >= 1);
if (this->dimension() == 1) {
return 1 - (this->neighbor(i)->index(this->vertex(1-i)));
}
return this->ccw( this->neighbor(i)->index(this->vertex(this->ccw(i))));
}
template < class Fb >
bool
Triangulation_ds_face_2<Fb>::
is_valid(bool verbose, int level) const
{
bool result = Fb::is_valid(verbose, level);
for(int i = 0; i <= this->dimension(); i++) {
Face_handle n = this->neighbor(i);
// the strange formulation in case dimension()==2
// is used to handle the cases of TDS allowing
// two faces with two common edges
int in;
if (this->dimension() == 0) in = 0;
else in = mirror_index(i);
result = result && ( this == &*(n->neighbor(in)) );
switch(this->dimension()) {
case 0 :
break;
case 1 :
result = result && in == 1-i;
result = result && ( this->vertex(1-i) == n->vertex(1-in));
break;
case 2 :
result = result && ( this->vertex(cw(i)) == n->vertex(ccw(in)))
&& ( this->vertex(ccw(i)) == n->vertex(cw(in)));
break;
}
}
return result;
}
} //namespace CGAL
#endif //CGAL_TRIANGULATION_DS_FACE_2_H