dust3d/src/bonemark.h

91 lines
4.8 KiB
C
Raw Normal View History

#ifndef DUST3D_BONE_MARK_H
#define DUST3D_BONE_MARK_H
#include <QColor>
#include <QString>
enum class BoneMark
{
None = 0,
Neck,
Limb,
Tail,
Joint,
Count
};
#define BoneMarkHasSide(mark) ((mark) == BoneMark::Limb)
QColor BoneMarkToColor(BoneMark mark);
#define IMPL_BoneMarkToColor \
QColor BoneMarkToColor(BoneMark mark) \
{ \
switch (mark) { \
case BoneMark::Neck: \
return QColor(0xfd, 0x64, 0x61); \
case BoneMark::Limb: \
return QColor(0x29, 0xfd, 0x2f); \
case BoneMark::Tail: \
return QColor(0xff, 0xfd, 0x38); \
case BoneMark::Joint: \
return QColor(0xcf, 0x83, 0xe1); \
case BoneMark::None: \
return Qt::transparent; \
default: \
return Qt::transparent; \
} \
}
const char *BoneMarkToString(BoneMark mark);
#define IMPL_BoneMarkToString \
const char *BoneMarkToString(BoneMark mark) \
{ \
switch (mark) { \
case BoneMark::Neck: \
return "Neck"; \
case BoneMark::Limb: \
return "Limb"; \
case BoneMark::Tail: \
return "Tail"; \
case BoneMark::Joint: \
return "Joint"; \
case BoneMark::None: \
return "None"; \
default: \
return "None"; \
} \
}
BoneMark BoneMarkFromString(const char *markString);
#define IMPL_BoneMarkFromString \
BoneMark BoneMarkFromString(const char *markString) \
{ \
QString mark = markString; \
if (mark == "Neck") \
return BoneMark::Neck; \
if (mark == "Limb") \
return BoneMark::Limb; \
if (mark == "Tail") \
return BoneMark::Tail; \
if (mark == "Joint") \
return BoneMark::Joint; \
return BoneMark::None; \
}
QString BoneMarkToDispName(BoneMark mark);
#define IMPL_BoneMarkToDispName \
QString BoneMarkToDispName(BoneMark mark) \
{ \
switch (mark) { \
case BoneMark::Neck: \
return QObject::tr("Neck"); \
case BoneMark::Limb: \
return QObject::tr("Limb"); \
case BoneMark::Tail: \
return QObject::tr("Tail"); \
case BoneMark::Joint: \
return QObject::tr("Joint"); \
case BoneMark::None: \
return QObject::tr("None"); \
default: \
return ""; \
} \
}
#endif