dust3d/src/skeletonwidget.cpp

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#include <QVBoxLayout>
#include <QPushButton>
#include <QButtonGroup>
#include <QGridLayout>
#include <QToolBar>
#include <QThread>
#include <QFileDialog>
#include <QApplication>
#include <QDesktopWidget>
#include <assert.h>
#include "skeletonwidget.h"
#include "meshlite.h"
#include "skeletontomesh.h"
#include "turnaroundloader.h"
SkeletonWidget::SkeletonWidget(QWidget *parent) :
QWidget(parent),
m_skeletonToMesh(NULL),
m_skeletonDirty(false),
m_turnaroundLoader(NULL),
m_turnaroundDirty(false)
{
QHBoxLayout *topLayout = new QHBoxLayout;
topLayout->addStretch();
m_graphicsView = new SkeletonEditGraphicsView(this);
m_graphicsView->setRenderHint(QPainter::Antialiasing, false);
m_graphicsView->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
m_graphicsView->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
m_graphicsView->setBackgroundBrush(QBrush(QWidget::palette().color(QWidget::backgroundRole()), Qt::SolidPattern));
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m_modelWidget = new ModelWidget(this);
m_modelWidget->setMinimumSize(128, 128);
m_modelWidget->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
m_modelWidget->setWindowFlags(Qt::Tool | Qt::Window);
m_modelWidget->setWindowTitle("3D Model");
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QVBoxLayout *rightLayout = new QVBoxLayout;
rightLayout->addSpacing(10);
rightLayout->addStretch();
QToolBar *toolbar = new QToolBar;
toolbar->setIconSize(QSize(16, 16));
toolbar->setOrientation(Qt::Vertical);
QAction *addAction = new QAction(tr("Add"), this);
addAction->setIcon(QIcon(":/resources/add.png"));
toolbar->addAction(addAction);
QAction *selectAction = new QAction(tr("Select"), this);
selectAction->setIcon(QIcon(":/resources/select.png"));
toolbar->addAction(selectAction);
QAction *rangeSelectAction = new QAction(tr("Range Select"), this);
rangeSelectAction->setIcon(QIcon(":/resources/rangeselect.png"));
toolbar->addAction(rangeSelectAction);
QVBoxLayout *leftLayout = new QVBoxLayout;
leftLayout->addWidget(toolbar);
leftLayout->addStretch();
leftLayout->addSpacing(10);
QHBoxLayout *middleLayout = new QHBoxLayout;
middleLayout->addLayout(leftLayout);
middleLayout->addWidget(m_graphicsView);
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middleLayout->addLayout(rightLayout);
QVBoxLayout *mainLayout = new QVBoxLayout;
mainLayout->addLayout(topLayout);
//mainLayout->addSpacing(10);
mainLayout->addLayout(middleLayout);
setLayout(mainLayout);
setWindowTitle(tr("Dust 3D"));
bool connectResult;
connectResult = connect(addAction, SIGNAL(triggered(bool)), m_graphicsView, SLOT(turnOnAddNodeMode()));
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assert(connectResult);
connectResult = connectResult = connect(selectAction, SIGNAL(triggered(bool)), m_graphicsView, SLOT(turnOffAddNodeMode()));
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assert(connectResult);
connectResult = connect(m_graphicsView, SIGNAL(nodesChanged()), this, SLOT(skeletonChanged()));
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assert(connectResult);
connectResult = connect(m_graphicsView, SIGNAL(sizeChanged()), this, SLOT(turnaroundChanged()));
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assert(connectResult);
connectResult = connect(m_graphicsView, SIGNAL(changeTurnaroundTriggered()), this, SLOT(changeTurnaround()));
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assert(connectResult);
//connectResult = connect(clipButton, SIGNAL(clicked()), this, SLOT(saveClip()));
//assert(connectResult);
}
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SkeletonEditGraphicsView *SkeletonWidget::graphicsView()
{
return m_graphicsView;
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}
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ModelWidget *SkeletonWidget::modelWidget()
{
return m_modelWidget;
}
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void SkeletonWidget::showModelingWidgetAtCorner()
{
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if (!m_modelWidget->isVisible()) {
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QPoint pos = QPoint(QApplication::desktop()->width(),
QApplication::desktop()->height());
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m_modelWidget->move(pos.x() - m_modelWidget->width(),
pos.y() - m_modelWidget->height());
m_modelWidget->show();
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}
}
void SkeletonWidget::meshReady()
{
Mesh *resultMesh = m_skeletonToMesh->takeResultMesh();
showModelingWidgetAtCorner();
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m_modelWidget->updateMesh(resultMesh);
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delete m_skeletonToMesh;
m_skeletonToMesh = NULL;
if (m_skeletonDirty) {
skeletonChanged();
}
}
void SkeletonWidget::skeletonChanged()
{
if (m_skeletonToMesh) {
m_skeletonDirty = true;
return;
}
m_skeletonDirty = false;
QThread *thread = new QThread;
m_skeletonToMesh = new SkeletonToMesh(m_graphicsView);
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m_skeletonToMesh->moveToThread(thread);
connect(thread, SIGNAL(started()), m_skeletonToMesh, SLOT(process()));
connect(m_skeletonToMesh, SIGNAL(finished()), this, SLOT(meshReady()));
connect(m_skeletonToMesh, SIGNAL(finished()), thread, SLOT(quit()));
connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
thread->start();
}
void SkeletonWidget::turnaroundChanged()
{
if (m_turnaroundFilename.isEmpty())
return;
if (m_turnaroundLoader) {
m_turnaroundDirty = true;
return;
}
m_turnaroundDirty = false;
QThread *thread = new QThread;
m_turnaroundLoader = new TurnaroundLoader(m_turnaroundFilename,
m_graphicsView->rect().size());
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m_turnaroundLoader->moveToThread(thread);
connect(thread, SIGNAL(started()), m_turnaroundLoader, SLOT(process()));
connect(m_turnaroundLoader, SIGNAL(finished()), this, SLOT(turnaroundImageReady()));
connect(m_turnaroundLoader, SIGNAL(finished()), thread, SLOT(quit()));
connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
thread->start();
}
void SkeletonWidget::turnaroundImageReady()
{
QImage *backgroundImage = m_turnaroundLoader->takeResultImage();
if (backgroundImage && backgroundImage->width() > 0 && backgroundImage->height() > 0) {
m_graphicsView->updateBackgroundImage(*backgroundImage);
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}
delete backgroundImage;
delete m_turnaroundLoader;
m_turnaroundLoader = NULL;
if (m_turnaroundDirty) {
turnaroundChanged();
}
}
void SkeletonWidget::changeTurnaround()
{
QString fileName = QFileDialog::getOpenFileName(this, tr("Open Turnaround Reference Image"),
QString(),
tr("Image Files (*.png *.jpg *.bmp)")).trimmed();
if (fileName.isEmpty())
return;
m_turnaroundFilename = fileName;
turnaroundChanged();
}