Dust3D is a brand new 3D modeling software. It helps you create a 3D watertight model in seconds. Use it to speed up your character modeling in game making, 3D printing, and so on.
Please share your work done in Dust3D to our [Forum](https://dust3d.discourse.group) and twitter by hashtag [#Dust3D](https://twitter.com/hashtag/Dust3D), the final 1.0 version is planned to release in 2019, your work may be picked as the featured cover of Dust3D 1.0 stable version show on the about window of software and the homepage of website.
- [DUST3D–A NEW OPEN SOURCE 3D MODELLER](http://www.gamefromscratch.com/post/2018/04/20/Dust3D-A-New-Open-Source-3D-Modeller.aspx) **gamefromscratch.com**
- [Dust3D - простая система 3D моделирования для игр](https://www.linux.org.ru/news/opensource/14198146) **linux.org.ru**
- [Бета-выпуск Dust3D, нового открытого пакета для создания 3D-моделей](https://www.opennet.ru/opennews/art.shtml?num=49694) **opennet.ru**
Any contributions are welcome, including fix bug, correct typo, test functionality, propose new features, make post to introduce and let more people know Dust3D. If you have done any of these, and cannot find your name in CONTRIBUTORS, please feel free to make a pull request to add your name, or email me.
If you have done programming code changes, including the example code listed in the docs folder, please don’t forget to add your name to AUTHORS in your pull request.
Dust3D software binaries and source code use MIT License, which means you can use it freely no matter for personal or for commercial purpose. However, Dust3D's UI built on Qt5, the Mesh Union Algorithm based on CGAL library, and there are other algorithms such as Gift Wrapping, Bmesh, and so on which implemented in the meshlite repository, all these, may have other license restrictions.