dust3d/src/modelwidget.cpp

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#include "modelwidget.h"
#include "ds3file.h"
#include "skeletongraphicswidget.h"
#include <QMouseEvent>
#include <QOpenGLShaderProgram>
#include <QCoreApplication>
#include <QGuiApplication>
#include <math.h>
// Modifed from http://doc.qt.io/qt-5/qtopengl-hellogl2-glwidget-cpp.html
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bool ModelWidget::m_transparent = false;
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ModelWidget::ModelWidget(QWidget *parent)
: QOpenGLWidget(parent),
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m_xRot(-30 * 16),
m_yRot(45 * 16),
m_zRot(0),
m_program(nullptr),
m_moveStarted(false),
m_graphicsFunctions(NULL)
{
// --transparent causes the clear color to be transparent. Therefore, on systems that
// support it, the widget will become transparent apart from the logo.
if (m_transparent) {
setAttribute(Qt::WA_AlwaysStackOnTop);
setAttribute(Qt::WA_TranslucentBackground);
QSurfaceFormat fmt = format();
fmt.setAlphaBufferSize(8);
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fmt.setSamples(4);
setFormat(fmt);
} else {
QSurfaceFormat fmt = format();
fmt.setSamples(4);
setFormat(fmt);
}
setMouseTracking(true);
setContextMenuPolicy(Qt::CustomContextMenu);
}
int ModelWidget::xRot()
{
return m_xRot;
}
int ModelWidget::yRot()
{
return m_yRot;
}
int ModelWidget::zRot()
{
return m_zRot;
}
void ModelWidget::setGraphicsFunctions(SkeletonGraphicsFunctions *graphicsFunctions)
{
m_graphicsFunctions = graphicsFunctions;
}
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ModelWidget::~ModelWidget()
{
cleanup();
}
static void qNormalizeAngle(int &angle)
{
while (angle < 0)
angle += 360 * 16;
while (angle > 360 * 16)
angle -= 360 * 16;
}
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void ModelWidget::setXRotation(int angle)
{
qNormalizeAngle(angle);
if (angle != m_xRot) {
m_xRot = angle;
emit xRotationChanged(angle);
update();
}
}
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void ModelWidget::setYRotation(int angle)
{
qNormalizeAngle(angle);
if (angle != m_yRot) {
m_yRot = angle;
emit yRotationChanged(angle);
update();
}
}
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void ModelWidget::setZRotation(int angle)
{
qNormalizeAngle(angle);
if (angle != m_zRot) {
m_zRot = angle;
emit zRotationChanged(angle);
update();
}
}
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void ModelWidget::cleanup()
{
if (m_program == nullptr)
return;
makeCurrent();
m_meshBinder.cleanup();
delete m_program;
m_program = nullptr;
doneCurrent();
}
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void ModelWidget::initializeGL()
{
// In this example the widget's corresponding top-level window can change
// several times during the widget's lifetime. Whenever this happens, the
// QOpenGLWidget's associated context is destroyed and a new one is created.
// Therefore we have to be prepared to clean up the resources on the
// aboutToBeDestroyed() signal, instead of the destructor. The emission of
// the signal will be followed by an invocation of initializeGL() where we
// can recreate all resources.
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connect(context(), &QOpenGLContext::aboutToBeDestroyed, this, &ModelWidget::cleanup);
initializeOpenGLFunctions();
if (m_transparent) {
glClearColor(0, 0, 0, 0);
} else {
QColor bgcolor = QWidget::palette().color(QWidget::backgroundRole());
glClearColor(bgcolor.redF(), bgcolor.greenF(), bgcolor.blueF(), 1);
}
m_program = new ModelShaderProgram;
// Create a vertex array object. In OpenGL ES 2.0 and OpenGL 2.x
// implementations this is optional and support may not be present
// at all. Nonetheless the below code works in all cases and makes
// sure there is a VAO when one is needed.
m_meshBinder.initialize();
// Our camera never changes in this example.
m_camera.setToIdentity();
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m_camera.translate(0, 0, -2.1);
// Light position is fixed.
m_program->setUniformValue(m_program->lightPosLoc(), QVector3D(0, 0, 70));
m_program->release();
}
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void ModelWidget::paintGL()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
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glEnable(GL_LINE_SMOOTH);
m_world.setToIdentity();
m_world.rotate(180.0f - (m_xRot / 16.0f), 1, 0, 0);
m_world.rotate(m_yRot / 16.0f, 0, 1, 0);
m_world.rotate(m_zRot / 16.0f, 0, 0, 1);
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m_program->bind();
m_program->setUniformValue(m_program->projMatrixLoc(), m_proj);
m_program->setUniformValue(m_program->mvMatrixLoc(), m_camera * m_world);
QMatrix3x3 normalMatrix = m_world.normalMatrix();
m_program->setUniformValue(m_program->normalMatrixLoc(), normalMatrix);
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m_meshBinder.paint();
m_program->release();
}
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void ModelWidget::resizeGL(int w, int h)
{
m_proj.setToIdentity();
m_proj.perspective(45.0f, GLfloat(w) / h, 0.01f, 100.0f);
}
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void ModelWidget::mousePressEvent(QMouseEvent *event)
{
if (!m_moveStarted && m_graphicsFunctions && m_graphicsFunctions->mousePress(event))
return;
m_lastPos = event->pos();
if (event->button() == Qt::MidButton) {
if (!m_moveStarted) {
m_moveStartPos = mapToParent(event->pos());
m_moveStartGeometry = geometry();
m_moveStarted = true;
m_meshBinder.hideWireframes();
update();
}
}
}
void ModelWidget::mouseReleaseEvent(QMouseEvent *event)
{
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if (m_graphicsFunctions)
m_graphicsFunctions->mouseRelease(event);
if (m_moveStarted) {
m_moveStarted = false;
m_meshBinder.showWireframes();
update();
}
}
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void ModelWidget::mouseMoveEvent(QMouseEvent *event)
{
if (!m_moveStarted && m_graphicsFunctions && m_graphicsFunctions->mouseMove(event))
return;
int dx = event->x() - m_lastPos.x();
int dy = event->y() - m_lastPos.y();
if (event->buttons() & Qt::MidButton) {
if (QGuiApplication::queryKeyboardModifiers().testFlag(Qt::ShiftModifier)) {
if (m_moveStarted) {
QRect rect = m_moveStartGeometry;
QPoint pos = mapToParent(event->pos());
rect.translate(pos.x() - m_moveStartPos.x(), pos.y() - m_moveStartPos.y());
setGeometry(rect);
}
} else {
setXRotation(m_xRot - 8 * dy);
setYRotation(m_yRot - 8 * dx);
}
}
m_lastPos = event->pos();
}
void ModelWidget::wheelEvent(QWheelEvent *event)
{
if (!m_moveStarted && m_graphicsFunctions && m_graphicsFunctions->wheel(event))
return;
if (m_moveStarted)
return;
qreal delta = event->delta() / 10;
if (QGuiApplication::queryKeyboardModifiers().testFlag(Qt::ShiftModifier)) {
if (delta > 0)
delta = 1;
else
delta = -1;
} else {
if (fabs(delta) < 1)
delta = delta < 0 ? -1.0 : 1.0;
}
QMargins margins(delta, delta, delta, delta);
setGeometry(geometry().marginsAdded(margins));
}
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void ModelWidget::updateMesh(Mesh *mesh)
{
m_meshBinder.updateMesh(mesh);
update();
}
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void ModelWidget::exportMeshAsObj(const QString &filename)
{
m_meshBinder.exportMeshAsObj(filename);
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}