dust3d/src/modelwidget.h

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#ifndef MODEL_WIDGET_H
#define MODEL_WIDGET_H
#include <QOpenGLWidget>
#include <QOpenGLFunctions>
#include <QOpenGLVertexArrayObject>
#include <QOpenGLBuffer>
#include <QMatrix4x4>
#include <QMutex>
#include <QRubberBand>
#include "mesh.h"
#include "modelshaderprogram.h"
#include "modelmeshbinder.h"
class SkeletonGraphicsFunctions;
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class ModelWidget : public QOpenGLWidget, protected QOpenGLFunctions
{
Q_OBJECT
public:
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ModelWidget(QWidget *parent = 0);
~ModelWidget();
static bool isTransparent() { return m_transparent; }
static void setTransparent(bool t) { m_transparent = t; }
void updateMesh(Mesh *mesh);
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void exportMeshAsObj(const QString &filename);
void setGraphicsFunctions(SkeletonGraphicsFunctions *graphicsFunctions);
public slots:
void setXRotation(int angle);
void setYRotation(int angle);
void setZRotation(int angle);
void cleanup();
signals:
void xRotationChanged(int angle);
void yRotationChanged(int angle);
void zRotationChanged(int angle);
protected:
void initializeGL() override;
void paintGL() override;
void resizeGL(int width, int height) override;
void mousePressEvent(QMouseEvent *event) override;
void mouseMoveEvent(QMouseEvent *event) override;
void wheelEvent(QWheelEvent *event) override;
void mouseReleaseEvent(QMouseEvent *event) override;
public:
int xRot();
int yRot();
int zRot();
private:
int m_xRot;
int m_yRot;
int m_zRot;
QPoint m_lastPos;
ModelMeshBinder m_meshBinder;
ModelShaderProgram *m_program;
QMatrix4x4 m_proj;
QMatrix4x4 m_camera;
QMatrix4x4 m_world;
static bool m_transparent;
bool m_moveStarted;
QPoint m_moveStartPos;
QRect m_moveStartGeometry;
SkeletonGraphicsFunctions *m_graphicsFunctions;
};
#endif