dust3d/src/cutface.h

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#ifndef CUT_FACE_H
#define CUT_FACE_H
#include <QObject>
#include <QString>
#include <QVector2D>
#include <vector>
enum class CutFace
{
Quad = 0,
Pentagon,
Hexagon,
Triangle,
UserDefined,
Count
};
CutFace CutFaceFromString(const char *faceString);
#define IMPL_CutFaceFromString \
CutFace CutFaceFromString(const char *faceString) \
{ \
QString face = faceString; \
if (face == "Quad") \
return CutFace::Quad; \
if (face == "Pentagon") \
return CutFace::Pentagon; \
if (face == "Hexagon") \
return CutFace::Hexagon; \
if (face == "Triangle") \
return CutFace::Triangle; \
if (face == "UserDefined") \
return CutFace::UserDefined; \
return CutFace::Quad; \
}
QString CutFaceToString(CutFace cutFace);
#define IMPL_CutFaceToString \
QString CutFaceToString(CutFace cutFace) \
{ \
switch (cutFace) { \
case CutFace::Quad: \
return "Quad"; \
case CutFace::Pentagon: \
return "Pentagon"; \
case CutFace::Hexagon: \
return "Hexagon"; \
case CutFace::Triangle: \
return "Triangle"; \
case CutFace::UserDefined: \
return "UserDefined"; \
default: \
return ""; \
} \
}
std::vector<QVector2D> CutFaceToPoints(CutFace cutFace);
#define TMPL_CutFaceToPoints \
std::vector<QVector2D> CutFaceToPoints(CutFace cutFace) \
{ \
switch (cutFace) { \
case CutFace::Quad: \
return { \
{(float)-1.0, (float)-1.0}, \
{ (float)1.0, (float)-1.0}, \
{ (float)1.0, (float)1.0}, \
{(float)-1.0, (float)1.0}, \
}; \
case CutFace::Triangle: \
return { \
{(float)-1.1527, (float)-0.6655}, \
{ (float)1.1527, (float)-0.6655}, \
{ (float)0.0, (float)1.33447}, \
}; \
case CutFace::Pentagon: \
return { \
{ (float)-0.6498, (float)-0.8944}, \
{ (float)0.6498, (float)-0.8944}, \
{ (float)1.05146, (float)0.34164}, \
{ (float)0.0, (float)1.10557}, \
{(float)-1.05146, (float)0.34164}, \
}; \
case CutFace::Hexagon: \
return { \
{ (float)-0.577, (float)-1.0}, \
{ (float)0.577, (float)-1.0}, \
{ (float)1.1547, (float)0.0}, \
{ (float)0.577, (float)1.0}, \
{ (float)-0.577, (float)1.0}, \
{(float)-1.1547, (float)0.0}, \
}; \
default: \
return { \
{(float)-1.0, (float)-1.0}, \
{ (float)1.0, (float)-1.0}, \
{ (float)1.0, (float)1.0}, \
{(float)-1.0, (float)1.0}, \
}; \
} \
}
void normalizeCutFacePoints(std::vector<QVector2D> *points);
2019-06-01 14:15:57 +00:00
void cutFacePointsFromNodes(std::vector<QVector2D> &points, const std::vector<std::tuple<float, float, float>> &nodes, bool isRing=false);
#endif