dust3d/src/posepreviewmanager.cpp

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#include <QThread>
#include <QGridLayout>
#include "posepreviewmanager.h"
PosePreviewManager::PosePreviewManager()
{
}
PosePreviewManager::~PosePreviewManager()
{
delete m_previewMesh;
}
bool PosePreviewManager::isRendering()
{
return nullptr != m_poseMeshCreator;
}
bool PosePreviewManager::postUpdate(const Poser &poser,
const Outcome &outcome,
const std::map<int, RiggerVertexWeights> &resultWeights)
{
if (nullptr != m_poseMeshCreator)
return false;
qDebug() << "Pose mesh generating..";
QThread *thread = new QThread;
m_poseMeshCreator = new PoseMeshCreator(poser.resultNodes(), outcome, resultWeights);
m_poseMeshCreator->moveToThread(thread);
connect(thread, &QThread::started, m_poseMeshCreator, &PoseMeshCreator::process);
connect(m_poseMeshCreator, &PoseMeshCreator::finished, this, &PosePreviewManager::poseMeshReady);
connect(m_poseMeshCreator, &PoseMeshCreator::finished, thread, &QThread::quit);
connect(thread, &QThread::finished, thread, &QThread::deleteLater);
thread->start();
return true;
}
MeshLoader *PosePreviewManager::takeResultPreviewMesh()
{
if (nullptr == m_previewMesh)
return nullptr;
return new MeshLoader(*m_previewMesh);
}
void PosePreviewManager::poseMeshReady()
{
delete m_previewMesh;
m_previewMesh = m_poseMeshCreator->takeResultMesh();
qDebug() << "Pose mesh generation done";
delete m_poseMeshCreator;
m_poseMeshCreator = nullptr;
emit resultPreviewMeshChanged();
emit renderDone();
}