dust3d/src/meshresultpostprocessor.h

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#ifndef DUST3D_MESH_RESULT_POST_PROCESSOR_H
#define DUST3D_MESH_RESULT_POST_PROCESSOR_H
#include <QObject>
#include "outcome.h"
class MeshResultPostProcessor : public QObject
{
Q_OBJECT
public:
MeshResultPostProcessor(const Outcome &outcome);
~MeshResultPostProcessor();
Outcome *takePostProcessedOutcome();
void poseProcess();
signals:
void finished();
public slots:
void process();
private:
Outcome *m_outcome = nullptr;
};
#endif