dust3d/third_party/libigl/include/igl/adjacency_list.h

52 lines
1.6 KiB
C
Raw Normal View History

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_ADJACENCY_LIST_H
#define IGL_ADJACENCY_LIST_H
#include "igl_inline.h"
#include <Eigen/Dense>
#include <Eigen/Sparse>
#include <vector>
namespace igl
{
// Constructs the graph adjacency list of a given mesh (V,F)
// Templates:
// T should be a eigen sparse matrix primitive type like int or double
// Inputs:
// F #F by dim list of mesh faces (must be triangles)
// sorted flag that indicates if the list should be sorted counter-clockwise
// Outputs:
// A vector<vector<T> > containing at row i the adjacent vertices of vertex i
//
// Example:
// // Mesh in (V,F)
// vector<vector<double> > A;
// adjacency_list(F,A);
//
// See also: edges, cotmatrix, diag
template <typename Index, typename IndexVector>
IGL_INLINE void adjacency_list(
const Eigen::MatrixBase<Index> & F,
std::vector<std::vector<IndexVector> >& A,
bool sorted = false);
// Variant that accepts polygonal faces.
// Each element of F is a set of indices of a polygonal face.
template <typename Index>
IGL_INLINE void adjacency_list(
const std::vector<std::vector<Index> > & F,
std::vector<std::vector<Index> >& A);
}
#ifndef IGL_STATIC_LIBRARY
# include "adjacency_list.cpp"
#endif
#endif