96 lines
4.0 KiB
C++
96 lines
4.0 KiB
C++
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// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#include "facet_components.h"
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#include <igl/triangle_triangle_adjacency.h>
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#include <vector>
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#include <queue>
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template <typename DerivedF, typename DerivedC>
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IGL_INLINE void igl::facet_components(
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const Eigen::PlainObjectBase<DerivedF> & F,
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Eigen::PlainObjectBase<DerivedC> & C)
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{
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using namespace std;
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typedef typename DerivedF::Index Index;
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vector<vector<vector<Index > > > TT;
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vector<vector<vector<Index > > > TTi;
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triangle_triangle_adjacency(F,TT,TTi);
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Eigen::VectorXi counts;
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return facet_components(TT,C,counts);
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}
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template <
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typename TTIndex,
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typename DerivedC,
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typename Derivedcounts>
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IGL_INLINE void igl::facet_components(
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const std::vector<std::vector<std::vector<TTIndex > > > & TT,
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Eigen::PlainObjectBase<DerivedC> & C,
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Eigen::PlainObjectBase<Derivedcounts> & counts)
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{
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using namespace std;
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typedef TTIndex Index;
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const Index m = TT.size();
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C.resize(m,1);
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vector<bool> seen(m,false);
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Index id = 0;
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vector<Index> vcounts;
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for(Index g = 0;g<m;g++)
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{
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if(seen[g])
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{
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continue;
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}
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vcounts.push_back(0);
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queue<Index> Q;
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Q.push(g);
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while(!Q.empty())
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{
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const Index f = Q.front();
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Q.pop();
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if(seen[f])
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{
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continue;
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}
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seen[f] = true;
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vcounts[id]++;
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C(f,0) = id;
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// Face f's neighbor lists opposite opposite each corner
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for(const auto & c : TT[f])
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{
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// Each neighbor
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for(const auto & n : c)
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{
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if(!seen[n])
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{
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Q.push(n);
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}
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}
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}
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}
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id++;
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}
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assert((size_t) id == vcounts.size());
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const size_t ncc = vcounts.size();
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assert((size_t)C.maxCoeff()+1 == ncc);
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counts.resize(ncc,1);
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for(size_t i = 0;i<ncc;i++)
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{
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counts(i) = vcounts[i];
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}
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}
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#ifdef IGL_STATIC_LIBRARY
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// Explicit template instantiation
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template void igl::facet_components<long, Eigen::Matrix<long, -1, 1, 0, -1, 1>, Eigen::Matrix<long, -1, 1, 0, -1, 1> >(std::vector<std::vector<std::vector<long, std::allocator<long> >, std::allocator<std::vector<long, std::allocator<long> > > >, std::allocator<std::vector<std::vector<long, std::allocator<long> >, std::allocator<std::vector<long, std::allocator<long> > > > > > const&, Eigen::PlainObjectBase<Eigen::Matrix<long, -1, 1, 0, -1, 1> >&, Eigen::PlainObjectBase<Eigen::Matrix<long, -1, 1, 0, -1, 1> >&);
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template void igl::facet_components<int, Eigen::Matrix<int, -1, 1, 0, -1, 1>, Eigen::Matrix<int, -1, 1, 0, -1, 1> >(std::vector<std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > >, std::allocator<std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > > > > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> >&);
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template void igl::facet_components<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, 1, 0, -1, 1> >(Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> >&);
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#ifdef WIN32
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template void igl::facet_components<__int64,class Eigen::Matrix<__int64,-1,1,0,-1,1>,class Eigen::Matrix<__int64,-1,1,0,-1,1> >(class std::vector<class std::vector<class std::vector<__int64,class std::allocator<__int64> >,class std::allocator<class std::vector<__int64,class std::allocator<__int64> > > >,class std::allocator<class std::vector<class std::vector<__int64,class std::allocator<__int64> >,class std::allocator<class std::vector<__int64,class std::allocator<__int64> > > > > > const &,class Eigen::PlainObjectBase<class Eigen::Matrix<__int64,-1,1,0,-1,1> > &,class Eigen::PlainObjectBase<class Eigen::Matrix<__int64,-1,1,0,-1,1> > &);
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#endif
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#endif
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