dust3d/third_party/libigl/include/igl/hsv_to_rgb.h

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_HSV_TO_RGB_H
#define IGL_HSV_TO_RGB_H
#include "igl_inline.h"
#include <Eigen/Core>
namespace igl
{
// Convert RGB to HSV
//
// Inputs:
// h hue value (degrees: [0,360])
// s saturation value ([0,1])
// v value value ([0,1])
// Outputs:
// r red value ([0,1])
// g green value ([0,1])
// b blue value ([0,1])
template <typename T>
IGL_INLINE void hsv_to_rgb(const T * hsv, T * rgb);
template <typename T>
IGL_INLINE void hsv_to_rgb(
const T & h, const T & s, const T & v,
T & r, T & g, T & b);
template <typename DerivedH, typename DerivedR>
void hsv_to_rgb(
const Eigen::PlainObjectBase<DerivedH> & H,
Eigen::PlainObjectBase<DerivedR> & R);
};
#ifndef IGL_STATIC_LIBRARY
# include "hsv_to_rgb.cpp"
#endif
#endif