dust3d/third_party/libigl/include/igl/is_stl.h

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#ifndef IGL_IS_STL_H
#define IGL_IS_STL_H
#include "igl_inline.h"
#include <cstdio>
namespace igl
{
// Given a file pointer, determine if it contains an .stl file and then
// rewind it.
//
// Inputs:
// stl_file pointer to file
// Outputs:
// is_ascii flag whether stl is ascii
// Returns whether stl_file is an .stl file
IGL_INLINE bool is_stl(FILE * stl_file, bool & is_ascii);
IGL_INLINE bool is_stl(FILE * stl_file);
};
#ifndef IGL_STATIC_LIBRARY
# include "is_stl.cpp"
#endif
#endif