dust3d/third_party/libigl/include/igl/min_quad_dense.h

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_MIN_QUAD_DENSE_H
#define IGL_MIN_QUAD_DENSE_H
#include "igl_inline.h"
#include <Eigen/Dense>
//// debug
//#include <matlabinterface.h>
//Engine *g_pEngine;
namespace igl
{
// MIN_QUAD_WITH_FIXED Minimize quadratic energy Z'*A*Z + Z'*B + C
// subject to linear constraints Aeq*Z = Beq
//
// Templates:
// T should be a eigen matrix primitive type like float or double
// Inputs:
// A n by n matrix of quadratic coefficients
// B n by 1 column of linear coefficients
// Aeq m by n list of linear equality constraint coefficients
// Beq m by 1 list of linear equality constraint constant values
// use_lu_decomposition use lu rather than SVD
// Outputs:
// S n by (n + m) "solve" matrix, such that S*[B', Beq'] is a solution
// Returns true on success, false on error
template <typename T>
IGL_INLINE void min_quad_dense_precompute(
const Eigen::Matrix<T, Eigen::Dynamic, Eigen::Dynamic>& A,
const Eigen::Matrix<T, Eigen::Dynamic, Eigen::Dynamic>& Aeq,
const bool use_lu_decomposition,
Eigen::Matrix<T, Eigen::Dynamic, Eigen::Dynamic>& S);
}
#ifndef IGL_STATIC_LIBRARY
# include "min_quad_dense.cpp"
#endif
#endif